<?xml version="1.0" encoding="utf-8"?>
<!-- generator="FeedCreator 1.7.2-ppt DokuWiki" -->
<?xml-stylesheet href="/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="/feed.php">
        <title>Documentation Center public:read_me:index:116515</title>
        <description></description>
        <link>/</link>
        <image rdf:resource="/lib/tpl/dazdoccenter/images/favicon.ico" />
       <dc:date>2026-07-09T11:01:01+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="/public/read_me/index/116515/file_list"/>
                <rdf:li rdf:resource="/public/read_me/index/116515/file_list_core"/>
                <rdf:li rdf:resource="/public/read_me/index/116515/start"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="/lib/tpl/dazdoccenter/images/favicon.ico">
        <title>Documentation Center</title>
        <link>/</link>
        <url>/lib/tpl/dazdoccenter/images/favicon.ico</url>
    </image>
    <item rdf:about="/public/read_me/index/116515/file_list">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-15T00:05:42+00:00</dc:date>
        <title>File List</title>
        <link>/public/read_me/index/116515/file_list</link>
        <description>
&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/116515/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:116515:start&quot;&gt;Soldiers Of Aywin&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT1 PLUGIN_INCLUDE_START &quot;public:read_me:index:116515:file_list_core&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:116515:file_list_core&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;soldiers_of_aywin&quot;&gt;Soldiers Of Aywin&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard01 (Hi-Rez)/PM3D_House Of Aywin - Guard01 (Hi-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard01 (Hi-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard01 (Low-Rez)/House Of Aywin - Guard01 (Low-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard01 (Low-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard02 (Hi-Rez)/House Of Aywin - Guard02 (Hi-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard02 (Hi-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard02 (Low-Rez)/House Of Aywin - Guard02 (Low-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard02 (Low-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard03 (Hi-Rez)/House Of Aywin - Guard03 (Hi-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard03 (Hi-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard03 (Low-Rez)/House Of Aywin - Guard03 (Low-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard03 (Low-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard04 (Hi-Rez)/House Of Aywin - Guard04 (Hi-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard04 (Hi-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard04 (Low-Rez)/House Of Aywin - Guard04 (Low-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard04 (Low-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard05 (Hi-Rez)/House Of Aywin - Guard05 (Hi-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard05 (Hi-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard05 (Low-Rez)/House Of Aywin - Guard05 (Low-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard05 (Low-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard06 (Hi-Rez)/House Of Aywin - Guard06 (Hi-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard06 (Hi-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard06 (Low-Rez)/House Of Aywin - Guard06 (Low-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard06 (Low-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard07 (Hi-Rez)/House Of Aywin - Guard07 (Hi-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard07 (Hi-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard07 (Low-Rez)/House Of Aywin - Guard07 (Low-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard07 (Low-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard08 (Hi-Rez)/House Of Aywin - Guard08 (Hi-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard08 (Hi-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard08 (Low-Rez)/House Of Aywin - Guard08 (Low-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard08 (Low-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard09 (Hi-Rez)/House Of Aywin - Guard09 (Hi-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard09 (Hi-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard09 (Low-Rez)/House Of Aywin - Guard09 (Low-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard09 (Low-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard10 (Hi-Rez)/House Of Aywin - Guard10 (Hi-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard10 (Hi-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard10 (Low-Rez)/House Of Aywin - Guard10 (Low-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard10 (Low-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard01 (Hi-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard01 (Hi-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard01 (Hi-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard02 (Hi-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard02 (Hi-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard02 (Hi-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard03 (Hi-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard03 (Hi-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard03 (Hi-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard04 (Hi-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard04 (Hi-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard04 (Hi-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard05 (Hi-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard05 (Hi-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard05 (Hi-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard06 (Hi-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard06 (Hi-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard06 (Hi-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard07 (Hi-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard07 (Hi-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard07 (Hi-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard08 (Hi-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard08 (Hi-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard08 (Hi-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard09 (Hi-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard09 (Hi-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard09 (Hi-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard10 (Hi-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard10 (Hi-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard10 (Hi-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard01 (Low-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard01 (Low-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard01 (Low-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard02 (Low-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard02 (Low-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard02 (Low-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard03 (Low-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard03 (Low-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard03 (Low-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard04 (Low-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard04 (Low-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard04 (Low-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard05 (Low-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard05 (Low-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard05 (Low-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard06 (Low-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard06 (Low-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard06 (Low-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard07 (Low-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard07 (Low-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard07 (Low-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard08 (Low-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard08 (Low-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard08 (Low-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard09 (Low-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard09 (Low-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard09 (Low-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard10 (Low-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard10 (Low-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard10 (Low-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_116515_Soldiers_Of_Aywin.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_116515_Soldiers_Of_Aywin.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_116515_Soldiers_Of_Aywin.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 01 Diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 01 Diffuse_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 01 Metallic.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 01 Metallic_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 01 Normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 01 Normal_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 01 Roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 01 Roughness_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 02 Diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 02 Diffuse_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 02 Metallic.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 02 Metallic_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 02 Normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 02 Normal_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 02 Roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 02 Roughness_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 03 Diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 03 Diffuse_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 03 Metallic.