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       <dc:date>2026-06-07T00:01:21+00:00</dc:date>
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        <dc:date>2019-06-27T20:37:11+00:00</dc:date>
        <title>File List</title>
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        <description>
&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/62037/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:62037:start&quot;&gt;ROG Medieval Fantasy Bedroom&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;rog_medieval_fantasy_bedroom&quot;&gt;ROG Medieval Fantasy Bedroom&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/Bed/UV Sets/Roguey/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/BigWardrobe 2/BigWardrobe.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/BigWardrobe 2/Morphs/Roguey/Base/alias_BigWardrobe_XRotate2.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/BigWardrobe 2/Morphs/Roguey/Base/alias_BigWardrobe_XRotate3.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/BigWardrobe 2/Morphs/Roguey/Base/alias_BigWardrobe_YRotate2.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/Blanket 1 - DForce/Blanket.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/Bottle_Medieval/Bottle_ Medieval.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/Bottle_Medieval/Bottle_Medieval.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/Candle Short 2/Candle Short 2.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/Candle Tall/Candle3.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/Candle Tall/Morphs/Roguey/Base/Twist1.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/CandleWall1/CandleWall1 .dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/CandleWall1/UV Sets/Roguey/Base/default.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/Censer1/Censer1.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/Censer1/UV Sets/Roguey/Base/default.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/Chair Small/ChairSmall .dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/Chair Small/Morphs/Roguey/Base/Wear.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/Chandelier1/UV Sets/Roguey/Base/default.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/Chandelier3/Morphs/Roguey/Base/Move Handle.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/ChandelierGround1/ChandelierGround1.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/CobWeb 01/UV Sets/Roguey/Base/default.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Architecture/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Wall 3.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Architecture/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Wall 4 Complete.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Architecture/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Wall 4 Complete.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Architecture/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Wall 4 Complete.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Cameras/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Cameras.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Cameras/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Cameras.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Cameras/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Cameras.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Lights/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Day Light Setup.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Lights/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Day Light Setup.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Lights/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Day Light Setup.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Lights/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Night Light - Lightning Setup.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Lights/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Night Light - Lightning Setup.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Lights/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Night Light - Lightning Setup.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Lights/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Night Light Setup.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Lights/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Night Light Setup.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Lights/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Night Light Setup.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; - Complete Day.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; - Complete Day.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; - Complete Day.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; - Complete Night.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; - Complete Night.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; - Complete Night.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Bed - Complete.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Bed - Complete.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Bed - Complete.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Bed.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Bed.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Bed.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; BigWardrobe 2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; BigWardrobe 2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; BigWardrobe 2.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Blanket 1 - dForce.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Blanket 1 - dForce.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Blanket 1 - dForce.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Blanket 2 - dForce.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Blanket 2 - dForce.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Blanket 2 - dForce.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Bottle Roped.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Bottle Roped.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Bottle Roped.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Cage.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Cage.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Cage.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Candle Short 1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Candle Short 1.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Candle Short 1.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Candle Short 2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Candle Short 2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Candle Short 2.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Candle Tall.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Candle Tall.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Candle Tall.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Censer.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Censer.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Censer.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chain Long.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chain Long.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chain Long.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chain Short.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chain Short.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chain Short.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chair Small.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chair Small.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chair Small.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chair.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chair.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chair.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Ground 1 - with Candles.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Ground 1 - with Candles.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Ground 1 - with Candles.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Ground 1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Ground 1.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Ground 1.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Ground 2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Ground 2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Ground 2.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Ground2 - with Candles.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Ground2 - with Candles.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Ground2 - with Candles.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Small - with Candle 2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Small - with Candle 2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Small - with Candle 2.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Small - with Candle.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Small - with Candle.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Small - with Candle.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Small.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Small.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Small.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Wall 1 - Complete.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Wall 1 - Complete.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Wall 1 - Complete.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Wall 1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Wall 1.