<?xml version="1.0" encoding="utf-8"?>
<!-- generator="FeedCreator 1.7.2-ppt DokuWiki" -->
<?xml-stylesheet href="/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="/feed.php">
        <title>Documentation Center public:read_me:index:60571</title>
        <description></description>
        <link>/</link>
        <image rdf:resource="/lib/tpl/dazdoccenter/images/favicon.ico" />
       <dc:date>2026-05-18T09:13:21+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="/public/read_me/index/60571/file_list"/>
                <rdf:li rdf:resource="/public/read_me/index/60571/file_list_core"/>
                <rdf:li rdf:resource="/public/read_me/index/60571/start"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="/lib/tpl/dazdoccenter/images/favicon.ico">
        <title>Documentation Center</title>
        <link>/</link>
        <url>/lib/tpl/dazdoccenter/images/favicon.ico</url>
    </image>
    <item rdf:about="/public/read_me/index/60571/file_list">
        <dc:format>text/html</dc:format>
        <dc:date>2019-04-24T20:11:08+00:00</dc:date>
        <title>File List</title>
        <link>/public/read_me/index/60571/file_list</link>
        <description>
&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/60571/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:60571:start&quot;&gt;iRadiance Pro Series 16k HDRIs - Urban Ruins&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT1 PLUGIN_INCLUDE_START &quot;public:read_me:index:60571:file_list_core&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:60571:file_list_core&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;iradiance_pro_series_16k_hdris_-_urban_ruins&quot;&gt;iRadiance Pro Series 16k HDRIs - Urban Ruins&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Front B.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Interior A - 16k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Interior A - 4k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Interior A.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Interior B - 16k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Interior B - 4k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Interior C - 4k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Burned Building.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;iradiance_pro_series_16k_hdris_-_urban_ruins1&quot;&gt;iRadiance Pro Series 16k HDRIs - Urban Ruins&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Dome Disable.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Dome Disable.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Dome Disable.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Dome Enable.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Dome Enable.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Dome Enable.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Ground Disable.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Ground Disable.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Ground Disable.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Ground Enable.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Ground Enable.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Ground Enable.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Interior Setup A (Bright).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Interior Setup A (Bright).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Interior Setup A (Bright).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Interior Setup B (Brighter).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Interior Setup B (Brighter).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Interior Setup B (Brighter).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Interior Setup C (Brightest).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Interior Setup C (Brightest).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Interior Setup C (Brightest).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Interior Setup Reset.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Interior Setup Reset.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Interior Setup Reset.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option A.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option A.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option A.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option B.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option B.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option B.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option C.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option C.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option C.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option D.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option D.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option D.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option E.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option E.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option E.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option F.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option F.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option F.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option G.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option G.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option G.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option H.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option H.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option H.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option A.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option A.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option A.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option B.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option B.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option B.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option C.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option C.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option C.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option D.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option D.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option D.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option E.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option E.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option E.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option F.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option F.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option F.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Reset.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Reset.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Reset.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option A.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option A.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option A.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option B.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option B.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option B.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option C.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option C.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option C.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option D.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option D.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option D.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option E.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option E.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option E.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option F.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option F.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option F.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option G.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option G.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option G.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option H.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option H.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option H.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option I.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option I.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option I.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option J.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option J.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option J.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option K.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option K.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option K.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option L.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option L.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option L.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option M.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option M.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option M.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option N.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option N.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option N.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option O.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option O.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option O.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option P.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option P.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option P.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option Q.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option Q.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option Q.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option R.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option R.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option R.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Reset.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Reset.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Reset.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front A - 16k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front A - 16k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front A - 16k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front A - 4k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front A - 4k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front A - 4k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front A - 8k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front A - 8k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front A - 8k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front A Full Scene.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front A Full Scene.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front A Full Scene.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front B - 16k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front B - 16k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front B - 16k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front B - 4k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front B - 4k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front B - 4k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front B - 8k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front B - 8k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front B - 8k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front B Full Scene.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front B Full Scene.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front B Full Scene.