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        <title>Documentation Center public:dson_spec:object_definitions:light_point</title>
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        <dc:date>2012-04-04T04:16:54+00:00</dc:date>
        <title>light_point</title>
        <link>/public/dson_spec/object_definitions/light_point/start</link>
        <description>
&lt;h1 id=&quot;light_point&quot;&gt;light_point&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;/div&gt;

&lt;h2 id=&quot;description&quot;&gt;Description&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
An object that defines properties of a point light source.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;parent_objects&quot;&gt;Parent Objects&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/dson_spec/object_definitions/light/start&quot; class=&quot;wikilink1&quot; title=&quot;public:dson_spec:object_definitions:light:start&quot;&gt;light&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;properties&quot;&gt;Properties&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot;&gt;
	&lt;thead&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0&quot;&gt; Name &lt;/th&gt;&lt;th class=&quot;col1&quot;&gt; Description &lt;/th&gt;&lt;th class=&quot;col2&quot;&gt; Default &lt;/th&gt;&lt;th class=&quot;col3&quot;&gt; Required &lt;/th&gt;
	&lt;/tr&gt;
	&lt;/thead&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; intensity &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; Light intensity, in the [0, 1] range &lt;/td&gt;&lt;td class=&quot;col2&quot;&gt; 1.0 &lt;/td&gt;&lt;td class=&quot;col3&quot;&gt; no &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; shadow_type &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; Type of shadowing to use for this light.  Valid values are “none”, “shadow_map”, and “raytraced”. &lt;/td&gt;&lt;td class=&quot;col2&quot;&gt; “none” &lt;/td&gt;&lt;td class=&quot;col3&quot;&gt; no &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; shadow_softness &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; If the light casts shadows, this is the softness factor to apply to the shadow. &lt;/td&gt;&lt;td class=&quot;col2&quot;&gt; 0.0 &lt;/td&gt;&lt;td class=&quot;col3&quot;&gt; no &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; shadow_bias &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; For shadow mapped shadows, this is the shadow bias. &lt;/td&gt;&lt;td class=&quot;col2&quot;&gt; 1.0 &lt;/td&gt;&lt;td class=&quot;col3&quot;&gt; no &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row5&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; constant_attenuation &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; See Details &lt;/td&gt;&lt;td class=&quot;col2&quot;&gt; 1.0 &lt;/td&gt;&lt;td class=&quot;col3&quot;&gt; no &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row6&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; linear_attenuation &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; See Details &lt;/td&gt;&lt;td class=&quot;col2&quot;&gt; 0.0 &lt;/td&gt;&lt;td class=&quot;col3&quot;&gt; no &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row7&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; quadratic_attenuation &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; See Details &lt;/td&gt;&lt;td class=&quot;col2&quot;&gt; 0.0 &lt;/td&gt;&lt;td class=&quot;col3&quot;&gt; no &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [222-802] --&gt;
&lt;/div&gt;

&lt;h2 id=&quot;details&quot;&gt;Details&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The constant_attenuation, linear_attenuation, and quadratic_attenuation are used to calculate the total attenuation of this light given a distance. The equation used is:
&lt;/p&gt;

&lt;p&gt;
color_scaling = constant_attenuation + ( Dist * linear_attenuation ) + (( Dist^2 ) * quadratic_attenuation )
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;example&quot;&gt;Example&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;{
    &amp;quot;intensity&amp;quot; : 0.34,
    &amp;quot;shadow_type&amp;quot; : &amp;quot;shadow_map&amp;quot;,
    &amp;quot;shadow_softness&amp;quot; : 3.0,
    &amp;quot;shadow_bias&amp;quot; : 2.8,
    &amp;quot;constant_attenuation&amp;quot; : 0.8
}&lt;/pre&gt;

&lt;/div&gt;
</description>
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