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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/18005/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:18005:start&quot;&gt;Bryce 7.1 Pro - Hyper Textures Base&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;bryce_71_pro_-_hyper_textures_base&quot;&gt;Bryce 7.1 Pro - Hyper Textures Base&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/Videos/2_What_is_a_hyper_texture1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/Videos/_Videos.txt&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

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    <item rdf:about="/public/read_me/index/18005/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2014-01-06T17:39:52+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/18005/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;bryce_71_pro_-_hyper_textures_base&quot;&gt;Bryce 7.1 Pro - Hyper Textures Base&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Bryce 7 Pro;7 :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/Doc/Bryce Content &lt;abbr title=&quot;Frequently Asked Questions&quot;&gt;FAQ&lt;/abbr&gt;.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/Doc/XchgHDRI.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/Gels/p51_WpH.lst&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/Gels/p51_WpH.txt&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/Objects/p51_SimpleShapes.obp&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/Objects/p51_SimpleShapes.txt&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/p51_HyperTexturesBase.txt&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/Probes/p51_WpH-Probes.bsk&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/Probes/p51_WpH-Probes.txt&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/Probes/QTVRs/p51_WpH.txt&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/Probes/QTVRs/p51_WpH08.mov&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/Probes/QTVRs/p51_WpH14.mov&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/Probes/QTVRs/p51_WpH21.mov&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/Probes/QTVRs/p51_WpH32.mov&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/Probes/QTVRs/p51_WpH41.mov&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/Probes/QTVRs/p51_WpH56.mov&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/Probes/QTVRs/p51_WpH68.mov&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/Probes/QTVRs/p51_WpH76.mov&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/Probes/QTVRs/p51_WpH86.mov&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/Probes/QTVRs/p51_WpH96.mov&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/ExampleScenes/_Content.txt&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/ExampleScenes/Example_Scene_01.bmp&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/ExampleScenes/Example_Scene_01.br7&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/ExampleScenes/Example_Scene_02.bmp&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/ExampleScenes/Example_Scene_02.br7&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/ExampleScenes/Example_Scene_03.bmp&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/ExampleScenes/Example_Scene_03.br7&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/ExampleScenes/Example_Scene_04.bmp&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/ExampleScenes/Example_Scene_04.br7&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/ExampleScenes/Example_Scene_05.bmp&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/ExampleScenes/Example_Scene_05.br7&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/ExampleScenes/Example_Scene_06.bmp&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/ExampleScenes/Example_Scene_06.br7&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/ExampleScenes/Example_Scene_07.bmp&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/ExampleScenes/Example_Scene_07.br7&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/ExampleScenes/Example_Scene_08.bmp&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/ExampleScenes/Example_Scene_08.br7&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/ExampleScenes/Example_Scene_09.bmp&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/ExampleScenes/Example_Scene_09.br7&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/ExampleScenes/Example_Scene_1-10_Mat.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/ExampleScenes/Example_Scene_10.bmp&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/ExampleScenes/Example_Scene_10.br7&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/ExampleScenes/Example_Scenes_1_to_5.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/ExampleScenes/Example_Scenes_6_to_10.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/Hyper_&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;_response/_Content.txt&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/Hyper_&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;_response/Hyper_&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;_response1.bmp&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/Hyper_&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;_response/Hyper_&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;_response1.br7&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/Hyper_&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;_response/Hyper_&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;_response2.bmp&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/Hyper_&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;_response/Hyper_&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;_response2.br7&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/Hyper_&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;_response/Hyper_&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;_response3.bmp&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/Hyper_&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;_response/Hyper_&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;_response3.br7&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/Hyper_&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;_response/Hyper_&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;_response4.bmp&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/Hyper_&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;_response/Hyper_&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;_response4.br7&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/Hyper_&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;_response/Hyper_&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;_response5.bmp&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/Hyper_&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;_response/Hyper_&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;_response6.br7&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/Hyper_&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;_response/Hyper_&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;_response7.bmp&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/Hyper_&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;_response/Hyper_&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;_response7b.bmp&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/Hyper_&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;_response/Hyper_&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;_response_1_to_7.mp4&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/HyperGet+IBL_caustics/_Content.txt&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/David Brinnen and Horo/p51_HyperTexturesBase/SceneFiles/HyperGet+IBL_caustics/FakeCaustics.mp4&lt;/div&gt;
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&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/18005/start">
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        <dc:date>2016-11-08T03:29:35+00:00</dc:date>
        <title>Bryce 7.1 Pro - Hyper Textures Base</title>
        <link>/public/read_me/index/18005/start</link>
        <description>
&lt;h1 id=&quot;bryce_71_pro_-_hyper_textures_base&quot;&gt;Bryce 7.1 Pro - Hyper Textures Base&lt;/h1&gt;
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&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=f4d2c0&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F18005%2Fi%2Fmain_64_60.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/18005/i/main_64_60.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=664aa7&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F18005%2Fi%2Fmain_64_60.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
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&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/bryce-7-1-pro-hyper-textures-base&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/bryce-7-1-pro-hyper-textures-base&quot; rel=&quot;nofollow noopener&quot;&gt;Bryce 7.1 Pro - Hyper Textures Base&lt;/a&gt;  &lt;/td&gt;
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	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 18005  &lt;/td&gt;
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	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/horo/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/horo/&quot; rel=&quot;nofollow noopener&quot;&gt;Horo&lt;/a&gt;, &lt;a href=&quot;https://www.daz3d.com/david-brinnen/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/david-brinnen/&quot; rel=&quot;nofollow noopener&quot;&gt;David Brinnen&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2014-01-15  &lt;/td&gt;
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&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
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&lt;p&gt;
How a hyper texture can be created in the DTE that creates exceedingly high positive and negative values is explained. Scenes explained in videos demonstrate some of the applications of such hyper textures for transparency, reflection, specular, etc. 
They can be applied to individual objects in the scene so that some cast shadows and others the opposite of shadows: light. Speaking of light, they can be used to generate light through a gel for TA renders without any HDRI at all. 
Special high contrast gels are provided in two resolutions that are transformed to match the HDRIs included so you have the option to either use a special derivate of Obscure Gel Light rendering with True Ambiance or go for an IBL render.
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&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
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&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
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&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
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&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core&lt;/div&gt;
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&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
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&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
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&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
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&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/18005/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:18005:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
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&lt;/ul&gt;




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&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
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&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
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&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
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&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
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