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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
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&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/58719/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:58719:start&quot;&gt;Hard Surface Shaders for Iray&lt;/a&gt; product.
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&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
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&lt;p&gt;

&lt;h2 id=&quot;hard_surface_shaders_for_iray&quot;&gt;Hard Surface Shaders for Iray&lt;/h2&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/03 Grout/HSS Grout Square Cut 1&amp;times;1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/03 Grout/HSS Grout Square Cut 1&amp;times;1.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/03 Grout/HSS Grout Square Cut 1&amp;times;1.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/03 Grout/HSS Grout Square Cut 2&amp;times;2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/03 Grout/HSS Grout Square Cut 2&amp;times;2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/03 Grout/HSS Grout Square Cut 2&amp;times;2.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/03 Grout/HSS Grout Square Cut 5&amp;times;5.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/03 Grout/HSS Grout Square Cut 5&amp;times;5.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/03 Grout/HSS Grout Square Cut 5&amp;times;5.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/03 Grout/HSS Grout Square Cut 7&amp;times;7.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/03 Grout/HSS Grout Square Cut 7&amp;times;7.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/03 Grout/HSS Grout Square Cut 7&amp;times;7.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/03 Grout/HSS Grout Weave 0.5&amp;times;0.5.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/03 Grout/HSS Grout Weave 0.5&amp;times;0.5.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/03 Grout/HSS Grout Weave 0.5&amp;times;0.5.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/03 Grout/HSS Grout Weave 1&amp;times;1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/03 Grout/HSS Grout Weave 1&amp;times;1.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/03 Grout/HSS Grout Weave 1&amp;times;1.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/03 Grout/HSS Grout Weave 2&amp;times;2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/03 Grout/HSS Grout Weave 2&amp;times;2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/03 Grout/HSS Grout Weave 2&amp;times;2.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/03 Grout/HSS Grout Weave 5&amp;times;5.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/03 Grout/HSS Grout Weave 5&amp;times;5.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/03 Grout/HSS Grout Weave 5&amp;times;5.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/03 Grout/HSS Grout Weave 7&amp;times;7.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/03 Grout/HSS Grout Weave 7&amp;times;7.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/03 Grout/HSS Grout Weave 7&amp;times;7.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/04 Displacement/01 HSS Displacement INFO.dse&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/04 Displacement/01 HSS Displacement INFO.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/04 Displacement/01 HSS Displacement INFO.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/04 Displacement/01 HSS Displacement WARNING.dse&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/04 Displacement/01 HSS Displacement WARNING.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/04 Displacement/01 HSS Displacement WARNING.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/04 Displacement/02 HSS Displacement OFF.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/04 Displacement/02 HSS Displacement OFF.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/04 Displacement/02 HSS Displacement OFF.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/04 Displacement/HSS Displacement HI.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/04 Displacement/HSS Displacement HI.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/04 Displacement/HSS Displacement HI.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/04 Displacement/HSS Displacement LOW.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/04 Displacement/HSS Displacement LOW.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/04 Displacement/HSS Displacement LOW.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/04 Displacement/HSS Displacement MED.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/04 Displacement/HSS Displacement MED.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/04 Displacement/HSS Displacement MED.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/Daz3D Store Digital Delirium.dse&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/Daz3D Store Digital Delirium.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/Daz3D Store Digital Delirium.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/Daz3D Store ImagineX.dse&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/Daz3D Store ImagineX.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/Daz3D Store ImagineX.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/Easy Tiling UV Utility Genesis 8.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/Easy Tiling UV Utility Genesis 8.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/Easy Tiling UV Utility Genesis 8.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/HSS PDF User Guide.dse&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/HSS PDF User Guide.pdf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/HSS PDF User Guide.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/HSS PDF User Guide.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/HSS Reset ALL to Iray Uber Base.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/HSS Reset ALL to Iray Uber Base.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/HSS Reset ALL to Iray Uber Base.tip.png&lt;/div&gt;
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        <title>Core</title>
