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       <dc:date>2026-05-22T01:31:36+00:00</dc:date>
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        <title>File List</title>
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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/21125/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:21125:start&quot;&gt;Wound Makeup Artist Geometry Shells - Genesis 2 Male(s)&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;wound_makeup_artist_geometry_shells-genesis_2_male_s&quot;&gt;Wound Makeup Artist Geometry Shells-Genesis 2 Male(s)&lt;/h2&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Forearm_right_wound_scratches2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Forearm_right_wound_scratches2_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Forearm_right_wound_wideOpen.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Forearm_right_wound_wideOpen_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_left_cuts.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_left_cuts_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_left_wound_blood1.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_left_wound_blood1_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_left_wound_blood2.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_left_wound_blood2_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_left_wound_blood3.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_left_wound_blood3_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_left_wound_bruise1.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_left_wound_bruise1_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_left_wound_bruise2.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_left_wound_bruise2_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_left_wound_bullet.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_left_wound_bullet_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_left_wound_scar1.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_left_wound_scar1_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_left_wound_scar2.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_left_wound_scar2_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_left_wound_scratches1.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_left_wound_scratches1_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_left_wound_scratches2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_left_wound_scratches2_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_left_wound_wideOpen.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_left_wound_wideOpen_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_right_cuts.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_right_cuts_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_right_wound_blood1.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_right_wound_blood1_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_right_wound_blood2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_right_wound_blood2_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_right_wound_blood3.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_right_wound_blood3_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_right_wound_bruise1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_right_wound_bruise1_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_right_wound_bruise2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_right_wound_bruise2_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_right_wound_bullet.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_right_wound_bullet_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_right_wound_scar1.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_right_wound_scar1_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_right_wound_scar2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_right_wound_scar2_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_right_wound_scratches1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_right_wound_scratches1_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_right_wound_scratches2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_right_wound_scratches2_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_right_wound_wideOpen.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hand_right_wound_wideOpen_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Head_wound_blood1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Head_wound_blood1_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Head_wound_blood2.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Head_wound_blood2_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Head_wound_blood3.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Head_wound_blood3_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Head_wound_bruise1.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Head_wound_bruise1_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Head_wound_bruise2.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Head_wound_bruise2_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Head_wound_bruise3.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Head_wound_bruise3_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Head_wound_bullet_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Head_wound_scar1.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Head_wound_scar1_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Head_wound_scar2.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Head_wound_scar2_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Head_wound_scratches1_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Head_wound_scratches2.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Head_wound_scratches2_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Head_wound_wideOpen.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Head_wound_wideOpen_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_blood1.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_blood1_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_blood2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_blood2_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_blood3.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_blood3_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_bruise1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_bruise1_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_bruise2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_bruise2_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_bruise3.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_bruise3_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_bullet.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_bullet_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_scar1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_scar1_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_scar2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_scar2_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_scratches1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_scratches1_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_scratches2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_scratches2_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_wideOpen.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_wideOpen_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_wideOpen_wideOpen.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/LatsLwrBck_cuts.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/LatsLwrBck_cuts_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Left_Back_slap.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Left_Back_slap_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Left_butt_slap.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Left_butt_slap_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/LeftEyelid_black.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/LeftEyelid_black_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/LeftEyelid_scar.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/LeftEyelid_scar_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_left_blood1.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_left_blood1_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_left_blood2.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_left_blood2_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_left_blood3.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_left_blood3_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_left_bruise1.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_left_bruise1_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_left_bruise2.