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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/31373/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:31373:start&quot;&gt;Mec4d PBS shaders for Iray vol.3 MR&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;mec4d_pbs_shaders_for_iray_vol3_mr&quot;&gt;Mec4d PBS shaders for Iray vol.3 MR&lt;/h2&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 10&amp;times;10.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 10&amp;times;10.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 10&amp;times;10.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 15&amp;times;15.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 15&amp;times;15.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 15&amp;times;15.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 20&amp;times;20.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 20&amp;times;20.duf.png&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 25&amp;times;25.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 25&amp;times;25.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 25&amp;times;25.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 2&amp;times;2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 2&amp;times;2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 2&amp;times;2.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 30&amp;times;30.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 30&amp;times;30.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 30&amp;times;30.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 35&amp;times;35.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 35&amp;times;35.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 35&amp;times;35.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 40&amp;times;40.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 40&amp;times;40.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 40&amp;times;40.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 45&amp;times;45.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 45&amp;times;45.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 45&amp;times;45.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 5&amp;times;5.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 5&amp;times;5.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 5&amp;times;5.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;



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&lt;/p&gt;

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        <dc:date>2016-04-12T15:50:11+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/31373/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;mec4d_pbs_shaders_for_iray_vol3_mr&quot;&gt;Mec4d PBS shaders for Iray vol.3 MR&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_31373_Mec4d_PBS_shaders_for_Iray_vol_3_MR.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_31373_Mec4d_PBS_shaders_for_Iray_vol_3_MR.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_31373_Mec4d_PBS_shaders_for_Iray_vol_3_MR.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/!Metal_Anisotropy.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/!Metal_Anisotropy2.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/!Metal_Anisotropy3.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/!Metal_Anisotropy4.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/!Metal_Anisotropy4_2Normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/!Metal_Anisotropy4_4Normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/!Metal_Anisotropy4_Normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/!Metal_Anisotropy5_4Normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/!Metal_Anisotropy6.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/!Metal_Anisotropy6_4Normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/!Metal_Anisotropy8_4Normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/14KGoldPure_albedo.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/14KGoldPure_gloss.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/14KGoldPure_normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/14KGoldPure_specular.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/18KGoldPure_albedo.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/18KGoldPure_gloss.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/18KGoldPure_normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/18KGoldPure_specular.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/24KGoldPure_albedo.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/24KGoldPure_gloss.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/24KGoldPure_normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/24KGoldPure_specular.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/Aged Bronze_albedo.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/Aged Bronze_gloss.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/Aged Bronze_normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/Aged Bronze_specular.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/Aluminium_circual_brush.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/Aluminium_circual_brush2.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/Aluminium_circual_brush2_Normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/Aluminium_circual_brush2_normal2.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/Aluminium_circual_brush3.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/Aluminium_circual_brush4.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/Aluminium_circual_brush5.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/Aluminium_circual_brush_Normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/Aluminium_cross_brush.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/Aluminium_cross_brush_normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/Aluminium_squa10_brush.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/Aluminium_squa11_brush.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/Aluminium_squa12_brush.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/Aluminium_squa13_brush.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/Aluminium_squa7_brush.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/Aluminium_squa8_brush.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/Aluminium_squa9_brush.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/Aluminium_squar5_brush.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/Aluminium_squar6_brush.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/Aluminium_square2_brush.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/Aluminium_square3_brush.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/Aluminium_square4_brush.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/Aluminium_square_brush.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/Aluminium_square_brush_normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/AluminiumPure_albedo.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/AluminiumPure_gloss.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/AluminiumPure_normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/AluminiumPure_specular.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/BlackIronPure_albedo.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Catharina_Textures/PBV-VOL-2-IRAY_Pure_Metals/BlackIronPure_gloss.jpg&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/PBR Zink/Zink Dusty Used.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/PBR Zink/Zink Foil.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/PBR Zink/Zink Foil.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/PBR Zink/Zink Foil.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/PBR Zink/Zink Polished.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/PBR Zink/Zink Polished.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/PBR Zink/Zink Polished.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/PBR Zink/Zink Scratched.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/PBR Zink/Zink Scratched.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/PBR Zink/Zink Scratched.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/PBR Zink/Zink Stained.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/PBR Zink/Zink Stained.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/PBR Zink/Zink Stained.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/PBR Zink/Zink Used.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/PBR Zink/Zink Used.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/PBR Zink/Zink Used.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Mec4d !Scale Reset 1&amp;times;1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Mec4d !Scale Reset 1&amp;times;1.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Mec4d !Scale Reset 1&amp;times;1.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Down 01&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Down 01&amp;times;01.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Down 01&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Down 05&amp;times;05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Down 05&amp;times;05.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Down 05&amp;times;05.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 10&amp;times;10.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 10&amp;times;10.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 10&amp;times;10.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 15&amp;times;15.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 15&amp;times;15.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 15&amp;times;15.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 20&amp;times;20.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 20&amp;times;20.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 20&amp;times;20.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 25&amp;times;25.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 25&amp;times;25.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 25&amp;times;25.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 2&amp;times;2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 2&amp;times;2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 2&amp;times;2.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 30&amp;times;30.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 30&amp;times;30.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 30&amp;times;30.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 35&amp;times;35.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 35&amp;times;35.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 35&amp;times;35.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 40&amp;times;40.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 40&amp;times;40.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 40&amp;times;40.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 45&amp;times;45.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 45&amp;times;45.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 45&amp;times;45.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 5&amp;times;5.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 5&amp;times;5.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/MEC4D/Iray/PBS Shaders vol.3/Scale Tools/Scale Up 5&amp;times;5.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/31373/start">
        <dc:format>text/html</dc:format>
        <dc:date>2016-11-08T03:29:56+00:00</dc:date>
        <title>Mec4d PBS shaders for Iray vol.3 MR</title>
        <link>/public/read_me/index/31373/start</link>
        <description>
&lt;h1 id=&quot;mec4d_pbs_shaders_for_iray_vol3_mr&quot;&gt;Mec4d PBS shaders for Iray vol.3 MR&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=c46ece&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F31373%2Fi%2F00-main-mec4d-pbs-shaders-for-iray-vol3-mr-daz3d_1_1.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/31373/i/00-main-mec4d-pbs-shaders-for-iray-vol3-mr-daz3d_1_1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=6868b5&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F31373%2Fi%2F00-main-mec4d-pbs-shaders-for-iray-vol3-mr-daz3d_1_1.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/mec4d-pbs-shaders-for-iray-vol-3-mr&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/mec4d-pbs-shaders-for-iray-vol-3-mr&quot; rel=&quot;nofollow noopener&quot;&gt;Mec4d PBS shaders for Iray vol.3 MR&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 31373  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/daz-originals/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/daz-originals/&quot; rel=&quot;nofollow noopener&quot;&gt;Daz Originals&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/mec4d/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/mec4d/&quot; rel=&quot;nofollow noopener&quot;&gt;Mec4D&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2016-04-25  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [143-464] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
PBR shaders for Iray include over 263 unique Metal shaders and Micro Surfaces 
&lt;/p&gt;

