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       <dc:date>2026-06-04T14:25:17+00:00</dc:date>
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        <title>File List</title>
        <link>/public/read_me/index/50835/file_list</link>
        <description>
&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/50835/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:50835:start&quot;&gt;FSL Rigged and Morphing Atmosphere Props and Shaders&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT1 PLUGIN_INCLUDE_START &quot;public:read_me:index:50835:file_list_core&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:50835:file_list_core&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;fsl_rigged_and_morphing_atmosphere_props_and_shaders&quot;&gt;FSL Rigged and Morphing Atmosphere Props and Shaders&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 01/FSLatmProp01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 01/UV Sets/fuseling/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 02/FSLatmProp02_32.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 02/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLprop02pose01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 02/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLprop02Pose02.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 02/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLProp02Pose03.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 02/UV Sets/fuseling/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 03/FSLatmProp03_20.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 03/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLProp03Pose01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 03/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLProp03Pose02.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 03/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLProp03Pose03.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 03/UV Sets/fuseling/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 04/FSLatmProp04_48.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 04/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLprop04Pose01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 04/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLprop04Pose02.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 04/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLprop04Pose03.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 04/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLprop04Pose04.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 04/UV Sets/fuseling/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 05/FSLatmProp05_1024.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 05/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLProp05Pose02.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 05/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLProp05Pose03.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 05/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLProp05Randomize.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 05/Morphs/fuseling/FSL Atmosphere Props and Shaders/FSLatmProp05ParticlesCloser.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 05/Morphs/fuseling/FSL Atmosphere Props and Shaders/FSLatmProp05ParticlesSize.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 05/Morphs/fuseling/FSL Atmosphere Props and Shaders/FSLatmProp05ParticlesSpread.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 05/UV Sets/fuseling/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 06/FSLatmProp06_6470.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 06/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLProp06Pose01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 06/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLProp06Pose02.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 06/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLProp06Pose03.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 06/Morphs/fuseling/FSL Atmosphere Props and Shaders/FSLatmProp06BaseNarrow.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 06/Morphs/fuseling/FSL Atmosphere Props and Shaders/FSLatmProp06puffy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 06/Morphs/fuseling/FSL Atmosphere Props and Shaders/FSLatmProp06TopWide.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 06/Morphs/fuseling/FSL Atmosphere Props and Shaders/FSLatmProp06uneven.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 06/Morphs/fuseling/FSL Atmosphere Props and Shaders/FSLatmProp06wispier01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 06/Morphs/fuseling/FSL Atmosphere Props and Shaders/FSLatmProp06wispier02.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 06/UV Sets/fuseling/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 07/FSLatmProp07_507.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 07/Morphs/fuseling/FSL Atmosphere Props and Shader/FSLatmProp07BaseCurved.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 07/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLprop07Pose01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 07/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLprop07Pose02.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 07/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLProp07Pose03.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 07/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLProp07pose04.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 07/UV Sets/fuseling/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 08/FSLatmProp08_1296.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 08/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLprop08Pose01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 08/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLProp08Pose02.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 08/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLProp08Pose03.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 08/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLProp08Pose04.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 08/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLProp08Pose05.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 08/Morphs/fuseling/FSL Atmosphere Props and Shaders/FSLatmProp08allRounded01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 08/Morphs/fuseling/FSL Atmosphere Props and Shaders/FSLatmProp08allRounded02.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 08/Morphs/fuseling/FSL Atmosphere Props and Shaders/FSLatmProp08allUneven.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 08/UV Sets/fuseling/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 09/FSLatmProp09_7227.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 09/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLprop09Pose01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 09/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLProp09Pose02.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 09/Morphs/fuseling/FSL Atmosphere Props and Shaders/FSLatmProp09AllUneven.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 09/Morphs/fuseling/FSL Atmosphere Props and Shaders/FSLatmProp09allWavy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 09/Morphs/fuseling/FSL Atmosphere Props and Shaders/FSLatmProp09baseLarger.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 09/Morphs/fuseling/FSL Atmosphere Props and Shaders/FSLatmProp09baseLonger.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 09/Morphs/fuseling/FSL Atmosphere Props and Shaders/FSLatmProp09basePointy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 09/Morphs/fuseling/FSL Atmosphere Props and Shaders/FSLatmProp09topStraighter.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 09/UV Sets/fuseling/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 10/FSLatmProp10_3050.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 10/Morphs/fuseling/FSL Atmosphere Props and Shaders/FSLatmProp10Squiggly01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 10/Morphs/fuseling/FSL Atmosphere Props and Shaders/FSLatmProp10Squiggly02.