DAZ Studio : Incremented build number to 4.5.1.57
DAZ Studio : Incremented build number to 4.5.1.58
DAZ Studio : Incremented build number to 4.5.1.59
DAZ Studio : Incremented build number to 4.5.1.60
DAZ Studio : Incremented build number to 4.5.1.61
DAZ Studio : Incremented build number to 4.5.1.62
DAZ Studio : Incremented build number to 4.5.1.63
DAZ Studio : Incremented build number to 4.5.1.64
DAZ Studio : Incremented build number to 4.5.1.65
DAZ Studio : Incremented build number to 4.5.1.66
DAZ Studio : Incremented build number to 4.5.1.67
DAZ Studio : Incremented build number to 4.5.2.0
DAZ Studio : Incremented build number to 4.5.2.1
Added support for non-normalized weight maps
Added DzApp::showInNativeBrowser(); open the
OS file browser with the file selected
Browse to file functions now attempt to use DzApp::showInNativeBrowser()
Added Content Type “Actor/Character”
Added overlay icon for “Actor/Character” Content Type
Content Type on Character Preset save is now set to “Actor/Character”
DAZ Studio : Incremented build number to 4.5.2.2
DAZ Studio : Incremented build number to 4.5.2.5
DAZ Studio : Incremented build number to 4.5.2.6
DAZ Studio : Incremented build number to 4.5.2.7
Updates/tweaks to internal publishing systems for plugins
Added XML declaration version and encoding to generated metadata dsx files
Tweaks to custom DzBrickUser example for applying to the scene
Expand on custom DzBrickUser example to demonstrate applying to and reading from the scene, and building a script context from that information
Expand on custom DzBrickUser example to demonstrate streaming a brick context to an IO device
DAZ Studio : Incremented build number to 4.5.2.8
DAZ Studio : Incremented build number to 4.5.2.9
DAZ Studio : Incremented build number to 4.5.2.10
DAZ Studio : Incremented build number to 4.5.2.11
DAZ Studio : Incremented build number to 4.5.2.12
Updates/tweaks to internal build/publishing systems
Update to Valentina 5 ADK; DB client
Updated
CMS unit tests for Valentina update
Moved
CMS unit tests to
CMS connector project
-
Update to 3Delight 10.0.114
Begin work to support TriAx to TriAx AutoFit
DAZ Studio : Incremented build number to 4.5.2.13
DAZ Studio : Incremented build number to 4.5.2.14
DAZ Studio : Incremented build number to 4.5.2.15
DAZ Studio : Incremented build number to 4.5.2.16
DAZ Studio : Incremented build number to 4.5.2.17
DAZ Studio : Incremented build number to 4.5.2.18
DAZ Studio : Incremented build number to 4.5.2.19
Updates/tweaks to internal unit tests
Implemented support for independent UV set selection on Geometry Shells
Tweaks to Geometry Shell loading
Tweaks to geometry relating to edge/vertex weight updates
Fixed a potential crash in VBOs
Set default subdivision max value based on base resolution
DAZ Studio : Incremented build number to 4.5.2.20
Updates/tweaks to internal unit tests
Work on OpenSubdiv implementation
Work on support of Ptex
Added minimal support for the tdl extension to tiff importer
Fixed a race condition in texture optimization
Fixed viewport display of OpenSubDiv non-manifold meshes with floating verts
Added edge/vertex weight support
Added support vertex and edge crease to FBX importer
Fixed #49824: Fixed crash in AutoFit
DAZ Studio : Incremented build number to 4.5.2.21
DAZ Studio : Incremented build number to 4.5.2.22
Added gamma correction support to 3Delight renderer(s); Fixes dynamic range of point lights when gamma correction is enabled; Fixes edge transparency on alpha images; Allows output images to be used in linear render pipelines
Added ability to set gamma on individual images; Image Editor action added image menus; gamma value ⇐ 0, application assumes a gamma by file extension, gamma value > 0 is used directly to linearize image
Mappable properties can now set the default gamma for their maps
Added DzRSLShader::gammaCorrectColor()
Updated custom shader definitions to set default gamma for displace/bump/normal map properties
Added image gamma load/save to
DUF
Updated PZ3Importer to set gamma when requesting images
Fixed default gamma in various bridges/importers
DAZ Studio : Incremented build number to 4.5.2.23
Ptex variables are now only sent to 3Delight when used
Added support vertex and edge crease to FBX Exporter
Added a float color picker when the Ctrl (Cmd) modifier is pressed and a color widget is clicked
DAZ Studio : Incremented build number to 4.5.2.24
DAZ Studio : Incremented build number to 4.5.2.25
