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       <dc:date>2026-05-16T11:10:23+00:00</dc:date>
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        <dc:date>2013-08-01T18:41:38+00:00</dc:date>
        <title>File List</title>
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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/16804/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:16804:start&quot;&gt;Ambush Apocalypse Wasteland Environment Props&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;ds&quot;&gt;DS&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;ambush_apocalypse_wasteland_environment_props_ds&quot;&gt;Ambush Apocalypse Wasteland Environment Props DS&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_antennastep.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt-galva-clamp.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt-galvanizedtube.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_amba-intire.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_ambatire.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_ashpile.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_barrier.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_basemetal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_bigblock-keep.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_bigblock-stain.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_bigblock.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_bomb-fuselag-b.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_bomb-fuselage.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_canvasroof-balue.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_canvasroof-olive.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_canvasroof.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_Concretelegs.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_concreteramp.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_corrogate.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_corrogate2.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_couchfabric.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_desertdirt-road.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_desertdirt-roadH.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_DesertSand.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_Ends.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_firebarrel-flame-t.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_firebarrel-flame.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_fireburned.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_firewood.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_inside-b.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_insiderust.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_metalFence.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_oildrum-blue.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_oildrum-red.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_oildrum-t.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_oildrum-ts.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_oildrum-tsg.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_oildrum-yel.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_oildrum.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_oldPly1.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_oldPlyw2.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_plywoodspruce-h.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_plywoodspruce-v.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_Redmetal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_redmetalprimer.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_Roofsheets.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_smcrate.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_tank-walls-bump.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_tank-walls.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_tankwalls.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_tricor-panel.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_whitetop.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_Wood-v.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_Wood.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_WoodPlanks-v.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_metal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_redrustx256.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Backgrounds Backdrops/fb_cgt_icecoldsunsky.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/1_Readme-Common-textures.txt&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/colorreflect-fb.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_10per-gray1x1.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_1_400BLACK.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_1_400WHITE.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_400Darkgrey.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_blue.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_gloosybase.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_gloosybase1.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_green.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_metal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_red.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_yellow.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_EDITBTN &quot;public:read_me:index:16804:file_list_ds&quot; [0-] --&gt;&lt;!-- EDIT2 PLUGIN_INCLUDE_END &quot;public:read_me:index:16804:file_list_ds&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h2 id=&quot;ps&quot;&gt;Ps&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT4 PLUGIN_INCLUDE_START &quot;public:read_me:index:16804:file_list_ps&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:16804:file_list_ps&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;ambush_apocalypse_wasteland_environment_props_ps&quot;&gt;Ambush Apocalypse Wasteland Environment Props Ps&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/1stBastion/fb_1stBastion_Skydome.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_a_plysign.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_aa-sizedplane.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amb_insidebarrel.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba-Oildrum.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_ambush_Logo.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_ambushland.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_ambushroad.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_backbridge.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_backstairs.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_barrier.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_bigBlock.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_bomb_dud.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_bombpile.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_canvasroofstructure.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_Couch.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_farmgate.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_frontshade.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_gateframe.