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 10/Morphs/fuseling/FSL Atmosphere Props and Shaders/FSLatmProp10Squiggly03.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 10/Morphs/fuseling/FSL Atmosphere Props and Shaders/FSLatmProp10Squiggly04.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 10/Morphs/fuseling/FSL Atmosphere Props and Shaders/FSLatmProp10Straighter.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 10/Morphs/fuseling/FSL Atmosphere Props and Shaders/FSLatmProp10Uneven.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 10/Morphs/fuseling/FSL Atmosphere Props And Shapes/CTRLProp10Pose01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 10/Morphs/fuseling/FSL Atmosphere Props And Shapes/CTRLProp10Pose02.dsf&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Rain 03D.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Rain 03E.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Rain 03E.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Smoke 01A.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Smoke 01A.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Smoke 01B.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Smoke 01B.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Smoke 01C.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Smoke 01C.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Smoke 01D.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Smoke 01D.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Smoke 01E.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Smoke 01E.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Smoke 02A.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Smoke 02A.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Smoke 02B.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Smoke 02B.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Smoke 02C.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Smoke 02C.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Smoke 02D.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Smoke 02D.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Smoke 02E.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Smoke 02E.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Smoke 03A.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Smoke 03A.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Smoke 03B.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Smoke 03B.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Smoke 03C.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Smoke 03C.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Smoke 03D.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Smoke 03D.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Smoke 03E.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Smoke 03E.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Snow 01A.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Snow 01A.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Snow 01B.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Snow 01B.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Snow 01C.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Snow 01C.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Snow 01D.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Snow 01D.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Snow 01E.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Snow 01E.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Snow 02A.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Snow 02A.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Snow 02B.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Snow 02B.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Snow 02C.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Snow 02C.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Snow 02D.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Snow 02D.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Snow 02E.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Snow 02E.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Sunbeam 01A.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Sunbeam 01A.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Sunbeam 01B.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Sunbeam 01B.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Sunbeam 01C.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Sunbeam 01C.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Sunbeam 01D.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Sunbeam 01D.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Sunbeam 01E.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Sunbeam 01E.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/Opacity Shaders/FSLatmz Shaders Opacity 10 Percent.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/Opacity Shaders/FSLatmz Shaders Opacity 10 Percent.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/Opacity Shaders/FSLatmz Shaders Opacity 100 Percent.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/Opacity Shaders/FSLatmz Shaders Opacity 100 Percent.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/Opacity Shaders/FSLatmz Shaders Opacity 25 Percent.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/Opacity Shaders/FSLatmz Shaders Opacity 25 Percent.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/Opacity Shaders/FSLatmz Shaders Opacity 50 Percent.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/Opacity Shaders/FSLatmz Shaders Opacity 50 Percent.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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        <dc:date>2018-02-15T17:37:40+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/50835/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;fsl_rigged_and_morphing_atmosphere_props_and_shaders&quot;&gt;FSL Rigged and Morphing Atmosphere Props and Shaders&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 01/FSLatmProp01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 01/UV Sets/fuseling/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 02/FSLatmProp02_32.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 02/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLprop02pose01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 02/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLprop02Pose02.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 02/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLProp02Pose03.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 02/UV Sets/fuseling/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 03/FSLatmProp03_20.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 03/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLProp03Pose01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 03/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLProp03Pose02.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 03/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLProp03Pose03.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 03/UV Sets/fuseling/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 04/FSLatmProp04_48.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 04/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLprop04Pose01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 04/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLprop04Pose02.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 04/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLprop04Pose03.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 04/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLprop04Pose04.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 04/UV Sets/fuseling/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 05/FSLatmProp05_1024.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 05/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLProp05Pose02.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 05/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLProp05Pose03.