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 03 Metallic_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 03 Normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 03 Normal_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 03 Roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 03 Roughness_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 04 Diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 04 Diffuse_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 04 Metallic.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 04 Metallic_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 04 Normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 04 Normal_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 04 Roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 04 Roughness_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 05 Diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 05 Diffuse_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 05 Metallic.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 05 Metallic_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 05 Normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 05 Normal_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 05 Roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 05 Roughness_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 06 Diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 06 Diffuse_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 06 Metallic.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 06 Metallic_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 06 Normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 06 Normal_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 06 Roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 06 Roughness_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 07 Diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 07 Diffuse_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 07 Metallic.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 07 Metallic_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 07 Normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 07 Normal_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 07 Roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 07 Roughness_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 08 Diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 08 Diffuse_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 08 Metallic.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 08 Metallic_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 08 Normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 08 Normal_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 08 Roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 08 Roughness_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 09 Diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 09 Diffuse_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 09 Metallic.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 09 Metallic_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 09 Normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 09 Normal_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 09 Roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 09 Roughness_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 10 Diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 10 Diffuse_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 10 Metallic.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 10 Metallic_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 10 Normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 10 Normal_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 10 Roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 10 Roughness_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA Imperial Shield Diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA Imperial Shield Diffuse_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA Imperial Shield Metallic.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA Imperial Shield Metallic_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA Imperial Shield Normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA Imperial Shield Normal_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA Imperial Shield Roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA Imperial Shield Roughness_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_EDITBTN &quot;public:read_me:index:116515:file_list_core&quot; [0-] --&gt;&lt;!-- EDIT2 PLUGIN_INCLUDE_END &quot;public:read_me:index:116515:file_list_core&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/116515/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-15T00:05:48+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/116515/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;soldiers_of_aywin&quot;&gt;Soldiers Of Aywin&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard01 (Hi-Rez)/PM3D_House Of Aywin - Guard01 (Hi-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard01 (Hi-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard01 (Low-Rez)/House Of Aywin - Guard01 (Low-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard01 (Low-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard02 (Hi-Rez)/House Of Aywin - Guard02 (Hi-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard02 (Hi-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard02 (Low-Rez)/House Of Aywin - Guard02 (Low-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard02 (Low-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard03 (Hi-Rez)/House Of Aywin - Guard03 (Hi-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard03 (Hi-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard03 (Low-Rez)/House Of Aywin - Guard03 (Low-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard03 (Low-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard04 (Hi-Rez)/House Of Aywin - Guard04 (Hi-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard04 (Hi-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard04 (Low-Rez)/House Of Aywin - Guard04 (Low-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard04 (Low-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard05 (Hi-Rez)/House Of Aywin - Guard05 (Hi-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard05 (Hi-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard05 (Low-Rez)/House Of Aywin - Guard05 (Low-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard05 (Low-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard06 (Hi-Rez)/House Of Aywin - Guard06 (Hi-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard06 (Hi-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard06 (Low-Rez)/House Of Aywin - Guard06 (Low-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard06 (Low-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard07 (Hi-Rez)/House Of Aywin - Guard07 (Hi-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard07 (Hi-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard07 (Low-Rez)/House Of Aywin - Guard07 (Low-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard07 (Low-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard08 (Hi-Rez)/House Of Aywin - Guard08 (Hi-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard08 (Hi-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard08 (Low-Rez)/House Of Aywin - Guard08 (Low-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard08 (Low-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard09 (Hi-Rez)/House Of Aywin - Guard09 (Hi-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard09 (Hi-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard09 (Low-Rez)/House Of Aywin - Guard09 (Low-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard09 (Low-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard10 (Hi-Rez)/House Of Aywin - Guard10 (Hi-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard10 (Hi-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard10 (Low-Rez)/House Of Aywin - Guard10 (Low-Rez).dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/iSourceTextures/Soldiers Of Aywin/House Of Aywin - Guard10 (Low-Rez)/UV Sets/iSourceTextures/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard01 (Hi-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard01 (Hi-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard01 (Hi-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard02 (Hi-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard02 (Hi-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard02 (Hi-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard03 (Hi-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard03 (Hi-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard03 (Hi-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard04 (Hi-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard04 (Hi-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard04 (Hi-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard05 (Hi-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard05 (Hi-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard05 (Hi-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard06 (Hi-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard06 (Hi-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard06 (Hi-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard07 (Hi-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard07 (Hi-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard07 (Hi-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard08 (Hi-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard08 (Hi-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard08 (Hi-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard09 (Hi-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard09 (Hi-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard09 (Hi-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard10 (Hi-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard10 (Hi-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/House Of Aywin - Guard10 (Hi-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard01 (Low-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard01 (Low-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard01 (Low-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard02 (Low-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard02 (Low-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard02 (Low-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard03 (Low-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard03 (Low-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard03 (Low-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard04 (Low-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard04 (Low-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard04 (Low-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard05 (Low-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard05 (Low-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard05 (Low-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard06 (Low-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard06 (Low-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard06 (Low-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard07 (Low-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard07 (Low-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard07 (Low-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard08 (Low-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard08 (Low-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard08 (Low-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard09 (Low-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard09 (Low-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard09 (Low-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard10 (Low-Rez).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard10 (Low-Rez).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/ISourceTextures/Soldiers Of Aywin/Low Resolution/House Of Aywin - Guard10 (Low-Rez).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_116515_Soldiers_Of_Aywin.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_116515_Soldiers_Of_Aywin.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_116515_Soldiers_Of_Aywin.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 01 Diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 01 Diffuse_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 01 Metallic.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 01 Metallic_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 01 Normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 01 Normal_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 01 Roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 01 Roughness_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 02 Diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 02 Diffuse_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 02 Metallic.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 02 Metallic_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 02 Normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 02 Normal_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 02 Roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 02 Roughness_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 03 Diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 03 Diffuse_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 03 Metallic.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 03 Metallic_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 03 Normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 03 Normal_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 03 Roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 03 Roughness_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 04 Diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 04 Diffuse_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 04 Metallic.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 04 Metallic_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 04 Normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 04 Normal_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 04 Roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 04 Roughness_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 05 Diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 05 Diffuse_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 05 Metallic.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 05 Metallic_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 05 Normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 05 Normal_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 05 Roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 05 Roughness_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 06 Diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 06 Diffuse_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 06 Metallic.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 06 Metallic_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 06 Normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 06 Normal_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 06 Roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 06 Roughness_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 07 Diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 07 Diffuse_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 07 Metallic.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 07 Metallic_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 07 Normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 07 Normal_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 07 Roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 07 Roughness_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 08 Diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 08 Diffuse_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 08 Metallic.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 08 Metallic_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 08 Normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 08 Normal_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 08 Roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 08 Roughness_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 09 Diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 09 Diffuse_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 09 Metallic.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 09 Metallic_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 09 Normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 09 Normal_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 09 Roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 09 Roughness_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 10 Diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 10 Diffuse_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 10 Metallic.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 10 Metallic_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 10 Normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 10 Normal_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 10 Roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA 10 Roughness_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA Imperial Shield Diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA Imperial Shield Diffuse_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA Imperial Shield Metallic.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA Imperial Shield Metallic_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA Imperial Shield Normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA Imperial Shield Normal_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA Imperial Shield Roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/iSourceTextures/People/Soldiers Of Aywin/IST HOA Imperial Shield Roughness_LoRez.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/116515/start">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-15T00:05:32+00:00</dc:date>
        <title>Soldiers Of Aywin</title>
        <link>/public/read_me/index/116515/start</link>
        <description>
&lt;h1 id=&quot;soldiers_of_aywin&quot;&gt;Soldiers Of Aywin&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=1fdf4f&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F116515%2Fi%2FHouse_Of_Aywin_Popup_Thumb.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/116515/i/House_Of_Aywin_Popup_Thumb.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=723410&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F116515%2Fi%2FHouse_Of_Aywin_Popup_Thumb.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/soldiers-of-aywin&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/soldiers-of-aywin&quot; rel=&quot;nofollow noopener&quot;&gt;Soldiers Of Aywin&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 116515  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/isourcetextures/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/isourcetextures/&quot; rel=&quot;nofollow noopener&quot;&gt;iSourceTextures&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2026-07-01  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [118-373] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Soldiers Of Aywin brings life, scale, and atmosphere to your fantasy and historical scenes with a collection of highly detailed stationary soldier props designed for fast and efficient scene building.
&lt;/p&gt;