Fixed write of images to be backward compatible
Read/Write of Surface Selection Sets
Materials Presets now fall back to Surface Selection Sets when a material is not found; materials and Surface Selection Sets share the same namespace, materials are given priority
DAZ Studio : Incremented build number to 4.5.2.26
Fixed the selection of Surface Selection Sets in the Surfaces pane to also select surfaces defined by the set
Parameters for Surface Selection Sets with children, in the Surfaces pane, are nested in a Parameter(s) item
Fixed gamma correction setting to be remembered between sessions
Added options to spot render tool to allow rendering to a new window with using Render Settings width and height; can be used to touch up a preview render and just spot render a section
DAZ Studio : Incremented build number to 4.5.2.27
Updated Surface Selection Set editor
Added an option to the Spot Render tool for rendering to a new window
Updated 3Delight to 10.0.125
Fixed ubersurface displacement strength to default to 1.0 gamma
Updated default styles to provide a Surface Selection Set icon
DAZ Studio : Incremented build number to 4.5.2.28
DAZ Studio : Incremented build number to 4.5.2.29
Fixed asset save of dynamic cloth files
Fixed view edit of a material selection set item to check for duplicates
Fixed #50022: Fixed a crash when addToDefaultUnassignedCategory was called and no category was returned
Updated
CMS libraries on Mac
DAZ Studio : Incremented build number to 4.5.2.30
DAZ Studio : Incremented build number to 4.5.2.31
DAZ Studio : Incremented build number to 4.5.2.32
Fixed weight map brush to draw weights correctly with Catmark and Bilinear OpenSubdiv algorithms
Fixed weight map projection to take Catmark and Bilinear OpenSubdiv algorithms into account
Fixes to make float sliders in some CCT tools manually editable
Changed skeleton properties to use a node dialog, like other node properties
Make node properties respect property exclusion
Added support for parenting at the same time as fit to
Added support for custom advanced editors for node and string properties
DAZ Studio : Incremented build number to 4.5.2.33
DAZ Studio : Incremented build number to 4.5.2.34
Fixed FBX importer where, in some cases, animation would only import if there were multiple takes in the file
Handle morph animation on FBX import
Build process work to prepare for plugin availability through Install Manager
DAZ Studio : Incremented build number to 4.5.2.35
Build process work to prepare for plugin availability through Install Manager
Added a Reverse Winding Order action to the Polygon Group Editor tool
Added content type icon for Hierarchical Pose Preset
Reworked
UI in the Spot Render Tool Settings to be consistent with similar options in Render Settings
DAZ Studio : Incremented build number to 4.5.2.36
Added icons for Hierarchical Pose Preset action and Surface Selection Sets
Updated default advanced menus
Recompiled default styles
Added custom script eval example to SDK
Build process work to prepare for plugin availability through Install Manager
Fixed read of default image gamma for properties from file
Fixed Collada importer to not allow mesh creation with zero polygons
DAZ Studio : Incremented build number to 4.5.2.37
DAZ Studio : Incremented build number to 4.5.2.38
Added an option to rigidity to not use transform bone binding to apply scale
Added actions to clear various weight types
Fixed Clear Generated Morphs to clean up ERC correctly
Added a Joint Editor action to build control bones
DAZ Studio : Incremented build number to 4.5.2.39
Fixed #50143: Fixed auto fit reverse transforms
Fixed #49411: Fixed crash when selecting lights/camera in Lights/Cameras pane
Labeling tweaks to Conforming Property Converter
Fixed to rigidity calc scale maps from base origins
Labeling tweaks to new actions
Default Advanced menu updates for Joint Editor and Weight Brush tools
DAZ Studio : Incremented build number to 4.5.2.40
Fixed #50145: Fixed render window to save displayed image instead of last rendered image
Fixed #49723: Improved speed of Surfaces pane update when selecting several surfaces at once
Fixed a crash when Dynamic Cloth and Parameters panes are visible at the same time
DAZ Studio : Incremented build number to 4.5.2.41
Fixed Create Sibling Bone action
Fixed naming and default map setup for Create Sibling Bone and Split Bone actions
On Mac, keep undocked panes in front of the main window
