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        <dc:date>2012-03-29T16:31:00+00:00</dc:date>
        <title>Adjust Auto Generated Morphs</title>
        <link>/public/publishing/adjust_autogen_morphs/start</link>
        <description>
&lt;h1 id=&quot;adjust_auto_generated_morphs&quot;&gt;Adjust Auto Generated Morphs&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;/div&gt;

&lt;h2 id=&quot;summary&quot;&gt;Summary&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
You have an auto generated clothing morph that needs to be adjusted or fixed, and you want to replace it with a modified morph. We will outline the steps to complete this fix.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;process_overview&quot;&gt;Process Overview&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Scale to 100%&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Fix morph in:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; the modeler &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; or Use smoothing to fix the morph in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio 4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Replace the old morph with the fixed version&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Test&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Save&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;foundation&quot;&gt;Foundation&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Using a clothing item,  like a cap as an example.  When you dial the child morph the brim gets warped and broken.  You aren&amp;#039;t happy with this morph and need to replace it with a fixed version. 
&lt;/p&gt;

&lt;p&gt;
You can either fix the morph in your modeler or save the smoothed version and use that as your morph.  When you reload the new morph into &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio with &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/action/index/dzmorphloaderaction/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:action:index:dzmorphloaderaction:start&quot;&gt;Morph Loader Pro...&lt;/a&gt;,  use the &lt;strong&gt;Overwrite Existing: Deltas Only&lt;/strong&gt; option and it will replace the old broken morph that studio generated with your fixed morph.  Here&amp;#039;s the workflow broken down into steps:
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_by_step&quot;&gt;Step By Step&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;step_1scale_the_child_morph&quot;&gt;Step 1: Scale the Child Morph&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
In studio,  scale the child up to 100 percent (this is necessary to get the cap to scale correctly with the child morph).
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;step_2fix_the_morph&quot;&gt;Step 2: Fix the Morph&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
There are two options here:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1- Fixing the morph in your Modeler:   &lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; Export out the child morph  at 100 % scale.  (To be used for reference for cap fixes if you need it).  &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; Next export out the cap with the child morph dialed on. (The child morph should still be scaled to 100 percent).    &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; (Note :  If your cap uses subdivision - make sure that the cap mesh resolution is set to Base resolution, and subdivision set to 0).  &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; Import these items into your modeler,  make your fix to the cap,  and export out the cap morph using the same name as the auto generated morph in studio.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; 2- Using Smoothing  to Fix the Morph in Studio:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; Export out the cap only (with the child morph on), and with smoothing set on the cap at the number that you feel it&amp;#039;s fixed (double check that the smoothing is turned on before you export out your cap).  This will be your new fixed cap morph.  &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; If your clothing item uses subdivision,  set the mesh resolution to Base, and subdivision level to 0.  &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; Export out the cap morph using the same name as the auto generated morph in studio.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;step_3overwrite_the_deltas_only&quot;&gt;Step 3: Overwrite the Deltas Only&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/_detail/public/publishing/adjust_autogen_morphs/deltas_only.png?id=public%3Apublishing%3Aadjust_autogen_morphs%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:publishing:adjust_autogen_morphs:deltas_only.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/publishing/adjust_autogen_morphs/deltas_only.png?w=250&amp;amp;tok=a01b44&quot; class=&quot;mediaright&quot; align=&quot;right&quot; alt=&quot;&quot; width=&quot;250&quot; /&gt;&lt;/a&gt;
Using &lt;strong&gt;Morph Loader Pro&lt;/strong&gt;, import in your fixed morph target, using the &lt;strong&gt;Overwrite Existing deltas only&lt;/strong&gt;  option.  This will replace the broken auto generated morph with the fixed version.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;step_4test_the_morph&quot;&gt;Step 4: Test the Morph&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Test the morph, and make sure the problem is resolved (sometimes you have to spin the child morph dial on the figure to reset the morphs and see the changes).
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If your item is Sub D, check carefully for poke through. Sometimes when Subdivision is applied to a modified morph, it may need to be adjusted out in some areas to compensate for the subdivision.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;step_5save_the_new_morph_target&quot;&gt;Step 5: Save the New Morph Target&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Save your new fixed morph target, by either re-saving the cap again as a .dsf file, or you can choose just to save the child morph target out as a &lt;abbr title=&quot;DSON Support File&quot;&gt;DSF&lt;/abbr&gt; morph file (which is the preferred method).
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;wrap_up&quot;&gt;Wrap Up&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
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&lt;p&gt;
Tip:  Always work on the different character shapes with their scaling set to 100 percent.  Your morph will develop scaling issues if you work on a character that has scaling set to anything but 100 percent.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;/div&gt;
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