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        <title>File List</title>
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        <description>
&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/102204/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:102204:start&quot;&gt;Chronos: Halls&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT1 PLUGIN_INCLUDE_START &quot;public:read_me:index:102204:file_list_core&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:102204:file_list_core&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;chronoshalls&quot;&gt;Chronos: Halls&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_102204_Chronos&lt;em class=&quot;u&quot;&gt;Halls.dsa
    * /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_102204_Chronos&lt;/em&gt;Halls.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_102204_Chronos&lt;em class=&quot;u&quot;&gt;Halls.jpg
    * /Runtime/Textures/Chronos Halls/chall_var1carved_Normal.1002.png
    * /Runtime/Textures/Chronos Halls/chall_var1carved_Normal.1003.png
    * /Runtime/Textures/Chronos Halls/chall_var1carved_Normal.1004.png
    * /Runtime/Textures/Chronos Halls/chall_var1carved_Normal.1005.png
    * /Runtime/Textures/Chronos Halls/chall_var2_BaseColor.1001.png
    * /Runtime/Textures/Chronos Halls/chall_var2_BaseColor.1002.png
    * /Runtime/Textures/Chronos Halls/chall_var2_BaseColor.1003.png
    * /Runtime/Textures/Chronos Halls/chall_var2_BaseColor.1004.png
    * /Runtime/Textures/Chronos Halls/chall_var2_BaseColor.1005.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Emissive.1001.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Emissive.1002.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Emissive.1004.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Height.1001.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Height.1002.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Height.1003.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Height.1004.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Height.1005.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Metallic.1001.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Metallic.1002.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Metallic.1003.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Metallic.1004.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Metallic.1005.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Normal.1001.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Normal.1002.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Normal.1003.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Normal.1004.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Normal.1005.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Opacity.1001.png
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    * /Runtime/Textures/Chronos Halls/chall_var2_Opacity.1004.png
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    * /Runtime/Textures/Chronos Halls/chall_var2_Roughness.1002.png
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    * /Runtime/Textures/Chronos Halls/chall_var2_Roughness.1005.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_BaseColor.1001.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_BaseColor.1002.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_BaseColor.1003.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_BaseColor.1004.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_BaseColor.1005.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Metallic.1001.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Metallic.1002.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Metallic.1003.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Metallic.1004.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Metallic.1005.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Normal.1001.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Normal.1002.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Normal.1003.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Normal.1004.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Normal.1005.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Opacity.1001.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Opacity.1002.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Opacity.1003.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Opacity.1004.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Opacity.1005.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Roughness.1001.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Roughness.1002.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Roughness.1003.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Roughness.1004.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Roughness.1005.png
    * /Runtime/Textures/Chronos Halls/chall_var2carved_Height.1001.png
    * /Runtime/Textures/Chronos Halls/chall_var2carved_Height.1002.png
    * /Runtime/Textures/Chronos Halls/chall_var2carved_Height.1003.png
    * /Runtime/Textures/Chronos Halls/chall_var2carved_Height.1004.png
    * /Runtime/Textures/Chronos Halls/chall_var2carved_Height.1005.png
    * /Runtime/Textures/Chronos Halls/chall_var2carved_Normal.1001.png
    * /Runtime/Textures/Chronos Halls/chall_var2carved_Normal.1002.png
    * /Runtime/Textures/Chronos Halls/chall_var2carved_Normal.1003.png
    * /Runtime/Textures/Chronos Halls/chall_var2carved_Normal.1004.png
    * /Runtime/Textures/Chronos Halls/chall_var2carved_Normal.1005.png

===== Chronos: Halls Pt 2 of 2 =====

  * &lt;strong&gt;Content :&lt;/strong&gt;
    * /data/lantios/Chronos Halls/frame1_closed/hallway_section_closed.dsf
    * /data/lantios/Chronos Halls/frame1_closed/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame1_details_sides/hallway_section_details_sides.dsf
