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       <dc:date>2026-04-26T04:39:06+00:00</dc:date>
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        <title>File List</title>
        <link>/public/read_me/index/3913/file_list</link>
        <description>
&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/3913/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:3913:start&quot;&gt;Fantasy and Sci-Fi Effects&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h3 id=&quot;content_filescommon&quot;&gt;Content Files: Common&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \B9999_FX\Flared Flash.daz&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \B9999_FX\Flared Flash.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \B9999_FX\Flex Effect.daz&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \B9999_FX\Flex Effect.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \B9999_FX\MultiCylinder.daz&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \B9999_FX\MultiCylinder.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \B9999_FX\MultiSphere.daz&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \B9999_FX\MultiSphere.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \B9999_FX\MultiSquare.daz&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \B9999_FX\MultiSquare.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9flexeffect_500\hip\b9flexeffect_500_hip\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9flexeffect_500\hip\b9flexeffect_500_hip\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9flexeffect_500\tail01\b9flexeffect_500_tail01\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9flexeffect_500\tail01\b9flexeffect_500_tail01\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9flexeffect_500\tail02\b9flexeffect_500_tail02\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9flexeffect_500\tail02\b9flexeffect_500_tail02\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9flexeffect_500\tail03\b9flexeffect_500_tail03\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9flexeffect_500\tail03\b9flexeffect_500_tail03\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9flexeffect_500\tail04\b9flexeffect_500_tail04\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9flexeffect_500\tail04\b9flexeffect_500_tail04\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9flexeffect_500\tail05\b9flexeffect_500_tail05\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9flexeffect_500\tail05\b9flexeffect_500_tail05\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9flexeffect_500\tail06\b9flexeffect_500_tail06\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9flexeffect_500\tail06\b9flexeffect_500_tail06\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9flexeffect_500\tail07\b9flexeffect_500_tail07\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9flexeffect_500\tail07\b9flexeffect_500_tail07\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9flexeffect_500\tail08\b9flexeffect_500_tail08\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9flexeffect_500\tail08\b9flexeffect_500_tail08\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9flexeffect_500\tail09\b9flexeffect_500_tail09\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9flexeffect_500\tail09\b9flexeffect_500_tail09\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9flexeffect_500\tail10\b9flexeffect_500_tail10\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9flexeffect_500\tail10\b9flexeffect_500_tail10\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXflaredflash_520\flaredCyl\b9FXflaredflash_520_flaredCyl\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXflaredflash_520\flaredCyl\b9FXflaredflash_520_flaredCyl\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXflaredflash_520\hip\b9FXflaredflash_520_hip\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXflaredflash_520\hip\b9FXflaredflash_520_hip\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXflaredflash_520\innerCyl\b9FXflaredflash_520_innerCyl\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXflaredflash_520\innerCyl\b9FXflaredflash_520_innerCyl\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXflaredflash_520\outerCyl\b9FXflaredflash_520_outerCyl\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXflaredflash_520\outerCyl\b9FXflaredflash_520_outerCyl\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXflaredflash_520\panel1\b9FXflaredflash_520_panel1\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXflaredflash_520\panel1\b9FXflaredflash_520_panel1\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXflaredflash_520\panel2\b9FXflaredflash_520_panel2\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXflaredflash_520\panel2\b9FXflaredflash_520_panel2\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmulticyl_288\innerCyl1\b9FXmulticyl_288_innerCyl1\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmulticyl_288\innerCyl1\b9FXmulticyl_288_innerCyl1\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmulticyl_288\innerCyl2\b9FXmulticyl_288_innerCyl2\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmulticyl_288\innerCyl2\b9FXmulticyl_288_innerCyl2\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmulticyl_288\innerCyl3\b9FXmulticyl_288_innerCyl3\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmulticyl_288\innerCyl3\b9FXmulticyl_288_innerCyl3\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmulticyl_288\innerCyl4\b9FXmulticyl_288_innerCyl4\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmulticyl_288\innerCyl4\b9FXmulticyl_288_innerCyl4\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmulticyl_288\innerShell\b9FXmulticyl_288_innerShell\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmulticyl_288\innerShell\b9FXmulticyl_288_innerShell\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmulticyl_288\outerShell\b9FXmulticyl_288_outerShell\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmulticyl_288\outerShell\b9FXmulticyl_288_outerShell\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmultisphere_758\sphere1\b9FXmultisphere_758_sphere1\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmultisphere_758\sphere1\b9FXmultisphere_758_sphere1\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmultisphere_758\sphere1\modifiers\morphs\Bumpy_755.dsd&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmultisphere_758\sphere2\b9FXmultisphere_758_sphere2\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmultisphere_758\sphere2\b9FXmultisphere_758_sphere2\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmultisphere_758\sphere2\modifiers\morphs\Bumpy_755.dsd&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmultisphere_758\sphere3\b9FXmultisphere_758_sphere3\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmultisphere_758\sphere3\b9FXmultisphere_758_sphere3\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmultisphere_758\sphere3\modifiers\morphs\Bumpy_755.dsd&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmultisphere_758\sphere4\b9FXmultisphere_758_sphere4\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmultisphere_758\sphere4\b9FXmultisphere_758_sphere4\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmultisphere_758\sphere4\modifiers\morphs\Bumpy_755.dsd&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmultisquare_24\hip\b9FXmultisquare_24_hip\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmultisquare_24\hip\b9FXmultisquare_24_hip\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmultisquare_24\square1\b9FXmultisquare_24_square1\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmultisquare_24\square1\b9FXmultisquare_24_square1\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmultisquare_24\square2\b9FXmultisquare_24_square2\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmultisquare_24\square2\b9FXmultisquare_24_square2\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmultisquare_24\square3\b9FXmultisquare_24_square3\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmultisquare_24\square3\b9FXmultisquare_24_square3\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmultisquare_24\square4\b9FXmultisquare_24_square4\geometry.dso&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \data\b9FXmultisquare_24\square4\b9FXmultisquare_24_square4\maps\uv.dsv&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Runtime\Geometries\b9999_FX\b9flexeffect.OBJ&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Runtime\Geometries\b9999_FX\b9FXflaredflash.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Runtime\Geometries\b9999_FX\b9FXmulticyl.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Runtime\Geometries\b9999_FX\b9FXmultisphere.OBJ&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Runtime\Geometries\b9999_FX\b9FXmultisquare.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Runtime\Libraries\Character\B9999_FX P4\Flared Flash.cr2&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Runtime\Libraries\Character\B9999_FX P4\Flared Flash.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Runtime\Libraries\Character\B9999_FX P4\Flex Effect.cr2&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Runtime\Libraries\Character\B9999_FX P4\Flex Effect.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Runtime\Libraries\Character\B9999_FX P4\MultiCylinder.cr2&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Runtime\Libraries\Character\B9999_FX P4\MultiCylinder.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Runtime\Libraries\Character\B9999_FX P4\MultiSphere.cr2&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Runtime\Libraries\Character\B9999_FX P4\MultiSphere.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Runtime\Libraries\Character\B9999_FX P4\MultiSquare.cr2&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Runtime\Libraries\Character\B9999_FX P4\MultiSquare.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Runtime\Libraries\Character\B9999_FX P5\Flared Flash.cr2&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Runtime\Libraries\Character\B9999_FX P5\Flared Flash.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Runtime\Libraries\Character\B9999_FX P5\Flex Effect.cr2&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Runtime\Libraries\Character\B9999_FX P5\Flex Effect.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Runtime\Libraries\Character\B9999_FX P5\MultiCylinder.cr2&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Runtime\Libraries\Character\B9999_FX P5\MultiCylinder.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Runtime\Libraries\Character\B9999_FX P5\MultiSphere.cr2&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Runtime\Libraries\Character\B9999_FX P5\MultiSphere.png&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Star4pt.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Star4pt.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Star6pt.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Star6pt.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Star8pt.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Star8pt.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Starshield1-M.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Starshield1-M.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Starshield1-P.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Starshield1-P.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Starshield2-M.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Starshield2-M.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Starshield2-P.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Starshield2-P.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Starshield3-M.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Starshield3-M.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Starshield3-P.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Starshield3-P.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Starshield4-M.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Starshield4-M.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Starshield4-P.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Starshield4-P.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Starshield5-M.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Starshield5-M.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Starshield5-P.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Starshield5-P.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Web.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Web.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Zodiac1.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Zodiac1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Zodiac2-M.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Zodiac2-M.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Zodiac2-P.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; \Shaders\B9999_FX\MSq_Zodiac2-P.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/3913/start">
        <dc:format>text/html</dc:format>
        <dc:date>2016-11-08T03:30:02+00:00</dc:date>
        <title>Fantasy and Sci-Fi Effects</title>
        <link>/public/read_me/index/3913/start</link>
        <description>
