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        <title>File List</title>
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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/106813/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:106813:start&quot;&gt;Luminosity Boundless Wide Area Lighting&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT1 PLUGIN_INCLUDE_START &quot;public:read_me:index:106813:file_list_core&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:106813:file_list_core&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;luminosity_boundless_wide_area_lighting&quot;&gt;Luminosity Boundless Wide Area Lighting&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Flood Light/LBL Flood Light.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Flood Light/Morphs/Skyewolf/Base/Enable Iray Matte.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Flood Light/Morphs/Skyewolf/Base/Iray Ghost Light Factor.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Flood Light/Morphs/Skyewolf/Base/Iray Handle.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Flood Light/Morphs/Skyewolf/Base/Iray Matte Shadow Intensity.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Flood Light/Morphs/Skyewolf/Base/Iray Object ID.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Flood Light/Morphs/Skyewolf/Base/Iray Visible to Primary Rays.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Flood Light/Morphs/Skyewolf/Base/Iray Volume Priority.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Flood Light/UV Sets/Skyewolf/Base/default.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Ring/LBL Half Ring.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Ring/Morphs/Skyewolf/Base/Enable Iray Matte.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Ring/Morphs/Skyewolf/Base/Iray Ghost Light Factor.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Ring/Morphs/Skyewolf/Base/Iray Handle.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Ring/Morphs/Skyewolf/Base/Iray Matte Shadow Intensity.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Ring/Morphs/Skyewolf/Base/Iray Object ID.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Ring/Morphs/Skyewolf/Base/Iray Volume Priority.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Ring/UV Sets/Skyewolf/Base/default.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Shell/LBL Half Shell.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Shell/Morphs/Skyewolf/Base/Enable Iray Matte.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Shell/Morphs/Skyewolf/Base/Iray Ghost Light Factor.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Shell/Morphs/Skyewolf/Base/Iray Handle.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Shell/Morphs/Skyewolf/Base/Iray Object ID.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Shell/Morphs/Skyewolf/Base/Iray Volume Priority.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Shell/UV Sets/Skyewolf/Base/default.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Quarter Shell/Morphs/Skyewolf/Base/Iray Object ID.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Quarter Shell/Morphs/Skyewolf/Base/Iray Visible to Primary Rays.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Quarter Shell/Morphs/Skyewolf/Base/Iray Volume Priority.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Quarter Shell/UV Sets/Skyewolf/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Star Dome/LBL Half Shell.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Star Dome/Morphs/Skyewolf/Base/Enable Iray Matte.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Star Dome/Morphs/Skyewolf/Base/Iray Ghost Light Factor.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Star Dome/Morphs/Skyewolf/Base/Iray Handle.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Star Dome/Morphs/Skyewolf/Base/Iray Matte Shadow Intensity.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Star Dome/Morphs/Skyewolf/Base/Iray Object ID.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Star Dome/Morphs/Skyewolf/Base/Iray Visible to Primary Rays.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Star Dome/Morphs/Skyewolf/Base/Iray Volume Priority.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Star Dome/UV Sets/Skyewolf/Base/default.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/Luminosity Boundless Cluster Light/LBL Cluster Light.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/Luminosity Boundless Cluster Light/Morphs/Skyewolf/Base/Enable Iray Matte.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/Luminosity Boundless Cluster Light/Morphs/Skyewolf/Base/Iray Ghost Light Factor.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/Luminosity Boundless Cluster Light/Morphs/Skyewolf/Base/Iray Matte Shadow Intensity.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/Luminosity Boundless Cluster Light/Morphs/Skyewolf/Base/Iray Object ID.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/Luminosity Boundless Cluster Light/Morphs/Skyewolf/Base/Iray Visible to Primary Rays.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/Luminosity Boundless Cluster Light/Morphs/Skyewolf/Base/Iray Volume Priority.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/Luminosity Boundless Cluster Light/UV Sets/Skyewolf/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless PDF Manual.dsa&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless PDF Manual.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Cool Wide.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Cool Wide.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Cool Wide.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Multi PGP.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Multi PGP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Multi PGP.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Multi RGB.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Multi RGB.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Multi RGB.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Multi YB.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Multi YB.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Neutral Tight.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Neutral Wide.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Neutral Wide.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Neutral Wide.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Warm Tight.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Warm Tight.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 05 Orange.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 05 Orange.