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       <dc:date>2026-06-21T07:05:43+00:00</dc:date>
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        <title>File List</title>
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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/14589/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:14589:start&quot;&gt;LIE Wound Makeup Artist&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;lie_wound_makeup_artist&quot;&gt;LIE Wound Makeup Artist&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/BlackEyelidRight.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/BlackEyelidRightV4.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/BlackEyeLowerLeft.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/BlackEyeLowerLeft_V4.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/BlackEyeLowerRight.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/BlackEyeLowerRightV4.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Body Cuts Stage1.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Bullet in Forehead.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Bullet in LPec.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Bullet in RPec.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/ButtLeft Slap.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/ButtLeft SlapHR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/ButtRight Slap.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/ButtRight SlapHR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/ButtWhipped V4.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/ButtWhipped V4_HR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/ButtWhipped.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/ButtWhippedHR.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Chest Torso Cuts Blood.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Chest Torso Cuts.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Face Scar1.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Feet Left Cuts.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Feet Right Cuts.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Hand Left Cuts.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Hand Right Cuts.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Lats LimbsConnection.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Lats Lower Back Cuts V4.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Lats Lower Back Cuts.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Legs Cuts Blood.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Legs Cuts.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/LimbsCutsALL.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/LimbsCutsALL_BLOOD.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/LimbsCutsFew.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/LimbsCutsFew2.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/LipBruised V4.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/LipBruised.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/LipsCut.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/LipsCutV4.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/MouthBruised V4.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/MouthBruised.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Neck Marks V4.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Neck Marks V4_HR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Neck Marks.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Neck Marks_Face.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Neck Marks_FaceHR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Neck Marks_NormalNeck.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Neck Marks_NormalNeckHR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Neck MarksHR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Neck MarksNormalNk_Face.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Neck MarksNormalNk_FaceHR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Nose Cuts.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/PecLeftBloodiedHand.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/PecLeftSlap.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/PecLeftSlapHR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/PecRightBloodiedHand.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/PecRightSlap.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/PecRightSlapHR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/ShldrLeftCuts.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/ShldrRightCuts.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/ShldrsRForearmCuts.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/TeethBloodied.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/TorsoCutsALL.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/TorsoCutsALL1A.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/TorsoCutsALL1B.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/TorsoCutsALL1C.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/TorsoCutsFew.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/TorsoCutsFewBlood.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Traps Cuts.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WhipsBack1.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WhipsBack1_V4.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WhipsBack1_V4_LIMBS.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WhipsBack1_V4_LIMBS_HR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WhipsBack1_V4HR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WhipsBack1HR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WhipsBack2.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WhipsBack2HR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Blood1 LeftArm.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Blood1.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Blood2 LeftArm.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Blood2.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Blood3 LeftArm.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Blood3.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Bruise1.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Bruise2.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Bruise3.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Bruise4.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Bullet LeftArm.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Bullet RightArm.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Scar1 Left.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Scar1 Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Scar2 Left.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Scar2 Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Scratch2 Left.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Scratch2 Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Scratches1.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Scratches1Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_WideOpen Left.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_WideOpen Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FACE_Blood1.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FACE_Blood2.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FACE_Blood3.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FACE_Bruise1.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FACE_Bruise2.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FACE_Bruise4.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FACE_BruisedChin.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FACE_Scar1.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FACE_Scar2.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FACE_Scratch2.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FACE_Scratches1.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FACE_Scratches1a.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FACE_WideOpen.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Blood1 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Blood1 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Blood2 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Blood3 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Blood3 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Bruise2 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Bruise2 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Bruise4 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Bruise4 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Bruise5 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Bullet Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Scar1 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Scar2 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Scar2 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Scratch2 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Scratch2 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Scratches1 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Scratches1 Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_WideOpen Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_WideOpen Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Blood1 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Blood1 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Blood2 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Blood2 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Blood3 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Blood3 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Bruise2 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Bruise2 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Bruise4 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Bruise5 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Bullet Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Bullet.