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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/15548/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:15548:start&quot;&gt;Look At My Hair&lt;/a&gt; product.
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&lt;p&gt;

&lt;h3 id=&quot;pluginsmac32&quot;&gt;plugins: Mac32&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; lamhPlugin.32.dylib&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;pluginsmac64&quot;&gt;plugins: Mac64&lt;/h3&gt;
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&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; lamhPlugin.64.dylib&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

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&lt;h3 id=&quot;pluginswin32&quot;&gt;plugins: Win32&lt;/h3&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; lamhPlugin.32.dll&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; lamhPlugin.64.dll&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \lookatmyhairAM\resources\tool_y_on.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \lookatmyhairAM\resources\tool_z.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \lookatmyhairAM\resources\tool_z_on.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \lookatmyhairAM\resources\wait.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \lookatmyhairAM\resources\zoomAid.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \lookatmyhairAM\resources\zoomAid_hl.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \lookatmyhairAM\shaders\brush.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \lookatmyhairAM\shaders\brushErase.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \lookatmyhairAM\shaders\fragPaint.fs&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \lookatmyhairAM\shaders\fragPaintIdle.fs&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \lookatmyhairAM\shaders\fragPaintWire.frag&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \lookatmyhairAM\shaders\mesh.frag&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \lookatmyhairAM\shaders\mesh.vert&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \lookatmyhairAM\shaders\meshG.frag&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \lookatmyhairAM\shaders\vertPaint.vs&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \lookatmyhairAM\shaders\vertPaintIdle.vs&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \lookatmyhairAM\shaders\vertPaintWire.vert&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/15548/start">
        <dc:format>text/html</dc:format>
        <dc:date>2019-09-12T21:38:35+00:00</dc:date>
        <title>Look At My Hair</title>
        <link>/public/read_me/index/15548/start</link>
        <description>
&lt;h1 id=&quot;look_at_my_hair&quot;&gt;Look At My Hair&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=f9b907&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F15548%2Fi%2Fmain_promo_1.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/15548/i/main_promo_1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=fc2d3b&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F15548%2Fi%2Fmain_promo_1.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/look-at-my-hair&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/look-at-my-hair&quot; rel=&quot;nofollow noopener&quot;&gt;Look At My Hair&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 15548  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/alessandro_am/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/alessandro_am/&quot; rel=&quot;nofollow noopener&quot;&gt;Alessandro_AM&lt;/a&gt;, &lt;a href=&quot;https://www.daz3d.com/kendall-sears/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/kendall-sears/&quot; rel=&quot;nofollow noopener&quot;&gt;Kendall Sears&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2020-08-20  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [103-405] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio 4.5 Pro&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Look at my Hair is a revolutionary plugin designed for &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio 4.5 that allows to apply fur and hair on virtually any object and model.
&lt;/p&gt;

&lt;p&gt;
The workflow is easy and straightforward: thanks to the user-friendly interface, once you have loaded a model you can define follicle areas, grow the hair and style them as a real barber would do by combing, cutting and even scaling the hair.
Combined with styling, there is also a wide range of deformers available that allow to shape the hairs and quickly define a basic model that you can further refine applying frizz effects, random roots and lengths, and so much more. The possibilities are endless and limited only by your creativity and phantasy.
Another feature included in Look at my Hair that you&amp;#039;ll find very useful are the density maps, that allow to paint directly on the model in 3D and define the hair density for each surface.
Another section, the material setup window, is used to apply one of the available human hair color presets, specify your own colors, or apply model texture maps that will be used to gather hair color from.
Once you are satisfied with the result of your creation,  the plugin allows you to export the hair as RenderMan curves, a collection of .obj files or even use instancing and replace hair with any object of your choice.
&lt;/p&gt;

