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       <dc:date>2026-05-16T17:46:50+00:00</dc:date>
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        <dc:date>2013-05-14T17:46:06+00:00</dc:date>
        <title>File List</title>
        <link>/public/read_me/index/16336/file_list</link>
        <description>
&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/16336/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:16336:start&quot;&gt;Subsurface Toolbox&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT1 PLUGIN_INCLUDE_START &quot;public:read_me:index:16336:file_list_core&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:16336:file_list_core&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h3 id=&quot;content_filescommon&quot;&gt;Content Files: Common&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Runtime\Support\&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_16336_Subsurface_Toolbox.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Runtime\Support\&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_16336_Subsurface_Toolbox.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Runtime\Support\&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_16336_Subsurface_Toolbox.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\1-Positive-10%.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\1-Positive-10%.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\1-Positive-2%.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\1-Positive-2%.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\1-Positive-20%.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\1-Positive-20%.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\1-Positive-40%.duf&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\1-Positive-5%.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\1-Positive-5%.duf.png&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\1-Positive-80%.duf&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\1-Positive-80%.duf.png&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\2-Negative-2%.duf&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\2-Negative-2%.duf.png&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\2-Negative-20%.duf&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\2-Negative-40%.duf&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\2-Negative-40%.duf.png&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\2-Negative-5%.duf&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\3-NoiseDensity-0.10.duf&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\3-NoiseDensity-1.duf&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\3-NoiseDensity-128.duf&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\3-NoiseDensity-16.duf&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\3-NoiseDensity-2.duf&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\3-NoiseDensity-32.duf&lt;/div&gt;
&lt;/li&gt;
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&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\3-NoiseDensity-4.duf&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\3-NoiseDensity-64.duf&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\3-NoiseDensity-8.duf&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\ShadowColor\1-SlightlyBLUE-High.duf&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\ShadowColor\1-SlightlyBLUE-Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\ShadowColor\1-SlightlyCYAN-High.duf&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\ShadowColor\1-SlightlyCYAN-High.duf.png&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\ShadowColor\1-SlightlyCYAN-Low.duf.png&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\ShadowColor\1-SlightlyGREEN-High.duf&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\ShadowColor\1-SlightlyGREEN-High.duf.png&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\ShadowColor\1-SlightlyGREEN-Low.duf&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-22.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-23.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-23.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-24.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-24.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-25.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-25.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-26.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-26.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-27.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-27.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-28.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-28.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-29.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-29.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-3.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-3.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-30.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-30.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-31.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-31.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-32.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-32.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-4.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-4.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-5.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-5.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-6.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-6.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-7.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-7.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-8.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-8.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-9.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-9.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Amber.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Amber.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Coral.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Coral.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Cornea(Eye).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Cornea(Eye).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Cotton.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Cotton.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-CranberryJuice.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-CranberryJuice.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Hair(Human).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Hair(Human).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Honey.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Honey.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Ice.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Ice.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Ivory.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Ivory.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Lens(Eye).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Lens(Eye).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Milk.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Milk.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Nylon.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Nylon.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Pearl.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Pearl.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Plastic(Carbonate).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Plastic(Carbonate).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Plastic(Estyrene).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Plastic(Estyrene).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-SeaShell.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-SeaShell.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Shampoo.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Shampoo.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Silicon.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Silicon.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Skin(Human).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Skin(Human).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Styrofoam.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Styrofoam.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-0.1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-0.1.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-0.25.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-0.25.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-0.5.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-0.5.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-1.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-128.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-128.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-16.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-16.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-32.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-32.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-4.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-4.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-64.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-64.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-8.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-8.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-0.1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-0.1.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-0.25.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-0.25.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-0.5.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-0.5.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-1.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-10.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-10.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-12.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-12.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-14.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-14.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-4.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-4.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-6.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-6.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-8.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-8.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-ClothA-High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-ClothA-High.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-ClothA-Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-ClothA-Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-ClothA-Mid.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-ClothA-Mid.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-ClothB-High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-ClothB-High.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-ClothB-Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-ClothB-Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-ClothB-Mid.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-ClothB-Mid.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-ClothC-High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-ClothC-High.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-ClothC-Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-ClothC-Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-ClothC-Mid.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-ClothC-Mid.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairA-High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairA-High.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairA-Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairA-Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairA-Mid.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairA-Mid.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairB-High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairB-High.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairB-Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairB-Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairB-Mid.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairB-Mid.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairC-High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairC-High.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairC-Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairC-Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairC-Mid.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairC-Mid.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinA-High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinA-High.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinA-Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinA-Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinA-Mid.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinA-Mid.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinB-High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinB-High.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinB-Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinB-Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinB-Mid.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinB-Mid.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinC-High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinC-High.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinC-Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinC-Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinC-Mid.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinC-Mid.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_EDITBTN &quot;public:read_me:index:16336:file_list_core&quot; [0-] --&gt;&lt;!