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       <dc:date>2026-05-02T14:30:58+00:00</dc:date>
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        <dc:date>2019-06-19T22:04:04+00:00</dc:date>
        <title>File List</title>
        <link>/public/read_me/index/61859/file_list</link>
        <description>
&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/61859/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:61859:start&quot;&gt;FLUIDOS Presets: Tornado I&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT1 PLUGIN_INCLUDE_START &quot;public:read_me:index:61859:file_list_core&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:61859:file_list_core&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;fluidos_presetstornado_i&quot;&gt;FLUIDOS Presets: Tornado I&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /ReadMe&amp;#039;s/61859_tornadoI_manual.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_61859_FLUIDOS_Presets_Tornado_I.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_61859_FLUIDOS_Presets_Tornado_I.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_61859_FLUIDOS_Presets_Tornado_I.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Alvin Bemar/tornado/CloudDome.png&lt;/div&gt;
&lt;/li&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Cone - Cloud Bright Diffuse Iray.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Cone - Cloud Bright Solid Mesh Iray.duf&lt;/div&gt;
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&lt;/li&gt;
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&lt;/li&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Cone - Cloud Clear Solid Mesh 3Delight.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Cone - Cloud Clear Solid Mesh 3Delight.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Cone - Cloud Dark Diffuse 3Delight.duf&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Cone - Cloud Dark Diffuse Iray.duf&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Cone - Cloud Dark Solid Mesh 3Delight.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Cone - Cloud Dark Solid Mesh Iray.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Cone - Cloud Dark Solid Mesh Iray.duf.png&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Debris Solid Mesh 3Delight.duf&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Presets/presetCloudCCW.state&lt;/div&gt;
&lt;/li&gt;
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&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Presets/presetConeWidth3CCW.state&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Presets/presetConeWidth3CW.state&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Presets/presetDebrisIrregularCCW.state&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Presets/presetDebrisIrregularCW.state&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Presets/presetDebrisWidth1CCW.state&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Presets/presetDebrisWidth1CW.state&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Presets/presetDebrisWidth3CCW.state&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Presets/presetDebrisWidth3CW.state&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Script/Tornado D-Form Activation.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Script/Tornado D-Form Activation.png&lt;/div&gt;
&lt;/li&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Tornado Irregular Clockwise.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Tornado Irregular Counterclockwise.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Tornado Irregular Counterclockwise.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Tornado Width 1 Clockwise.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Tornado Width 1 Clockwise.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Tornado Width 1 Counterclockwise tilted - example.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Tornado Width 1 Counterclockwise tilted - example.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Tornado Width 3 Clockwise.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Tornado Width 3 Clockwise.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Tornado Width 3 Counterclockwise.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Tornado Width 3 Counterclockwise.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_EDITBTN &quot;public:read_me:index:61859:file_list_core&quot; [0-] --&gt;&lt;!-- EDIT2 PLUGIN_INCLUDE_END &quot;public:read_me:index:61859:file_list_core&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/61859/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2019-06-19T22:04:42+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/61859/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;fluidos_presetstornado_i&quot;&gt;FLUIDOS Presets: Tornado I&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /ReadMe&amp;#039;s/61859_tornadoI_manual.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_61859_FLUIDOS_Presets_Tornado_I.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_61859_FLUIDOS_Presets_Tornado_I.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_61859_FLUIDOS_Presets_Tornado_I.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Alvin Bemar/tornado/CloudDome.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Cone - Cloud Bright Diffuse Iray.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Cone - Cloud Bright Diffuse Iray.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Cone - Cloud Bright Solid Mesh Iray.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Cone - Cloud Bright Solid Mesh Iray.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Cone - Cloud Clear Diffuse 3Delight.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Cone - Cloud Clear Diffuse 3Delight.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Cone - Cloud Clear Solid Mesh 3Delight.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Cone - Cloud Dark Diffuse 3Delight.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Cone - Cloud Dark Diffuse 3Delight.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Cone - Cloud Dark Diffuse Iray.duf&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Cone - Cloud Dark Solid Mesh 3Delight.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Cone - Cloud Dark Solid Mesh 3Delight.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Cone - Cloud Dark Solid Mesh Iray.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Cone - Cloud Dark Solid Mesh Iray.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Cone - Cloud Medium Diffuse Iray.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Cone - Cloud Medium Diffuse Iray.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Cone - Cloud Medium Solid Mesh Iray.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Cone - Cloud Medium Solid Mesh Iray.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Debris Diffuse 3Delight.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Debris Diffuse 3Delight.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Debris Diffuse Iray.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Debris Diffuse Iray.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Debris Solid Mesh 3Delight.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Debris Solid Mesh 3Delight.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Debris Solid Mesh Iray.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Materials/Tornado Debris Solid Mesh Iray.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Presets/presetCloudCCW.state&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Presets/presetCloudCW.state&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Presets/presetConeIrregularCCW.state&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Presets/presetConeIrregularCW.state&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Presets/presetConeWidth1CCW.state&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Presets/presetConeWidth1CW.state&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Presets/presetConeWidth3CCW.state&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Presets/presetConeWidth3CW.state&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Presets/presetDebrisIrregularCCW.state&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Presets/presetDebrisIrregularCW.state&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Presets/presetDebrisWidth1CCW.state&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Presets/presetDebrisWidth1CW.state&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Presets/presetDebrisWidth3CCW.state&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Presets/presetDebrisWidth3CW.state&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Script/Tornado D-Form Activation.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Script/Tornado D-Form Activation.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Tornado Irregular Clockwise.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Tornado Irregular Clockwise.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Tornado Irregular Counterclockwise.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Tornado Irregular Counterclockwise.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Tornado Width 1 Clockwise.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Tornado Width 1 Clockwise.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Tornado Width 1 Counterclockwise tilted - example.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Tornado Width 1 Counterclockwise tilted - example.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Tornado Width 1 Counterclockwise.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Tornado Width 1 Counterclockwise.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Tornado Width 3 Clockwise.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Tornado Width 3 Clockwise.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Tornado Width 3 Counterclockwise.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scenes/AlvinBemar/Fluidos/Tornado/Tornado Width 3 Counterclockwise.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/61859/start">
        <dc:format>text/html</dc:format>
        <dc:date>2019-06-19T22:03:40+00:00</dc:date>
        <title>FLUIDOS Presets: Tornado I</title>
        <link>/public/read_me/index/61859/start</link>
        <description>
&lt;h1 id=&quot;fluidos_presetstornado_i&quot;&gt;FLUIDOS Presets: Tornado I&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=50513e&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F61859%2Fi%2Ffluidos-presets-tornado-i-00-main-daz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/61859/i/fluidos-presets-tornado-i-00-main-daz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=f5e8d9&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F61859%2Fi%2Ffluidos-presets-tornado-i-00-main-daz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/fluidos-presets-tornado-i&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/fluidos-presets-tornado-i&quot; rel=&quot;nofollow noopener&quot;&gt;FLUIDOS Presets: Tornado I&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 61859  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/alvin-bemar/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/alvin-bemar/&quot; rel=&quot;nofollow noopener&quot;&gt;Alvin Bemar&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2019-06-30  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [130-393] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;a href=&quot;https://www.daz3d.com/fluidos-for-daz-studio&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/fluidos-for-daz-studio&quot; rel=&quot;nofollow noopener&quot;&gt;FLUIDOS for Daz Studio&lt;/a&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
FLUIDOS presets: Tornado is a set of seven presets that create tornadoes ready for use. As some real tornadoes rotate counterclockwise while others do it clockwise, this set includes both types.
&lt;/p&gt;

&lt;p&gt;
The tornados are produced with the aid of two strong forces in the same domain: torque and linear. This way, the diffuse particles and the water itself behave as rotating clouds.
&lt;/p&gt;

&lt;p&gt;
The domains are huge, nonetheless, their simulations run very fast because only medium resolution is needed in scenes.
&lt;/p&gt;

&lt;p&gt;
Domain size of cone: 110 X 100 X 110 m (two of them are 125 X 100 X 125)
&lt;/p&gt;

&lt;p&gt;
Domain size of the debris: 80 X 40 X 80 m
&lt;/p&gt;

&lt;p&gt;
Domain size of the top cloud: 170 X 35 X 170 m
&lt;/p&gt;

&lt;p&gt;
You only have to run the last frame(s) of fluid simulation for each domain in a viewport. Save time and skip long trial and error tests.
&lt;/p&gt;

&lt;p&gt;
Add any 3D model, including figures, and if you wish, let them affect the fluid. Render a still scene or create a smooth, realistic animation. This is a FLUIDOS preset, thus the possibilities for creativity are endless.
&lt;/p&gt;

&lt;p&gt;
Each of the included scenes could be used as a starting point. The scenes can be coupled with other environment scenes.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;fluidos_presetstornado_i_core&quot;&gt;FLUIDOS Presets: Tornado I (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Scenes:AlvinBemar:Fluidos:Tornado”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Scenes:AlvinBemar:Fluidos:Tornado:Materials”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Scenes:AlvinBemar:Fluidos:Tornado:Script”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Scenes”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Utilities:Scripts”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/_media/public/read_me/index/61859/61859_tornadoi_manual.pdf&quot; class=&quot;media mediafile mf_pdf&quot; target=&quot;_blank&quot; title=&quot;public:read_me:index:61859:61859_tornadoi_manual.pdf (126.3 KB)&quot; rel=&quot;noopener&quot;&gt;FLUIDOS Presets: Tornado I Manual&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Due to the nature of the product, the materials will not show compatible in smart content. To apply the materials to the Mesher first select the Mesher you wish to apply the material too in the Scene Tab and then navigate to the materials folder (Scenes\AlvinBemar\Fluidos\Tornado\Materials) and then apply to selected Mesher.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/61859/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:61859:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of this package are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