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Scar1 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Scar1 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Scar2 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Scar2 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Scratch2 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Scratch2 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Scratches1 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Scratches1 Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_WideOpen Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_WideOpen Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Blood1 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Blood1 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Blood2 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Blood2 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Blood3 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Blood3 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Bruise2 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Bruise2 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Bruise4 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Bruise4 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Bruise5 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Bruise5 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Bullet Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Bullet Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Scar1 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Scratch2 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Scratch2 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Scratches Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Scratches Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_WideOpen Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_WideOpen Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HEAD_Blood1.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HEAD_Blood2.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HEAD_Blood3.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HIP_Bruise3.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HIP_Bruise4.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HIP_Bullet.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HIP_Scar1.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HIP_Scar2.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HIP_Scratch1.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HIP_Scratch2.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4LEG_Blood1 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4LEG_Blood2 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4LEG_Blood2 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4LEG_Blood3 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4LEG_Blood3 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4LEG_Bruise2 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4LEG_Bruise2 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4LEG_Bruise4 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4LEG_Bruise4 Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4LEG_Bruise5 Left.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4LEG_Bruise5 Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4LEG_Bullet Left.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4LEG_Bullet Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4LEG_Scar1 Left.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4LEG_Scar1 Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4LEG_Scar2 Left.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4LEG_Scar2 Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4LEG_Scratch2 Left.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4LEG_Scratch2 Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4LEG_Scratches1 Left.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4LEG_Scratches1 Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4LEG_WideOpen Left.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4LEG_WideOpen Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4NECK_Blood1.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4NECK_Blood2.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4NECK_Blood3.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4NECK_Bruise2.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4NECK_Bruise4.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4NECK_Bruise5.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4NECK_Bullet.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4NECK_Scar1.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4NECK_Scar2.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4NECK_Scratch2.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4NECK_Scratches1.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4NECK_WideOpen.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4TORSO_Blood1.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4TORSO_Blood2.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4TORSO_Blood3.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4TORSO_Bruise1.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4TORSO_Bruise2.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4TORSO_Bruise3.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4TORSO_Bruise4.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4TORSO_Bullet.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4TORSO_Scar1.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4TORSO_Scar2.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4TORSO_Scratch2.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4TORSO_Scratches1.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4TORSO_WideOpen.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Wrist Left Marks.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Wrist Left MarksHR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Wrist Left MarksV4.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Wrist Left MarksV4HR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Wrist Right Marks.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Wrist Right MarksHR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Wrist Right MarksV4.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Wrist Right MarksV4HR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/scar1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/scar2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/Scratch2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/Scratch2a.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/Scratches1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/WoundWOpen.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/WoundWOpenA.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Left_Ankle.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/LegsCuts.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/LegsCutsBlood.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/LIMBS_Back_Whipped_V4.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/LimbsCutsALL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/LimbsCutsALL_BLOOD.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/LimbsCutsFew.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/LimbsCutsFew2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Nose Cuts.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/R_Ankle_V4.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Right_Ankle.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/RPec_Slap.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/scar1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/scar2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Shldr_RForearm.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/ShldrLeftCuts.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/ShldrRightCuts.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Slave collar_F4.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Slave collar_F4_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Slave collar_strangle.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Slave collar_strangle_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/SlaveCollar_V4.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Torso_Cuts_Chest2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Torso_CutsALL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Torso_CutsALL_BLOOD1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Torso_CutsALL_BLOOD2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Torso_CutsALL_BLOOD3.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Torso_Front_Blood.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/TorsoCutsFew.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/TorsoCutsFewBlood.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/TrapsCuts.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Wrist_Left.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Wrist_Right.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/WristLeft_V4.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/WristRight_V4.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_EDITBTN &quot;public:read_me:index:14589:file_list_core&quot; [0-] --&gt;&lt;!-- EDIT2 PLUGIN_INCLUDE_END &quot;public:read_me:index:14589:file_list_core&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/14589/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2018-08-20T23:20:12+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/14589/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;lie_wound_makeup_artist&quot;&gt;LIE Wound Makeup Artist&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/LIE/Wound Makeup Artist/!COLOR_LEGEND.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/LIE/Wound Makeup Artist/!COLOR_LEGEND.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/LIE/Wound Makeup Artist/_Wrist Left Marks V4.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/LIE/Wound Makeup Artist/_Wrist Left Marks V4.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/LIE/Wound Makeup Artist/_Wrist Left Marks.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/LIE/Wound Makeup Artist/_Wrist Left Marks.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/LIE/Wound Makeup Artist/_Wrist Right Marks V4.