    * /data/lantios/Chronos Halls/frame1_details_sides/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame1_details_top/hallway_section_details_top.dsf
    * /data/lantios/Chronos Halls/frame1_details_top/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame1_domed/hallway_section_domed.dsf
    * /data/lantios/Chronos Halls/frame1_domed/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame1_domed_double_door/hallway_section_domed_double_door.dsf
    * /data/lantios/Chronos Halls/frame1_domed_double_door/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame1_domed_single_door/hallway_section_domed_single_door.dsf
    * /data/lantios/Chronos Halls/frame1_domed_single_door/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame1_skylight/hallway_section_skylight.dsf
    * /data/lantios/Chronos Halls/frame1_skylight/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame1_skylight_sphere/hallway_section_skylight_sphere.dsf
    * /data/lantios/Chronos Halls/frame1_skylight_sphere/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_closed_double_door/hallway_section_closed_double_door.dsf
    * /data/lantios/Chronos Halls/frame2_closed_double_door/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_closed_single_door/hallway_section_closed_single_door.dsf
    * /data/lantios/Chronos Halls/frame2_closed_single_door/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_closed_split_detail/hallway_section_closed_split_detail.dsf
    * /data/lantios/Chronos Halls/frame2_closed_split_detail/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_closed_turn_detail/hallway_section_closed_turn_detail.dsf
    * /data/lantios/Chronos Halls/frame2_closed_turn_detail/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_closed_window_glass_c/hallway_section_closed_window_c.dsf
    * /data/lantios/Chronos Halls/frame2_closed_window_glass_c/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_closed_window_glass_l/hallway_section_closed_window_glass_l.dsf
    * /data/lantios/Chronos Halls/frame2_closed_window_glass_l/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_closed_window_glass_r/hallway_section_closed_window_glass_r.dsf
    * /data/lantios/Chronos Halls/frame2_closed_window_glass_r/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_details_sides_doors/hallway_section_details_sides_doors.dsf
    * /data/lantios/Chronos Halls/frame2_details_sides_doors/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_details_top_doors/hallway_section_details_top_doors.dsf
    * /data/lantios/Chronos Halls/frame2_details_top_doors/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_frame_double_door/hallway_section_frame_double_door.dsf
    * /data/lantios/Chronos Halls/frame2_frame_double_door/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_frame_single_door/hallway_section_frame_single_door.dsf
    * /data/lantios/Chronos Halls/frame2_frame_single_door/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_single_door_l_l/hallway_single_door_l_l.dsf
    * /data/lantios/Chronos Halls/frame2_single_door_l_l/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_single_door_l_r/hallway_single_door_l_r.dsf
    * /data/lantios/Chronos Halls/frame2_single_door_l_r/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_single_door_r_l/hallway_single_door_r_l.dsf
    * /data/lantios/Chronos Halls/frame2_single_door_r_l/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_single_door_r_r/hallway_single_door_r_r.dsf
    * /data/lantios/Chronos Halls/frame2_single_door_r_r/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_skylight_double_door/hallway_section_skylight_double_door.dsf
    * /data/lantios/Chronos Halls/frame2_skylight_double_door/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_skylight_single_door/hallway_section_skylight_single_door.dsf
    * /data/lantios/Chronos Halls/frame2_skylight_single_door/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_skylight_window/hallway_section_skylight_window.dsf
    * /data/lantios/Chronos Halls/frame2_skylight_window/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame3_arch_a_lightstrip/arch_a_lightstrip.dsf
    * /data/lantios/Chronos Halls/frame3_arch_a_lightstrip/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame3_arch_a_metal_frame/arch_a_metal_frame.dsf
    * /data/lantios/Chronos Halls/frame3_arch_a_metal_frame/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame3_arch_a_panels_a/arch_a_panels_a.dsf
    * /data/lantios/Chronos Halls/frame3_arch_a_panels_a/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame3_arch_a_panels_b/arch_a_panels_b.dsf
    * /data/lantios/Chronos Halls/frame3_arch_a_panels_b/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame3_arch_a_panels_c/arch_a_panels_c.dsf
    * /data/lantios/Chronos Halls/frame3_arch_a_panels_c/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame3_arch_a_panels_d/arch_a_panels_d.dsf
    * /data/lantios/Chronos Halls/frame3_arch_a_panels_d/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame3_arch_a_panels_top_cover/arch_a_panels_top_cover.dsf
    * /data/lantios/Chronos Halls/frame3_arch_a_panels_top_cover/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame3_arch_a_simple/arch_a_simple.dsf
    * /data/lantios/Chronos Halls/frame3_arch_a_simple/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame3_arch_b_lightstrip/arch_b_lightstrip.dsf
    * /data/lantios/Chronos Halls/frame3_arch_b_lightstrip/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame3_arch_b_panels_a/arch_b_panels_a.dsf
    * /data/lantios/Chronos Halls/frame3_arch_b_panels_a/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame3_arch_b_panels_b/arch_b_panels_b.dsf
    * /data/lantios/Chronos Halls/frame3_arch_b_panels_b/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame3_arch_b_panels_c/arch_b_panels_c.dsf