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_OutsideBarrier.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_OutsideBarShort.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_panelanchor.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_plank.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_plybin.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_plywoodshack.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_scaffold_L.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_shelves.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_sidelean.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_skid.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_smalcrate.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_smallrocks.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_storageshack.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_table.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_tabletop.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_tire.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_undertown.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_watertank.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_ambush-maingate.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_ambush-tena-gate.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_canvasroofstructure.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_concreteblock.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_corpanel.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_corpanel2.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_firebarrel.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_fireflame.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_firewood.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_quadcorepanl.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_Re-sizer.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_rustpanel.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_tirepile.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Libraries/Props/FirstBastion/AmbushWasteland/FireBarrel.pp2&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Libraries/Props/FirstBastion/AmbushWasteland/FireBarrel_Burn.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Libraries/Props/FirstBastion/AmbushWasteland/SkidandBarrels.pp2&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Libraries/Props/FirstBastion/AmbushWasteland/SkidandBarrelsx4.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Libraries/Props/FirstBastion/AmbushWasteland/StorageShack.pp2&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_barrier.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_10per-gray1x1.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_1_400BLACK.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_1_400WHITE.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_400Darkgrey.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_blue.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_gloosybase.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_gloosybase1.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_green.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_metal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_red.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_yellow.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT6 PLUGIN_INCLUDE_EDITBTN &quot;public:read_me:index:16804:file_list_ps&quot; [0-] --&gt;&lt;!-- EDIT5 PLUGIN_INCLUDE_END &quot;public:read_me:index:16804:file_list_ps&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/16804/file_list_ds">
        <dc:format>text/html</dc:format>
        <dc:date>2013-08-01T18:41:57+00:00</dc:date>
        <title>DS</title>
        <link>/public/read_me/index/16804/file_list_ds</link>
        <description>
&lt;h1 id=&quot;ds&quot;&gt;DS&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;ambush_apocalypse_wasteland_environment_props_ds&quot;&gt;Ambush Apocalypse Wasteland Environment Props DS&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_1stBastion_Skydome_1217/fb_1stBastion_Skydome_1217/fb_1stBastion_Skydome.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_1stBastion_Skydome_1217/fb_1stBastion_Skydome_1217/fb_1stBastion_Skydome/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_a_plysign_539/fb_a_plysign_539/fb_a_plysign.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_a_plysign_539/fb_a_plysign_539/fb_a_plysign/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_aa-sizedplane_6/fb_aa-sizedplane_6/fb_aa-sizedplane.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_aa-sizedplane_6/fb_aa-sizedplane_6/fb_aa-sizedplane/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amb_insidebarrel_40/fb_amb_insidebarrel_40/fb_amb_insidebarrel.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amb_insidebarrel_40/fb_amb_insidebarrel_40/fb_amb_insidebarrel/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba-Oildrum_460/fb_amba-Oildrum_460/fb_amba-Oildrum.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba-Oildrum_460/fb_amba-Oildrum_460/fb_amba-Oildrum/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_ambush_Logo_1081/fb_amba_ambush_Logo_1081/fb_amba_ambush_Logo.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_ambush_Logo_1081/fb_amba_ambush_Logo_1081/fb_amba_ambush_Logo/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_ambushland_3795/fb_amba_ambushland_3795/fb_amba_ambushland.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_ambushland_3795/fb_amba_ambushland_3795/fb_amba_ambushland/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_ambushroad_270/fb_amba_ambushroad_270/fb_amba_ambushroad.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_ambushroad_270/fb_amba_ambushroad_270/fb_amba_ambushroad/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_backbridge_2880/fb_amba_backbridge_2880/fb_amba_backbridge.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_backbridge_2880/fb_amba_backbridge_2880/fb_amba_backbridge/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_backstairs_280/fb_amba_backstairs_280/fb_amba_backstairs.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_backstairs_280/fb_amba_backstairs_280/fb_amba_backstairs/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_barrier_112/fb_amba_barrier_112/fb_amba_barrier.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_barrier_112/fb_amba_barrier_112/fb_amba_barrier/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_barrier_112/modifiers/morphs/fb_barrier1_6.dsd&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_barrier_112/modifiers/morphs/fb_barrier2_112.dsd&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_bigBlock_120/fb_amba_bigBlock_120/fb_amba_bigBlock.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_bigBlock_120/fb_amba_bigBlock_120/fb_amba_bigBlock/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_bomb_dud_751/fb_amba_bomb_dud_751/fb_amba_bomb_dud.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_bomb_dud_751/fb_amba_bomb_dud_751/fb_amba_bomb_dud/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_bombpile_2117/fb_amba_bombpile_2117/fb_amba_bombpile.