Classes | |
| class | DzBackdrop |
| Backdrop that gets drawn behind viewport scenes. More... | |
| class | DzBasicCamera |
| A basic camera. More... | |
| class | DzBone |
| Base class for all skeleton bone types. More... | |
| class | DzCamera |
| Base class for all camera objects. More... | |
| class | DzDForm |
| Base class for dforms. More... | |
| class | DzDFormBase |
| Base class for dforms. More... | |
| class | DzDFormZone |
| Zone class for DForm deformer. More... | |
| class | DzDistantLight |
| Base class for all lights. More... | |
| class | DzLight |
| Base class for all lights. More... | |
| class | DzNode |
| Base class for objects that can participate in a transform hierarchy. More... | |
| class | DzPointLight |
| A light that emits in all directions from a single point. More... | |
| class | DzPoserIKTargetFlag |
| Data item that flags a bone as a Poser IK Target. More... | |
| class | DzSkeleton |
| The base class which owns a group of connected bones. More... | |
| class | DzSpotLight |
| A basic spotlight. More... | |