Table of Contents

Weight Map Creation

Summary

There are two methods of weight_map type rigging supported in DAZ Studio 4.x :

The weight mapping method used can be changed by converting a TriAx™ weight mapped figure to a General weight mapped figure by choosing Edit > Figure > Rigging > Convert TriAx Weight to General Weight from the Main Menu Bar.

Types of Weight Maps

Creating/Removing Weight Maps

Main Menu Bar : Window > Tabs > Tool Settings 7)

Adding a Weight Map :

  1. Choose from available maps in the Unused Maps drop-down list. 8)
  2. Click Add Map.

Removing a Weight Map :

  1. Right-click the map you wish to remove.
  2. Choose Remove Selected.
1)
debuted with the Genesis™ figure by DAZ 3D
2) , 4)
defined in “local” space
3) , 5)
defined in “figure” or “object” space
6)
Can only be added to the root node of a figure.
7)
With the Weight Map Brush active.
8)
Only maps which do not already exist will show up in the Unused Maps list.