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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/43745/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:43745:start&quot;&gt;Light Tactical Vehicle&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;light_tactical_vehicle&quot;&gt;Light Tactical Vehicle&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DarkEdge/LightTacticalVehicle/Sand/Tactical4_Metallic.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DarkEdge/LightTacticalVehicle/Sand/Tactical4_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DarkEdge/LightTacticalVehicle/Sand/Tactical4_Specular.png&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DarkEdge/LightTacticalVehicle/Sand/Tactical5_Height.png&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DarkEdge/LightTacticalVehicle/Sand/Tactical5_Specular.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Light Tactical Vehicle Outfitted.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Light Tactical Vehicle Outfitted.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Light Tactical Vehicle Outfitted.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Light Tactical Vehicle.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Light Tactical Vehicle.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Materials/LTV Headlights Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Materials/LTV Headlights Off.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Materials/LTV Headlights Off.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Materials/LTV Headlights On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Materials/LTV Headlights On.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Materials/LTV Headlights On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Materials/LTV Sand.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Materials/LTV Sand.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Materials/LTV Sand.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Poses/Genesis 3 Male/LTV !ReadMe.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Poses/Genesis 3 Male/LTV !ReadMe.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Poses/Genesis 3 Male/LTV !ReadMe.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Poses/Genesis 3 Male/LTV Binoculars Upper Body Pose 1.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Poses/Genesis 3 Male/LTV Binoculars Upper Body Pose 1.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Poses/Genesis 3 Male/LTV Binoculars Upper Body Pose 1.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Poses/Genesis 3 Male/LTV Binoculars Upper Body Pose 2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Poses/Genesis 3 Male/LTV Binoculars Upper Body Pose 2.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Poses/Genesis 3 Male/LTV Binoculars Upper Body Pose 2.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Poses/Genesis 3 Male/LTV Driver.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Poses/Genesis 3 Male/LTV Driver.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Poses/Genesis 3 Male/LTV Driver.tip.png&lt;/div&gt;
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&lt;/li&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Poses/Genesis 3 Male/LTV Gunner 2.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Poses/Genesis 3 Male/LTV Gunner 3.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Poses/Genesis 3 Male/LTV Gunner 3.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Poses/Genesis 3 Male/LTV Gunner 3.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Poses/Genesis 3 Male/LTV Gunner 4.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Poses/Genesis 3 Male/LTV Gunner 4.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Poses/Genesis 3 Male/LTV Gunner 4.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Poses/Genesis 3 Male/LTV Gunner 5.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Poses/Genesis 3 Male/LTV Gunner 5.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Poses/Genesis 3 Male/LTV Gunner 5.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Poses/Genesis 3 Male/LTV Passenger.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Poses/Genesis 3 Male/LTV Passenger.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Poses/Genesis 3 Male/LTV Passenger.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Props/LTV Ammo Crate.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Props/LTV Ammo Crate.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Props/LTV Ammo Crate.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Props/LTV Antenna Down.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Props/LTV Antenna Down.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Props/LTV Antenna Down.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Props/LTV Antenna Up.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Props/LTV Antenna Up.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Props/LTV Antenna Up.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Props/LTV Armor Top.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Props/LTV Armor Top.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Props/LTV Armor Top.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Props/LTV Gas Cans.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Props/LTV Gas Cans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Props/LTV Gas Cans.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Props/LTV Machine Gun.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Props/LTV Machine Gun.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Props/LTV Machine Gun.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Props/LTV Military Binoculars.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Props/LTV Military Binoculars.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Props/LTV Military Binoculars.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Props/LTV Spare Tire Bumper.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Props/LTV Spare Tire Bumper.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Props/LTV Spare Tire Bumper.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Props/LTV Spare Tire Hatch.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Props/LTV Spare Tire Hatch.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/DarkEdge/Light Tactical Vehicle/Props/LTV Spare Tire Hatch.