&lt;p&gt;
This pack includes 10 unique soldier props featuring both 10 Low Poly variants (30K polygons) and 10 High Poly variants (500K+ polygons), giving artists the flexibility to optimize for either large-scale environments or cinematic close-up renders.
&lt;/p&gt;

&lt;p&gt;
Perfect for:
&lt;/p&gt;

&lt;p&gt;
Ancient battlefields
Medieval cities and fortresses
Royal processions
Castle courtyards
Fantasy armies
Background crowd population
Cinematic war scenes
&lt;/p&gt;

&lt;p&gt;
Each soldier has been carefully crafted with fine attention to detail, featuring realistic armour surfaces, layered materials, believable weathering, and strong silhouette design inspired by ancient imperial warfare.
&lt;/p&gt;

&lt;p&gt;
The low poly versions are designed for efficient rendering and quick scene population, while the high poly versions deliver premium visual fidelity for hero background shots and cinematic compositions.
&lt;/p&gt;

&lt;p&gt;
Built for convenience and fast deployment:
&lt;/p&gt;

&lt;p&gt;
No complicated setup
No unnecessary controls
Simply load, place and render
&lt;/p&gt;

&lt;p&gt;
Whether you are creating a massive battlefield, an imperial throne room, or a dark fantasy kingdom, Soldiers Of Aywin provides an easy and performance friendly way to bring your world to life.
&lt;/p&gt;

&lt;p&gt;
Included:
10 Low Poly Soldier Props (30K polygons each)
10 High Poly Soldier Props (500K+ polygons each)
Ancient fantasy / historical inspired armour designs
Optimized for background and environmental scene building
Ready-to-use stationary props
High detail materials and textures
Easy scene integration
&lt;/p&gt;

&lt;p&gt;
Strength. Loyalty. Honour.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;soldiers_of_aywin&quot;&gt;Soldiers Of Aywin&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:ISourceTextures:Soldiers Of Aywin”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:ISourceTextures:Soldiers Of Aywin:Low Resolution”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:People”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/116515/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:116515:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of this package are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