&lt;p&gt;
Don&amp;#039;t forget to bookmark and visit the Look at my Hair blog at &lt;a href=&quot;http://www.furrythings.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.furrythings.com&quot; rel=&quot;nofollow noopener&quot;&gt;www.furrythings.com&lt;/a&gt; regularly: more new presets will be added to the already existing library, providing you with an excellent base to start from that will kick start your furry creations collection.
&lt;/p&gt;

&lt;p&gt;
More detailed information is available in the manual available below, and you can always ask me directly for hints and help: I&amp;#039;ll be glad to give the best support I can.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/15548/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:15548:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; After purchase, an Installation code will provided in your &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; 3D account “My Serial Numbers” page.&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; After installing and selecting to create a New &amp;#039;Look At My Hair&amp;#039; Object, you will be prompted to to get an authorization code by entering the shown serial number and installation codes at the link provided. You will then enter the Authorization code where prompted to activate Look At My Hair.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; A detailed User Manual can be found here: &lt;a href=&quot;/_media/public/read_me/index/15548/15548_look-at-my-hair.pdf&quot; class=&quot;media mediafile mf_pdf&quot; target=&quot;_blank&quot; title=&quot;public:read_me:index:15548:15548_look-at-my-hair.pdf (26.8 MB)&quot; rel=&quot;noopener&quot;&gt;15548_look-at-my-hair.pdf&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;New in 1.6:&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; The Material Dialog has been changed to only show those surfaces that are actually used. This will allow for better control since the user will not have to search through the full list guessing which are used.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Fixed issues of note:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; Density maps should no longer crash the plugin upon save&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; Custom density map assignment optimized&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; Several bugs and stability changes&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;New in 1.5:&lt;/strong&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;FIBERHAIR:&lt;/strong&gt; LAMH will now create optimized FiberHair for rendering in Poser, Vue, Maya, LuxRender, Octane Standalone, and other external packages.&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; This new feature allows the user to apply compression to the fibers to control the size of the exported hairs.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; LAMH will include the UV.s and custom textures with the FiberHairs, providing a complete asset to be used with external packages.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; FiberHairs are useful for rendering in LuxRender via Reality or Luxus via &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio, or for writing out to &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio for export with a scene that is intended for rendering in another external package.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; LAMH FiberHairs are similar in output to the features in other $600.00+ packages… with advantages – price, ease of use, and unparalleled support.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; For maximum compatibility, LAMH provides the option to write the FiberHairs to .OBJ format for loading into the package of your choice.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Interface Connection:&lt;/strong&gt; The same pane that has been available in the FREE Look at my Hair Player is now available in the Full Plugin. Load Presets and quickly change settings in the scene without opening the full editor.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Operate on Items Directly in the Scene:&lt;/strong&gt; Add LAMH assets to Figures/Props just like adding Clothes, Textures, or Shaders. There is no need to enter the editor just because the position, pose, or morphs changed. Even changing a Genesis figure from Michael to Victoria can be accomplished without intervention by the main interface.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Multi-Figure:&lt;/strong&gt; Apply LAMH assets to several Figures/Props in a scene.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Switch Figures in the Editor:&lt;/strong&gt; Switch to any item in the scene for furring without exiting. The last pose and camera position used is maintained to allow for easy manipulation.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Interactive Sync:&lt;/strong&gt; LAMH Asset&amp;#039;s guides will automatically follow the movement, poses, and morphs of the figure in the DAZStudio Viewport.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Interactive Viewport:&lt;/strong&gt; LAMH&amp;#039;s Creation/Edit Viewport will automatically reflect changes in the &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio scene without user intervention.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Human Hair Shader:&lt;/strong&gt; The same realistic Human Hair Shading technology found in feature films is now yours for use with LAMH assets in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;GeoGrafting Support:&lt;/strong&gt; Supports most features of &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio&amp;#039;s GeoGrafting system. This includes posing for those grafts that are rigged – tails, wings, etc.