Updated several plugin .dsx files
Removed now-unused html readme's and images
Fixed several plugin readme url paths
Fixed general weight map conversion code to handle the case when second and third maps are empty
DAZ Studio : Incremented build number to 4.5.1.7
Fixed missing Decimator icon in City Limits and Self Serve layout toolbars, and in Main Street, Highway and Darkside styles
Incremented SDK version (not the min SDK version)
Fixed warning when instancing points poly meshes
DAZ Studio : Incremented build number to 4.5.1.9
Fixed #48117 : Point at calculation now multiplies by the inverse of the orientation of the bone
Fixed #48096 : Fixed logic in convert prop to figure action when parented item was not a bone and inherit skeleton option was selected, fixed child nodes of the prop being removed from the scene - they now parent appropriately to the new figure
Made optimizations to animating the figure
Implemented caching of ERC calculations
Made optimizations to normal calculations
Made optimizations to the application of general/scale maps
Content Library scripting doc tweaks
DAZ Studio : Incremented build number to 4.5.1.10
Added a warning dialog when trying to edit a base path for an asset when the asset does not exist at that location
Fixed #48121 : Script updated to use the geometry only on skeletons when one exists - fixes an issue with legacy figures having their feet bone end points under the floor
Fixed the current value changed signal to emit only when the current value actually changes
Made a tweak to make sure setCanAnimate is only called in constructors if canAnimate is true
Fixed #48088 : Clear the selection and data on deactivation of the tool
Fixed #48116 : Fixed geo-grafting to deactivate when lod's are applied
DAZ Studio : Incremented build number to 4.5.1.11
Fixed #48140 : Fixed spelling error in root categories which resulted in creating a errant category
Fixed #48152 : Fixed instance nodes to not listen to the bounding box changes of other instances nodes
Modified the Create Instances action to use a group node
Fixed a transform update issue when parenting instances to what they are conformed to
DAZ Studio : Incremented build number to 4.5.1.12
Fixed Transfer Utility transfer of selection maps
Fixed Transfer Utility to not remove unused bones if not projecting weights
Fixed crash in Transfer Utility when replacing source with target
Fixed Transfer Utility transfer of surfaces
DAZ Studio : Incremented build number to 4.5.1.16
DAZ Studio : Incremented build number to 4.5.1.17
DAZ Studio : Incremented build number to 4.5.1.18
Fixed an issue in the load of dynamic clothing that resulted in the loss of panels
Fixed a smoothing issue with dynamic clothing
Fixed an issue that allowed combo boxes, spin boxes, and sliders to take wheel focus in scrollable views
DAZ Studio : Incremented build number to 4.5.1.19
Modified project files to make updating dependencies easier and less prone to error
Fixed #48175 : Puppeteer was writing out the property name for a morph property rather than the morph modifier name
Fixed a focus issue with scrollbars
Updated 3Delight libraries to version 10.0.70; see
change log for details
Fixed a potential update issue of the skinbinding / accumulation when painting with symmetry and no symmetric vertex/map is found
Fixed a typo in a Create Poser Companion Files message
DAZ Studio : Incremented build number to 4.5.1.20
Tweaks to project dependencies
Updated display drivers and other executables for 3Delight 10.0.70
Updated Mac projects to coincide with PC project changes
DAZ Studio : Incremented build number to 4.5.1.21
DAZ Studio : Incremented build number to 4.5.1.22
Made the conversion from general weight to TriAx weight and from TriAx weight to general weight non-destructive
Added dual quaternion support to general weight
Made adjustments for the case when TriAx weight and general weight both exist
DAZ Studio : Incremented build number to 4.5.1.23
UI/
UX consistency tweaks to Weight Map Brush tool options
DAZ Studio : Incremented build number to 4.5.1.24
DAZ Studio : Incremented build number to 4.5.1.25
DAZ Studio : Incremented build number to 4.5.1.26
DAZ Studio : Incremented build number to 4.5.1.28
Fixed #48329 : Fix warnings in styles caused by changes in Qt 4.8.3
Recompiled included styles
Fixed SDK sample to ref count internal geom
Fixed #48333 : Fix tab moving/reordering issue caused by changes in Qt 4.8.3
Made speed improvements to the application of dual quaternions
DAZ Studio : Incremented build number to 4.5.1.29
Fixed a binding issue when a bone is manually deleted
Fixed #48334 : Fixed a load issue on some dynamic clothing
