Inheritance diagram for Dz3DViewRenderHandler:

Constructors | |
| Dz3DViewRenderHandler (DzViewport view, DzTime startTime, String filename) | |
This render handler is a DzImageRenderHandler that is the size of the aspect frame for the given viewport, and paints all data passed to it over the current view.
| Dz3DViewRenderHandler::Dz3DViewRenderHandler | ( | DzViewport | view, | |
| DzTime | startTime, | |||
| String | filename | |||
| ) |
Constructor. Creates a render handler that will render to the given viewport.
| view | The viewport to render in. | |
| startTime | The starting scene time for the render. | |
| filename | The name of the file to save the render to. |
// Get the active viewport and camera var oActiveView = MainWindow.getViewportMgr().getActiveViewport(); var oCamera = oActiveView.get3DViewport().getCamera(); // Create a handler var oHandler = new Dz3DViewRenderHandler( oActiveView, 0, App.getTempPath() + "/test.jpg" ); // If we have a valid handler if( oHandler ){ // Set the background color oHandler.setBackColor( oActiveView.get3DViewport().background ); // Get the render options var oRenderOptions = App.getRenderOptions(); // Get the renderer var oRenderer = oRenderOptions.getActiveRenderer(); // Render, using our handler and options oRenderer.render( oHandler, oCamera, oRenderOptions ); }