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_left_bruise2_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_left_bruise3.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_left_bruise3_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_left_bullet.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_left_bullet_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_left_scar1.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_left_scar1_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_left_scar2.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_left_scar2_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_left_scratches1.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_left_scratches1_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_left_scratches2.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_left_scratches2_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_left_wideOpen.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_left_wideOpen_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_right_blood1.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_right_blood1_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_right_blood2.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_right_blood2_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_right_blood3.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_right_blood3_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_right_bruise1.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_right_bruise1_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_right_bruise2.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_right_bruise2_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_right_bruise3.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_right_bruise3_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_right_bullet_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_right_scar1.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_right_scar1_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_right_scar2.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_right_scar2_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_right_scratches1.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_right_scratches1_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_right_scratches2.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_right_scratches2_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_right_wideOpen_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Legs_cuts_blood.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Legs_cuts_blood_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Legs_cuts_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Limbs_cuts1.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Limbs_cuts1_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Limbs_cuts2.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Limbs_cuts2_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Neck_marks.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Neck_marks_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Neck_wound_blood1.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Neck_wound_blood1_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Neck_wound_blood2_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Neck_wound_blood3_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Neck_wound_bruise1_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Neck_wound_bruise2_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Neck_wound_bruise3_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Neck_wound_bullet_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Neck_wound_scar2_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Neck_wound_scratches1_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Neck_wound_scratches2.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Neck_wound_scratches2_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Neck_wound_wideOpen_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Nose_scar_BUMP.png&lt;/div&gt;
&lt;/li&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/PecLeft_bloodyHand_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/PecLeft_bullet.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/PecLeft_bullet_BUMP.png&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/PecRight_bloodyHand_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/PecRight_bullet.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/PecRight_bullet_BUMP.png&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Right_Back_slap_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Right_butt_slap.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Right_butt_slap_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/RightEyelid_black.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/RightEyelid_black_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/RightEyelid_scar.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/RightEyelid_scar_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Shoulder_Forearm_left_cuts.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Shoulder_Forearm_left_cuts_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Shoulder_Forearm_right_cuts.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Shoulder_Forearm_right_cuts_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Shoulder_left_cuts.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Shoulder_left_cuts_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Shoulder_right_cuts.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Shoulder_right_cuts_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Teeth_bloody.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Teeth_bloody_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_cuts1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_cuts1_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_cuts2_blood.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_cuts2_blood_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_blood1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_blood1_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_blood2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_blood2_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_blood3.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_blood3_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_bruise1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_bruise1_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_bruise2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_bruise2_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_bruise3.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_bruise3_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_bruise4.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_bruise4_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_bullet.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_bullet_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_scar1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_scar1_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_scar2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_scar2_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_scratches1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_scratches1_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_scratches2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_scratches2_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_wideOpen.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_wideOpen_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Traps_cuts.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Traps_cuts_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_EDITBTN &quot;public:read_me:index:21125:file_list_core&quot; [0-] --&gt;&lt;!-- EDIT2 PLUGIN_INCLUDE_END &quot;public:read_me:index:21125:file_list_core&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/21125/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2015-01-21T23:17:09+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/21125/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;wound_makeup_artist_geometry_shells-genesis_2_male_s&quot;&gt;Wound Makeup Artist Geometry Shells-Genesis 2 Male(s)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Blood1 Left.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Blood1 Left.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Blood1 Right.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Blood1 Right.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Blood2 Left.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Blood2 Left.