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        <title>File List</title>
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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/60675/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:60675:start&quot;&gt;Muelsfell Multilayer Iray Terrain Shader&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT1 PLUGIN_INCLUDE_START &quot;public:read_me:index:60675:file_list_core&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:60675:file_list_core&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;muelsfell_multilayer_iray_terrain_shader&quot;&gt;Muelsfell Multilayer Iray Terrain Shader&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/EArkham/Muelsfell Multilayer Shader/Sample Desert.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/EArkham/Muelsfell Multilayer Shader/Sample Desert.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/EArkham/Muelsfell Multilayer Shader/Sample Desert/FIGURE_terrain_desert_418488.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/EArkham/Muelsfell Multilayer Shader/Sample Desert/UV Sets/EArkham/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/EArkham/Muelsfell Multilayer Shader/Sample Riverbed.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/EArkham/Muelsfell Multilayer Shader/Sample Riverbed.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/EArkham/Muelsfell Multilayer Shader/Sample Riverbed/FIGURE_terrain_riverbed_293520.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/EArkham/Muelsfell Multilayer Shader/Sample Riverbed/UV Sets/EArkham/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/EArkham/Muelsfell Multilayer Shader/Sample Rocky Hills.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/EArkham/Muelsfell Multilayer Shader/Sample Rocky Hills.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/EArkham/Muelsfell Multilayer Shader/Sample Rocky Hills/FIGURE_terrain_rocky_524081.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/EArkham/Muelsfell Multilayer Shader/Sample Rocky Hills/UV Sets/EArkham/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Iray Materials.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Iray Materials/Muelsfell MLTS - Sample Desert Terrain Default.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Iray Materials/Muelsfell MLTS - Sample Desert Terrain Default.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Iray Materials/Muelsfell MLTS - Sample Desert Terrain Default.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Iray Materials/Muelsfell MLTS - Sample Desert Terrain Tile Scale x18.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Iray Materials/Muelsfell MLTS - Sample Desert Terrain Tile Scale x18.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Iray Materials/Muelsfell MLTS - Sample Desert Terrain Tile Scale x18.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Iray Materials/Muelsfell MLTS - Sample Rocky Terrain Default.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Iray Materials/Muelsfell MLTS - Sample Rocky Terrain Default.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Iray Materials/Muelsfell MLTS - Sample Rocky Terrain Default.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Iray Materials/Muelsfell MLTS - Sample Rocky Terrain Tile Scale x16.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Iray Materials/Muelsfell MLTS - Sample Rocky Terrain Tile Scale x16.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Iray Materials/Muelsfell MLTS - Sample Rocky Terrain Tile Scale x16.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Iray Materials/Muelsfell MLTS - Sample Snowy Riverbed Default.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Iray Materials/Muelsfell MLTS - Sample Snowy Riverbed Default.duf.png&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Iray Materials/Muelsfell MLTS - Sample Snowy Riverbed Tile Scale x15.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Iray Materials/Muelsfell MLTS - Sample Snowy Riverbed Tile Scale x15.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Iray Materials/Muelsfell MLTS - Sample Snowy Riverbed Tile Scale x15.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Presets/Muelsfell MLTS - Position !Default.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Presets/Muelsfell MLTS - Position !Default.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Presets/Muelsfell MLTS - Position !Default.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Presets/Muelsfell MLTS - Position Shift EAST.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Presets/Muelsfell MLTS - Position Shift EAST.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Presets/Muelsfell MLTS - Position Shift EAST.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Presets/Muelsfell MLTS - Position Shift NORTH.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Presets/Muelsfell MLTS - Position Shift NORTH.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Presets/Muelsfell MLTS - Position Shift NORTH.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Presets/Muelsfell MLTS - Position Shift SOUTH.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Presets/Muelsfell MLTS - Position Shift SOUTH.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Presets/Muelsfell MLTS - Position Shift SOUTH.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Presets/Muelsfell MLTS - Position Shift WEST.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Presets/Muelsfell MLTS - Position Shift WEST.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Presets/Muelsfell MLTS - Position Shift WEST.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Terrain Props/Muelsfell MLTS - Sample Desert.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Terrain Props/Muelsfell MLTS - Sample Desert.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Terrain Props/Muelsfell MLTS - Sample Desert.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Terrain Props/Muelsfell MLTS - Sample Riverbed.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Terrain Props/Muelsfell MLTS - Sample Riverbed.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Terrain Props/Muelsfell MLTS - Sample Riverbed.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Terrain Props/Muelsfell MLTS - Sample Rocky Hills.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Terrain Props/Muelsfell MLTS - Sample Rocky Hills.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environment/Landscapes/Muelsfell Multilayered Iray Terrain/Terrain Props/Muelsfell MLTS - Sample Rocky Hills.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /ReadMe&amp;#039;s/60675_muelsfell-multilayer-iray-terrain-shader.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_60675_Muelsfell_Multilayer_Iray_Terrain_Shader.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_60675_Muelsfell_Multilayer_Iray_Terrain_Shader.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_60675_Muelsfell_Multilayer_Iray_Terrain_Shader.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/rock_default_diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/rock_default_height.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/rock_default_metallic.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/rock_default_normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/rock_default_roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/rock_sandstone_diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/rock_sandstone_metallic.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/rock_sandstone_normal.