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        <title>File List</title>
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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/31357/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:31357:start&quot;&gt;Wound Makeup Artist Iray for Genesis 3 Female(s)&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;wound_makeup_artist_iray_for_genesis_3_female_s&quot;&gt;Wound Makeup Artist Iray for Genesis 3 Female(s)&lt;/h2&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cut_legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cut_legsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cut_legsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts Arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts Arms_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts Arms_NORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts back.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts back_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts back_M.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts back_MBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts back_MNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts back_NORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts chest.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts chest_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts chest_NORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts LFT_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts LFT_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts LFT_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts traps.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts traps_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts traps_NORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts1_Legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts1_LegsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts1_LegsNormal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts_all torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts_all torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts_all torsoNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts_legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts_legsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts_legsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts_trapsM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts_trapsMBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Cuts_trapsMNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood CutsM_all torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood CutsM_all torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood CutsM_all torsoNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open wound2_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open wound2_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open wound2_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open wound_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open wound_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open wound_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open wound_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open wound_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open wound_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open wound_legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open wound_legsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open wound_legsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open wound_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open wound_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open wound_torsoNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open woundLFT_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open woundLFT_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open woundLFT_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound 1_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound 1_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound 1_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound 1_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound 1_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound 1_torsoNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound 2_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound 2_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound 2_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound 2_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound 2_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound 2_torsoNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound 3_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound 3_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound 3_torsoNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound1 RGT_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound1 RGT_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound1 RGT_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound1_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound1_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound1_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound1_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound1_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound1_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound1_legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound1_legsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound1_legsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound2 LFT_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound2 LFT_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound2 LFT_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound2_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound2_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound2_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound2_legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound2_legsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound2_legsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood_Cuts trapsM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood_Cuts trapsMBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood_Cuts trapsMNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bloody hand.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bloody handBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bloody handNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 1_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 1_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 1_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 1_face BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 1_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 1_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 1_leg.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 1_legBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 1_legNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 1_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 1_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 1_torsoNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 1_torsoTRANSLNCY.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 2_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 2_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 2_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 2_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 2_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 2_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 2_leg.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 2_legBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 2_legNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 2_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 2_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 2_torsoNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 2_torsoTRANSLNCY.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3 M_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3 M_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3 M_torsoNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3 M_torsoTRNSLCNCY.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3_leg.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3_legBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3_legNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3_torsoTRANSLNCY.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullet LFT_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullet LFT_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullet LFT_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullet wound_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullet wound_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullet wound_torsoNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullet_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullet_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullet_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullet_legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullet_legsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullet_legsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullet_wound.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullet_woundBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullet_woundNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullets back.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullets backBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullets backNormal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullets RGT_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullets RGT_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullets RGT_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullets_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullets_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullets_armsNormal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullets_legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullets_legsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullets_legsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut back.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut backBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut backNormal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut chest.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut chestBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut chestNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut lips.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut lips_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut lips_NORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut neck back_M.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut neck back_MBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut neck back_MNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut RGT_ arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut RGT_ armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut RGT_ armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut_ arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut_ armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut_ armsNormal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut_legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut_legsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut_legsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts Arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts Arms_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts Arms_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts back.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts backBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts backNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts chest.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts chestBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts chestNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts Legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts Legs_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts Legs_NORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts LFT_Arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts LFT_ArmsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts LFT_ArmsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts traps.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts trapsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts trapsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_ back_M.