&lt;h1 id=&quot;fantasy_and_sci-fi_effects&quot;&gt;Fantasy and Sci-Fi Effects&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=84aafa&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F3913%2Fi%2Ffantasy-and-sci-fi-effects-large.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/3913/i/fantasy-and-sci-fi-effects-large.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=d1b641&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F3913%2Fi%2Ffantasy-and-sci-fi-effects-large.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/fantasy-and-sci-fi-effects&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/fantasy-and-sci-fi-effects&quot; rel=&quot;nofollow noopener&quot;&gt;Fantasy and Sci-Fi Effects&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 3913  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/blondie9999/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/blondie9999/&quot; rel=&quot;nofollow noopener&quot;&gt;blondie9999&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2005-12-15  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [122-385] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Zap, sizzle, crackle, and glow! This effects set provides a large variety of dramatic and beautiful fantasy and sci-fi effects– magical shields, glowing barriers, lightning bolts, muzzle flashes, and more. The set consists of five figures, each with its own array of features and possibilities.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/3913/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:3913:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following Poser Libraries:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Figures: “B9999_FX P4”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Figures: “B9999_FX P5”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Pose: “B9999_FX_MAT P4”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Pose: “B9999_FX_MAT P5”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “B9999_FX”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:B9999_FX”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Props”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Poses:Props and Accessories”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Effects”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Loading an Effect&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Choose the figure you want to use (you can look through the MAT pose thumbnails or shader thumbnails to see which figure is used for each effect).&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; All of the effects figures load in untextured, so that you can see them easily for positioning, resizing, etc. Except for the Flared Flash, the figures are all quite large, and you may need to scale them down considerably for some uses, such a ball of lightning around a figure&amp;#039;s hand.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Once you have positioned and sized the figure, apply one of the preset effects for that figure. In Poser, use a MAT Pose File (found in “B9999_FX_MAT”). In &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio, use a material preset (found in “B9999_FX_Preset” in your “shaders” directory). Each preset has a prefix indicating which figure it is to be used with, as follows:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; FE = Flex Effect&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; FF = Flared Flash&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; MC = MultiCylinder&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; MSq = MultiSquare&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; MS = MultiSphere&amp;lt;/ul&amp;gt; &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Special Notes to &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Users:&amp;lt;/b&amp;gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Be sure you use the material presets designed for &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio, and NOT the Poser MAT files. Poser and &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio handle diffuse and ambient color differently, and if you use the Poser MAT files in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio, the diffuse and ambient colors will NOT be set correctly.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; You will need to use both a material preset and a pose preset for some of the effects. Where this is the case, the material preset and the pose preset have the same name, except that the material preset has an “-M” suffix and the pose preset has a “-P” suffix, like this:&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &amp;gt;MSq_Mandala-M&amp;lt;br&amp;gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
MSq_Mandala-P
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; The “Reset” Presets&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Some of the effects presets involve resizing or rotating one or more of the figure&amp;#039;s components. Therefore, after using one preset but before using another, use the appropriate “reset” preset to return the figure and its components to their default size and position. There are two “reset” presets for each figure:&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “All_AmbWhite” removes all texture maps and returns all materials to transparent ambient white.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “All_Reset” restores all ERC controls, translations, rotations, and scaling to the default settings.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Notes on the Various Figures&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; The Flex Effect&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; Do NOT use diffuse color on the Flex Effect! Because of its somewhat unorthodox geometry, the Flex Effect does NOT render properly with diffuse color applied and shows odd shadows at the joints. (These odd shadows also appear in “preview” mode in Poser and &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio.) However, it renders fine if only ambient colors are used. Since the presets all use only ambient color, this will not be a problem unless you make the mistake of appling diffuse color.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; ERC. The Flex Effect has ERC controls (in the “body” of the figure) to bend, curl, or S-curve the figure front-to-back or side-to-side.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; The figure is not designed to form tight spirals or extreme S-curves; it is intended to form slight-to-moderate curls and S-curves for spaceship exhausts, comet tails, and the like.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level2 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; The Flared Flash&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; ERC. The Flared Flash has ERC controls (in the “body”) to change the diameter of two of the cylinders, and to change the width and length of the flat panels in tandem. Thus, you can widen or narrow, or lengthen or shorten, both panels at once, or change the diameter of a cylinder by turning only one dial.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Parenting. You will most likely want to parent the Flared Flash to something else, such as a gun prop or a figure&amp;#039;s hand. To do this, do the following:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level4 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; In Poser:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level5&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the effect figure&amp;#039;s “hip” bodypart;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level5&quot;&gt;&lt;div class=&quot;li&quot;&gt; Go to the “Figure” menu and select “Set Figure Parent”;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level5&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the prop or figure body part (e.g., “Right Hand”) to which you want to parent the effect;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level5&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click “OK.”