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 06 Yellow.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 06 Yellow.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 06 Yellow.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 07 Olive.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 07 Olive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 07 Olive.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 08 Chartreuse.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 08 Chartreuse.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 08 Chartreuse.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 09 Aqua.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 09 Aqua.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 09 Aqua.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 10 Turquoise.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 10 Turquoise.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 10 Turquoise.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_106813_Luminosity_Boundless_Wide_Area_Lighting.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_106813_Luminosity_Boundless_Wide_Area_Lighting.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_106813_Luminosity_Boundless_Wide_Area_Lighting.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Skyewolf/Luminosity Boundless/Luminosity_Boundless_Starfield.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
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        <dc:date>2024-12-24T17:26:42+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/106813/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;luminosity_boundless_wide_area_lighting&quot;&gt;Luminosity Boundless Wide Area Lighting&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Flood Light/LBL Flood Light.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Flood Light/Morphs/Skyewolf/Base/Enable Iray Matte.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Flood Light/Morphs/Skyewolf/Base/Iray Ghost Light Factor.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Flood Light/Morphs/Skyewolf/Base/Iray Handle.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Flood Light/Morphs/Skyewolf/Base/Iray Matte Shadow Intensity.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Flood Light/Morphs/Skyewolf/Base/Iray Object ID.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Flood Light/Morphs/Skyewolf/Base/Iray Visible to Primary Rays.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Flood Light/Morphs/Skyewolf/Base/Iray Volume Priority.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Flood Light/UV Sets/Skyewolf/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Ring/LBL Half Ring.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Ring/Morphs/Skyewolf/Base/Enable Iray Matte.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Ring/Morphs/Skyewolf/Base/Iray Ghost Light Factor.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Ring/Morphs/Skyewolf/Base/Iray Handle.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Ring/Morphs/Skyewolf/Base/Iray Matte Shadow Intensity.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Ring/Morphs/Skyewolf/Base/Iray Object ID.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Ring/Morphs/Skyewolf/Base/Iray Visible to Primary Rays.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Ring/Morphs/Skyewolf/Base/Iray Volume Priority.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Ring/UV Sets/Skyewolf/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Shell/LBL Half Shell.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Shell/Morphs/Skyewolf/Base/Enable Iray Matte.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Shell/Morphs/Skyewolf/Base/Iray Ghost Light Factor.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Shell/Morphs/Skyewolf/Base/Iray Handle.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Shell/Morphs/Skyewolf/Base/Iray Matte Shadow Intensity.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Shell/Morphs/Skyewolf/Base/Iray Object ID.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Shell/Morphs/Skyewolf/Base/Iray Visible to Primary Rays.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Shell/Morphs/Skyewolf/Base/Iray Volume Priority.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Half Shell/UV Sets/Skyewolf/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Quarter Shell/LBL Quarter Shell.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Quarter Shell/Morphs/Skyewolf/Base/Enable Iray Matte.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Quarter Shell/Morphs/Skyewolf/Base/Iray Ghost Light Factor.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Quarter Shell/Morphs/Skyewolf/Base/Iray Handle.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Quarter Shell/Morphs/Skyewolf/Base/Iray Matte Shadow Intensity.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Quarter Shell/Morphs/Skyewolf/Base/Iray Object ID.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Quarter Shell/Morphs/Skyewolf/Base/Iray Visible to Primary Rays.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Quarter Shell/Morphs/Skyewolf/Base/Iray Volume Priority.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Quarter Shell/UV Sets/Skyewolf/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Star Dome/LBL Half Shell.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Star Dome/Morphs/Skyewolf/Base/Enable Iray Matte.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Star Dome/Morphs/Skyewolf/Base/Iray Ghost Light Factor.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Star Dome/Morphs/Skyewolf/Base/Iray Handle.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Star Dome/Morphs/Skyewolf/Base/Iray Matte Shadow Intensity.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Star Dome/Morphs/Skyewolf/Base/Iray Object ID.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Star Dome/Morphs/Skyewolf/Base/Iray Visible to Primary Rays.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Star Dome/Morphs/Skyewolf/Base/Iray Volume Priority.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/LBL Star Dome/UV Sets/Skyewolf/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/Luminosity Boundless Cluster Light/LBL Cluster Light.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/Luminosity Boundless Cluster Light/Morphs/Skyewolf/Base/Enable Iray Matte.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/Luminosity Boundless Cluster Light/Morphs/Skyewolf/Base/Iray Ghost Light Factor.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/Luminosity Boundless Cluster Light/Morphs/Skyewolf/Base/Iray Handle.