    * /data/lantios/Chronos Halls/frame3_arch_b_panels_c/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame3_arch_b_panels_d/arch_b_panels_d.dsf
    * /data/lantios/Chronos Halls/frame3_arch_b_panels_d/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame3_arch_b_panels_top_cover/arch_b_panels_top_cover.dsf
    * /data/lantios/Chronos Halls/frame3_arch_b_panels_top_cover/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame3_arch_b_simple/arch_b_simple.dsf
    * /data/lantios/Chronos Halls/frame3_arch_b_simple/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame3_arch_c_lightstrip/arch_c_lightstrip.dsf
    * /data/lantios/Chronos Halls/frame3_arch_c_lightstrip/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame3_arch_c_panels_a/arch_c_panels_a.dsf
    * /data/lantios/Chronos Halls/frame3_arch_c_panels_a/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame3_arch_c_panels_b/arch_c_panels_b.dsf
    * /data/lantios/Chronos Halls/frame3_arch_c_panels_b/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame3_arch_c_panels_c/arch_c_panels_c.dsf
    * /data/lantios/Chronos Halls/frame3_arch_c_panels_c/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame3_arch_c_panels_d/arch_c_panels_d.dsf
    * /data/lantios/Chronos Halls/frame3_arch_c_panels_d/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame3_arch_c_panels_top_cover/arch_c_panels_top_cover.dsf
    * /data/lantios/Chronos Halls/frame3_arch_c_panels_top_cover/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame3_arch_c_simple/arch_c_simple.dsf
    * /data/lantios/Chronos Halls/frame3_arch_c_simple/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame3_support/hallway_section_support.dsf
    * /data/lantios/Chronos Halls/frame3_support/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame4_closed_double_windows/hallway_section_closed_double_windows.dsf
    * /data/lantios/Chronos Halls/frame4_closed_double_windows/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame4_closed_single_windows/hallway_section_closed_single_windows.dsf
    * /data/lantios/Chronos Halls/frame4_closed_single_windows/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame4_closed_split/hallway_section_closed_split.dsf
    * /data/lantios/Chronos Halls/frame4_closed_split/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame4_closed_split_window/hallway_section_closed_split_window.dsf
    * /data/lantios/Chronos Halls/frame4_closed_split_window/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame4_closed_turn/hallway_section_closed_turn.dsf
    * /data/lantios/Chronos Halls/frame4_closed_turn/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame4_closed_window_c_frame/hallway_section_closed_window_c_framed.dsf
    * /data/lantios/Chronos Halls/frame4_closed_window_c_frame/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame4_closed_window_l_frame/hallway_section_closed_window_l_framed.dsf
    * /data/lantios/Chronos Halls/frame4_closed_window_l_frame/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame4_closed_window_r_frame/hallway_section_closed_window_r_framed.dsf
    * /data/lantios/Chronos Halls/frame4_closed_window_r_frame/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame4_hallway_lightstrip/hallway_section_lightstrip.dsf
    * /data/lantios/Chronos Halls/frame4_hallway_lightstrip/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame5_floor_a/hallway_section_arched_floor_a.dsf
    * /data/lantios/Chronos Halls/frame5_floor_a/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame5_floor_b/hallway_section_arched_floor_b.dsf
    * /data/lantios/Chronos Halls/frame5_floor_b/UV Sets/lantios/Base/default.dsf
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Emissive.1004.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Height.1001.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Height.1002.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Height.1003.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Height.1004.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Height.1005.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Metallic.1003.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Normal.1001.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Normal.1002.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Normal.1003.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Normal.1004.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Normal.1005.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Opacity.1001.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Refraction.1004.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Roughness.1001.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Roughness.1002.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Roughness.1003.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Roughness.1004.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Roughness.1005.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_BaseColor.1001.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_BaseColor.1002.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_BaseColor.1003.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_BaseColor.1004.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_BaseColor.1005.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Metallic.1001.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Metallic.1002.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Metallic.1003.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Metallic.1004.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Metallic.1005.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Normal.1001.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Normal.1002.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Normal.1003.