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_ back_MBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_ back_MNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_all torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_all torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_all torsoM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_all torsoMBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_all torsoMNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_all torsoNormal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_legsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_legsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_trapsM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_trapsMBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_trapsMNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Lips_bruised BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Lips_bruised.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Lips_bruisedNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Lips_bruisedTRNSLCNCY.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/LowerEye bruise LFT_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/LowerEye bruise LFT_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/LowerEye bruise LFT_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/LowerEye bruise RGT_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/LowerEye bruise RGT_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/LowerEye bruise RGT_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Mouth_bruised BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Mouth_bruised Translucency.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Mouth_bruised.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Mouth_bruisedNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Neck marks.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Neck marksBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Neck marksNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Neck_ marksM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Neck_ marksMBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Neck_ marksMNormal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Nosebleed 1_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Nosebleed 1_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Nosebleed 1_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Nosebleed 2_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Nosebleed 2_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Nosebleed 2_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open Wound 2_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open Wound 2_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open Wound 2_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open wound_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open wound_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open wound_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open Wound_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open Wound_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open Wound_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open wound_legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open wound_legsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open wound_legsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open wound_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open wound_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open wound_torsoNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open woundLFT_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open woundLFT_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open woundLFT_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Punched Abs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Punched AbsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Punched AbsNormal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Punched Lower Abs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Punched Lower AbsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Punched Lower AbsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 1_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 1_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 1_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 1_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 1_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 1_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 1_legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 1_legsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 1_legsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 1_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 1_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 2_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 2_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 2_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 2_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 2_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 2_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 2_legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 2_legsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 2_legsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 2_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 2_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 2_torsoNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 3 RGT_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 3 RGT_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 3 RGT_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 3_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 3_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 3_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 1_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 1_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 1_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 1_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 1_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 1_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 1_legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 1_legsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 1_legsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 1_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 1_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 1_torsoNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 2_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 2_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 2_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 2_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 2_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 2_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 2_legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 2_legsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 2_legsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 2_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 2_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 2_torsoNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Slap.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Slap_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Slap_NORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Teeth_bloody.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Teeth_bloodyBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Teeth_bloodyNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Upper LFT eye bruise BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Upper LFT eye bruise.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Upper LFT eye bruiseNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Upper RGT eye bruise BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Upper RGT eye bruise.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Upper RGT eye bruiseNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Whipped Back.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Whipped BackBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Whipped BackNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Whipped Buttocks.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Whipped ButtocksBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Whipped ButtocksNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Whipped_BackM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Whipped_BackMBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Whipped_BackMNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 1_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 1_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 1_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 1_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 1_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 1_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 1_legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 1_legsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 1_legsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 1_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 1_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 1_torsoNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2 BUMP_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2 LFT_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2 LFT_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2 LFT_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2_legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2_legsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2_legsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2_torsoNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 3_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 3_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 3_torsoNOrmal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound1 RGT_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound1 RGT_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound1 RGT_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_EDITBTN &quot;public:read_me:index:31357:file_list_core&quot; [0-] --&gt;&lt;!-- EDIT2 PLUGIN_INCLUDE_END &quot;public:read_me:index:31357:file_list_core&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/31357/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2016-04-20T16:44:02+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/31357/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;wound_makeup_artist_iray_for_genesis_3_female_s&quot;&gt;Wound Makeup Artist Iray for Genesis 3 Female(s)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Bruise 1 Left Forearm.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Bruise 1 Left Forearm.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Bruise 2 Right Arm.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Bruise 2 Right Arm.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Bruise 3 Left Forearm.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Bruise 3 Left Forearm.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Bullet LForearm Blood.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Bullet LForearm Blood.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Bullet LForearm.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Bullet LForearm.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Bullet RForearm Blood.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Bullet RForearm Blood.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Bullet RForearm.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Bullet RForearm.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Bullets LForearm Blood.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Bullets LForearm Blood.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Bullets LForearm.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Bullets LForearm.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Bullets RForearm Blood.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Bullets RForearm Blood.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Bullets RForearm.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Bullets RForearm.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Cut Left Forearm Blood.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Cut Left Forearm Blood.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Cut Left Forearm.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Cut Left Forearm.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Cut Right Arm Blood.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Cut Right Arm Blood.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Cut Right Arm.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Cut Right Arm.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Cuts Left Arm Blood.