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 05/Morphs/fuseling/FSL Atmosphere Props and Shaders/CTRLProp05Randomize.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 05/Morphs/fuseling/FSL Atmosphere Props and Shaders/FSLatmProp05ParticlesCloser.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Atmosphere Props and Shaders/FSLatm Prop 05/Morphs/fuseling/FSL Atmosphere Props and Shaders/FSLatmProp05ParticlesSize.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Snow 02A.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Snow 02A.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Snow 02B.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Snow 02B.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Snow 02C.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Snow 02C.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Snow 02D.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Snow 02D.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Snow 02E.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Snow 02E.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Sunbeam 01A.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Sunbeam 01A.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Sunbeam 01B.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Sunbeam 01B.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Sunbeam 01C.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Sunbeam 01C.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Sunbeam 01D.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Sunbeam 01D.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Sunbeam 01E.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/FSLatm Shaders Sunbeam 01E.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/Opacity Shaders/FSLatmz Shaders Opacity 10 Percent.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/Opacity Shaders/FSLatmz Shaders Opacity 10 Percent.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/Opacity Shaders/FSLatmz Shaders Opacity 100 Percent.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/Opacity Shaders/FSLatmz Shaders Opacity 100 Percent.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/Opacity Shaders/FSLatmz Shaders Opacity 25 Percent.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/Opacity Shaders/FSLatmz Shaders Opacity 25 Percent.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/Opacity Shaders/FSLatmz Shaders Opacity 50 Percent.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Atmosphere Props and Shaders/Opacity Shaders/FSLatmz Shaders Opacity 50 Percent.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/50835/start">
        <dc:format>text/html</dc:format>
        <dc:date>2018-02-15T19:38:32+00:00</dc:date>
        <title>FSL Rigged and Morphing Atmosphere Props and Shaders</title>
        <link>/public/read_me/index/50835/start</link>
        <description>
&lt;h1 id=&quot;fsl_rigged_and_morphing_atmosphere_props_and_shaders&quot;&gt;FSL Rigged and Morphing Atmosphere Props and Shaders&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=76142a&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F50835%2Fi%2F00-main-fsl-rigged-and-morphing-atmosphere-props-and-shaders-daz3d_1.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/50835/i/00-main-fsl-rigged-and-morphing-atmosphere-props-and-shaders-daz3d_1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=e55e14&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F50835%2Fi%2F00-main-fsl-rigged-and-morphing-atmosphere-props-and-shaders-daz3d_1.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/fsl-rigged-and-morphing-atmosphere-props-and-shaders&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/fsl-rigged-and-morphing-atmosphere-props-and-shaders&quot; rel=&quot;nofollow noopener&quot;&gt;FSL Rigged and Morphing Atmosphere Props and Shaders&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 50835  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/fuseling/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/fuseling/&quot; rel=&quot;nofollow noopener&quot;&gt;Fuseling&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2018-02-28  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [159-469] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Need to fill your scene with quickly rendering fog, smoke, steam, rain, snow, ash, fireflies, or sparks? Then Fuseling&amp;#039;s Rigged and Morphing Atmosphere Props and Shaders is just right for you! With 10 props for a variety of effects, this set is very versatile. Each prop features multiple materials for a wide array of different and useful looks. Or use the included mix and match shaders to customize any material to hundreds of different combinations of diffuse color, emissivity, and opacity. 
&lt;/p&gt;

&lt;p&gt;
The first prop is an easy to use single large plane for quickly adding effects to a scene. The other nine are all fully rigged to give the user maximum control over their poses, included pose controls and morphs where applicable to help get started.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;fsl_rigged_and_morphing_atmosphere_props_and_shaders_core&quot;&gt;FSL Rigged and Morphing Atmosphere Props and Shaders (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Fuseling:FSL Atmosphere Props and Shaders”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Fuseling:FSL Atmosphere Props and Shaders:Prop 01 Materials”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Fuseling:FSL Atmosphere Props and Shaders:Prop 02 Materials”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Fuseling:FSL Atmosphere Props and Shaders:Prop 03 Materials”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Fuseling:FSL Atmosphere Props and Shaders:Prop 04 Materials”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Fuseling:FSL Atmosphere Props and Shaders:Prop 05 Materials”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Fuseling:FSL Atmosphere Props and Shaders:Prop 06 Materials”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Fuseling:FSL Atmosphere Props and Shaders:Prop 07 Materials”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Fuseling:FSL Atmosphere Props and Shaders:Prop 08 Materials”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Fuseling:FSL Atmosphere Props and Shaders:Prop 09 Materials”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Fuseling:FSL Atmosphere Props and Shaders:Prop 10 Materials”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Fuseling:FSL Atmosphere Props and Shaders:zDiffuse Only Shaders”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Fuseling:FSL Atmosphere Props and Shaders:zEmissive Only Shaders”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Fuseling:FSL Atmosphere Props and Shaders:zOpacity Shaders”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:FSL Atmosphere Props and Shaders”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:FSL Atmosphere Props and Shaders:Diffuse Only Shaders”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:FSL Atmosphere Props and Shaders:Emissive Only Shaders”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:FSL Atmosphere Props and Shaders:Opacity Shaders”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Iray:Props”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Effects”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:FSL Atmosphere Props and Shaders”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:FSL Atmosphere Props and Shaders:Diffuse Only Shaders”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:FSL Atmosphere Props and Shaders:Emissive Only Shaders”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:FSL Atmosphere Props and Shaders:Opacity Shaders”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Effect”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Diffuse”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Emission”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Opacity”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/50835/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:50835:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of this package are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