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_bombpile_2117/fb_amba_bombpile_2117/fb_amba_bombpile/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_Couch_2522/fb_amba_Couch_2522/fb_amba_Couch.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_Couch_2522/fb_amba_Couch_2522/fb_amba_Couch/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_farmgate_1484/fb_amba_farmgate_1484/fb_amba_farmgate.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_farmgate_1484/fb_amba_farmgate_1484/fb_amba_farmgate/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_frontshade_840/fb_amba_frontshade_840/fb_amba_frontshade.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_frontshade_840/fb_amba_frontshade_840/fb_amba_frontshade/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_OutsideBarrier_4368/fb_amba_OutsideBarrier_4368/fb_amba_OutsideBarrier.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_OutsideBarrier_4368/fb_amba_OutsideBarrier_4368/fb_amba_OutsideBarrier/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_OutsideBarShort_4048/fb_amba_OutsideBarShort_4048/fb_amba_OutsideBarShort.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_OutsideBarShort_4048/fb_amba_OutsideBarShort_4048/fb_amba_OutsideBarShort/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_panelanchor_256/fb_amba_panelanchor_256/fb_amba_panelanchor.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_panelanchor_256/fb_amba_panelanchor_256/fb_amba_panelanchor/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_plank_140/fb_amba_plank_140/fb_amba_plank.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_plank_140/fb_amba_plank_140/fb_amba_plank/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_plybin_1400/fb_amba_plybin_1400/fb_amba_plybin.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_plybin_1400/fb_amba_plybin_1400/fb_amba_plybin/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_plybin_1400/modifiers/morphs/bin-open_56.dsd&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_plywoodshack_2224/fb_amba_plywoodshack_2224/fb_amba_plywoodshack.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_plywoodshack_2224/fb_amba_plywoodshack_2224/fb_amba_plywoodshack/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_scaffold_L_4480/fb_amba_scaffold_L_4480/fb_amba_scaffold_L.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_scaffold_L_4480/fb_amba_scaffold_L_4480/fb_amba_scaffold_L/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_shelves_328/fb_amba_shelves_328/fb_amba_shelves.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_shelves_328/fb_amba_shelves_328/fb_amba_shelves/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_sidelean_1504/fb_amba_sidelean_1504/fb_amba_sidelean.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_sidelean_1504/fb_amba_sidelean_1504/fb_amba_sidelean/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_skid_1760/fb_amba_skid_1760/fb_amba_skid.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_skid_1760/fb_amba_skid_1760/fb_amba_skid/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_smalcrate_56/fb_amba_smalcrate_56/fb_amba_smalcrate.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_smalcrate_56/fb_amba_smalcrate_56/fb_amba_smalcrate/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_storageshack_1840/fb_amba_storageshack_1840/fb_amba_storageshack.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_storageshack_1840/fb_amba_storageshack_1840/fb_amba_storageshack/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_table_960/fb_amba_table_960/fb_amba_table.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_table_960/fb_amba_table_960/fb_amba_table/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_tire_580/fb_amba_tire_580/fb_amba_tire.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_tire_580/fb_amba_tire_580/fb_amba_tire/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_tire_580/modifiers/morphs/elongate_580.dsd&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_tire_580/modifiers/morphs/pull_580.dsd&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_tire_580/modifiers/morphs/squish_580.dsd&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_tire_580/modifiers/morphs/tireshape_240.dsd&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_undertown_11697/fb_amba_undertown_11697/fb_amba_undertown.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_undertown_11697/fb_amba_undertown_11697/fb_amba_undertown/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_watertank_1262/fb_amba_watertank_1262/fb_amba_watertank.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_amba_watertank_1262/fb_amba_watertank_1262/fb_amba_watertank/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_ambush-maingate_2255/fb_ambush-maingate_2255/fb_ambush-maingate.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_ambush-maingate_2255/fb_ambush-maingate_2255/fb_ambush-maingate/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_ambush-maingate_2255/modifiers/morphs/Closed_1395.dsd&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_ambush-tena-gate_19517/fb_ambush-tena-gate_19517/fb_ambush-tena-gate.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_ambush-tena-gate_19517/fb_ambush-tena-gate_19517/fb_ambush-tena-gate/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_canvasroofstructure_9831/fb_canvasroofstructure_9831/fb_canvasroofstructure.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_canvasroofstructure_9831/fb_canvasroofstructure_9831/fb_canvasroofstructure/maps/default.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/3_0/fb_concreteblock_216/fb_concreteblock_216/fb_concreteblock.dso&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/concreteblock-tan.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_10per-gray1x1.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_ambaburner.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_antennastep.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt-galva-clamp.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt-galvanizedtube.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_amba-intire.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_ambatire.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_ashpile.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_barrier.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_basemetal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_bigblock-keep.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_bigblock-stain.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_bigblock.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_bomb-fuselag-b.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_bomb-fuselage.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_canvasroof-balue.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_canvasroof-olive.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_canvasroof.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_Concretelegs.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_concreteramp.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_corrogate.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_corrogate2.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_couchfabric.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_desertdirt-road.