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       <dc:date>2026-05-18T13:19:27+00:00</dc:date>
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    <item rdf:about="/public/read_me/index/18493/file_list">
        <dc:format>text/html</dc:format>
        <dc:date>2014-03-03T22:32:45+00:00</dc:date>
        <title>File List</title>
        <link>/public/read_me/index/18493/file_list</link>
        <description>
&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/18493/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:18493:start&quot;&gt;Ocean Wide&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT1 PLUGIN_INCLUDE_START &quot;public:read_me:index:18493:file_list_core&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:18493:file_list_core&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;ocean_wide&quot;&gt;Ocean Wide&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Marshian/Ocean Wide/Ocean Chaotic 2/Ocean Chaotic 2.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Marshian/Ocean Wide/Ocean Chaotic 2/UV Sets/Marshian/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Marshian/Ocean Wide/Ocean Rough2/Ocean Rough2.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Marshian/Ocean Wide/Ocean Rough2/UV Sets/Marshian/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Marshian/Ocean Wide/OceanCalm/oceanwide120313b.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Marshian/Ocean Wide/OceanCalm/UV Sets/Marshian/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Marshian/Ocean Wide/OceanChoppy/oceanwide120313b.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Marshian/Ocean Wide/OceanChoppy/UV Sets/Marshian/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Marshian/Ocean Wide/OceanFoam C/OceanFoamRough.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Marshian/Ocean Wide/OceanFoam C/UV Sets/Marshian/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Marshian/Ocean Wide/OceanFoam R/OceanFoamMed2.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Marshian/Ocean Wide/OceanFoam R/UV Sets/Marshian/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Marshian/Ocean Wide/OW MidDay_Skydome/sphere.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Marshian/Ocean Wide/OW MidDay_Skydome/UV Sets/Marshian/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Marshian/Ocean Wide/OW NightStorm_Skydome/sphere.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Marshian/Ocean Wide/OW NightStorm_Skydome/UV Sets/Marshian/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Marshian/Ocean Wide/OW Sunset_Skydome/sphere.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Marshian/Ocean Wide/OW Sunset_Skydome/UV Sets/Marshian/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Landscapes/Ocean Wide/Props/Calm Ocean.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Landscapes/Ocean Wide/Props/Calm Ocean.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Landscapes/Ocean Wide/Props/Chaotic Ocean.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Landscapes/Ocean Wide/Props/Chaotic Ocean.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Landscapes/Ocean Wide/Props/Choppy Ocean.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Landscapes/Ocean Wide/Props/Choppy Ocean.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Landscapes/Ocean Wide/Props/Rough Ocean.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Landscapes/Ocean Wide/Props/Rough Ocean.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Landscapes/Ocean Wide/SkyDomes wLight/MidDay.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Landscapes/Ocean Wide/SkyDomes wLight/MidDay.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Landscapes/Ocean Wide/SkyDomes wLight/NightStorm.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Landscapes/Ocean Wide/SkyDomes wLight/NightStorm.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Landscapes/Ocean Wide/SkyDomes wLight/Sun Set Rise.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Landscapes/Ocean Wide/SkyDomes wLight/Sun Set Rise.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_18493_Ocean_Wide.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_18493_Ocean_Wide.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_18493_Ocean_Wide.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/OceanWide/OceanWide_NightStorm2.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/OceanWide/OceanWide_Skydome_MidDay5.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/OceanWide/OceanWide_Skydome_Sunset4.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/OceanWide/OceanWideTiled4BUMP.tif&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/OceanWide/OceanWideTiled5DISP.tif&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/OceanWide/OceanWideTiledCalm.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/OceanWide/OceanWideTiledMed.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/OceanWide/OceanWideTiledRough2.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_EDITBTN &quot;public:read_me:index:18493:file_list_core&quot; [0-] --&gt;&lt;!-- EDIT2 PLUGIN_INCLUDE_END &quot;public:read_me:index:18493:file_list_core&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/18493/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2014-03-03T22:33:02+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/18493/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
This is a placeholder for the product Read Me - this product has not yet been publicly released. Keep an eye on the &lt;a href=&quot;http://www.daz3d.com/new-releases/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/new-releases/&quot; rel=&quot;nofollow noopener&quot;&gt;New Releases&lt;/a&gt; section of the &lt;a href=&quot;http://www.daz3d.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com&quot; rel=&quot;nofollow noopener&quot;&gt;DAZ 3D&lt;/a&gt; Store for the product to become available, then check back here for more information.
&lt;/p&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/18493/start">
        <dc:format>text/html</dc:format>
        <dc:date>2016-11-08T03:29:36+00:00</dc:date>
        <title>Ocean Wide</title>
        <link>/public/read_me/index/18493/start</link>
        <description>
&lt;h1 id=&quot;ocean_wide&quot;&gt;Ocean Wide&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=989691&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F18493%2Fi%2Foceanmain_1.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/18493/i/oceanmain_1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=3bef10&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F18493%2Fi%2Foceanmain_1.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/ocean-wide&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/ocean-wide&quot; rel=&quot;nofollow noopener&quot;&gt;Ocean Wide&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 18493  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/marshian/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/marshian/&quot; rel=&quot;nofollow noopener&quot;&gt;Marshian&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2014-03-11  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [102-328] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
“Water, water, every where, And all the boards did shrink; Water, water, every where, Nor any drop to drink.” 
&lt;/p&gt;