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 3 Female/Materials/Wound Makeup Artist/ARMS/Wound Makeup Cuts Left Arm Blood.png&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open wound_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open wound_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open wound_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open wound_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open wound_legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open wound_legsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open wound_legsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open wound_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open wound_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open wound_torsoNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open woundLFT_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open woundLFT_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Open woundLFT_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound 1_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound 1_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound 1_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound 1_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound 1_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound 1_torsoNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound 2_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound 2_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound 2_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound 2_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound 2_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound 2_torsoNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound 3_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound 3_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound 3_torsoNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound1 RGT_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound1 RGT_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound1 RGT_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound1_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound1_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound1_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound1_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound1_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound1_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound1_legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound1_legsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound1_legsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound2 LFT_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound2 LFT_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood Wound2 LFT_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound2_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound2_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound2_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound2_legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound2_legsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood wound2_legsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood_Cuts trapsM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood_Cuts trapsMBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Blood_Cuts trapsMNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bloody hand.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bloody handBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bloody handNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 1_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 1_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 1_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 1_face BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 1_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 1_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 1_leg.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 1_legBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 1_legNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 1_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 1_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 1_torsoNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 1_torsoTRANSLNCY.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 2_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 2_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 2_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 2_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 2_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 2_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 2_leg.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 2_legBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 2_legNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 2_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 2_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 2_torsoNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 2_torsoTRANSLNCY.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3 M_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3 M_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3 M_torsoNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3 M_torsoTRNSLCNCY.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3_leg.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3_legBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3_legNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bruise 3_torsoTRANSLNCY.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullet LFT_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullet LFT_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullet LFT_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullet wound_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullet wound_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullet wound_torsoNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullet_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullet_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullet_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullet_legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullet_legsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullet_legsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullet_wound.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullet_woundBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullet_woundNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullets back.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullets backBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullets backNormal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullets RGT_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullets RGT_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullets RGT_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullets_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullets_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullets_armsNormal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullets_legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullets_legsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Bullets_legsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut back.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut backBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut backNormal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut chest.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut chestBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut chestNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut lips.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut lips_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut lips_NORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut neck back_M.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut neck back_MBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut neck back_MNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut RGT_ arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut RGT_ armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut RGT_ armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut_ arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut_ armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut_ armsNormal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut_legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut_legsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cut_legsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts Arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts Arms_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts Arms_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts back.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts backBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts backNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts chest.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts chestBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts chestNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts Legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts Legs_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts Legs_NORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts LFT_Arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts LFT_ArmsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts LFT_ArmsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts traps.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts trapsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts trapsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_ back_M.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_ back_MBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_ back_MNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_all torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_all torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_all torsoM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_all torsoMBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_all torsoMNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_all torsoNormal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_legsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_legsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_trapsM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_trapsMBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Cuts_trapsMNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Lips_bruised BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Lips_bruised.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Lips_bruisedNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Lips_bruisedTRNSLCNCY.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/LowerEye bruise LFT_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/LowerEye bruise LFT_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/LowerEye bruise LFT_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/LowerEye bruise RGT_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/LowerEye bruise RGT_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/LowerEye bruise RGT_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Mouth_bruised BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Mouth_bruised Translucency.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Mouth_bruised.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Mouth_bruisedNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Neck marks.