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Normal.1004.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Normal.1005.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Opacity.1001.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Opacity.1002.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Opacity.1003.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Opacity.1004.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Opacity.1005.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Roughness.1001.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Roughness.1002.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Roughness.1003.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Roughness.1004.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Roughness.1005.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1carved_Height.1001.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1carved_Height.1002.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1carved_Height.1003.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1carved_Height.1004.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1carved_Height.1005.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1carved_Normal.1001.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_EDITBTN &quot;public:read_me:index:102204:file_list_core&quot; [0-] --&gt;&lt;!-- EDIT2 PLUGIN_INCLUDE_END &quot;public:read_me:index:102204:file_list_core&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/102204/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-19T23:36:00+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/102204/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;chronoshalls&quot;&gt;Chronos: Halls&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_102204_Chronos&lt;em class=&quot;u&quot;&gt;Halls.dsa
    * /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_102204_Chronos&lt;/em&gt;Halls.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_102204_Chronos&lt;em class=&quot;u&quot;&gt;Halls.jpg
    * /Runtime/Textures/Chronos Halls/chall_var1carved_Normal.1002.png
    * /Runtime/Textures/Chronos Halls/chall_var1carved_Normal.1003.png
    * /Runtime/Textures/Chronos Halls/chall_var1carved_Normal.1004.png
    * /Runtime/Textures/Chronos Halls/chall_var1carved_Normal.1005.png
    * /Runtime/Textures/Chronos Halls/chall_var2_BaseColor.1001.png
    * /Runtime/Textures/Chronos Halls/chall_var2_BaseColor.1002.png
    * /Runtime/Textures/Chronos Halls/chall_var2_BaseColor.1003.png
    * /Runtime/Textures/Chronos Halls/chall_var2_BaseColor.1004.png
    * /Runtime/Textures/Chronos Halls/chall_var2_BaseColor.1005.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Emissive.1001.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Emissive.1002.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Emissive.1004.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Height.1001.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Height.1002.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Height.1003.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Height.1004.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Height.1005.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Metallic.1001.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Metallic.1002.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Metallic.1003.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Metallic.1004.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Metallic.1005.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Normal.1001.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Normal.1002.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Normal.1003.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Normal.1004.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Normal.1005.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Opacity.1001.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Opacity.1002.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Opacity.1004.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Roughness.1001.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Roughness.1002.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Roughness.1003.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Roughness.1004.png
    * /Runtime/Textures/Chronos Halls/chall_var2_Roughness.1005.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_BaseColor.1001.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_BaseColor.1002.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_BaseColor.1003.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_BaseColor.1004.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_BaseColor.1005.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Metallic.1001.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Metallic.1002.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Metallic.1003.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Metallic.1004.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Metallic.1005.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Normal.1001.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Normal.1002.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Normal.1003.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Normal.1004.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Normal.1005.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Opacity.1001.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Opacity.1002.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Opacity.1003.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Opacity.1004.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Opacity.1005.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Roughness.1001.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Roughness.1002.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Roughness.1003.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Roughness.1004.png
