Inheritance diagram for DzOpenGL:

You can access the global instance of DzOpenGL via the global variable OpenGL.
Defines the possible values for the application-wide texture quality settings.
| DzOpenGL::displayOptimizationEnabled | ( | Boolean | onOff | ) | [signal] |
Signature: "displayOptimizationEnabled(bool)"
Emitted when display optimization is disabled or enabled.
| onOff | If true, display optimization was enabled. If false, display optimization was disabled. |
| Number DzOpenGL::getDepthBufferBits | ( | ) |
| Number DzOpenGL::getMaxTextureSize | ( | ) |
| Number DzOpenGL::getMaxTextureUnits | ( | ) |
| Number DzOpenGL::getNumAuxBuffers | ( | ) |
| Number DzOpenGL::getNumLights | ( | ) |
| Number DzOpenGL::getNumOGLExtensions | ( | ) |
| Number DzOpenGL::getOpenGLVersion | ( | ) |
| DzPBuffer DzOpenGL::getPBuffer | ( | ) |
| OGLTextQuality DzOpenGL::getTextureQuality | ( | ) |
| Number DzOpenGL::getTextureQualityMaxSize | ( | ) |
| Boolean DzOpenGL::isDisplayOptimizationEnabled | ( | ) |
| Boolean DzOpenGL::isMultisampleEnabled | ( | ) |
| Boolean DzOpenGL::isMultisampleSupported | ( | ) |
| bool DzOpenGL::isOGLInitialized | ( | ) |
| Boolean DzOpenGL::isOGLShaderLanguageSupported | ( | ) |
Checks for support of the four following extensions: GL_ARB_shader_objects, GL_ARB_fragment_shader, GL_ARB_vertex_shader, GL_ARB_shading_language_100. All four extensions must exist for this function to return true.
| Boolean DzOpenGL::isShadowingSupported | ( | ) |
| Boolean DzOpenGL::isVBOSupported | ( | ) |
| DzOpenGL::multisampleEnabled | ( | Boolean | onOff | ) | [signal] |
Signature: "multisampleEnabled(bool)"
Emitted when multisample is disabled or enabled.
| onOff | If true, multipsample was enabled. If false, multisample was disabled. |
| void DzOpenGL::setDisplayOptimizationEnabled | ( | Boolean | onOff | ) |
Sets whether or not display optimization is enabled in the OpenGL viewports
| void DzOpenGL::setMultisampleEnabled | ( | Boolean | onOff | ) |
Sets whether or not multisampling is enabled in the OpenGL viewports
| void DzOpenGL::setTextureQuality | ( | OGLTexQuality | quality | ) |
Sets the quality setting for loading OpenGL textures
| DzOpenGL::textureQualityChanged | ( | DzOpenGL::OGLTexQuality | _t1 | ) | [signal] |
Signature: "textureQualityChanged(DzOpenGL::OGLTexQuality)"
Emitted when the texture quality setting has changed.
| quality | The new texture quality setting. |