&lt;p&gt;
All shader values are PBR based reflecting the physically based materials and calibrated to render proper with Iray with the industry standards. 
&lt;/p&gt;

&lt;p&gt;
Like no other it is a must have database of shaders for each Iray enthusiast producer, no matter you are creating new product or re-texturing your old set with new Iray Materials you get always accurate results and happy customers. The PBR Metals Categories will provide you with all basic Metal shaders and Micro Surfaces that can be added on each metal for desired effect, shaders were constructed to allow using your own normal or bump maps, AO maps for control the reflections or even cavity maps. 
&lt;/p&gt;

&lt;p&gt;
Product can be used only in Commercial Sets for Sale and used as Material Presets for your model surfaces [ not as shader preset ] 
&lt;/p&gt;

&lt;p&gt;
Product used for creating Shader Packs or Free products are excluded. 
&lt;/p&gt;

&lt;p&gt;
PBS shaders for Iray Merchant Resource was created to give you the right start base for your commercial creations.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;mec4d_pbs_shaders_for_iray_vol3_mr_core&quot;&gt;Mec4d PBS shaders for Iray vol.3 MR (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following Daz Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:MEC4D:Iray:PBS Shaders vol.3:Micro Surfaces Smart Layer”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:MEC4D:Iray:PBS Shaders vol.3:PBR Aluminium”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:MEC4D:Iray:PBS Shaders vol.3:PBR Brass”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:MEC4D:Iray:PBS Shaders vol.3:PBR Bronze”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:MEC4D:Iray:PBS Shaders vol.3:PBR Chrome”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:MEC4D:Iray:PBS Shaders vol.3:PBR Chromium”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:MEC4D:Iray:PBS Shaders vol.3:PBR Cobalt”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:MEC4D:Iray:PBS Shaders vol.3:PBR Copper”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:MEC4D:Iray:PBS Shaders vol.3:PBR Fake Gold”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:MEC4D:Iray:PBS Shaders vol.3:PBR Gold14K”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:MEC4D:Iray:PBS Shaders vol.3:PBR Gold18K”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:MEC4D:Iray:PBS Shaders vol.3:PBR Gold24K”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:MEC4D:Iray:PBS Shaders vol.3:PBR Iron Black”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:MEC4D:Iray:PBS Shaders vol.3:PBR Iron”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:MEC4D:Iray:PBS Shaders vol.3:PBR Lead”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:MEC4D:Iray:PBS Shaders vol.3:PBR Nickel”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:MEC4D:Iray:PBS Shaders vol.3:PBR Pewter”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:MEC4D:Iray:PBS Shaders vol.3:PBR Platinum”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:MEC4D:Iray:PBS Shaders vol.3:PBR Rhodium”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:MEC4D:Iray:PBS Shaders vol.3:PBR Silver”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:MEC4D:Iray:PBS Shaders vol.3:PBR Steel”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:MEC4D:Iray:PBS Shaders vol.3:PBR Titanium”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:MEC4D:Iray:PBS Shaders vol.3:PBR Tungsten”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:MEC4D:Iray:PBS Shaders vol.3:PBR Zink”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:MEC4D:Iray:PBS Shaders vol.3:Scale Tools”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following Daz Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Metal”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Product can be used only in Commercial Sets for Sale  and used as Material Presets for your model surfaces [ not as shader preset ].&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Product used for creating Shader Packs or Free products are excluded .&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
For any other question or support please contact the creator of this product 
at office@mec4d.com
&lt;/p&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/31373/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:31373:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of this package are in Daz Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