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Adjustable Hair Control Point Locking:&lt;/strong&gt; Have part of that hair exactly where you want it? Set it to stay. Do you need it to adjust just a little, the lock can be set to resist movement instead of stopping it altogether.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Enhanced Texture Control:&lt;/strong&gt; Set your LAMH hairs to absorb the underlying textures, your own custom textures… OR, turn textures off and go TECHNICOLOR! Want Anime Style Pink fur/hair? Go for it!&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;New floor plane in the LAMH Viewport:&lt;/strong&gt; A translucent floor has been added to show where the “ground” is. Now when you are creating that hair for your Rapunzel, you know when you&amp;#039;ve reached the floor. The floor can be turned off for those who find it distracting.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Direct Support for SubSurface Scattering:&lt;/strong&gt; Including the Age of Armour SSS product in the store.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;.&lt;abbr title=&quot;DSON User File&quot;&gt;DUF&lt;/abbr&gt; support:&lt;/strong&gt; Save figures with the LAMH assets already applied! On loading, the hair/fur will already be there and “ready-to-render”.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Custom saving/loading of Density Maps:&lt;/strong&gt; Use your favorite painting package in conjunction with LAMH&amp;#039;s built-in 3D Density Painter.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;New Creation Toolbar:&lt;/strong&gt; Visual Selection of tools on our new toolbar in addition to keyboard shortcuts that customers have learned.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Multiple Control Point Setting:&lt;/strong&gt; Need a section of hair to be more detailed? 1.07 allows for ShaveGroup independent control points. From 10 to over 100 control points for specialized control of your creations&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Undo/Redo for Styling:&lt;/strong&gt; Available right from the interface toolbar.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Preview Hairs:&lt;/strong&gt; See an approximation of the actual hair without rendering. Switch from showing only the guides (for speed), all the way up to the full number of rendered hairs – All in the &lt;abbr title=&quot;DAZ Studio&quot;&gt;DS&lt;/abbr&gt; Viewport.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Spot Rendering:&lt;/strong&gt; Full support of the Spot Render feature of &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio. See the actual rendered fur/hairs when using the &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Spot Rendering mode.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;High-Resolution Mesh Rendering:&lt;/strong&gt; Set the figures to the High-Resolution Mesh for final Rendering.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Hair Counts Settings Presets:&lt;/strong&gt; We&amp;#039;ve added real-life presets to the LAMH pane to make your renders more real. Using Professional Anatomical and Biological References, we&amp;#039;ve created hair counts presets that match actual human hair color growths.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Hair Colors Settings Presets:&lt;/strong&gt; Also included are hair color presets that realistically match human hair colors from roots to tips. From Midnight Black to Platinum Blonde, over 20 color presets are available for selection. Each can be tweaked to match your distinct tastes.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Much more that just Fur/Hair:&lt;/strong&gt; With enhanced instancing, LAMH is the only solution for adding arbitrary objects to ANY surface. Whether it is condensation on a window pane, sweat on the forehead or skin of your character, leaves on a tree monster, mold on the walls of a dungeon, or full featured grasses on the plains, LAMH allows it. To top it off, LAMH uses instances to lower memory use.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;New Tools For Creation:&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Lasso Selection for both guides and follicles&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Lasso Scissors&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Sliders for controlling the brush size and sensitivity/intensity&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Mirror Guides&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select All/Invert selection&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Rotate Feature&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Guidehair display color and width changeable&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Large and growing library of Presets for free and purchase in the &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; store…&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 2016-07-16 - 1.6.0.1 - added support for Genesis 3, various stability and performance fixes&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 2014-11-21 - 1.5.15 - several fixes and performance improvements for Win64 version.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; 2014-03-03 - 1.5.0.1 -&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Fixed an issue that might lead to uncorrect follicle mapping on some presets&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; disabled Preview hair sliders if Preview mode is not enabled&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Fixed a lasso selection issue&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; activation window: added a copy to clipboard button along the Personal Code combo box&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Please note.  Support for the 32 bit version stops with version  1.6.0.1&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; 2019-09-12 - Ver 1.6.0.2&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; performance and bug fixes&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