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Blood2 Right.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Blood2 Right.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Blood3 Left.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Blood3 Left.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Blood3 Right.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Blood3 Right.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Bruise1 Left.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Bruise1 Left.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Bruise1 Right.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Bruise1 Right.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Bruise2 Left.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Bruise2 Left.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Bruise2 Right.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Bruise2 Right.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Bullet Wound Left.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Bullet Wound Left.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Bullet Wound Right.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Bullet Wound Right.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Scar1 Left.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Scar1 Left.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Scar1 Right.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Scar1 Right.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Scar2 Left.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Scar2 Left.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Scar2 Right.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Scar2 Right.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Scratches1 Left.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Scratches1 Left.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Scratches1 Right.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Scratches1 Right.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Scratches2 Left.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Scratches2 Left.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Scratches2 Right.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Scratches2 Right.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Wound Open Left.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Wound Open Left.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Wound Open Right.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/ARMS/Wound Open Right.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/BACK/Bullets Wounds.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/BACK/Bullets Wounds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/BACK/Slap Left.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/BACK/Slap Left.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/BACK/Slap Right.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/BACK/Slap Right.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/BACK/Whipped.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/BACK/Whipped.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/Body Cuts Stage1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/Body Cuts Stage1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/Body Cuts Stage2 ALL.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/Body Cuts Stage2 ALL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/Body Cuts Stage3A Blood.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/Body Cuts Stage3A Blood.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/Body Cuts Stage3B Blood.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/Body Cuts Stage3B Blood.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/Body Cuts Stage3C Blood.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/Body Cuts Stage3C Blood.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/Cuts1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/Cuts1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/Cuts2 Blood.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/Cuts2 Blood.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/FACE/Blood1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/FACE/Blood1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 2 Male/Materials/Wound Makeup Artist/FACE/Blood2.duf&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Bullet_wound.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Bullet_wound_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Bullets_back_wounds.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Bullets_back_wounds_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Butt_whip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Butt_whip_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Chest_torso_cuts.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Chest_torso_cuts_blood.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Chest_torso_cuts_blood_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Chest_torso_cuts_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Cut_lips.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Cut_lips_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Eye_left_lower_black.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Eye_left_lower_black_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Eye_right_lower_black.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Eye_right_lower_black_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Face_bruise_chin_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Foot_left_blood1_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Foot_left_blood3_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Foot_left_bullet_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Foot_right_wideOpen_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Forearm_left_wound_bullet_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Forearm_left_wound_scar1.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Forearm_left_wound_scar1_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Forearm_left_wound_scar2_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Forearm_left_wound_scratches1.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_blood2_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_blood3.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_blood3_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_bruise1.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_bruise1_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_bruise2.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_bruise2_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_bruise3.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_bruise3_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_bullet_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_scar1.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_scar1_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_scar2_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_scratches1.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_scratches1_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_scratches2.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_scratches2_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_wideOpen_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Hip_wound_wideOpen_wideOpen.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/LatsLwrBck_cuts.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/LatsLwrBck_cuts_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Left_Back_slap_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Left_butt_slap.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Left_butt_slap_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/LeftEyelid_black.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/LeftEyelid_black_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/LeftEyelid_scar_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_left_blood1_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_left_blood2_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_left_scratches2_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_left_wideOpen_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_right_blood2_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_right_bullet_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Leg_wound_right_wideOpen_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Limbs_cuts2_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Neck_wound_blood1_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Neck_wound_bruise3_BUMP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Neck_wound_scar1_BUMP.png&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Neck_wound_scar2_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Neck_wound_scratches1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Neck_wound_scratches1_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Neck_wound_scratches2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Neck_wound_scratches2_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Neck_wound_wideOpen.