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Wall 1.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Wall 2 - Complete.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Wall 2 - Complete.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Wall 2 - Complete.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Wall 2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Wall 2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Wall 2.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Cup.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Cup.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Cup.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Door.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Door.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Dresser.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Dresser.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Dresser.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; FirePlace - Complete.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; FirePlace - Complete.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; FirePlace - Complete.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Fireplace Iron.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Fireplace Iron.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Fireplace Iron.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Hide - dForce.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Hide - dForce.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Hide - dForce.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Hook Wall 2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Hook Wall 2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Hook Wall 2.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Hook Wall.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Hook Wall.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Hook Wall.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Horn.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Horn.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Horn.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Javelin.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Javelin.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Javelin.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Lantern - with Candle.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Lantern - with Candle.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Lantern - with Candle.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Map Flat.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Map Flat.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Map Flat.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Map Rolled up.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Map Rolled up.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Map Rolled up.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Mattress.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Mattress.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Mattress.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Pillow.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Pillow.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Pillow.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Pitcher.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Pitcher.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Pitcher.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Rope.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Rope.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Rope.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Shield 1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Shield 1.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Shield 1.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Shield 2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Shield 2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Shield 2.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Shield Wall.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Shield Wall.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Shield Wall.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Table Small.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Table Small.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Table Small.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Trunk 1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Trunk 1.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Trunk 1.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Vase_Medieval2_PNTR_Mat1_Gloss.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Vase_Medieval2_PNTR_Mat1_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Vase_Medieval2_PNTR_Mat1_Normal-OGL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Vase_Medieval2_PNTR_Mat1_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1_PNTR_FirePlaceStones_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1_PNTR_FirePlaceStones_Gloss.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1_PNTR_FirePlaceStones_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1_PNTR_FirePlaceStones_Normal-OGL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1_PNTR_FirePlaceStones_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1_PNTR_Window1Stones_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1_PNTR_Window1Stones_Gloss.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1_PNTR_Window1Stones_Normal-OGL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1_PNTR_Window1Stones_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1b_PNTR_Fireplace-Interior_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1b_PNTR_Fireplace-Interior_Gloss.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1b_PNTR_Fireplace-Interior_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1b_PNTR_Fireplace-Interior_Normal-OGL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1b_PNTR_Fireplace-Interior_Opacity.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1b_PNTR_Fireplace-Interior_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1b_PNTR_Window1Wall_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1b_PNTR_Window1Wall_Gloss.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1b_PNTR_Window1Wall_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1b_PNTR_Window1Wall_Normal-OGL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1b_PNTR_Window1Wall_Opacity.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1b_PNTR_Window1Wall_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1b_PNTR_Window2Stones_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1b_PNTR_Window2Stones_Gloss.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1b_PNTR_Window2Stones_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1b_PNTR_Window2Stones_Normal-OGL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1b_PNTR_Window2Stones_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1b_PNTR_Window2Wall_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1b_PNTR_Window2Wall_Gloss.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1b_PNTR_Window2Wall_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1b_PNTR_Window2Wall_Normal-OGL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1b_PNTR_Window2Wall_Opacity.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1b_PNTR_Window2Wall_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Walls_Floor_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Walls_Floor_Gloss.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Walls_Floor_Normal-OGL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Walls_Floor_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Walls_Wall_Alt_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Walls_Wall_Alt_Gloss.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Walls_Wall_Alt_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Walls_Wall_Alt_Normal-OGL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Walls_Wall_Alt_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Walls_Wall_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Walls_Wall_Gloss.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Walls_Wall_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Walls_Wall_Normal-OGL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Walls_Wall_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WardrobeMedieval_PNTR_Mat1_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WardrobeMedieval_PNTR_Mat1_Gloss.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WardrobeMedieval_PNTR_Mat1_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WardrobeMedieval_PNTR_Mat1_Normal-OGL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WardrobeMedieval_PNTR_Mat1_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WeaponRack_PNTR_Mat1_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WeaponRack_PNTR_Mat1_Gloss.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WeaponRack_PNTR_Mat1_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WeaponRack_PNTR_Mat1_Normal-OGL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WeaponRack_PNTR_Mat1_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Window3_PNTR_Mat1_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Window3_PNTR_Mat1_Gloss.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Window3_PNTR_Mat1_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Window3_PNTR_Mat1_Normal-OGL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Window3_PNTR_Mat1_Opacity.