Added a scale mode option to the weight brush tool settings to determine how scale is applied
Fixed #48356 : Fixed potential crash
DAZ Studio : Incremented build number to 4.5.1.30
Fixed #48358 : Fix undo for enum properties
Added user common data path and set it to be mapped when no directories are mapped
Fixed get of m44 on DzMatrix4Wrapper (script accessible DzMatrix4)
Fixes to DzMatrix3/DzMatrix4 script api documentation
Change default mapped directory to be “/My
DAZ 3D Library” instead of “
DAZ 3D/My
DAZ Library”
DAZ Studio : Incremented build number to 4.5.1.31
Fixed #48338 : Modified hidden auto-follow morphs in Genesis conformers do not survive scene
DUF save→load cycle
DAZ Studio : Incremented build number to 4.5.1.32
DAZ Studio : Incremented build number to 4.5.1.33
DAZ Studio : Incremented build number to 4.5.1.34
Work on script
API documentation
Fixed a crash when reading a custom shape that extends DzVertexMesh but writes no channels that are named in common with DzFacetMesh like vertices, etc. AND the user does not have the plugin to support the creation of that custom shape - this is very uncommon and unlikely to happen to anyone, but it would cause a crash and so has been fixed
Fixed an issue with incorrect transforms on instance nodes
Fixed the drawing of instance nodes so that they draw correctly when scaled
Fixed instance nodes to match scale values on creation
Fixed #47559 : Fixed a crash in Collada exporter when using the same exporter more than once
Fixed a point at issue with orientation
Fixed #48371 : Fixed click in scene view not clearing hidden node selection
Minor
UI tweak to the help pane
DAZ Studio : Incremented build number to 4.5.1.35
Fixed #48404 : Fixed render saving to save images as shown, not as the last image rendered; i.e. saving from a previous render in a window that has not been closed
Fixed an issue with props parented to bones not calculating point at rotation values correctly
Fixed inconsistencies in SDK/scripting documentation
Added several examples to script
API documentation
DAZ Studio : Incremented build number to 4.5.1.36
Extended Filter Weights to allow filtering of multiple maps at the same time
Implemented the ability to control saving a scene via script; supports CompressOutput and RunSilent boolean file io settings
DAZ Studio : Incremented build number to 4.5.1.37
DAZ Studio : Incremented build number to 4.5.1.38
DAZ Studio : Incremented build number to 4.5.1.39
DAZ Studio : Incremented build number to 4.5.1.40
DAZ Studio : Incremented build number to 4.5.1.41
Added blended weight mode to skin binding
Added save/load support of blended weight
Added an action to convert to blended weight mode
Fixed #48412 : Fixed bone transform so that local space for the root node is more correct
DAZ Studio : Incremented build number to 4.5.1.42
DAZ Studio : Incremented build number to 4.5.1.43
Fixed #48488 : Fixed normals handed to the renderer to handle negative scale
Fixed #48493 : Fixed restoration of deleted weight mapped figures to not embed figure rig
Fixed possible crash in element/vbo draws
DAZ Studio : Incremented build number to 4.5.1.44
Fixed resolution of nodes where node name does not equal asset id
Fixed #48502 : Fixed light color when rendering shadows
Fixed script access to enums on abstract base classes
DAZ Studio : Incremented build number to 4.5.1.45
DAZ Studio : Incremented build number to 4.5.1.46
Fixed pure virtual calls to throw an exception on Windows
Fixed an issue with Reverse Deformation
Fixed #48268 : Fixed an issue with OBJ export using surfaces as groups
DAZ Studio : Incremented build number to 4.5.1.47
DAZ Studio : Incremented build number to 4.5.1.48
Fixed undo of tension, bias, and continuity
Fixed #48547 : Fixed a bug in the Script IDE pane where searching and replacing an empty value freezes the application
Added enumeration of Windows 8 and Mac 10.8
Updated inline help
Updated log entries
Scripting doc tweaks
Added DzApp::byteSizeToString()
DAZ Studio : Incremented build number to 4.5.1.49
DAZ Studio : Incremented build number to 4.5.1.50
Fixed #48580 : Fixed strange delay delta load behavior on Mac
Added option to merge skeletons to transfer utility
Fixed possible crashes in node selection widget
DAZ Studio : Incremented build number to 4.5.1.53
DAZ Studio : Incremented build number to 4.5.1.54
DAZ Studio : Incremented build number to 4.5.1.55
Fixed path resolution for content manager and assured file sent to be asset load is the file actually loaded
Fix Autofit dealing with inherits scale
Fix rename of bones via joint editor script
DAZ Studio : Incremented build number to 4.5.1.56