    * /Runtime/Textures/Chronos Halls/chall_var2_trim2_Roughness.1005.png
    * /Runtime/Textures/Chronos Halls/chall_var2carved_Height.1001.png
    * /Runtime/Textures/Chronos Halls/chall_var2carved_Height.1002.png
    * /Runtime/Textures/Chronos Halls/chall_var2carved_Height.1003.png
    * /Runtime/Textures/Chronos Halls/chall_var2carved_Height.1004.png
    * /Runtime/Textures/Chronos Halls/chall_var2carved_Height.1005.png
    * /Runtime/Textures/Chronos Halls/chall_var2carved_Normal.1001.png
    * /Runtime/Textures/Chronos Halls/chall_var2carved_Normal.1002.png
    * /Runtime/Textures/Chronos Halls/chall_var2carved_Normal.1003.png
    * /Runtime/Textures/Chronos Halls/chall_var2carved_Normal.1004.png
    * /Runtime/Textures/Chronos Halls/chall_var2carved_Normal.1005.png

===== Chronos: Halls Pt 2 of 2 =====

  * &lt;strong&gt;Content :&lt;/strong&gt;
    * /data/lantios/Chronos Halls/frame1_closed/hallway_section_closed.dsf
    * /data/lantios/Chronos Halls/frame1_closed/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame1_details_sides/hallway_section_details_sides.dsf
    * /data/lantios/Chronos Halls/frame1_details_sides/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame1_details_top/hallway_section_details_top.dsf
    * /data/lantios/Chronos Halls/frame1_details_top/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame1_domed/hallway_section_domed.dsf
    * /data/lantios/Chronos Halls/frame1_domed/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame1_domed_double_door/hallway_section_domed_double_door.dsf
    * /data/lantios/Chronos Halls/frame1_domed_double_door/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame1_domed_single_door/hallway_section_domed_single_door.dsf
    * /data/lantios/Chronos Halls/frame1_domed_single_door/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame1_skylight/hallway_section_skylight.dsf
    * /data/lantios/Chronos Halls/frame1_skylight/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame1_skylight_sphere/hallway_section_skylight_sphere.dsf
    * /data/lantios/Chronos Halls/frame1_skylight_sphere/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_closed_double_door/hallway_section_closed_double_door.dsf
    * /data/lantios/Chronos Halls/frame2_closed_double_door/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_closed_single_door/hallway_section_closed_single_door.dsf
    * /data/lantios/Chronos Halls/frame2_closed_single_door/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_closed_split_detail/hallway_section_closed_split_detail.dsf
    * /data/lantios/Chronos Halls/frame2_closed_split_detail/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_closed_turn_detail/hallway_section_closed_turn_detail.dsf
    * /data/lantios/Chronos Halls/frame2_closed_turn_detail/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_closed_window_glass_c/hallway_section_closed_window_c.dsf
    * /data/lantios/Chronos Halls/frame2_closed_window_glass_c/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_closed_window_glass_l/hallway_section_closed_window_glass_l.dsf
    * /data/lantios/Chronos Halls/frame2_closed_window_glass_l/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_closed_window_glass_r/hallway_section_closed_window_glass_r.dsf
    * /data/lantios/Chronos Halls/frame2_closed_window_glass_r/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_details_sides_doors/hallway_section_details_sides_doors.dsf
    * /data/lantios/Chronos Halls/frame2_details_sides_doors/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_details_top_doors/hallway_section_details_top_doors.dsf
    * /data/lantios/Chronos Halls/frame2_details_top_doors/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_frame_double_door/hallway_section_frame_double_door.dsf
    * /data/lantios/Chronos Halls/frame2_frame_double_door/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_frame_single_door/hallway_section_frame_single_door.dsf
    * /data/lantios/Chronos Halls/frame2_frame_single_door/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_single_door_l_l/hallway_single_door_l_l.dsf
    * /data/lantios/Chronos Halls/frame2_single_door_l_l/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_single_door_l_r/hallway_single_door_l_r.dsf
    * /data/lantios/Chronos Halls/frame2_single_door_l_r/UV Sets/lantios/Base/default.dsf
    * /data/lantios/Chronos Halls/frame2_single_door_r_l/hallway_single_door_r_l.dsf
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    * /Props/Lantios/Chronos Halls/Props/Floor Pieces/CH Floor B.png
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    * /Props/Lantios/Chronos Halls/Props/Floor Pieces/CH Floor C.duf
    * /Props/Lantios/Chronos Halls/Props/Floor Pieces/CH Floor C.png
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    * /Props/Lantios/Chronos Halls/Props/Floor Pieces/CH Floor Lightstrip.png
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    * /Props/Lantios/Chronos Halls/Props/Hallway Pieces/CH Hallway Details Door.png
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    * /Props/Lantios/Chronos Halls/Props/Hallway Pieces/CH Hallway Details Split.duf
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    * /Props/Lantios/Chronos Halls/Props/Hallway Pieces/CH Hallway Details Straight.png
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    * /Props/Lantios/Chronos Halls/Props/Hallway Pieces/CH Hallway Details Turn.png
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    * /Props/Lantios/Chronos Halls/Props/Hallway Pieces/CH Hallway Doors Double Skylight.duf