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level4 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; In &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level5&quot;&gt;&lt;div class=&quot;li&quot;&gt; Go to the “Scene” window;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level5&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the effect figure;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level5&quot;&gt;&lt;div class=&quot;li&quot;&gt; Drag and drop it onto the prop or body part to which you want to parent it.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level2 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; The MultiCylinder&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; ERC. The MultiCylinder has ERC controls to change the diameter of each of the two outer cylinders. For the four slender inner cylinders, it also has ERC controls to change the diameter of all four cylinders at once, to lengthen or shorten them, and to move them inward toward, or outward away from, the center.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; Uses. The MultiCylinder is not so much an “effect” as it is a versatile “thingamajig” that you can use for a variety of purposes– for instance, to create a cylindrical tank for suspended animation, or part of a piece of equipment in a lab. You can even scale it down and use it as the barrel on a sci-fi gun or cannon. The more you play around with it, the more uses will suggest themselves to you. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level2 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; The MultiSquare&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; ERC. The MultiSquare has twelve ERC controls (in the “body”) as follows:&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; The three “Spread” controls spread the four layers apart evenly– front-to-back, side-to-side, or up-and-down. Layer 1 remains stationary, Layer 4 moves the most, and the other two layers are spaced evenly between Layer 1 and Layer 4.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; The three relative rotation contols (“RelRot”) rotate the layers proportionately on the indicated axis. Layer 1 remains stationary, Layer 4 rotates the most, and the other two layers are rotated evenly between them. (The “RelRot_Z” control is used in many of the presets to create the intricate mandala-like patterns.)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; The three tandem rotation controls (“TndRot”) rotate the layers equally on the indicated axis– that is, if you turn the “TndRot_Y” dial to 45, all four layers will be rotated 45 degrees on the Y axis.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; The “Rel-Scale” control scales the layers proportionately. Layer 1 remains the same size, Layer 4 increases or decreases the most (depending on which way you turn the dial), and the other two layers are sized relative to Layers 1 and 4. This control is also used in several of the presets.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; The two “AllScale” controls scale all four layers equally on the indicated axis. For instance, if you turn the “AllScale_Y” dial to -0.5, all four layers will be scaled to half their normal height.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; Scaling, Rotating, and Translating Individual Layers. You can, of course, scale, rotate, or translate the layers individually, thus giving you even more control in customizing the appearance of the effect.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; Note Regarding the “Doorway” Effect: The “Doorway” effect comes with one image for the “view” through the doorway (a picture of a woodland trail with a deer). You will probably want to use your own image instead. To do so, find the template called “MSq_DoorwayImage.” Paste your image onto the template, making sure your image is just large enough to cover the white area. (The template is rather small, so you will probably want to resize it larger to get better resolution.) Then save the image under whatever name you want, and load it onto Layer 2 of the Multisquare. In Poser 4, load it as the “Texture Map.” In Poser 5 and in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio, load it into the “Diffuse Color” channel.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level2 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; The MultiSphere&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; ERC. The MultiSphere has the same ERC controls as the MultiSquare, except that it has an extra “AllScale” control for the Z axis.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; Bumpy Morph. Each sphere has a “bumpy” morph in case you don&amp;#039;t want a “too perfect” sphere. This is useful for achieving a better effect with the Lightning preset, as well as achieving some interesting effects with the other presets.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Customizing Effects. The effects set works fine as a “load-and-use” package, but it is also designed for the user who likes to play and experiment and customize. For instance, load in the MultiSquare and apply the RadialFlare preset– and then experiment with changing the ambient colors on the different layers, using different size and rotation settings, etc. You can create a considerable variety of effects merely by modifying that one preset. Or, load in the MultiCylinder and experiment with changing the dimensions and positions of the cylinders, and see what you can create with it.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; There are 123 transparency maps (including 18 transparency gradient maps), and 60 color maps (mostly simple color gradients). Many of these are not used in any of the presets, so there are plenty of “Easter eggs” for you to discover and use in creating your own custom effects.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Combining Effects. You can also use two or more effects together– for instance, use the MultiSphere to create a lightning ball, and use the Flex effect to create a lightning “tail” for it. Note: If you have more than two of the same effect in a scene in Poser 4, you will have the same kind of “cross-talk” between them as you would have between a figure and its clothing. This may be either a benefit or a hindrance, depending on what you&amp;#039;re doing. However, you can eliminate the cross-talk effect by using the same method as you would with a figure and its clothing.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 2016-01-19 - Removed no longer working Daz Studio files.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 2012-09-10 - 1.3 - Fixed installer uninstalling issue, added metadata.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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