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/LIE/Wound Makeup Artist/_Wrist Right Marks V4.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/LIE/Wound Makeup Artist/_Wrist Right Marks.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/LIE/Wound Makeup Artist/_Wrist Right Marks.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/LIE/Wound Makeup Artist/Abs Punched Lower.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/LIE/Wound Makeup Artist/Abs Punched Lower.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/LIE/Wound Makeup Artist/Abs Punched.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/LIE/Wound Makeup Artist/Abs Punched.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/LIE/Wound Makeup Artist/Ankle Left Marks V4.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/LIE/Wound Makeup Artist/Ankle Left Marks V4.dsa.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/LIE/Wound Makeup Artist/Ankle Left Marks.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/LIE/Wound Makeup Artist/Ankle Left Marks.dsa.png&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/LimbsCutsALL_BLOOD.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/LimbsCutsFew.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/LimbsCutsFew2.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/LipBruised V4.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/LipBruised.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/LipsCut.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/LipsCutV4.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/MouthBruised V4.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/MouthBruised.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Neck Marks V4.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Neck Marks V4_HR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Neck Marks.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Neck Marks_Face.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Neck Marks_FaceHR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Neck Marks_NormalNeck.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Neck Marks_NormalNeckHR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Neck MarksHR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Neck MarksNormalNk_Face.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Neck MarksNormalNk_FaceHR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Nose Cuts.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/PecLeftBloodiedHand.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/PecLeftSlap.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/PecLeftSlapHR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/PecRightBloodiedHand.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/PecRightSlap.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/PecRightSlapHR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/ShldrLeftCuts.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/ShldrRightCuts.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/ShldrsRForearmCuts.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/TeethBloodied.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/TorsoCutsALL.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/TorsoCutsALL1A.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/TorsoCutsALL1B.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/TorsoCutsALL1C.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/TorsoCutsFew.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/TorsoCutsFewBlood.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Traps Cuts.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WhipsBack1.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WhipsBack1_V4.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WhipsBack1_V4_LIMBS.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WhipsBack1_V4_LIMBS_HR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WhipsBack1_V4HR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WhipsBack1HR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WhipsBack2.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WhipsBack2HR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Blood1 LeftArm.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Blood1.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Blood2 LeftArm.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Blood2.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Blood3 LeftArm.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Blood3.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Bruise1.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Bruise2.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Bruise3.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Bruise4.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Bullet LeftArm.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Bullet RightArm.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Scar1 Left.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Scar1 Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Scar2 Left.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Scar2 Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Scratch2 Left.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Scratch2 Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Scratches1.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_Scratches1Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_WideOpen Left.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4ARM_WideOpen Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FACE_Blood1.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FACE_Blood2.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FACE_Blood3.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FACE_Bruise1.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FACE_Bruise2.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FACE_Bruise4.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FACE_BruisedChin.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FACE_Scar1.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FACE_Scar2.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FACE_Scratch2.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FACE_Scratches1.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FACE_Scratches1a.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FACE_WideOpen.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Blood1 Left.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Blood1 Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Blood2 Left.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Blood2 Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Blood3 Left.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Blood3 Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Bruise2 Left.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Bruise2 Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Bruise4 Left.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Bruise4 Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Bruise5 Left.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Bruise5 Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Bullet Left.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Bullet Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Scar1 Left.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Scar1 Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Scar2 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Scar2 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Scratch2 Left.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Scratch2 Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Scratches1 Left.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_Scratches1 Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_WideOpen Left.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FOOT_WideOpen Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Blood1 Left.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Blood1 Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Blood2 Left.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Blood2 Right.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Blood3 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Blood3 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Bruise2 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Bruise5 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Bullet.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Scar1 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Scar2 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Scar2 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Scratch2 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Scratch2 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Scratches1 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_Scratches1 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_WideOpen Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4FRM_WideOpen Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Blood1 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Blood1 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Blood2 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Blood2 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Blood3 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Blood3 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Bruise2 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Bruise2 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Bruise4 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Bruise4 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Bruise5 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Bruise5 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Bullet Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Bullet Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Scar1 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Scar2 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Scratch2 Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Scratches Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_Scratches Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_WideOpen Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HAND_WideOpen Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HEAD_Blood2.