&lt;p&gt;
— THE RIME OF THE ANCIENT MARINER By Samuel Taylor Coleridge 
&lt;/p&gt;

&lt;p&gt;
Ocean Wide is a 360 ° environment built for &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; studio including four huge variable wave ocean props with cameras, two sea foam props, and three skydomes with matching light sets for midday, sunset/rise and night/storm. 
Each ocean prop represents increasing stages of waves from a calm serene to a chaotic storm.
&lt;/p&gt;

&lt;p&gt;
The material settings change with each prop, gradually getting more dramatic. 
Because the textures are tiled these props looks great for close-ups at sea level. 
Because meticulous care was taken blending these tiles they look great for aerial renders as well.
&lt;/p&gt;

&lt;p&gt;
Adjustments can be made to convert the props into a lake, river or indoor pool. See the ReadMe. 
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;ocean_wide_core&quot;&gt;Ocean Wide (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Environments:Landscapes:Ocean Wide:Props”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Environments:Landscapes:Ocean Wide:SkyDomes wLight”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Environments:Landscape”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Environments:Skydome”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Alterations from default settings:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Partially submerged objects close to the camera:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; Reduce ocean opacity 60-80% for showing foreground props partially submerged. As you will begin to see it, the bottom half of the skydome is dark blue green to provide a background for the submerged prop. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Scaling:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Minor scaling in the waves is best achieved by slightly raising or lowering the tiling (Surfaces Tab/ Map tiling U&amp;amp;V). If more radical scaling is wanted use &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Parameters/Scale on the ocean prop itself:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; If you’re reducing the size of the ocean prop (such as fitting into a room ) it’s best to lower the tiling, bump and displacement too as the ocean surface will have too much texture and break up the reflective qualities.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; If you’re enlarging the ocean prop just using Parameters/Scale is fine. There are limits with this option as the image maps will not be able to keep up and you’ll have to raise the tiling.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; To get more specific size waves scale on the Y, do this from the group node on the rougher oceans so that the foam prop scales with it. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Speed up renders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; These scenes render pretty fast at default settings but if you wish to speed up renders on the rougher oceans turn Surfaces Tab/Accept Shadows/Off for the ocean foam prop. The oceans are so easy to light, even one distant light looks great! It is best to use a skydome as the ocean surface is set to raytrace reflections.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Changing Ocean Color:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Slight changes in color can be made through the Diffuse Color but if doing an alien planet scene where you want the water to match say a green sky, it’s best to adjust the Velvet Color. If the ocean prop is being used inside a building, ship or cave change the Velvet to match the main wall color. This will keep the water blue but blend it into the scene better.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Adjusting the Ocean Foam prop:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; The Ocean Foam props are set to UberSurface which is pretty tricky to work with. These props cannot be seen when loaded, the effect comes alive when rendered.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; The Foam is parented with the Ocean to a group node and will scale with it so you don’t really need to adjust it at all. If you wish to move it independently of the ocean turn opacity up to 80% (or so) so that you can see it, then when it’s positioned turn the opacity back to 0%. Be aware that the Displacement settings of the Ocean will cause the water to rise a bit. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; More info on UberSurface can be found here: &lt;a href=&quot;http://www.omnifreaker.com/index.php?title=UberVolume&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.omnifreaker.com/index.php?title=UberVolume&quot; rel=&quot;nofollow noopener&quot;&gt;http://www.omnifreaker.com/index.php?title=UberVolume&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If your camera is inside the UberVolume the ocean foam effect will not render accurately.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Ideas for scene set up:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; For maximum use of the full ocean load the ocean, skydome, parent them and move the edge of the ocean to zero point.  This will give you an Ocean Wide view.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; The Rough Oceans look best with the Night/Storm Skydome.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Load the Calm Ocean prop reduce the Y scale and change the diffuse color to green for lake renders.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Follow all these steps and stretch the prop on Z or X to create a river.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; To “fit” objects in contact with the water a good approach is to nestle them inside or behind waves. Splashes for objects in contact with the water are in the works.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/18493/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:18493:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of this package are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
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</rdf:RDF>