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/rock_sandstone_roughness.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/SAMPLE_MASKS/mask_center_splat_layer2.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/SAMPLE_MASKS/mask_center_splat_layer3.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/SAMPLE_MASKS/mask_center_splat_layer4.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/SAMPLE_MASKS/mask_checkerboard.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/SAMPLE_MASKS/mask_checkerboard_layer2.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/SAMPLE_MASKS/mask_checkerboard_layer3.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/SAMPLE_MASKS/mask_edge_wear_layer2.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/SAMPLE_MASKS/mask_exterior_edges_layer2.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/SAMPLE_MASKS/mask_stripes_layer3.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/SAMPLE_MASKS/mask_stripes_layer4.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/SAMPLE_MASKS/mask_three_color.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/terrain_desert_global_normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/terrain_desert_MASK_mid.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/terrain_desert_MASK_mid_upper.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/terrain_desert_MASK_upper.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/terrain_desert_WET_MASK.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/terrain_riverbed_global_normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/terrain_riverbed_MASK_low.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/terrain_riverbed_MASK_mid.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/terrain_riverbed_MASK_upper.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/terrain_rocky_global_normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/terrain_rocky_MASK_low.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/terrain_rocky_MASK_mid.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/terrain_rocky_MASK_upper.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/terrain_rocky_WET_MASK.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/terrain_vegetation_alpha.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/terrain_vegetation_desert_diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/terrain_vegetation_desert_transluceny.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/terrain_vegetation_diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/terrain_vegetation_normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/terrain_vegetation_roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/terrain_vegetation_translucency.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_desert_dry_diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_desert_dry_height.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_desert_dry_metallic.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_desert_dry_normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_desert_dry_roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_desert_rock_diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_desert_rock_height.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_desert_rock_normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_desert_rock_roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_desert_sand_diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_desert_sand_height.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_desert_sand_metallic.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_desert_sand_normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_desert_sand_roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_riverbed_dirt_diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_riverbed_dirt_height.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_riverbed_dirt_normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_riverbed_dirt_roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_riverbed_mud_diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_riverbed_mud_height.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_riverbed_mud_normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_riverbed_mud_roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_riverbed_snow_diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_riverbed_snow_height.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_riverbed_snow_normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_riverbed_snow_roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_riverbed_wet_mud_diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_riverbed_wet_mud_height.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_riverbed_wet_mud_normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_riverbed_wet_mud_roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_dirt_diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_dirt_height.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_dirt_normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_dirt_roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_grass_diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_grass_height.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_grass_normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_grass_roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_muddy_diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_muddy_height.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_muddy_normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_muddy_roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_stone_diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_stone_diffuse_BACKUP.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_stone_height.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_stone_normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_stone_roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/vege_generic_stems_diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/vege_generic_stems_normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/vege_generic_stems_roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader/Merchant Resources/Muelsfell MLTS - Developmental Rainbow.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader/Merchant Resources/Muelsfell MLTS - Developmental Rainbow.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader/Merchant Resources/Muelsfell MLTS - Developmental Rainbow.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader/Merchant Resources/Muelsfell MLTS - Macro Micro Shader.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader/Merchant Resources/Muelsfell MLTS - Macro Micro Shader.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader/Merchant Resources/Muelsfell MLTS - Macro Micro Shader.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader/Merchant Resources/Muelsfell Multilayer Shader x2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader/Merchant Resources/Muelsfell Multilayer Shader x2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader/Merchant Resources/Muelsfell Multilayer Shader x2.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader/Merchant Resources/Muelsfell Multilayer Shader x4.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader/Merchant Resources/Muelsfell Multilayer Shader x4.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader/Merchant Resources/Muelsfell Multilayer Shader x4.