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/43745/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2017-04-27T19:00:16+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/43745/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;light_tactical_vehicle&quot;&gt;Light Tactical Vehicle&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/AmmoCrate/AmmoCrate.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/AmmoCrate/UV Sets/DarkEdgeDesign/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Antenna Down/AntennaDown.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Antenna Down/UV Sets/DarkEdgeDesign/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Antenna Up/AntennaUp.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Antenna Up/UV Sets/DarkEdgeDesign/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Armor Top/ArmorTop.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Armor Top/UV Sets/DarkEdgeDesign/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Binoculars/MilitaryBinoculars.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Binoculars/UV Sets/DarkEdgeDesign/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/GasCans/GasCans.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/GasCans/UV Sets/DarkEdgeDesign/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/LightTacticalVehicle2_112614.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/alias_Chassis_Chassis Front-Back.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/alias_Chassis_Chassis Side-Side.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/alias_DoorBackLeft_Door RearLeft Open-Close.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/alias_DoorBackRight_Door RearRight Open-Close.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/alias_DoorFrontLeft_Door FrontLeft Open-Close.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/alias_DoorFrontRight_Door FrontRight Open-Close.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/alias_Hatch_Hatch Open-Close.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/alias_LiftGate_Tailgate Open-Close.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/alias_SteeringWheel_WheelsTurn Left-Right.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/alias_TireBackLeft_WheelRearLeft Up{2F}Down.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/alias_TireBackRight_WheelRearRight Up{2F}Down.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/alias_TireFrontLeft_WheelFrontLeft Up{2F}Down.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/alias_TireFrontLeft_WheelsTurn Left-Right.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/alias_TireFrontRight_WheelFrontRight Up{2F}Down.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/alias_TireFrontRight_WheelsTurn Left-Right.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/alias_WheelHubBackLeft_WheelRearLeft Up{2F}Down.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/alias_WheelHubBackRight_WheelRearRight Up{2F}Down.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/alias_WheelHubFrontLeft_WheelFrontLeft Up{2F}Down.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/alias_WheelHubFrontLeft_WheelsTurn Left-Right.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/alias_WheelHubFrontRight_WheelFrontRight Up{2F}Down.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/alias_WheelHubFrontRight_WheelsTurn Left-Right.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/alias_WindowBackLeft_Windows Up-Down.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/alias_WindowBackRight_Windows Up-Down.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/alias_WindowFrontLeft_Windows Up-Down.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/alias_WindowFrontRight_Windows Up-Down.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/ArmFBLMorph.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/ArmFBRMorph.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/ArmFTLMorph.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/ArmFTRMorph.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/ArmRBLMorph.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/ArmRBRMorph.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/ArmRTLMorph.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/ArmRTRMorph.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/Chassis Front-Back.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/Chassis Side-Side.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/Door FrontLeft Open-Close.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/Door FrontRight Open-Close.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/Door RearLeft Open-Close.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/Door RearRight Open-Close.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/Hatch Open-Close.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/Tailgate Open-Close.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/WheelFrontLeft Up{2F}Down.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/WheelFrontRight Up{2F}Down.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/WheelRearLeft Up{2F}Down.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/WheelRearRight Up{2F}Down.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/WheelsTurn Left-Right.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/Morphs/DarkEdgeDesign/Base/Windows Up-Down.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Light Tactical Vehicle/UV Sets/DarkEdgeDesign/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/MachineGun 1/MachineGun1.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/MachineGun 1/UV Sets/DarkEdgeDesign/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/MachineGun 2/MachineGun2.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/MachineGun 2/UV Sets/DarkEdgeDesign/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/MachineGun 3/MachineGun3.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/MachineGun 3/UV Sets/DarkEdgeDesign/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Spare Tire Hatch/SpareTireRack.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/Spare Tire Hatch/UV Sets/DarkEdge/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/SpareTireBumper/SpareTireJack.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/DarkEdgeDesign/Light Tactical Vehicle/SpareTireBumper/UV Sets/DarkEdge/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_43745_Light_Tactical_Vehicle.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_43745_Light_Tactical_Vehicle.