| aboutToRender(DzRenderer renderer) | DzRenderer | [signal] |
| compileShader(String shaderPath) | DzRenderer | |
| customRender(DzRenderHandler handler, DzCamera camera, Array lights, Array nodes, DzRenderOptions opt) | DzRenderer | |
| getCurrentNode() | DzRenderer | |
| getFilterFunction(DzRenderOptions::PixelFilter filterType) | DzRenderer | |
| getName() | DzRenderer | |
| getShaderCompilerPath() | DzRenderer | |
| getShaderExtension() | DzRenderer | |
| getShaderFileName(String shaderName) | DzRenderer | |
| getShaderInfo(String shaderPath) | DzRenderer | |
| getShaderPath(String shaderName, Boolean withExtension=true) | DzRenderer | |
| getShaderSearchPaths() | DzRenderer | |
| getTextureUtilityPath() | DzRenderer | |
| imagePrepared(DzTexture img, String filename) | DzRenderer | [signal] |
| isRendering() | DzRenderer | |
| killRender() | DzRenderer | |
| prepareImage(DzTexture img, String filename) | DzRenderer | |
| processShaderName(String shaderName) | DzRenderer | |
| render(DzRenderHandler handler, DzCamera camera, DzRenderOptions opt) | DzRenderer | |
| renderFinished(DzRenderer renderer) | DzRenderer | [signal] |