        <link>/public/read_me/index/58719/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;hard_surface_shaders_for_iray&quot;&gt;Hard Surface Shaders for Iray&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; 3D/Genesis 8/Female/UV Sets/Oso3D/EasyTiling/Easy Tiling.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; 3D/Genesis 8/Male/UV Sets/Oso3D/EasyTiling/Easy Tiling.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_58719_Hard_Surface_Shaders_for_Iray.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_58719_Hard_Surface_Shaders_for_Iray.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_58719_Hard_Surface_Shaders_for_Iray.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Digital Delirium/Hard Surface Shaders for Iray/Asphalt 01_BaseColor.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Digital Delirium/Hard Surface Shaders for Iray/Asphalt 01_DISP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Digital Delirium/Hard Surface Shaders for Iray/Asphalt 01_NORM.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Digital Delirium/Hard Surface Shaders for Iray/Asphalt 02_BaseColor.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Digital Delirium/Hard Surface Shaders for Iray/Asphalt 02_NORM.jpg&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Digital Delirium/Hard Surface Shaders for Iray/Asphalt 03_NORM.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Digital Delirium/Hard Surface Shaders for Iray/Asphalt 04_BaseColor.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Digital Delirium/Hard Surface Shaders for Iray/Asphalt 04_DISP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Digital Delirium/Hard Surface Shaders for Iray/Asphalt 04_NORM.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Digital Delirium/Hard Surface Shaders for Iray/Concrete 01_BaseColor.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Digital Delirium/Hard Surface Shaders for Iray/Concrete 01_DISP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Digital Delirium/Hard Surface Shaders for Iray/Concrete 01_NORM.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Digital Delirium/Hard Surface Shaders for Iray/Concrete 02_BaseColor.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Digital Delirium/Hard Surface Shaders for Iray/Concrete 02_DISP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Digital Delirium/Hard Surface Shaders for Iray/Concrete 02_NORM.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Digital Delirium/Hard Surface Shaders for Iray/Concrete 03_BaseColor.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Digital Delirium/Hard Surface Shaders for Iray/Concrete 03_DISP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Digital Delirium/Hard Surface Shaders for Iray/Concrete 03_NORM.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Digital Delirium/Hard Surface Shaders for Iray/Concrete 04_BaseColor.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Digital Delirium/Hard Surface Shaders for Iray/Concrete 04_DISP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Digital Delirium/Hard Surface Shaders for Iray/Concrete 04_NORM.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Digital Delirium/Hard Surface Shaders for Iray/Granite Bahama Blue_BaseColor.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Digital Delirium/Hard Surface Shaders for Iray/Granite Bahama Blue_DISP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Digital Delirium/Hard Surface Shaders for Iray/Granite Bahama Blue_NORM.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Digital Delirium/Hard Surface Shaders for Iray/Granite Bronze_BaseColor.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Digital Delirium/Hard Surface Shaders for Iray/Granite Bronze_DISP.png&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/Daz3D Store Digital Delirium.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/Daz3D Store ImagineX.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/Daz3D Store ImagineX.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/Daz3D Store ImagineX.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/Easy Tiling UV Utility Genesis 8.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/Easy Tiling UV Utility Genesis 8.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/Easy Tiling UV Utility Genesis 8.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/HSS PDF User Guide.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/HSS PDF User Guide.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/HSS PDF User Guide.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/HSS PDF User Guide.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/HSS Reset ALL to Iray Uber Base.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/HSS Reset ALL to Iray Uber Base.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Digital Delirium/Hard Surface Shaders for Iray/HSS Reset ALL to Iray Uber Base.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/58719/start">
        <dc:format>text/html</dc:format>
        <dc:date>2019-02-11T20:08:24+00:00</dc:date>
        <title>Hard Surface Shaders for Iray</title>
        <link>/public/read_me/index/58719/start</link>
        <description>
&lt;h1 id=&quot;hard_surface_shaders_for_iray&quot;&gt;Hard Surface Shaders for Iray&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=536ca5&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F58719%2Fi%2Fhard-surface-shaders-for-iray-00-main-daz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/58719/i/hard-surface-shaders-for-iray-00-main-daz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=41b34b&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F58719%2Fi%2Fhard-surface-shaders-for-iray-00-main-daz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/hard-surface-shaders-for-iray&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/hard-surface-shaders-for-iray&quot; rel=&quot;nofollow noopener&quot;&gt;Hard Surface Shaders for Iray&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 58719  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/digital-delirium/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/digital-delirium/&quot; rel=&quot;nofollow noopener&quot;&gt;Digital Delirium&lt;/a&gt;, &lt;a href=&quot;https://www.daz3d.com/imaginex/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/imaginex/&quot; rel=&quot;nofollow noopener&quot;&gt;ImagineX&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2019-02-16  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [134-460] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Hard Surface Shaders for Iray is a collection of beautiful seamlessly tiled shaders, meticulously created from a combination of generated textures and photographs, shot and hand stitched in Photoshop by a professional photographer. 
&lt;/p&gt;