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Window3_PNTR_Mat1_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WindowShutters_PNTR_Mat1_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WindowShutters_PNTR_Mat1_Displacement.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WindowShutters_PNTR_Mat1_Gloss.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WindowShutters_PNTR_Mat1_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WindowShutters_PNTR_Mat1_Normal-OGL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WindowShutters_PNTR_Mat1_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WindowShutters_PNTR_Mat2_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WindowShutters_PNTR_Mat2_Displacement.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WindowShutters_PNTR_Mat2_Gloss.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WindowShutters_PNTR_Mat2_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WindowShutters_PNTR_Mat2_Normal-OGL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WindowShutters_PNTR_Mat2_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WoodBurnt_PNTR_Mat1_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WoodBurnt_PNTR_Mat1_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WoodBurnt_PNTR_Mat1_Gloss.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WoodBurnt_PNTR_Mat1_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WoodBurnt_PNTR_Mat1_Normal-OGL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WoodBurnt_PNTR_Mat1_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_EDITBTN &quot;public:read_me:index:62037:file_list_core&quot; [0-] --&gt;&lt;!-- EDIT2 PLUGIN_INCLUDE_END &quot;public:read_me:index:62037:file_list_core&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/62037/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2019-06-27T20:37:18+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/62037/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;rog_medieval_fantasy_bedroom&quot;&gt;ROG Medieval Fantasy Bedroom&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/Bed/BedMedieval.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/Bed/UV Sets/Roguey/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/BigWardrobe 2/BigWardrobe.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/BigWardrobe 2/Morphs/Roguey/Base/alias_BigWardrobe_XRotate2.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/BigWardrobe 2/Morphs/Roguey/Base/alias_BigWardrobe_XRotate3.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/BigWardrobe 2/Morphs/Roguey/Base/alias_BigWardrobe_XRotate4.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/BigWardrobe 2/Morphs/Roguey/Base/alias_BigWardrobe_XRotate5.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/BigWardrobe 2/Morphs/Roguey/Base/alias_BigWardrobe_YRotate2.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/BigWardrobe 2/Morphs/Roguey/Base/alias_BigWardrobe_YRotate3.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/BigWardrobe 2/Morphs/Roguey/Base/alias_BigWardrobe_YRotate4.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/BigWardrobe 2/Morphs/Roguey/Base/alias_BigWardrobe_YRotate5.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/BigWardrobe 2/UV Sets/Roguey/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/Blanket 1 - DForce/Blanket.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/Blanket 1 - DForce/Morphs/Roguey/Base/Pose 1.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/Blanket 1 - DForce/Morphs/Roguey/Base/Pose 2.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Roguey/ROG_MedBedroom/Blanket 1 - DForce/Morphs/Roguey/Base/Pose 3.dsf&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Bed - Complete.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Bed - Complete.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Bed.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Bed.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Bed.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; BigWardrobe 2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; BigWardrobe 2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; BigWardrobe 2.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Blanket 1 - dForce.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Blanket 1 - dForce.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Blanket 1 - dForce.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Blanket 2 - dForce.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Blanket 2 - dForce.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Blanket 2 - dForce.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Bottle Roped.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Bottle Roped.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Bottle Roped.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Cage.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Cage.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Cage.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Candle Short 1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Candle Short 1.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Candle Short 1.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Candle Short 2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Candle Short 2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Candle Short 2.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Candle Tall.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Candle Tall.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Candle Tall.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Censer.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Censer.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Censer.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chain Long.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chain Long.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chain Long.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chain Short.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chain Short.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chain Short.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chair Small.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chair Small.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chair Small.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chair.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chair.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chair.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Ground 1 - with Candles.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Ground 1 - with Candles.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Ground 1 - with Candles.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Ground 1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Ground 1.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Ground 1.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Ground 2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Ground 2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Ground 2.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Ground2 - with Candles.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Ground2 - with Candles.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Ground2 - with Candles.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Small - with Candle 2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Small - with Candle 2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Small - with Candle 2.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Small - with Candle.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Small - with Candle.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Small - with Candle.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Small.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Small.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Small.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Wall 1 - Complete.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Wall 1 - Complete.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Wall 1 - Complete.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Wall 1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Wall 1.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Wall 1.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Wall 2 - Complete.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Wall 2 - Complete.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Wall 2 - Complete.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Wall 2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Wall 2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Chandelier Wall 2.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Cup.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Cup.duf.png&lt;/div&gt;
&lt;/li&gt;
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&lt;/li&gt;