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/Luminosity Boundless Cluster Light/Morphs/Skyewolf/Base/Iray Matte Shadow Intensity.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/Luminosity Boundless Cluster Light/Morphs/Skyewolf/Base/Iray Object ID.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/Luminosity Boundless Cluster Light/Morphs/Skyewolf/Base/Iray Visible to Primary Rays.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/Luminosity Boundless Cluster Light/Morphs/Skyewolf/Base/Iray Volume Priority.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Skyewolf/Luminosity Boundless/Luminosity Boundless Cluster Light/UV Sets/Skyewolf/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless PDF Manual.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless PDF Manual.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless PDF Manual.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Cool Tight.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Cool Tight.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Cool Tight.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Cool Wide.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Cool Wide.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Cool Wide.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Multi PGP.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Multi PGP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Multi PGP.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Multi RGB.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Multi RGB.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Multi RGB.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Multi YB.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Multi YB.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Multi YB.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Neutral Tight.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Neutral Tight.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/Skyewolf/Luminosity Boundless/Light Sets/Clusters/Luminosity Boundless Cluster Neutral Tight.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 00 White.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 00 White.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 01 Green.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 01 Green.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 01 Green.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 02 Blue.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 02 Blue.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 02 Blue.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 03 Pink.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 03 Pink.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 03 Pink.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 04 Peach.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 04 Peach.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 04 Peach.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 05 Orange.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 05 Orange.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 05 Orange.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 06 Yellow.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 06 Yellow.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 06 Yellow.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 07 Olive.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 07 Olive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 07 Olive.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 08 Chartreuse.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 08 Chartreuse.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 08 Chartreuse.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 09 Aqua.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 09 Aqua.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 09 Aqua.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 10 Turquoise.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 10 Turquoise.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Render Settings/Skyewolf/Luminosity Boundless/Tone Mapping/Luminosity Boundless White Point 10 Turquoise.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_106813_Luminosity_Boundless_Wide_Area_Lighting.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_106813_Luminosity_Boundless_Wide_Area_Lighting.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_106813_Luminosity_Boundless_Wide_Area_Lighting.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Skyewolf/Luminosity Boundless/Luminosity_Boundless_Starfield.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/106813/start">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-24T17:26:42+00:00</dc:date>
        <title>Luminosity Boundless Wide Area Lighting</title>
        <link>/public/read_me/index/106813/start</link>
        <description>
&lt;h1 id=&quot;luminosity_boundless_wide_area_lighting&quot;&gt;Luminosity Boundless Wide Area Lighting&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=e80252&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F106813%2Fi%2Fluminosityboundlesswidearealighting00thumbdaz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/106813/i/luminosityboundlesswidearealighting00thumbdaz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=547851&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F106813%2Fi%2Fluminosityboundlesswidearealighting00thumbdaz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/luminosity-boundless-wide-area-lighting&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/luminosity-boundless-wide-area-lighting&quot; rel=&quot;nofollow noopener&quot;&gt;Luminosity Boundless Wide Area Lighting&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 106813  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/skyewolf/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/skyewolf/&quot; rel=&quot;nofollow noopener&quot;&gt;Skyewolf&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2025-01-01  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [139-424] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Luminosity Boundless is a follow-up to Luminosity Ultimate. It uses the updated ghost light functionality, and other Iray Render settings added since the release of Ultimate. Unlike Ultimate, Boundless seeks to address the problem of wide area lighting for interior and exterior scenes rather than the more up-close and personal figure or portrait lighting of other Luminosity sets. It can be used in conjunction with these other sets should you wish to. 