&lt;p&gt;
Included are 8 varieties of marble, 8 styles of granite, 4 types of concrete and 4 different asphalts. All with their own unique displacement maps and easy to use preset options. Each of these surfaces have their own tiling presets and offer 4 versatile finishes - gloss, shiny, satin and rough. 
&lt;/p&gt;

&lt;p&gt;
Ten different grout patterns in 16 different colours, as well as a wide range of tiling options offer even more capacity to make truly original works. The grout tiling options work independently to the surface tiling presets, allowing you to use multiple presets in combination, giving you amazing versatility and choices. 
&lt;/p&gt;

&lt;p&gt;
But we didn&amp;#039;t just stop there - 8 unique, absolutely stunning, seamless Opulent shader varieties, 4 Deco and 4 Modern, all with tiling options have been included for those who like something truly decadent to work with. 
&lt;/p&gt;

&lt;p&gt;
Hard Surface Shaders for Iray can also be used as a Merchant Resource and comes with a comprehensive PDF User Guide should you need it. 
&lt;/p&gt;

&lt;p&gt;
The multitude of options you will have at your fingertips will give you the capacity to create amazing renders, from a sleek, polished, contemporary apartment to a breathtakingly stunning fantasy scene. Hard Surface Shaders for Iray is the perfect match for your next render.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;hard_surface_shaders_for_iray_core&quot;&gt;Hard Surface Shaders for Iray (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Digital Delirium:Hard Surface Shaders for Iray”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Digital Delirium:Hard Surface Shaders for Iray:01 Base Shader Presets”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Digital Delirium:Hard Surface Shaders for Iray:01 Base Shader Presets:Asphalt”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Digital Delirium:Hard Surface Shaders for Iray:01 Base Shader Presets:Asphalt:Asphalt Tiling Options”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Digital Delirium:Hard Surface Shaders for Iray:01 Base Shader Presets:Concrete”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Digital Delirium:Hard Surface Shaders for Iray:01 Base Shader Presets:Concrete:Concrete Tiling Options”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Digital Delirium:Hard Surface Shaders for Iray:01 Base Shader Presets:Granite”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Digital Delirium:Hard Surface Shaders for Iray:01 Base Shader Presets:Granite:Granite Tiling Options”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Digital Delirium:Hard Surface Shaders for Iray:01 Base Shader Presets:Marble”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Digital Delirium:Hard Surface Shaders for Iray:01 Base Shader Presets:Marble:Marble Tiling Options”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Digital Delirium:Hard Surface Shaders for Iray:02 Opulent Shader Presets”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Digital Delirium:Hard Surface Shaders for Iray:02 Opulent Shader Presets:Opulent Deco”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Digital Delirium:Hard Surface Shaders for Iray:02 Opulent Shader Presets:Opulent Deco:Opulent Deco Tiling Options”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Digital Delirium:Hard Surface Shaders for Iray:02 Opulent Shader Presets:Opulent Modern”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Digital Delirium:Hard Surface Shaders for Iray:02 Opulent Shader Presets:Opulent Modern:Opulent Modern Displacement Options”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Digital Delirium:Hard Surface Shaders for Iray:02 Opulent Shader Presets:Opulent Modern:Opulent Modern Tiling Options”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Digital Delirium:Hard Surface Shaders for Iray:03 Grout”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Digital Delirium:Hard Surface Shaders for Iray:03 Grout:Grout Colour Options”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Digital Delirium:Hard Surface Shaders for Iray:04 Displacement”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Documents”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Asphalt”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Concrete”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Granite”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Marble”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Pattern”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Settings”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Tile”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Web Links”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/58719/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:58719:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of this package are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