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HEAD_Blood3.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4HEAD_Bruise2.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4LEG_Bruise2 Left.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4LEG_Bullet Right.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4NECK_Scar2.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4NECK_Scratch2.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4TORSO_Blood1.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4TORSO_Blood2.dsi&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4TORSO_Blood3.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4TORSO_Bruise1.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4TORSO_Bruise2.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4TORSO_Bruise3.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4TORSO_Bruise4.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4TORSO_Bullet.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4TORSO_Scar1.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4TORSO_Scar2.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4TORSO_Scratch2.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4TORSO_Scratches1.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/WND4TORSO_WideOpen.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Wrist Left Marks.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Wrist Left MarksHR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Wrist Left MarksV4.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Wrist Left MarksV4HR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Wrist Right Marks.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Wrist Right MarksHR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Wrist Right MarksV4.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/LIE/Wrist Right MarksV4HR.dsi&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/scar1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/scar2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/Scratch2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/Scratch2a.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/Scratches1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/WoundWOpen.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Layers/WoundWOpenA.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Left_Ankle.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/LegsCuts.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/LegsCutsBlood.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/LIMBS_Back_Whipped_V4.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/LimbsCutsALL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/LimbsCutsALL_BLOOD.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/LimbsCutsFew.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/LimbsCutsFew2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Nose Cuts.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/R_Ankle_V4.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Right_Ankle.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/RPec_Slap.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/scar1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/scar2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Shldr_RForearm.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/ShldrLeftCuts.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/ShldrRightCuts.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Slave collar_F4.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Slave collar_F4_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Slave collar_strangle.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Slave collar_strangle_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/SlaveCollar_V4.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Torso_Cuts_Chest2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Torso_CutsALL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Torso_CutsALL_BLOOD1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Torso_CutsALL_BLOOD2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Torso_CutsALL_BLOOD3.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Torso_Front_Blood.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/TorsoCutsFew.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/TorsoCutsFewBlood.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/TrapsCuts.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Wrist_Left.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/Wrist_Right.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/WristLeft_V4.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM/Wounded/WristRight_V4.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/14589/start">
        <dc:format>text/html</dc:format>
        <dc:date>2018-08-21T05:32:30+00:00</dc:date>
        <title>LIE Wound Makeup Artist</title>
        <link>/public/read_me/index/14589/start</link>
        <description>
&lt;h1 id=&quot;lie_wound_makeup_artist&quot;&gt;LIE Wound Makeup Artist&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=0dd5bf&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F14589%2Fi%2Fmain_8_14.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/14589/i/main_8_14.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=99aca4&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F14589%2Fi%2Fmain_8_14.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/lie-wound-makeup-artist&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/lie-wound-makeup-artist&quot; rel=&quot;nofollow noopener&quot;&gt;LIE Wound Makeup Artist&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 14589  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/simonwm/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/simonwm/&quot; rel=&quot;nofollow noopener&quot;&gt;SimonWM&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2012-06-20  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [100-350] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
LIE Wound Makeup Artist is a collection of wound overlays that work with your favorite Genesis, Victoria 4 &amp;amp; 5 and Michael 4 &amp;amp; 5 textures. Add a touch of havoc to your figures with a range of options that include mild skin scratches, bloodied gladiators or bruised, cut fighters. It gives you the ability through &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Layered Image Editor (LIE) to customize your wound texture creations to your particular scene, whether it&amp;#039;s a cut on the finger or a brave warrior fighting in the arena. So with this set you have several full body double click solutions, wound preset pose effects and the ability to detail your particular effect controlling your wound placement, transparency and scale through Studio&amp;#039;s LIE down to the minimum detail. 
&lt;/p&gt;

&lt;p&gt;
Give your character a scar in the face for a tough look, put a bullet wound in his arm, an open wound in his leg where an enemy arrow has hit, a slash in his chest where a sword has graced or burned skin where dragon fire hit. You control your wounded scene by having the ability to place your wounds in the exact spot where you need it. Bruised lips, whip marks, bloodied teeth, black eyes, scars, scratches, abrasions, several skin bruises, blood options and even full body wound cuts in several stages. Creativity without limits through ready made LIE overlays! 
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;lie_wound_makeup_artist_core&quot;&gt;LIE Wound Makeup Artist (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:LIE:Wound Makeup Artist”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:LIE:Wound Makeup Artist:Hi-Res 4096 X 4096”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Feminine:LIE Wound Makeup Artist:Standard Res:Victoria 4”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Masculine:LIE Wound Makeup Artist:Standard Res:Michael 4”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Presets:Materials:LIE Wound Makeup Artist:Hi-Res:Michael 4”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Presets:Materials:LIE Wound Makeup Artist:Hi-Res:Victoria 4”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/_media/public/read_me/index/14589/14589_lie-wound-makeup-artist.pdf&quot; class=&quot;media mediafile mf_pdf&quot; target=&quot;_blank&quot; title=&quot;public:read_me:index:14589:14589_lie-wound-makeup-artist.pdf (577.3 KB)&quot; rel=&quot;noopener&quot;&gt;14589_lie-wound-makeup-artist.pdf&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Some wound effects, the ones based on pinkish coloring of the skin in particular; like abs punched, whipped back, buttocks, chest and back slaps, and ankle and wrists marks will look somewhat dull when the wound layer resolution doesn&amp;#039;t match the character texture resolution.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; To get around this, the set includes &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; standard texture size resolution (2048 x 2048) and high resolution textures (4096 X 4096) for these particular wound effects. A separate folder named “Hi-Res 4096 X 4096” in your “Content Library” has the material presets that should be used when applying such effects to elite textures of this resolution. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/14589/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:14589:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 2018-08-18 - Replaced 0byte files, updated metadata.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;

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Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
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&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of this package are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
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