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_desertdirt-roadH.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_DesertSand.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_Ends.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_firebarrel-flame-t.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_firebarrel-flame.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_fireburned.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_firewood.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_inside-b.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_insiderust.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_metalFence.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_oildrum-blue.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_oildrum-red.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_oildrum-t.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_oildrum-ts.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_oildrum-tsg.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_oildrum-yel.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_oildrum.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_oldPly1.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_oldPlyw2.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_plywoodspruce-h.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_plywoodspruce-v.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_Redmetal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_redmetalprimer.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_Roofsheets.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_smcrate.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_tank-walls-bump.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_tank-walls.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_tankwalls.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_tricor-panel.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_whitetop.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_Wood-v.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_Wood.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_WoodPlanks-v.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_metal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_redrustx256.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Backgrounds Backdrops/fb_cgt_icecoldsunsky.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/1_Readme-Common-textures.txt&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/colorreflect-fb.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_10per-gray1x1.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_1_400BLACK.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_1_400WHITE.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_400Darkgrey.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_blue.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_gloosybase.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_gloosybase1.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_green.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_metal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_red.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_yellow.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/16804/file_list_ps">
        <dc:format>text/html</dc:format>
        <dc:date>2013-08-01T18:41:47+00:00</dc:date>
        <title>Ps</title>
        <link>/public/read_me/index/16804/file_list_ps</link>
        <description>
&lt;h1 id=&quot;ps&quot;&gt;Ps&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;ambush_apocalypse_wasteland_environment_props_ps&quot;&gt;Ambush Apocalypse Wasteland Environment Props Ps&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/1stBastion/fb_1stBastion_Skydome.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_a_plysign.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_aa-sizedplane.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amb_insidebarrel.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba-Oildrum.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_ambush_Logo.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_ambushland.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_ambushroad.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_backbridge.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_backstairs.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_barrier.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_bigBlock.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_bomb_dud.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_bombpile.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_canvasroofstructure.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_Couch.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_farmgate.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_frontshade.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_gateframe.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_OutsideBarrier.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_OutsideBarShort.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_panelanchor.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_plank.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_plybin.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_plywoodshack.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_scaffold_L.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_shelves.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_sidelean.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_skid.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_smalcrate.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_smallrocks.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_storageshack.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_table.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_tabletop.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_tire.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_undertown.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_amba_watertank.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_ambush-maingate.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_ambush-tena-gate.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_canvasroofstructure.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_concreteblock.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_corpanel.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_corpanel2.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_firebarrel.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_fireflame.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_firewood.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_quadcorepanl.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_Re-sizer.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_rustpanel.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_tirepile.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Geometries/FirstBastion/AmbushAlley/fb_tricorg-panels.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Libraries/Props/FirstBastion/AmbushWasteland/FarmGate.pp2&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Libraries/Props/FirstBastion/AmbushWasteland/FireBarrel.