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    * /Props/Lantios/Chronos Halls/Props/Hallway Pieces/CH Hallway Doors Single Closed.tip.png
    * /Props/Lantios/Chronos Halls/Props/Hallway Pieces/CH Hallway Doors Single Domed.duf
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    * /Props/Lantios/Chronos Halls/Props/Hallway Pieces/CH Hallway Straight Closed.duf
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    * /Props/Lantios/Chronos Halls/Props/Hallway Pieces/CH Hallway Straight Closed.tip.png
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    * /Props/Lantios/Chronos Halls/Props/Hallway Pieces/CH Hallway Windows Single Closed.tip.png
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    * /Props/Lantios/Chronos Halls/Props/Hallway Pieces/CH Hallway Windows Single Split Closed.tip.png
    * /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_102204_Chronos&lt;/em&gt;Halls.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_102204_Chronos&lt;em class=&quot;u&quot;&gt;Halls.dsx
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_BaseColor.1001.png&lt;/div&gt;
&lt;/li&gt;
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&lt;/li&gt;
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&lt;/li&gt;
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&lt;/li&gt;
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&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Height.1002.png&lt;/div&gt;
&lt;/li&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Height.1004.png&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Metallic.1003.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Normal.1001.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Normal.1002.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Normal.1003.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Normal.1004.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Normal.1005.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Opacity.1001.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Refraction.1004.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Roughness.1001.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Roughness.1002.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Roughness.1003.png&lt;/div&gt;
&lt;/li&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_Roughness.1005.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_BaseColor.1001.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_BaseColor.1002.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_BaseColor.1004.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_BaseColor.1005.png&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Metallic.1003.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Metallic.1004.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Metallic.1005.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Normal.1001.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Normal.1002.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Normal.1003.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Normal.1004.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Normal.1005.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Opacity.1001.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Opacity.1002.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Opacity.1003.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Opacity.1004.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Opacity.1005.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Roughness.1001.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Roughness.1002.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Roughness.1003.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Roughness.1004.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1_trim1_Roughness.1005.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1carved_Height.1001.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1carved_Height.1002.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1carved_Height.1003.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1carved_Height.1004.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1carved_Height.1005.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Chronos Halls/chall_var1carved_Normal.1001.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/102204/start">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-19T23:34:38+00:00</dc:date>
        <title>Chronos: Halls</title>
        <link>/public/read_me/index/102204/start</link>
        <description>
&lt;h1 id=&quot;chronoshalls&quot;&gt;Chronos: Halls&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=2994a8&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F102204%2Fi%2Fchronoshalls00thumbdaz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/102204/i/chronoshalls00thumbdaz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=7fa321&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F102204%2Fi%2Fchronoshalls00thumbdaz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/chronos-halls&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/chronos-halls&quot; rel=&quot;nofollow noopener&quot;&gt;Chronos: Halls&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 102204  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/lantios/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/lantios/&quot; rel=&quot;nofollow noopener&quot;&gt;Lantios&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2024-09-09  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [116-348] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
The Chronos collection will take you through different eras, sporting both ancient hallways of sandstone bricks and sleek sci-fi paneling. Each temporal variation also includes a carved appearance, the ancient sandstone with copper and the sci-fi panels with a dark blue. 