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Neck_wound_wideOpen_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Nose_scar.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Nose_scar_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/PecLeft_bloodyHand.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/PecLeft_bloodyHand_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/PecLeft_bullet.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/PecLeft_bullet_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/PecRight_bloodyHand.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/PecRight_bloodyHand_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/PecRight_bullet.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/PecRight_bullet_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Right_Back_slap.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Right_Back_slap_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Right_butt_slap.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Right_butt_slap_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/RightEyelid_black.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/RightEyelid_black_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/RightEyelid_scar.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/RightEyelid_scar_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Shoulder_Forearm_left_cuts.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Shoulder_Forearm_left_cuts_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Shoulder_Forearm_right_cuts.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Shoulder_Forearm_right_cuts_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Shoulder_left_cuts.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Shoulder_left_cuts_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Shoulder_right_cuts.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Shoulder_right_cuts_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Teeth_bloody.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Teeth_bloody_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_cuts1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_cuts1_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_cuts2_blood.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_cuts2_blood_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_blood1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_blood1_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_blood2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_blood2_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_blood3.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_blood3_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_bruise1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_bruise1_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_bruise2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_bruise2_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_bruise3.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_bruise3_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_bruise4.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_bruise4_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_bullet.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_bullet_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_scar1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_scar1_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_scar2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_scar2_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_scratches1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_scratches1_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_scratches2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_scratches2_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_wideOpen.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Torso_wound_wideOpen_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Traps_cuts.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/SimonWM_Dega/wounded_Michael/Traps_cuts_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/21125/start">
        <dc:format>text/html</dc:format>
        <dc:date>2016-11-08T03:29:44+00:00</dc:date>
        <title>Wound Makeup Artist Geometry Shells - Genesis 2 Male(s)</title>
        <link>/public/read_me/index/21125/start</link>
        <description>
&lt;h1 id=&quot;wound_makeup_artist_geometry_shells_-_genesis_2_male_s&quot;&gt;Wound Makeup Artist Geometry Shells - Genesis 2 Male(s)&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=d76069&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F21125%2Fi%2F00-main-wound-makeup-artist-geometry-shells---genesis-2-males-daz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/21125/i/00-main-wound-makeup-artist-geometry-shells---genesis-2-males-daz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=fc097b&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F21125%2Fi%2F00-main-wound-makeup-artist-geometry-shells---genesis-2-males-daz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/wound-makeup-artist-geometry-shells-genesis-2-male-s&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/wound-makeup-artist-geometry-shells-genesis-2-male-s&quot; rel=&quot;nofollow noopener&quot;&gt;Wound Makeup Artist Geometry Shells - Genesis 2 Male(s)&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 21125  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/simonwm/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/simonwm/&quot; rel=&quot;nofollow noopener&quot;&gt;SimonWM&lt;/a&gt;, &lt;a href=&quot;https://www.daz3d.com/dega/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/dega/&quot; rel=&quot;nofollow noopener&quot;&gt;Dega&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2015-02-08  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [158-507] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Wound Makeup Artist Geometry Shells is a new version for Genesis 2 Male of the popular LIE Wound Makeup Artist that takes advantage of the new Geometry Shell technology in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio 4.6. This has many advantages over the Layered Image Editor (LIE) dependent effects of the previous version. 
&lt;/p&gt;

&lt;p&gt;
Geometry Shells are second skins so it makes this product UV independent. Specially useful on &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Genesis 2 figures that are characterized by a variety of different UVs. This means this product is compatible with every Genesis 2 Male character like Michael 6, Gianni 6, Teen Jayden 6, Lee 6, etc. as well as any future &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Genesis 2 Male based released character or morph from &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; or any vendor.(Excluding geografts) 
&lt;/p&gt;

&lt;p&gt;
The wound effects positions are controlled directly in the second skin (geometry shells) by surface parameters. This means you don&amp;#039;t need to enter multiple times into the layered image editor to move the placement of a wound in a cumbersome 2D texture map, now you can interactively slide its position directly in the character skin by using the HORIZONTAL OFFSET and VERTICAL OFFSET sliders of the shell in the Surface Tab. This makes the correct positioning of wounds much faster and exact. 
&lt;/p&gt;

&lt;p&gt;
Geometry Shell Wounds are stacked as children of your figure in the Scene Tab so you can toggle on and off visibility of effects and single wounds directly on the scene tab. It also means you don&amp;#039;t risk flattening of complex wound compositions as it happened in the Layered Image Editor. 
&lt;/p&gt;

&lt;p&gt;
Give your character a scar in the face for a tough look, put a bullet wound in his arm, an open wound in his leg where an enemy arrow has hit, a slash in his chest where a sword has graced or burned skin where dragon fire hit. You control your wounded scene by having the ability to place your wounds in the exact spot where you need it. Bruised lips, whip marks, bloodied teeth, black eyes, scars, scratches,abrasions, several skin bruises, blood options and even full body wound cuts in several stages. Creativity without limits through a ready made library of wound geometry shells that you can reposition on the fly sliding them across your character skin using parameter sliders!