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Libraries/Props/FirstBastion/AmbushWasteland/FireBarrel.pp2&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Libraries/Props/FirstBastion/AmbushWasteland/FireBarrel_Burn.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Libraries/Props/FirstBastion/AmbushWasteland/FireBarrel_Burn.pp2&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Libraries/Props/FirstBastion/AmbushWasteland/MainGate.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Libraries/Props/FirstBastion/AmbushWasteland/OilDrum-Blue.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Libraries/Props/FirstBastion/AmbushWasteland/OilDrum-Blue.pp2&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Libraries/Props/FirstBastion/AmbushWasteland/OilDrum-Red.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Libraries/Props/FirstBastion/AmbushWasteland/OilDrum-Red.pp2&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Libraries/Props/FirstBastion/AmbushWasteland/OilDrum-Yellow.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Libraries/Props/FirstBastion/AmbushWasteland/OilDrum-Yellow.pp2&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Libraries/Props/FirstBastion/AmbushWasteland/PlywoodSign.pp2&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Libraries/Props/FirstBastion/AmbushWasteland/Scaffold.pp2&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Libraries/Props/FirstBastion/AmbushWasteland/Skid-SmlCrates.pp2&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Libraries/Props/FirstBastion/AmbushWasteland/SkidandBarrels.pp2&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Libraries/Props/FirstBastion/AmbushWasteland/SkidandBarrelsx4.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Libraries/Props/FirstBastion/AmbushWasteland/SkidandBarrelsx4.pp2&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Libraries/Props/FirstBastion/AmbushWasteland/StorageShack.pp2&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb-cgt-ambushdesertroad-bump.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_bigblock.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/AmbushAlley/wastes/fb_cgt_concreteramp.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/colorreflect-fb.jpg&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_1_400BLACK.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_400Darkgrey.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_gloosybase1.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_metal.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/FirstBastion/Common-fb/fb_red.jpg&lt;/div&gt;
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&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/16804/start">
        <dc:format>text/html</dc:format>
        <dc:date>2018-05-10T22:40:59+00:00</dc:date>
        <title>Ambush Apocalypse Wasteland Environment Props</title>
        <link>/public/read_me/index/16804/start</link>
        <description>
&lt;h1 id=&quot;ambush_apocalypse_wasteland_environment_props&quot;&gt;Ambush Apocalypse Wasteland Environment Props&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=979629&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F16804%2Fi%2Famba-promo-main_copy.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/16804/i/amba-promo-main_copy.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=626202&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F16804%2Fi%2Famba-promo-main_copy.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; Ambush Apocalypse Wasteland Environment Props  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 16804  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/firstbastion/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/firstbastion/&quot; rel=&quot;nofollow noopener&quot;&gt;FirstBastion&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2013-08-05  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [111-343] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: Ambush Alley Desert Road and Gully&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
At the end of a long deserted road, survivors have assembled the scarce resources they managed to scavenge over the years and built the protected enclave of Ambush. 
&lt;/p&gt;

&lt;p&gt;
Plywood shacks offer protection from the elements. Fire barrels provide heat for the cold desert nights. But it&amp;#039;s the scaffolds and corrugated metal sheets and concrete barriers that help defend against interlopers. 
&lt;/p&gt;

&lt;p&gt;
There&amp;#039;s an unexploded shell from a long distant war affectionately named “the dud(e)” But the real wealth of the ambush is the water tank tower that holds the most precious of resources, and the oil barrels of petrol that give hope that they can escape this lot for a better life elsewhere.
&lt;/p&gt;

&lt;p&gt;
The surrounding landscape is inhospitable and barren and included. The skydome seen in the promos is also included. There are plenty of camera angles included and the promo lightsets are also included. 
&lt;/p&gt;

&lt;p&gt;
The set comes as a fully assembled preload 360 degree environment and as individual props that can be loaded into any configuration the artist might need. There is also a preload for the “Ambush Alley” desert road environment available separately.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; [1 &lt;abbr title=&quot;DAZ Studio&quot;&gt;DS&lt;/abbr&gt;]&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; [1 Ps]&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;ambush_apocalypse_wasteland_environment_props_ds&quot;&gt;Ambush Apocalypse Wasteland Environment Props DS&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Environments:First_Bastion:AmbushWasteland:Camera”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Environments:First_Bastion:AmbushWasteland:Lights”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Cameras”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Environments:Architecture:Exterior”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Environments:Landscape”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Environments:Skydome”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Lights:Exterior”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Architecture”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Furnishings”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Industrial”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Weapons:Explosives”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;ambush_apocalypse_wasteland_environment_props_ps&quot;&gt;Ambush Apocalypse Wasteland Environment Props Ps&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following Poser Libraries:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Camera: “FirstBastion:AmbushWasteland”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Light: “First Bastion:Ambush”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Props: “FirstBastion:AmbushWasteland”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/16804/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:16804:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 2018-05-10 - 2-Alley_Preset is intended for use with Ambush Alley Desert Road and Gully&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
