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       <dc:date>2026-04-17T10:04:38+00:00</dc:date>
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        <title>File List</title>
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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/115209/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:115209:start&quot;&gt;VDB Animate - Gunfire FX&lt;/a&gt; product.
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&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;vdb_animate_-_gunfire_fx&quot;&gt;VDB Animate - Gunfire FX&lt;/h2&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_03/VDB_Gunfire_Trailing_03_37.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_03/VDB_Gunfire_Trailing_03_4.vdb&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_04/VDB_Gunfire_Trailing_04_12.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_04/VDB_Gunfire_Trailing_04_13.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_04/VDB_Gunfire_Trailing_04_14.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_04/VDB_Gunfire_Trailing_04_15.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_04/VDB_Gunfire_Trailing_04_16.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_04/VDB_Gunfire_Trailing_04_17.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_04/VDB_Gunfire_Trailing_04_18.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_04/VDB_Gunfire_Trailing_04_19.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_04/VDB_Gunfire_Trailing_04_2.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_04/VDB_Gunfire_Trailing_04_20.vdb&lt;/div&gt;
&lt;/li&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_04/VDB_Gunfire_Trailing_04_22.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_04/VDB_Gunfire_Trailing_04_23.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_04/VDB_Gunfire_Trailing_04_24.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_04/VDB_Gunfire_Trailing_04_25.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_04/VDB_Gunfire_Trailing_04_26.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_04/VDB_Gunfire_Trailing_04_27.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_04/VDB_Gunfire_Trailing_04_28.vdb&lt;/div&gt;
&lt;/li&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_04/VDB_Gunfire_Trailing_04_3.vdb&lt;/div&gt;
&lt;/li&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_04/VDB_Gunfire_Trailing_04_31.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_04/VDB_Gunfire_Trailing_04_32.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_04/VDB_Gunfire_Trailing_04_33.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_04/VDB_Gunfire_Trailing_04_34.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_04/VDB_Gunfire_Trailing_04_4.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_04/VDB_Gunfire_Trailing_04_5.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_04/VDB_Gunfire_Trailing_04_6.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_04/VDB_Gunfire_Trailing_04_7.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_04/VDB_Gunfire_Trailing_04_8.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_04/VDB_Gunfire_Trailing_04_9.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_05/VDB_Gunfire_Trailing_05_0.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_05/VDB_Gunfire_Trailing_05_1.vdb&lt;/div&gt;
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&lt;/li&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_05/VDB_Gunfire_Trailing_05_16.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_05/VDB_Gunfire_Trailing_05_17.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_05/VDB_Gunfire_Trailing_05_18.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_05/VDB_Gunfire_Trailing_05_19.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_05/VDB_Gunfire_Trailing_05_2.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_05/VDB_Gunfire_Trailing_05_20.vdb&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_05/VDB_Gunfire_Trailing_05_24.vdb&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_05/VDB_Gunfire_Trailing_05_26.vdb&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_05/VDB_Gunfire_Trailing_05_27.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_05/VDB_Gunfire_Trailing_05_28.vdb&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_05/VDB_Gunfire_Trailing_05_30.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_05/VDB_Gunfire_Trailing_05_31.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_05/VDB_Gunfire_Trailing_05_32.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_05/VDB_Gunfire_Trailing_05_33.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_05/VDB_Gunfire_Trailing_05_34.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_05/VDB_Gunfire_Trailing_05_4.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_05/VDB_Gunfire_Trailing_05_5.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_05/VDB_Gunfire_Trailing_05_6.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_05/VDB_Gunfire_Trailing_05_7.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_05/VDB_Gunfire_Trailing_05_8.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_Trailing_05/VDB_Gunfire_Trailing_05_9.vdb&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_EDITBTN &quot;public:read_me:index:115209:file_list_core&quot; [0-] --&gt;&lt;!-- EDIT2 PLUGIN_INCLUDE_END &quot;public:read_me:index:115209:file_list_core&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
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    <item rdf:about="/public/read_me/index/115209/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-26T13:06:31+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/115209/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;vdb_animate_-_gunfire_fx&quot;&gt;VDB Animate - Gunfire FX&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DimensionTheory/VDB Animate/DTGFX - Bullet/DTGFX_Bullet.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DimensionTheory/VDB Animate/DTGFX - Bullet/UV Sets/DimensionTheory/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
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&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/115209/start">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-26T13:06:12+00:00</dc:date>
        <title>VDB Animate - Gunfire FX</title>
        <link>/public/read_me/index/115209/start</link>
        <description>
&lt;h1 id=&quot;vdb_animate_-_gunfire_fx&quot;&gt;VDB Animate - Gunfire FX&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=514c31&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F115209%2Fi%2Fvdbanimategunfirefx00thumbdaz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/115209/i/vdbanimategunfirefx00thumbdaz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=d50d57&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F115209%2Fi%2Fvdbanimategunfirefx00thumbdaz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/vdb-animate--gunfire-fx&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/vdb-animate--gunfire-fx&quot; rel=&quot;nofollow noopener&quot;&gt;VDB Animate - Gunfire FX&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 115209  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/dimensiontheory/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/dimensiontheory/&quot; rel=&quot;nofollow noopener&quot;&gt;DimensionTheory&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2026-04-11  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [123-391] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;a href=&quot;https://www.daz3d.com/vdb-essentials--prep-and-animate&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/vdb-essentials--prep-and-animate&quot; rel=&quot;nofollow noopener&quot;&gt;VDB Essentials - Prep and Animate&lt;/a&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
VDB Animated - Gunfire FX is a series of volumetric muzzle flashes for creating dramatic images or videos. Easily mix different VDB frames from separate animations for larger, more energetic plumes. Render bullet-time slow-motion or high-frame-rate shots with special extended presets. 
&lt;/p&gt;

&lt;p&gt;
Included are four variants of muzzle flash depicting low-, medium-, and high-caliber shots, along with trailing shots to enhance bullet interaction. Every muzzle flash variant comes with five versions to reduce repetition with multiple shots. Shots can be combined or chained using VDB offset timing. 
&lt;/p&gt;

&lt;p&gt;
Also included are different shader effects that trade fidelity with render time, allowing easy customization of workload. Black Soot volumes render very fast, while Bright Scatter can create more vibrant plumes. An included bullet prop helps complete the shot with high-quality materials. 
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;vdb_animate_-_gunfire_fx_core&quot;&gt;VDB Animate - Gunfire FX (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:DimensionTheory:Animated VDB:Gunfire FX”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:DimensionTheory:Animated VDB:Gunfire FX:Shaders”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Animations:Props &amp;amp; Accessories”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Effects:Fire”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Weapons:Projectiles”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Effect:Fire”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/115209/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:115209:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of this package are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