&lt;/p&gt;

&lt;p&gt;
This hallway builder pack allows you to build your own hallway system with a large number of pieces that can be overlapped and connected to allow for many possibilities for creating unique hallways with twists and turns! Your hallways could be part of a ship, or an ancient corridor beneath a pyramid. They could be tunnels used on a planetary base with windows allowing you to take in the sights from the safely of its halls, or as part of an ancient complex left behind by a forgotten civilization. 
&lt;/p&gt;

&lt;p&gt;
This builder comes with several floor pieces, many combinations of hallway pieces, three types of arches with combinations of paneling available and connector pieces that allow the hallways to split in two directions or to turn the corner. 
&lt;/p&gt;

&lt;p&gt;
Each arch is build with a base model, that can use a simple or lightstrip version and be combined with two types of paneling of which you can hide pieces to create distinct looks and reveal lightstrips hidden beneath the paneling. 
&lt;/p&gt;

&lt;p&gt;
The hallway pieces contain both emissive surfaces that can be turned into windows with the included material presets, or left as is to create ambient lighting. The ancient textures provide a crystalline warm glow, and the futuristic textures provide a starry sky style emissive surface. Lightstrips adorn most pieces of the set to allow you to customize the level of lighting (and magic or technology) you with to infuse into your environments. 
&lt;/p&gt;

&lt;p&gt;
Two texture variations, each with their own trim that can be applied, allow you to create either a sleek futuristic look or an ancient hallway look, perfect for both fantasy and scifi scenes involving your characters! 
&lt;/p&gt;

&lt;p&gt;
Also provided are three prebuilt hallway sections to allow you to start rendering immediately.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 2 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;chronoshalls_pt_1_of_2_core&quot;&gt;Chronos: Halls Pt 1 of 2 (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;strong&gt; &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories &lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;Materials » Iray » Lights&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;Materials » Iray » Props&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;Props » Architecture&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;Props » Lights&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;chronoshalls_pt_2_of_2_core&quot;&gt;Chronos: Halls Pt 2 of 2 (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;strong&gt; &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders &lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;code&gt;./Props/Lantios/Chronos Halls/Materials&lt;/code&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;code&gt;./Props/Lantios/Chronos Halls/Props&lt;/code&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;code&gt;./Props/Lantios/Chronos Halls/Props/Arch Pieces&lt;/code&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;code&gt;./Props/Lantios/Chronos Halls/Props/Floor Pieces&lt;/code&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;code&gt;./Props/Lantios/Chronos Halls/Props/Hallway Pieces&lt;/code&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt; &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories &lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;Materials » Iray » Lights&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;Materials » Iray » Props&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;Props » Architecture&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;Props » Lights&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/102204/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:102204:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of these packages are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
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</rdf:RDF>
