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        <title>Documentation Center public:dson_spec:object_definitions:node_instance</title>
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        <dc:date>2012-06-07T23:11:26+00:00</dc:date>
        <title>node_instance</title>
        <link>/public/dson_spec/object_definitions/node_instance/start</link>
        <description>
&lt;h1 id=&quot;node_instance&quot;&gt;node_instance&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;/div&gt;

&lt;h2 id=&quot;description&quot;&gt;Description&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
This object instantiates a new node in the scene.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;parent_objects&quot;&gt;Parent Objects&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/dson_spec/object_definitions/scene/start&quot; class=&quot;wikilink1&quot; title=&quot;public:dson_spec:object_definitions:scene:start&quot;&gt;scene&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;properties&quot;&gt;Properties&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot;&gt;
	&lt;thead&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0&quot;&gt; Name &lt;/th&gt;&lt;th class=&quot;col1&quot;&gt; Description &lt;/th&gt;&lt;th class=&quot;col2&quot;&gt; Default &lt;/th&gt;&lt;th class=&quot;col3&quot;&gt; Required &lt;/th&gt;
	&lt;/tr&gt;
	&lt;/thead&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; id &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; A string representing the unique identifier for this instance within current file scope. &lt;/td&gt;&lt;td class=&quot;col2&quot;&gt; None &lt;/td&gt;&lt;td class=&quot;col3&quot;&gt; yes &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; url &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; A string representing the &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; to a &lt;a href=&quot;/public/dson_spec/object_definitions/node/start&quot; class=&quot;wikilink1&quot; title=&quot;public:dson_spec:object_definitions:node:start&quot;&gt;node&lt;/a&gt; definition to be used to construct this node.  The given node and all of its descendants are instantiated (i.e. not just the single node, unless it has no children). &lt;/td&gt;&lt;td class=&quot;col2&quot;&gt; None &lt;/td&gt;&lt;td class=&quot;col3&quot;&gt; yes &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; parent &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; A string representing the &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; to another scene node instance to attach to as a child. &lt;/td&gt;&lt;td class=&quot;col2&quot;&gt; None &lt;/td&gt;&lt;td class=&quot;col3&quot;&gt; no &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; parent_in_place &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; A string representing the &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; to another scene node instance to attach to as a child, maintaining its world space transform. &lt;/td&gt;&lt;td class=&quot;col2&quot;&gt; None &lt;/td&gt;&lt;td class=&quot;col3&quot;&gt; no &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row5&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; conform_target &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; A string representing the &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; to another node in the scene to follow. &lt;/td&gt;&lt;td class=&quot;col2&quot;&gt; None &lt;/td&gt;&lt;td class=&quot;col3&quot;&gt; no &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row6&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; geometries &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; An array of &lt;a href=&quot;/public/dson_spec/object_definitions/geometry_instance/start&quot; class=&quot;wikilink1&quot; title=&quot;public:dson_spec:object_definitions:geometry_instance:start&quot;&gt;geometry_instance&lt;/a&gt; objects attached to this instance. &lt;/td&gt;&lt;td class=&quot;col2&quot;&gt; N/A &lt;/td&gt;&lt;td class=&quot;col3&quot;&gt; no &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row7&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; preview &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; A &lt;a href=&quot;/public/dson_spec/object_definitions/preview/start&quot; class=&quot;wikilink1&quot; title=&quot;public:dson_spec:object_definitions:preview:start&quot;&gt;preview&lt;/a&gt; object to use as a stand-in if the node geometry cannot be found. &lt;/td&gt;&lt;td class=&quot;col2&quot;&gt; None &lt;/td&gt;&lt;td class=&quot;col3&quot;&gt; no &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [215-1304] --&gt;
&lt;/div&gt;

&lt;h2 id=&quot;details&quot;&gt;Details&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The parent of a node_instance must already exist in the scene or must have been created by parsing the current scene (i.e. parent nodes must appear before children nodes in a file).
&lt;/p&gt;

&lt;p&gt;
Most properties of &lt;em&gt;node&lt;/em&gt; can be overridden in &lt;em&gt;node_instance&lt;/em&gt;.  The only properties that cannot be overridden are &lt;em&gt;id&lt;/em&gt;, &lt;em&gt;type&lt;/em&gt;, and &lt;em&gt;presentation&lt;/em&gt;.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;examples&quot;&gt;Examples&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
This instantiates a previously defined node definition and overrides the label and translation properties.
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;{
    &amp;quot;id&amp;quot; : &amp;quot;ball&amp;quot;,
    &amp;quot;url&amp;quot; : &amp;quot;basketball:/DAZ/Props/Balls.dsf#basketball&amp;quot;,
    &amp;quot;label&amp;quot; : &amp;quot;Ball&amp;quot;,
    &amp;quot;parent&amp;quot; : &amp;quot;hips:#hips&amp;quot;,
    &amp;quot;translation&amp;quot; : [ 1.00, 0.00, 1.00 ]
}&lt;/pre&gt;

&lt;/div&gt;
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