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_43745_Light_Tactical_Vehicle.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DarkEdge/LightTacticalVehicle/AmmoCrate_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DarkEdge/LightTacticalVehicle/AmmoCrate_Diffuse.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DarkEdge/LightTacticalVehicle/AmmoCrate_Glossiness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DarkEdge/LightTacticalVehicle/AmmoCrate_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DarkEdge/LightTacticalVehicle/AmmoCrate_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DarkEdge/LightTacticalVehicle/AmmoCrate_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DarkEdge/LightTacticalVehicle/AmmoCrate_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DarkEdge/LightTacticalVehicle/AmmoCrate_Specular.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DarkEdge/LightTacticalVehicle/LTVMetal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DarkEdge/LightTacticalVehicle/LTVMetalMetallic.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DarkEdge/LightTacticalVehicle/Sand/Tactical1_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DarkEdge/LightTacticalVehicle/Sand/Tactical1_Diffuse.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DarkEdge/LightTacticalVehicle/Sand/Tactical1_Glossiness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DarkEdge/LightTacticalVehicle/Sand/Tactical1_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DarkEdge/LightTacticalVehicle/Sand/Tactical1_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DarkEdge/LightTacticalVehicle/Sand/Tactical1_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DarkEdge/LightTacticalVehicle/Sand/Tactical1_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DarkEdge/LightTacticalVehicle/Sand/Tactical1_Specular.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DarkEdge/LightTacticalVehicle/Sand/Tactical2_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DarkEdge/LightTacticalVehicle/Sand/Tactical2_Diffuse.png&lt;/div&gt;
&lt;/li&gt;
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&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/43745/start">
        <dc:format>text/html</dc:format>
        <dc:date>2017-04-27T18:59:45+00:00</dc:date>
        <title>Light Tactical Vehicle</title>
        <link>/public/read_me/index/43745/start</link>
        <description>
&lt;h1 id=&quot;light_tactical_vehicle&quot;&gt;Light Tactical Vehicle&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=f791db&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F43745%2Fi%2F00-main-light-tactical-vehicle-daz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/43745/i/00-main-light-tactical-vehicle-daz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=3428a7&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F43745%2Fi%2F00-main-light-tactical-vehicle-daz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/light-tactical-vehicle&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/light-tactical-vehicle&quot; rel=&quot;nofollow noopener&quot;&gt;Light Tactical Vehicle&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 43745  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/darkedgedesign/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/darkedgedesign/&quot; rel=&quot;nofollow noopener&quot;&gt;DarkEdgeDesign&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2017-05-12  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [127-389] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Light Tactical Vehicle is an exact representation of a “Mission Ready!” military transport vehicle. Meticulously modeled throughout, LTV has all of the usual detailing that an actual military vehicle would have. Some of these include: tactical radio, piston operated rear hatch, jerry gasoline cans, tactical webbing, radio antennae in upright and tied down positions, .50 caliber machine gun, armored top hatch, tow winch, crash bar, realistic parking and head lights, fully operating and articulating suspension system, articulating doors, functioning steering wheel and front tires, armored doors that open and close, door windows that go up and down, spare tires in both rear bumper and hatch positions, detailed textures and decals…this baby has it all! 
&lt;/p&gt;

&lt;p&gt;
Textures were custom created inside of Substance Painter and matched for realistic Iray renders.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;light_tactical_vehicle_core&quot;&gt;Light Tactical Vehicle (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:DarkEdge:Light Tactical Vehicle”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:DarkEdge:Light Tactical Vehicle:Materials”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:DarkEdge:Light Tactical Vehicle:Poses:Genesis 3 Male”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:DarkEdge:Light Tactical Vehicle:Props”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Accessories:Transportation”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Documents”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Iray:Vehicles”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Poses:By Function:Action”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Poses:By Function:Sitting”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Poses:By Function:Standing”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Poses:By Region:Full Body”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Poses:By Region:Partial Body:Torso”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Personal”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Weapons:Guns”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Transportation:Land”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; For LTV Gunner 2 pose parent Genesis 3 Male to the LTV Chassis, then select LTV figure and apply pose.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The Binocular poses are hierarchical poses that work out of limits.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Props should be parented to LTV Chassis&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/43745/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:43745:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of this package are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
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</rdf:RDF>