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Neck marksBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Neck marksNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Neck_ marksM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Neck_ marksMBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Neck_ marksMNormal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Nosebleed 1_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Nosebleed 1_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Nosebleed 1_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Nosebleed 2_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Nosebleed 2_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Nosebleed 2_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open Wound 2_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open Wound 2_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open Wound 2_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open wound_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open wound_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open wound_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open Wound_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open Wound_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open Wound_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open wound_legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open wound_legsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open wound_legsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open wound_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open wound_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open wound_torsoNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open woundLFT_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open woundLFT_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Open woundLFT_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Punched Abs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Punched AbsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Punched AbsNormal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Punched Lower Abs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Punched Lower AbsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Punched Lower AbsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 1_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 1_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 1_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 1_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 1_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 1_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 1_legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 1_legsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 1_legsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 1_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 1_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 2_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 2_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 2_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 2_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 2_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 2_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 2_legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 2_legsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 2_legsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 2_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 2_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 2_torsoNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 3 RGT_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 3 RGT_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 3 RGT_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 3_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 3_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scar 3_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 1_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 1_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 1_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 1_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 1_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 1_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 1_legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 1_legsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 1_legsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 1_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 1_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 1_torsoNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 2_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 2_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 2_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 2_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 2_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 2_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 2_legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 2_legsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 2_legsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 2_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 2_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Scratches 2_torsoNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Slap.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Slap_BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Slap_NORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Teeth_bloody.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Teeth_bloodyBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Teeth_bloodyNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Upper LFT eye bruise BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Upper LFT eye bruise.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Upper LFT eye bruiseNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Upper RGT eye bruise BUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Upper RGT eye bruise.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Upper RGT eye bruiseNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Whipped Back.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Whipped BackBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Whipped BackNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Whipped Buttocks.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Whipped ButtocksBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Whipped ButtocksNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Whipped_BackM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Whipped_BackMBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Whipped_BackMNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 1_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 1_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 1_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 1_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 1_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 1_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 1_legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 1_legsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 1_legsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 1_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 1_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 1_torsoNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2 BUMP_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2 LFT_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2 LFT_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2 LFT_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2_face.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2_faceBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2_faceNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2_legs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2_legsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2_legsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 2_torsoNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 3_torso.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 3_torsoBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound 3_torsoNOrmal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound1 RGT_arms.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound1 RGT_armsBUMP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/textures/SimonWM_Dega/G3F_WOUNDS/Wound1 RGT_armsNORMAL.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/31357/start">
        <dc:format>text/html</dc:format>
        <dc:date>2016-11-08T03:29:56+00:00</dc:date>
        <title>Wound Makeup Artist Iray for Genesis 3 Female(s)</title>
        <link>/public/read_me/index/31357/start</link>
        <description>
&lt;h1 id=&quot;wound_makeup_artist_iray_for_genesis_3_female_s&quot;&gt;Wound Makeup Artist Iray for Genesis 3 Female(s)&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=cca8eb&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F31357%2Fi%2F00-main-wound-makeup-artist-iray-for-genesis-3-females-daz3d_1.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/31357/i/00-main-wound-makeup-artist-iray-for-genesis-3-females-daz3d_1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=31deb8&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F31357%2Fi%2F00-main-wound-makeup-artist-iray-for-genesis-3-females-daz3d_1.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/wound-makeup-artist-iray-for-genesis-3-female-s&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/wound-makeup-artist-iray-for-genesis-3-female-s&quot; rel=&quot;nofollow noopener&quot;&gt;Wound Makeup Artist Iray for Genesis 3 Female(s)&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 31357  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/simonwm/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/simonwm/&quot; rel=&quot;nofollow noopener&quot;&gt;SimonWM&lt;/a&gt;, &lt;a href=&quot;https://www.daz3d.com/dega/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/dega/&quot; rel=&quot;nofollow noopener&quot;&gt;Dega&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2016-04-25  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [153-490] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Wound Makeup Artist Iray for Genesis 3 Female is a collection of layered wounds in Geometry Shell format optimized for the Iray render engine in Daz Studio. Each shell has a different mesh offset so multiple wounds can be rendered in Daz Studio Iray without problems. Also the surface setup of each wound have been optimized to take advantage of Iray&amp;#039;s renderer. 
&lt;/p&gt;

&lt;p&gt;
Geometry Shells are second skins so it makes this product UV independent. Specially useful on Daz Genesis 3 figures that are characterized by a variety of different UVs. This means this product is compatible with every Genesis 3 Female character like Victoria 7, Gia 7, Eva 7, Olympia 7, etc. as well as any future Daz Genesis 3 female based released character or morph from Daz or any vendor. (Excluding geografts.) 
&lt;/p&gt;

&lt;p&gt;
The wound effects positions are controlled directly in the second skin (geometry shells) by surface parameters. This means you don&amp;#039;t need to enter multiple times into the layered image editor to move the placement of a wound in a cumbersome 2D texture map, now you can interactively slide its position directly in the character skin by using the HORIZONTAL OFFSET and VERTICAL OFFSET sliders of the shell in the Surface Tab. This makes the correct positioning of wounds much faster and exact. 
&lt;/p&gt;

&lt;p&gt;
Geometry Shell Wounds are stacked as children of your figure in the Scene Tab so you can toggle on and off visibility of effects and single wounds directly on the scene tab. It also means you don&amp;#039;t risk flattening of complex wound compositions as it happened in the Layered Image Editor. 
&lt;/p&gt;

&lt;p&gt;
Give your character a scar in the face for a tough look, put a bullet wound in his arm, an open wound in his leg where an enemy arrow has hit, a slash in his chest where a sword has grazed or burned skin where dragon fire hit. You control your wounded scene by having the ability to place your wounds in the exact spot where you need it. Bruised lips, whip marks, bloodied teeth, black eyes, scars, scratches,abrasions, several skin bruises, blood options and even full body wound cuts in several stages. Creativity without limits through a ready made library of wound geometry shells that you can re-position on the fly sliding them across your character skin using parameter sliders!
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;wound_makeup_artist_iray_for_genesis_3_female_s_core&quot;&gt;Wound Makeup Artist Iray for Genesis 3 Female(s) (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:Genesis 3 Female:Materials:Wound Makeup Artist:ARMS”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:Genesis 3 Female:Materials:Wound Makeup Artist:FACE”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:Genesis 3 Female:Materials:Wound Makeup Artist:LEGS”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:Genesis 3 Female:Materials:Wound Makeup Artist:MISC”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:Genesis 3 Female:Materials:Wound Makeup Artist:TORSO”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Iray:Feminine:Wound Makeup Artist:ARMS”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Iray:Feminine:Wound Makeup Artist:FACE”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Iray:Feminine:Wound Makeup Artist:LEGS”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Iray:Feminine:Wound Makeup Artist:MISC”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Iray:Feminine:Wound Makeup Artist:TORSO”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; A Detailed User Guide can be found here:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/_media/public/read_me/index/31357/31357_wound-makeup-artist-iray.pdf&quot; class=&quot;media mediafile mf_pdf&quot; target=&quot;_blank&quot; title=&quot;public:read_me:index:31357:31357_wound-makeup-artist-iray.pdf (3.2 MB)&quot; rel=&quot;noopener&quot;&gt;31357_wound-makeup-artist-iray.pdf&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/31357/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:31357:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of this package are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