&lt;/p&gt;

&lt;p&gt;
Exterior sets are meant for a more ambient illumination of entire scenes and include matching render settings for outdoor scenes. The render settings for exterior scenes include utilities such as dome rotation, environment intensity, matte and ground fog, and sun/sky settings, and are not guaranteed to work well with interior shots (but might!). 
&lt;/p&gt;

&lt;p&gt;
As a bonus there is an included Stardome for use in night renders! 
&lt;/p&gt;

&lt;p&gt;
Interior lighting is meant to provide more subdued ambient lighting for interior scenes and include “Cluster” light presets to better light dark corners, hallways, and stairwells that are in the background of your render (this can add visual interest). 
&lt;/p&gt;

&lt;p&gt;
Do not let the labeling of “Interior” versus “Exterior” limit you. They are categorized that way for usability and how they were created but both can be used to light either type of scene. It&amp;#039;s all up to your imagination! 
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Promos labeled with time of day have been rendered using the Full Render Presets with their matching Light Presets as well as using some of the Render Utilities to tweak them so they work well in the set and camera angle being used.&lt;/strong&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;luminosity_boundless_wide_area_lighting_core&quot;&gt;Luminosity Boundless Wide Area Lighting (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Light Presets:Skyewolf”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Light Presets:Skyewolf:Luminosity Boundless:Light Sets:Clusters”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Light Presets:Skyewolf:Luminosity Boundless:Light Sets:Exterior”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Light Presets:Skyewolf:Luminosity Boundless:Light Sets:Interior”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Light Presets:Skyewolf:Luminosity Boundless:Light Utilities”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Render Settings:Skyewolf:Luminosity Boundless:!Render Settings Full”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Render Settings:Skyewolf:Luminosity Boundless:Bloom Settings”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Render Settings:Skyewolf:Luminosity Boundless:Dome Rotation”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Render Settings:Skyewolf:Luminosity Boundless:Environment Fog”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Render Settings:Skyewolf:Luminosity Boundless:Environment Intensity”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Render Settings:Skyewolf:Luminosity Boundless:Environment Mode”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Render Settings:Skyewolf:Luminosity Boundless:Environment Tint”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Render Settings:Skyewolf:Luminosity Boundless:Tone Mapping”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Documents”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Lights:Iray:Luminosity Boundless:Clusters”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Lights:Iray:Luminosity Boundless:Exterior”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Lights:Iray:Luminosity Boundless:Interior”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Lights:Iray:Luminosity Boundless:Utilities”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Render Settings:Iray:Luminosity Boundless:Bloom”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Render Settings:Iray:Luminosity Boundless:Dome Rotation”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Render Settings:Iray:Luminosity Boundless:Environment Fog”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Render Settings:Iray:Luminosity Boundless:Environment Intensity”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Render Settings:Iray:Luminosity Boundless:Environment Mode”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Render Settings:Iray:Luminosity Boundless:Environment Tint”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Render Settings:Iray:Luminosity Boundless:Render Settings Full”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Render Settings:Iray:Luminosity Boundless:Tone Mapping”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/106813/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:106813:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of this package are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