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior A - 16k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior A - 16k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior A - 16k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior A - 4k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior A - 4k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior A - 4k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior A - 8k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior A - 8k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior A - 8k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior A Full Scene.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior A Full Scene.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior A Full Scene.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior B - 16k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior B - 16k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior B - 16k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior B - 4k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior B - 4k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior B - 4k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior B - 8k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior B - 8k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior B - 8k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior B Full Scene.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior B Full Scene.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior B Full Scene.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior C - 16k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior C - 16k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior C - 16k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior C - 4k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior C - 4k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior C - 4k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior C - 8k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior C - 8k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior C - 8k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior C Full Scene.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior C Full Scene.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior C Full Scene.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Burned Building - 16k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Burned Building - 16k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Burned Building - 16k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Burned Building - 4k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Burned Building - 4k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Burned Building - 4k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Burned Building - 8k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Burned Building - 8k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Burned Building - 8k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Burned Building Full Scene.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Burned Building Full Scene.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Burned Building Full Scene.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_60571_iRadiance_Pro_Series_16k_HDRIs_-_Urban_Ruins.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_60571_iRadiance_Pro_Series_16k_HDRIs_-_Urban_Ruins.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_60571_iRadiance_Pro_Series_16k_HDRIs_-_Urban_Ruins.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Front A - 4k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Front A - 8k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Front B - 4k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Interior B - 8k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Burned Building - 8k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;iradiance_pro_series_16k_hdris_-_urban_ruins2&quot;&gt;iRadiance Pro Series 16k HDRIs - Urban Ruins&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Front A.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Front B - 16k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Interior B.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Interior C - 16k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Interior C - 8k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Interior C.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Burned Building - 4k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;iradiance_pro_series_16k_hdris_-_urban_ruins3&quot;&gt;iRadiance Pro Series 16k HDRIs - Urban Ruins&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Front A - 16k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Front B - 8k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Interior A - 8k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Burned Building - 16k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_EDITBTN &quot;public:read_me:index:60571:file_list_core&quot; [0-] --&gt;&lt;!-- EDIT2 PLUGIN_INCLUDE_END &quot;public:read_me:index:60571:file_list_core&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/60571/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2019-04-24T20:11:23+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/60571/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;iradiance_pro_series_16k_hdris_-_urban_ruins&quot;&gt;iRadiance Pro Series 16k HDRIs - Urban Ruins&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Front B.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Interior A - 16k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Interior A - 4k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Interior A.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Interior B - 16k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Interior B - 4k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Interior C - 4k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Burned Building.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;iradiance_pro_series_16k_hdris_-_urban_ruins1&quot;&gt;iRadiance Pro Series 16k HDRIs - Urban Ruins&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Dome Disable.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Dome Disable.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Dome Disable.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Dome Enable.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Dome Enable.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Dome Enable.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Ground Disable.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Ground Disable.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Ground Disable.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Ground Enable.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Ground Enable.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Ground Enable.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Interior Setup A (Bright).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Interior Setup A (Bright).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Interior Setup A (Bright).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Interior Setup B (Brighter).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Interior Setup B (Brighter).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Interior Setup B (Brighter).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Interior Setup C (Brightest).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Interior Setup C (Brightest).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Interior Setup C (Brightest).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Interior Setup Reset.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Interior Setup Reset.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Interior Setup Reset.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option A.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option A.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option A.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option B.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option B.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option B.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option C.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option C.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option C.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option D.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option D.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option D.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option E.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option E.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option E.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option F.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option F.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option F.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option G.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option G.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option G.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option H.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option H.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Rotation Option H.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option A.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option A.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option A.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option B.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option B.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option B.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option C.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option C.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option C.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option D.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option D.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option D.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option E.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option E.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option E.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option F.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option F.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Option F.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Reset.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Reset.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - Tone Mapping Reset.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option A.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option A.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option A.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option B.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option B.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option B.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option C.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option C.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option C.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option D.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option D.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option D.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option E.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option E.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option E.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option F.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option F.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option F.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option G.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option G.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option G.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option H.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option H.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option H.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option I.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option I.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option I.