Table of Contents
Rigging
Summary
Tutorials
Videos
Rigging
Summary
Tutorials
B
Basic Rigging with the Transfer Utility *
Basic: Adding Bones for Rigging (WIP)
Basic: Rigging Preparation (WIP)
Basic: Weight Mapping a Figure (WIP)
Basics: Initial Rigging with the Transfer Utility (WIP)
Binding Bones to Mesh with the Weight Map Brush *
E
Extending the Skeleton with Ghost Bones *
I
Intermediate Rigging: Creating ERC Part 1
Intermediate Rigging: Creating ERC Part 2
M
Matching Face Groups to Bones with the Polygon Group Editor *
Modeling Against a Genesis Shape *
P
Protecting Mesh from Morph Distortion with Rigidity Maps *
Videos
A
Adjust Rigging To Shape
Adjust Rigging To Shape 2
C
Convert A Static Clothing Mesh To A Figure For Genesis
I
Intro Pt 1 - Joint Editor
Intro Pt 2 - Polygon Group Editor
Intro Pt 3 - Weight Map Brush
T
Transfer Utility