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader/Muelsfell Multilayer Shader Manual.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader/Muelsfell Multilayer Shader Manual.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader/Muelsfell Multilayer Shader Manual.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/60675/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2019-04-30T14:09:41+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/60675/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;muelsfell_multilayer_iray_terrain_shader&quot;&gt;Muelsfell Multilayer Iray Terrain Shader&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/EArkham/Muelsfell Multilayer Shader/Sample Desert.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/EArkham/Muelsfell Multilayer Shader/Sample Desert.duf.png&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/terrain_rocky_WET_MASK.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/terrain_vegetation_alpha.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/terrain_vegetation_desert_transluceny.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/terrain_vegetation_diffuse.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/terrain_vegetation_normal.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/terrain_vegetation_roughness.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/terrain_vegetation_translucency.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_desert_rock_diffuse.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_desert_rock_height.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_desert_rock_normal.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_desert_rock_roughness.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_desert_sand_diffuse.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_desert_sand_height.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_desert_sand_metallic.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_desert_sand_normal.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_riverbed_dirt_diffuse.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_riverbed_dirt_height.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_riverbed_dirt_normal.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_riverbed_dirt_roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_riverbed_mud_diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_riverbed_mud_height.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_riverbed_mud_normal.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_riverbed_snow_normal.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_riverbed_wet_mud_roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_dirt_diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_dirt_height.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_dirt_normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_dirt_roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_grass_diffuse.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_grass_height.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_grass_normal.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_grass_roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_muddy_diffuse.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_muddy_height.jpg&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_stone_diffuse_BACKUP.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_stone_height.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_stone_normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/TILE_rocky_stone_roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/vege_generic_stems_diffuse.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/vege_generic_stems_normal.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/EArkham/muelsfell/multilayer_shader_terrain/vege_generic_stems_roughness.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader/Merchant Resources/Muelsfell MLTS - Developmental Rainbow.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader/Merchant Resources/Muelsfell MLTS - Developmental Rainbow.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader/Merchant Resources/Muelsfell MLTS - Developmental Rainbow.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader/Merchant Resources/Muelsfell MLTS - Macro Micro Shader.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader/Merchant Resources/Muelsfell MLTS - Macro Micro Shader.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader/Merchant Resources/Muelsfell MLTS - Macro Micro Shader.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader/Merchant Resources/Muelsfell Multilayer Shader x2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader/Merchant Resources/Muelsfell Multilayer Shader x2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader/Merchant Resources/Muelsfell Multilayer Shader x2.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader/Merchant Resources/Muelsfell Multilayer Shader x4.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader/Merchant Resources/Muelsfell Multilayer Shader x4.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader/Merchant Resources/Muelsfell Multilayer Shader x4.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader/Muelsfell Multilayer Shader Manual.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader/Muelsfell Multilayer Shader Manual.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Multilayer Iray Terrain Shader/Muelsfell Multilayer Shader Manual.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/60675/start">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-08T20:03:13+00:00</dc:date>
        <title>Muelsfell Multilayer Iray Terrain Shader</title>
        <link>/public/read_me/index/60675/start</link>
        <description>
&lt;h1 id=&quot;muelsfell_multilayer_iray_terrain_shader&quot;&gt;Muelsfell Multilayer Iray Terrain Shader&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=5cbfd5&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F60675%2Fi%2Fmuelsfell-multilayer-iray-terrain-shader-00-main-daz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/60675/i/muelsfell-multilayer-iray-terrain-shader-00-main-daz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=9a15f7&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F60675%2Fi%2Fmuelsfell-multilayer-iray-terrain-shader-00-main-daz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/muelsfell-multilayer-iray-terrain-shader&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/muelsfell-multilayer-iray-terrain-shader&quot; rel=&quot;nofollow noopener&quot;&gt;Muelsfell Multilayer Iray Terrain Shader&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 60675  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/e-arkham/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/e-arkham/&quot; rel=&quot;nofollow noopener&quot;&gt;E-Arkham&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2019-05-12  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [145-431] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Included in this set are four multi-layer shader variants: a four-layer version, a two-layer version, a standalone macro/micro shader, and a developmental rainbow version of the four layer version. These shaders were designed to be used on large, expansive terrain pieces. Without this shader, texturing massive terrain meshes can often be prone to extremely large and memory intensive images that try to cram everything in, or very noticeable repeats due to tiling smaller textures. 