-- EDIT2 PLUGIN_INCLUDE_END &quot;public:read_me:index:16336:file_list_core&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/16336/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2013-05-14T17:46:25+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/16336/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h3 id=&quot;content_filescommon&quot;&gt;Content Files: Common&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Runtime\Support\&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_16336_Subsurface_Toolbox.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Runtime\Support\&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_16336_Subsurface_Toolbox.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Runtime\Support\&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_16336_Subsurface_Toolbox.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\1-Positive-10%.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\1-Positive-10%.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\1-Positive-2%.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\1-Positive-2%.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\1-Positive-20%.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\1-Positive-20%.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\1-Positive-40%.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\1-Positive-40%.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\1-Positive-5%.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\1-Positive-5%.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\1-Positive-80%.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\1-Positive-80%.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\2-Negative-10%.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\2-Negative-10%.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\2-Negative-2%.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\2-Negative-2%.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\2-Negative-20%.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\2-Negative-20%.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\2-Negative-40%.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\2-Negative-40%.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Bump\2-Negative-5%.duf&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\GroupID\!-GroupID-9.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Amber.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Amber.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Coral.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Coral.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Cornea(Eye).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Cornea(Eye).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Cotton.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Cotton.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-CranberryJuice.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-CranberryJuice.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Hair(Human).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Hair(Human).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Honey.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Honey.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Ice.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Ice.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Ivory.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Ivory.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Lens(Eye).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Lens(Eye).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Milk.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Milk.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Nylon.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Nylon.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Pearl.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Pearl.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Plastic(Carbonate).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Plastic(Carbonate).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Plastic(Estyrene).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Plastic(Estyrene).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-SeaShell.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-SeaShell.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Shampoo.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Shampoo.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Silicon.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Silicon.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Skin(Human).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Skin(Human).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Styrofoam.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\IndexOfRefraction\!-SSSRefraction-Styrofoam.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-0.1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-0.1.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-0.25.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-0.25.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-0.5.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-0.5.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-1.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-128.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-128.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-16.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-16.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-32.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-32.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-4.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-4.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-64.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-64.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-8.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingRate\!-ShadingRate-8.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-0.1.duf&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-0.1.duf.png&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-0.25.duf&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-0.25.duf.png&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-0.5.duf&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-0.5.duf.png&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-1.duf&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-1.duf.png&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-10.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-10.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-12.duf&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-12.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-14.duf&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-14.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-2.duf.png&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-4.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-4.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-6.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-6.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-8.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Utility\ShadingScale\!-ShadingScale-8.duf.png&lt;/div&gt;
&lt;/li&gt;
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&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-ClothA-High.duf.png&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-ClothB-Low.duf&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-ClothB-Low.duf.png&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-ClothB-Mid.duf&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-ClothC-High.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-ClothC-Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-ClothC-Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-ClothC-Mid.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-ClothC-Mid.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairA-High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairA-High.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairA-Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairA-Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairA-Mid.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairA-Mid.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairB-High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairB-High.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairB-Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairB-Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairB-Mid.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairB-Mid.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairC-High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairC-High.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairC-Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairC-Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairC-Mid.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-HairC-Mid.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinA-High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinA-High.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinA-Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinA-Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinA-Mid.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinA-Mid.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinB-High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinB-High.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinB-Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinB-Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinB-Mid.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinB-Mid.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinC-High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinC-High.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinC-Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinC-Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinC-Mid.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\Subsurface\DimensionTheory\Subsurface Toolbox\Velvet\1-Velvet-SkinC-Mid.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/16336/start">
        <dc:format>text/html</dc:format>
        <dc:date>2016-11-08T03:29:29+00:00</dc:date>
        <title>Subsurface Toolbox</title>
        <link>/public/read_me/index/16336/start</link>
        <description>
&lt;h1 id=&quot;subsurface_toolbox&quot;&gt;Subsurface Toolbox&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=07e7aa&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F16336%2Fi%2Fsubsurfacetoolbox.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/16336/i/subsurfacetoolbox.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=e47757&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F16336%2Fi%2Fsubsurfacetoolbox.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/subsurface-toolbox&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/subsurface-toolbox&quot; rel=&quot;nofollow noopener&quot;&gt;Subsurface Toolbox&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 16336  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/dimensiontheory/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/dimensiontheory/&quot; rel=&quot;nofollow noopener&quot;&gt;DimensionTheory&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2013-05-29  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [108-364] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;a href=&quot;https://www.daz3d.com/subsurface-shader-base&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/subsurface-shader-base&quot; rel=&quot;nofollow noopener&quot;&gt;Subsurface Shader Base&lt;/a&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Designed as an all around utility set, this pack will get you started using the new subsurface shader from Age of Armour.  Simple and complex SSS presets will teach you how to adjust the effect in different ways, while velvet and specular presets show off other new features in the shader.  Use bump presets to explore it&amp;#039;s link to Specular Noise, and load Group ID presets to help keep your scene organized.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/16336/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:16336:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Subsurface:DimensionTheory:Subsurface Toolbox”&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Bump”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; “ShadowColor”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Specularity”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; “SubsurfaceScattering”&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level4&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Complex”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level4&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Simple”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level3 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Utility”&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level4&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Fixes”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level4&quot;&gt;&lt;div class=&quot;li&quot;&gt; “GroupID”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level4&quot;&gt;&lt;div class=&quot;li&quot;&gt; “IndexOfRefraction”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level4&quot;&gt;&lt;div class=&quot;li&quot;&gt; “ShadingRate”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level4&quot;&gt;&lt;div class=&quot;li&quot;&gt; “ShadingScale”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Velvet”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Fabric”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Hair”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Leather”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Liquids”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Skin”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Stone”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Utilities”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; This product includes:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 &lt;abbr title=&quot;DAZ Scene Object Notation&quot;&gt;DSON&lt;/abbr&gt; Core Installer&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
