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        <title>Documentation Center public:publishing:smoothing_issues_content</title>
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        <dc:date>2012-03-29T16:35:37+00:00</dc:date>
        <title>I'm Seeing Issues With Smoothing Applied to Content</title>
        <link>/public/publishing/smoothing_issues_content/start</link>
        <description>
&lt;h1 id=&quot;i_m_seeing_issues_with_smoothing_applied_to_content&quot;&gt;I&amp;#039;m Seeing Issues With Smoothing Applied to Content&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;/div&gt;

&lt;h2 id=&quot;summary&quot;&gt;Summary&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_help plugin_wrap&quot; style=&quot;width: 80%;&quot;&gt;
&lt;p&gt;
Explanation: Turning the smoothing modifier on clothing causes the mesh to explode or even disappear.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;/div&gt;

&lt;h2 id=&quot;process_overview&quot;&gt;Process Overview&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Change Iterations Number&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Smoothing Types&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Low Poly Meshes&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;foundation&quot;&gt;Foundation&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Below are some techniques to troubleshoot issues you may find with Smoothing applied to a model. If you see problems with the mesh exploding or even disappearing, you may want to try the following.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_by_step&quot;&gt;Step By Step&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;step_1change_iterations_number&quot;&gt;Step 1: Change Iterations Number&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/publishing/smoothing_issues_content/smoothing_iterations.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:publishing:smoothing_issues_content:smoothing_iterations.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/publishing/smoothing_issues_content/smoothing_iterations.jpg?w=300&amp;amp;tok=5cc604&quot; class=&quot;mediaright&quot; align=&quot;right&quot; alt=&quot;&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Try turning smoothing iterations down to a lower number.  The resolution of the mesh will determine how many iterations it needs so sometimes it needs to be adjusted.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;step_2smoothing_type&quot;&gt;Step 2: Smoothing Type&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If there is still a problem, there is something about the mesh that the smoothing modifier doesn&amp;#039;t like.  It isn&amp;#039;t always easy to figure out what is causing it, so sometimes it is easier to just change the Smoothing Type.  &lt;em&gt;This is a hidden property,&lt;/em&gt; so Show Hidden Properties in the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/action/index/dzparameterspaneaction/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:action:index:dzparameterspaneaction:start&quot;&gt;Parameters&lt;/a&gt; Pane and then change the Smoothing Type from Base Shape Matching to Generic.&lt;a href=&quot;/_media/public/publishing/smoothing_issues_content/hidden-properties.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:publishing:smoothing_issues_content:hidden-properties.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/publishing/smoothing_issues_content/hidden-properties.jpg?w=200&amp;amp;tok=b6b3a2&quot; class=&quot;mediaright&quot; align=&quot;right&quot; alt=&quot;&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/publishing/smoothing_issues_content/smoothing_type.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:publishing:smoothing_issues_content:smoothing_type.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/publishing/smoothing_issues_content/smoothing_type.jpg?w=300&amp;amp;tok=8b24b8&quot; class=&quot;mediaright&quot; align=&quot;right&quot; alt=&quot;&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;step_3low_polygon_meshes&quot;&gt;Step 3: Low Polygon Meshes&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If your mesh is low-poly, setting it to Generic will sometimes cause pieces of the mesh to change shape more than you want it to.  You will need to add some resolution in those places.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;wrap-up&quot;&gt;Wrap-Up&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
It is highly advised that you turn the Hidden Properties back off when you are done with this operation. 
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;next_steps&quot;&gt;Next Steps&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
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