&lt;/p&gt;

&lt;p&gt;
The Muelsfell Multilayer Shader lets you stack multiple layers of tileable images, by masking them out with alphas to reduce both noticeable repeats and extreme texture memory usage. The ability to tile layers independently of the masks allows you to tweak as appropriate for close-up or distant renders. Blend completely different textures together to create your perfect terrain. 
&lt;/p&gt;

&lt;p&gt;
To unlock the full potential of this set, the user should be familiar with creating greyscale masks in software such as Photoshop or Substance Painter. Any program that can create masks from procedural noise, filters, or baked maps from high resolution sources can be used to create the masks. Sample masks are included for casual users. 
You don&amp;#039;t h
ave to be an advanced user to appreciate what this set can offer. Novices can easily make use of the three sample terrains simply by putting them into a scene and rendering away. The included sample terrains are large, multi-part models with hideable components such as rocks, grass, and vegetation. While each terrain can fill a scene by itself, they also tile seamlessly along the X and Z axis if you have need of truly mammoth landscapes. With a rocky hill, a desert, and a frozen muddy riverbed, you don&amp;#039;t even have to dip your toes into the shader work to add a lot of value to your renders. 
&lt;/p&gt;

&lt;p&gt;
Content creators can take full advantage of what the multilayer shader offers by creating custom masks using software such as Photoshop or Substance Painter and blending tiling textures across any model that has UV maps. Imagine taking ambient occlusion, altitude, and height maps and creating extremely detailed terrain textures. Merchant Resource versions of the shaders are included as well as a guide in pdf format. 
&lt;/p&gt;

&lt;p&gt;
A full set of Iray material presets are included. This set only includes Iray material presets and the custom shaders do not work in 3Delight.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;muelsfell_multilayer_iray_terrain_shader_core&quot;&gt;Muelsfell Multilayer Iray Terrain Shader (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Environment:Landscapes:Muelsfell Multilayered Iray Terrain:Iray Materials”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Environment:Landscapes:Muelsfell Multilayered Iray Terrain:Presets”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Environment:Landscapes:Muelsfell Multilayered Iray Terrain:Terrain Props”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Multilayer Iray Terrain Shader”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Multilayer Iray Terrain Shader:Merchant Resources”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Environments:Landscape”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Iray:Landscape”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Poses:Props and Accessories”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
 * A detailed User Guide and Tutorial can be found here:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/_media/public/read_me/index/60675/60675_muelsfell-multilayer-iray-terrain-shader.pdf&quot; class=&quot;media mediafile mf_pdf&quot; target=&quot;_blank&quot; title=&quot;public:read_me:index:60675:60675_muelsfell-multilayer-iray-terrain-shader.pdf (1.3 MB)&quot; rel=&quot;noopener&quot;&gt;60675_muelsfell-multilayer-iray-terrain-shader.pdf&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/60675/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:60675:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; 2019-09-26 Update:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Updated all four versions of the shaders (the x4, x2, macro/micro, and developmental rainbow) to expose the Glossy Layer Weight parameter.  &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Updated Iray material presets were also updated to take the new parameter into account&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 2021-03-08 Updated to correct issues introduced with Daz Studio 4.15&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of this package are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