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option J.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option J.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option J.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option K.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option K.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option K.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option L.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option L.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option L.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option M.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option M.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option M.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option N.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option N.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option N.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option O.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option O.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option O.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option P.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option P.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option P.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option Q.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option Q.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option Q.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option R.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option R.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Option R.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Reset.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Reset.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/HDR Utilities/HDRU - White Balance Reset.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front A - 16k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front A - 16k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front A - 16k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front A - 4k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front A - 4k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front A - 4k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front A - 8k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front A - 8k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front A - 8k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front A Full Scene.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front A Full Scene.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front A Full Scene.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front B - 16k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front B - 16k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front B - 16k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front B - 4k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front B - 4k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front B - 4k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front B - 8k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front B - 8k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front B - 8k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front B Full Scene.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front B Full Scene.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Front B Full Scene.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior A - 16k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior A - 16k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior A - 16k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior A - 4k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior A - 4k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior A - 4k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior A - 8k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior A - 8k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior A - 8k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior A Full Scene.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior A Full Scene.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior A Full Scene.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior B - 16k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior B - 16k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior B - 16k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior B - 4k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior B - 4k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior B - 4k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior B - 8k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior B - 8k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior B - 8k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior B Full Scene.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior B Full Scene.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior B Full Scene.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior C - 16k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior C - 16k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior C - 16k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior C - 4k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior C - 4k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior C - 4k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior C - 8k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior C - 8k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior C - 8k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior C Full Scene.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior C Full Scene.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Building Ruin Interior C Full Scene.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Burned Building - 16k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Burned Building - 16k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Burned Building - 16k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Burned Building - 4k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Burned Building - 4k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Burned Building - 4k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Burned Building - 8k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Burned Building - 8k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Burned Building - 8k.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Burned Building Full Scene.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Burned Building Full Scene.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Light Presets/DimensionTheory/Iradiance Pro-Series HDRIs/Urban Ruins/DTPS - Burned Building Full Scene.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_60571_iRadiance_Pro_Series_16k_HDRIs_-_Urban_Ruins.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_60571_iRadiance_Pro_Series_16k_HDRIs_-_Urban_Ruins.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_60571_iRadiance_Pro_Series_16k_HDRIs_-_Urban_Ruins.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Front A - 4k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Front A - 8k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Front B - 4k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Interior B - 8k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Burned Building - 8k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;iradiance_pro_series_16k_hdris_-_urban_ruins2&quot;&gt;iRadiance Pro Series 16k HDRIs - Urban Ruins&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Front A.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Front B - 16k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Interior B.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Interior C - 16k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Interior C - 8k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Interior C.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Burned Building - 4k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;iradiance_pro_series_16k_hdris_-_urban_ruins3&quot;&gt;iRadiance Pro Series 16k HDRIs - Urban Ruins&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Front A - 16k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Front B - 8k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Building Ruin Interior A - 8k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/DimensionTheory/iRadiance/ProSeries/UrbanRuins/DTPS - Burned Building - 16k.exr&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/60571/start">
        <dc:format>text/html</dc:format>
        <dc:date>2019-04-24T20:10:58+00:00</dc:date>
        <title>iRadiance Pro Series 16k HDRIs - Urban Ruins</title>
        <link>/public/read_me/index/60571/start</link>
        <description>
&lt;h1 id=&quot;iradiance_pro_series_16k_hdris_-_urban_ruins&quot;&gt;iRadiance Pro Series 16k HDRIs - Urban Ruins&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=a6fec9&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F60571%2Fi%2Firadiance-pro-series-16k-hdris--urban-ruins-update-00-main-daz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/60571/i/iradiance-pro-series-16k-hdris--urban-ruins-update-00-main-daz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=f94b4a&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F60571%2Fi%2Firadiance-pro-series-16k-hdris--urban-ruins-update-00-main-daz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/iradiance-pro-series-16k-hdris--urban-ruins&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/iradiance-pro-series-16k-hdris--urban-ruins&quot; rel=&quot;nofollow noopener&quot;&gt;iRadiance Pro Series 16k HDRIs - Urban Ruins&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 60571  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/dimensiontheory/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/dimensiontheory/&quot; rel=&quot;nofollow noopener&quot;&gt;DimensionTheory&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2019-06-04  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [155-462] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
iRadiance Pro Series 16k HDRIs are a new wave of extremely high-resolution HDRIs. Each map comes as a 16k (16384 x 8192) HDR for crystal clear backgrounds alongside high definition accurate lighting. They also come with 8k (8192 x 4096) and 4k (4096 x 2048) versions for those with fewer system resources, or times where HD backgrounds aren&amp;#039;t needed. 
&lt;/p&gt;

&lt;p&gt;
This set features 6 different HDRI locations from various dilapidated structures. Three interior HDRIs show the insides of run down buildings with various tagging and works of graffiti art.  Another three HDRIs show off ruined facades and burnt remains of a forgotten town with it&amp;#039;s surrounding areas. 
&lt;/p&gt;

&lt;p&gt;
This set also comes with full scenes containing Preview Rigs, which allow you to view a rough representation of the HDRI background in the 3D view before rendering. Place your figures or objects more easily by using the textured ground plane then render directly onto matching HDRI backgrounds with the Pano Aligned Camera. 
&lt;/p&gt;

&lt;p&gt;
NOTE: Some of the tagging / graffiti found in these locations contains foul language and symbols that some may find offensive
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 4 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;iradiance_pro_series_16k_hdris_-_urban_ruins_core&quot;&gt;iRadiance Pro Series 16k HDRIs - Urban Ruins (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Light Presets:DimensionTheory:HDR Utilities”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Light Presets:DimensionTheory:Iradiance Pro-Series HDRIs:Urban Ruins”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Environments:Backdrops”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Render-Settings”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/60571/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:60571:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of these packages are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