Fixed #50146: Fixed names assigned to Transfer Utility objects
DAZ Studio : Incremented build number to 4.5.2.42
DAZ Studio : Incremented build number to 4.5.2.43
Fixed errant extra writing of modifier instances for morphs and Dforms
Cleaned up the Photoshop 3D Bridge about dialog
Fixed Photoshop 3D Bridge plugin label
DAZ Studio : Incremented build number to 4.5.2.44
Fixed #50205: Fixed a crash when a model has non-manifold edges and is converted to SubD; non-manifold meshes may still look distorted in the viewport, but they should not cause a crash
Minor updates to 3DBrush SDK descriptions
Fixed a bug in aniMate2 where constraints were not being saved when there are no aniBlocks
Version Minor change to 4.6.0.0; incremented plugin minor; reset version and build to 0.0
Updated application icon
Updated splash and about images
Updated installer images
DAZ Studio : Incremented build number to 4.6.0.1
Updated default layout files to include recent action additions
Fixed OpenSubdiv support in the case where faces share vertices but not edges
Improved OpenSubdiv support algorithm for splitting edges when non-manifold faces are present
DAZ Studio : Incremented build number to 4.6.0.2
Improved OpenSubdiv support splitting algorithm in the case where the same geometry island has singlely joined vertices
Fixed #
DS-5: Fixed Transfer Utility to set a preferred base and avoid the AutoFit dialog
HDR images are now allowed to pass through to 3Delight
Fixed #
DS-6: Fixed morph asset save to allow the save of aliases
Fixed #
DS-4: Fixed rename of surfaces via Polygon Group Editor to update Surface Selection Set references
Updated root categories; per Content QA feedback
DAZ Studio : Incremented build number to 4.6.0.3
Implemented #
DS-2: Added a Delete Hidden Facets action to Polygon Group Editor; delete facets/vertices from a mesh while preserving the other attributes of the mesh
DAZ Studio : Incremented build number to 4.6.0.4
Fixed #
DS-7: Fixed Clone Asset creation and TriAx to TriAx AutoFit morph cleanup
Fixed file rename in the Content Library where there is a dot in the basename of the file
Fixed #50262: Fixed the application of Materials Presets to Geometry Shells
Fixed #50250: Fixed parenting of fit to items to not change transforms
Fixed reading issues with default gamma that was causing some properties to be modified on load
Fixed uninstall “warning” text to refer to major version only and not display the full name in the context of the current installer; i.e. full name refers to 4.6, but we may be uninstalling 4.5, 4.0.3, 4.0.0, etc
DAZ Studio : Incremented build number to 4.6.0.5
Fixed save issues with modified assets
Fixed installer final page “Welcome”
URL
Fixed #50216: Fixed a crash when attempting to convert a Geometry Shell to SubD
Fixed #50204: Manual fit to did not update morphs
Build and publishing system tweaks in preparation for Install Manager support
DAZ Studio : Incremented build number to 4.6.0.6
DAZ Studio : Incremented build number to 4.6.0.7
Work on OpenSubdiv support to better handle splitting of errant vertex connections
Work on OpenSubdiv support to better handle splitting of edges
Fixed an issue where a Geometry Shell would not update in concert with a GeoGrafted target when switching to any viewtool that disables GeoGrafting while that tool is active
Fixed an issue that caused brick materials to always embed in scenes
Added a Video Tutorials action; per Marketing
Updated default layout files to include recent action additions
Fixed several plugin help URLs in Help pane navigation
DAZ Studio : Incremented build number to 4.6.0.8
Added a morph remapping function to control rig script
Added ERC creation to control rig script
Fixed CNTRLRIG properties to be hidden on creation
DAZ Studio : Incremented build number to 4.6.0.10
DAZ Studio : Incremented build number to 4.6.0.11
Fixed a Mac crash on close
Fixed a Polygon Group Editor case on Mac where pressing no modifier key meant always add to selection
Fixed the read of Ctrl/Cmd keys from an action file; fixes default accelerators on Mac
DAZ Studio : Incremented build number to 4.6.0.12
DAZ Studio : Incremented build number to 4.6.0.13
Fixed a crash on certain content loads that had more than one item loaded
Fixed #48785: Fixed a crash when changing the type on an if-else brick
Minor updates to SDK descriptions
DAZ Studio : Incremented build number to 4.6.0.14
DAZ Studio : Incremented build number to 4.6.0.15