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        <title>File List</title>
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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/30820/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:30820:start&quot;&gt;SimTenero Particle Physics - Magic Emitters&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT1 PLUGIN_INCLUDE_START &quot;public:read_me:index:30820:file_list_core&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:30820:file_list_core&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;simtenero_particle_physics_-_magic_emitters&quot;&gt;SimTenero Particle Physics - Magic Emitters&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/EmitterArrow.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/alignToDirection.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/bounceLoss.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/collide.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/colorChange.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/colorStartChange.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/emitSpreadY.dsf&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/emitVelocityX.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/emitVelocityY.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/gravPerSecond.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/matColorFinish.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/singlePointEmit.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/velocityDampen.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/velocityMultiplier.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray.duf&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/alignToDirection.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/bounceLoss.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/collide.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/colorChange.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/colorStartChange.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/emitsPerSecond.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/emitSpreadX.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/emitSpreadY.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/emitVelocityX.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/matOpacityFinish.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/ParticleBaseShape.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Physics/SimTenero/ParticlePhysics/Iray/Shapes/Magic3.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Physics/SimTenero/ParticlePhysics/Iray/Shapes/Magic3.dse.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_30820_SimTenero_Particle_Physics_-_Magic_Emitters.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_30820_SimTenero_Particle_Physics_-_Magic_Emitters.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_30820_SimTenero_Particle_Physics_-_Magic_Emitters.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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&lt;/p&gt;

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        <title>Core</title>
        <link>/public/read_me/index/30820/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;simtenero_particle_physics_-_magic_emitters&quot;&gt;SimTenero Particle Physics - Magic Emitters&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/EmitterArrow.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/alignToDirection.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/bounceLoss.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/collide.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/collideWith.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/colorChange.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/colorStartChange.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/emitsPerSecond.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/emitSpreadX.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/emitSpreadY.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/emitSpreadZ.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/emitVelocityX.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/emitVelocityY.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/emitVelocityZ.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/gravPerSecond.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/matColorFinish.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/matColorStart.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/matOpacityFinish.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/matOpacityStart.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/opacityChange.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/opacityStartFade.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/ParticleBaseShape.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/partLifeBounce.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/partLifeTime.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/randomAngle.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/randomAngleMagnitude.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/removeOnLastBounce.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/scaleChange.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/scaleChangeFinishX.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/scaleChangeFinishY.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/scaleChangeFinishZ.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/scaleChangeStartX.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/scaleChangeStartY.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/scaleChangeStartZ.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/scaleStartChange.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/singlePointEmit.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/velocityDampen.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/Morphs/SimTenero/Base/velocityMultiplier.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-3Delight/UV Sets/SimTenero/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/EmitterArrow.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/alignToDirection.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/bounceLoss.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/collide.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/collideWith.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/colorChange.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/colorStartChange.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/emitsPerSecond.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/emitSpreadX.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/emitSpreadY.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/emitSpreadZ.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/emitVelocityX.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/emitVelocityY.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/emitVelocityZ.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/gravPerSecond.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/matColorFinish.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/matColorStart.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/matOpacityFinish.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/matOpacityStart.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/opacityChange.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/opacityStartFade.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/ParticleBaseShape.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/partLifeBounce.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/partLifeTime.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/randomAngle.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/randomAngleMagnitude.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/removeOnLastBounce.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/scaleChange.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/scaleChangeFinishX.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/scaleChangeFinishY.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/scaleChangeFinishZ.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/scaleChangeStartX.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/scaleChangeStartY.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/scaleChangeStartZ.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/scaleStartChange.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/singlePointEmit.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/velocityDampen.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/Morphs/SimTenero/Base/velocityMultiplier.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Emitter-Magic-Iray/UV Sets/SimTenero/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/GUIBG.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Shape-Magic1-3Delight.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Shape-Magic1-3Delight.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/SimTenero/ParticlePhysics/Shape-Magic1-3Delight/Morphs/SimTenero/Base/pHide.dsf&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Physics/SimTenero/ParticlePhysics/Iray/Shapes/Magic3.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Physics/SimTenero/ParticlePhysics/Iray/Shapes/Magic3.dse.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_30820_SimTenero_Particle_Physics_-_Magic_Emitters.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_30820_SimTenero_Particle_Physics_-_Magic_Emitters.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_30820_SimTenero_Particle_Physics_-_Magic_Emitters.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/30820/start">
        <dc:format>text/html</dc:format>
        <dc:date>2016-11-08T03:29:55+00:00</dc:date>
        <title>SimTenero Particle Physics - Magic Emitters</title>
        <link>/public/read_me/index/30820/start</link>
        <description>
&lt;h1 id=&quot;simtenero_particle_physics_-_magic_emitters&quot;&gt;SimTenero Particle Physics - Magic Emitters&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=5cf81f&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F30820%2Fi%2F00-main-simtenero-particle-physics---magic-emitters-daz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/30820/i/00-main-simtenero-particle-physics---magic-emitters-daz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=f47176&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F30820%2Fi%2F00-main-simtenero-particle-physics---magic-emitters-daz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/simtenero-particle-physics-magic-emitters&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/simtenero-particle-physics-magic-emitters&quot; rel=&quot;nofollow noopener&quot;&gt;SimTenero Particle Physics - Magic Emitters&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 30820  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/simtenero/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/simtenero/&quot; rel=&quot;nofollow noopener&quot;&gt;SimTenero&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2016-04-14  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [148-440] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;a href=&quot;https://www.daz3d.com/simtenero-particle-physics-core-engine&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/simtenero-particle-physics-core-engine&quot; rel=&quot;nofollow noopener&quot;&gt;SimTenero Particle Physics - Core Engine&lt;/a&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Seething mystical floors, a blast of energy, a crackling magical manifestation, Magic Emitters for SimTenero Particle Physics brings fantastical animations to your particle physics scenes! 
&lt;/p&gt;

&lt;p&gt;
5 new emitters and 3 mysterious shapes can be combined with 10 Iray or 3Delight materials to inject a bit of mysticism into your fantasy renders. Check out this video presentation of the Magic Emitters in action! 
&lt;/p&gt;

&lt;p&gt;
Magic Emitters requiresSimTenero Particle Physics - Core Engine.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;simtenero_particle_physics_-_magic_emitters_core&quot;&gt;SimTenero Particle Physics - Magic Emitters (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Physics:SimTenero:ParticlePhysics:3Delight:Emitters”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Physics:SimTenero:ParticlePhysics:3Delight:Materials”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Physics:SimTenero:ParticlePhysics:3Delight:Shapes”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Physics:SimTenero:ParticlePhysics:Iray:Emitters”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Physics:SimTenero:ParticlePhysics:Iray:Materials”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Physics:SimTenero:ParticlePhysics:Iray:Shapes”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Iray:Props”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Props”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Effects”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/30820/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:30820:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of this package are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
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