&lt;/p&gt;

&lt;p&gt;
Now updated to be with Compatible Iray and other renderers like Octane and Reality.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;wound_makeup_artist_geometry_shells-genesis_2_male_s_core&quot;&gt;Wound Makeup Artist Geometry Shells-Genesis 2 Male(s) (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:Genesis 2 Male:Materials:Wound Makeup Artist”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:Genesis 2 Male:Materials:Wound Makeup Artist:ARMS”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:Genesis 2 Male:Materials:Wound Makeup Artist:BACK”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:Genesis 2 Male:Materials:Wound Makeup Artist:FACE”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:Genesis 2 Male:Materials:Wound Makeup Artist:FEET”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:Genesis 2 Male:Materials:Wound Makeup Artist:FOREARM”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:Genesis 2 Male:Materials:Wound Makeup Artist:HANDS”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:Genesis 2 Male:Materials:Wound Makeup Artist:HEAD”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:Genesis 2 Male:Materials:Wound Makeup Artist:HIPS”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:Genesis 2 Male:Materials:Wound Makeup Artist:LEGS”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:Genesis 2 Male:Materials:Wound Makeup Artist:NECK”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:Genesis 2 Male:Materials:Wound Makeup Artist:TORSO”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Masculine:Wound Makeup Artist Geometry Shells-Genesis 2 Male(s):ARMS”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Masculine:Wound Makeup Artist Geometry Shells-Genesis 2 Male(s):BACK”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Masculine:Wound Makeup Artist Geometry Shells-Genesis 2 Male(s):FACE”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Masculine:Wound Makeup Artist Geometry Shells-Genesis 2 Male(s):FEET”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Masculine:Wound Makeup Artist Geometry Shells-Genesis 2 Male(s):FOREARM”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Masculine:Wound Makeup Artist Geometry Shells-Genesis 2 Male(s):HANDS”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Masculine:Wound Makeup Artist Geometry Shells-Genesis 2 Male(s):HEAD”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Masculine:Wound Makeup Artist Geometry Shells-Genesis 2 Male(s):HIPS”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Masculine:Wound Makeup Artist Geometry Shells-Genesis 2 Male(s):LEGS”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Masculine:Wound Makeup Artist Geometry Shells-Genesis 2 Male(s):Multi Surface”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Masculine:Wound Makeup Artist Geometry Shells-Genesis 2 Male(s):NECK”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Masculine:Wound Makeup Artist Geometry Shells-Genesis 2 Male(s):TORSO”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
* &lt;a href=&quot;/_media/public/read_me/index/21125/21125_woundmakeupartistgs.pdf&quot; class=&quot;media mediafile mf_pdf&quot; target=&quot;_blank&quot; title=&quot;public:read_me:index:21125:21125_woundmakeupartistgs.pdf (1.7 MB)&quot; rel=&quot;noopener&quot;&gt;21125_WoundMakeupArtistGS.pdf&lt;/a&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; This product was made before the &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Uber Iray Shader so the application of the shader to the geometry shell when rendering in Iray by the customer is advisable but not necessary.  Changes were made in the way the images are setup in LIE to correct the visibility of the wounds in Iray.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; In Iray the renderer won’t see two geometry shells that occupy the same surface. When you have two wounds (different shells) in the same surface if your wound is looking broken in Iray you need to change the mesh offset value of the shell in Parameters to make it different from the other shells in that surface in order to fix it. Usually just making it one decimal different will make the trick, sometimes it will need more offset. You don’t have this problem in 3Delight.  &lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; So for example if I have my first geometry shell over Genesis 2 at 0.02 offset, then the next geometry shell I put I need to change the offset to 0.021, the next one to 0.022 and so forth.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; This means the user needs to change the “Mesh Offset” value in the Parameters tab for every geometry shell he loads in scene over the same figure.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Safe values for the first shell for Genesis 2 Female is 0.02 like the example above.  on Genesis 2 Male since he has displacement veins on some of his textures we need to go a little higher with the first offset being 0.05 or 0.08.  So if you start with the first geometry shell at 0.05 the next shell will be at a 0.051 offset, the next one at 0.052, and so forth.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; A quick video on how to Correct the Mesh offset in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio.&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://www.youtube.com/watch?v=ZtppIu9fAdc&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.youtube.com/watch?v=ZtppIu9fAdc&quot; rel=&quot;nofollow noopener&quot;&gt;Multiple Geometry Shells Offset Fix in Iray &lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; In Iray depending on your lights if the wounds are reflecting too much light you might need to lower the Glossy Reflectivity value in surfaces for each affected wound (geometry shell surface).&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/21125/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:21125:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 2015-05-06 - New installers created to reflect updated compatibility with nVidia Iray for &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of this package are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
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