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&lt;/li&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Dresser.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Dresser.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Dresser.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; FirePlace - Complete.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; FirePlace - Complete.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; FirePlace - Complete.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Fireplace Iron.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Fireplace Iron.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Fireplace Iron.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Hide - dForce.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Hide - dForce.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Hide - dForce.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Hook Wall 2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Hook Wall 2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Hook Wall 2.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Hook Wall.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Hook Wall.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Hook Wall.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Horn.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Horn.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Horn.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Javelin.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Javelin.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Javelin.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Lantern - with Candle.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Lantern - with Candle.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Lantern - with Candle.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Map Flat.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Map Flat.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Map Flat.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Map Rolled up.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Map Rolled up.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Map Rolled up.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Mattress.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Mattress.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Mattress.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Pillow.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Pillow.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Pillow.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Pitcher.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Pitcher.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Pitcher.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Rope.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Rope.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Rope.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Shield 1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Shield 1.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Shield 1.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Shield 2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Shield 2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Shield 2.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Shield Wall.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Shield Wall.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Shield Wall.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Table Small.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Table Small.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Table Small.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Trunk 1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Trunk 1.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Trunk 1.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Trunk 2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Trunk 2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Trunk 2.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Trunk 3.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Trunk 3.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Trunk 3.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Vase 1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Vase 1.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Vase 1.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Vase 2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Vase 2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Vase 2.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Wax Melted 1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Wax Melted 1.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Wax Melted 1.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Wax Melted 2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Wax Melted 2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Wax Melted 2.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Wax Melted 3.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Wax Melted 3.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; Wax Melted 3.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; WeaponRack.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; WeaponRack.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Environments/Architecture/Roguey/MedBedroom/Props/&lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; WeaponRack.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1b_PNTR_Window2Wall_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1b_PNTR_Window2Wall_Normal-OGL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1b_PNTR_Window2Wall_Opacity.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Wall1b_PNTR_Window2Wall_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Walls_Floor_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Walls_Floor_Gloss.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Walls_Floor_Normal-OGL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Walls_Floor_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Walls_Wall_Alt_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Walls_Wall_Alt_Gloss.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Walls_Wall_Alt_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Walls_Wall_Alt_Normal-OGL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Walls_Wall_Alt_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Walls_Wall_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Walls_Wall_Gloss.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Walls_Wall_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Walls_Wall_Normal-OGL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Walls_Wall_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WardrobeMedieval_PNTR_Mat1_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WardrobeMedieval_PNTR_Mat1_Gloss.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WardrobeMedieval_PNTR_Mat1_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WardrobeMedieval_PNTR_Mat1_Normal-OGL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WardrobeMedieval_PNTR_Mat1_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WeaponRack_PNTR_Mat1_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WeaponRack_PNTR_Mat1_Gloss.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WeaponRack_PNTR_Mat1_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WeaponRack_PNTR_Mat1_Normal-OGL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WeaponRack_PNTR_Mat1_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Window3_PNTR_Mat1_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Window3_PNTR_Mat1_Gloss.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Window3_PNTR_Mat1_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Window3_PNTR_Mat1_Normal-OGL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Window3_PNTR_Mat1_Opacity.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/Window3_PNTR_Mat1_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WindowShutters_PNTR_Mat1_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WindowShutters_PNTR_Mat1_Displacement.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WindowShutters_PNTR_Mat1_Gloss.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WindowShutters_PNTR_Mat1_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WindowShutters_PNTR_Mat1_Normal-OGL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WindowShutters_PNTR_Mat1_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WindowShutters_PNTR_Mat2_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WindowShutters_PNTR_Mat2_Displacement.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WindowShutters_PNTR_Mat2_Gloss.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WindowShutters_PNTR_Mat2_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WindowShutters_PNTR_Mat2_Normal-OGL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WindowShutters_PNTR_Mat2_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WoodBurnt_PNTR_Mat1_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WoodBurnt_PNTR_Mat1_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WoodBurnt_PNTR_Mat1_Gloss.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WoodBurnt_PNTR_Mat1_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WoodBurnt_PNTR_Mat1_Normal-OGL.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Roguey/MedBedroom/WoodBurnt_PNTR_Mat1_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/62037/start">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-28T11:52:50+00:00</dc:date>
        <title>ROG Medieval Fantasy Bedroom</title>
        <link>/public/read_me/index/62037/start</link>
        <description>
&lt;h1 id=&quot;rog_medieval_fantasy_bedroom&quot;&gt;ROG Medieval Fantasy Bedroom&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=ad509c&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F62037%2Fi%2Frog-medieval-fantasy-bedroom-00-main-daz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/62037/i/rog-medieval-fantasy-bedroom-00-main-daz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=086563&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F62037%2Fi%2Frog-medieval-fantasy-bedroom-00-main-daz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/rog-medieval-fantasy-bedroom&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/rog-medieval-fantasy-bedroom&quot; rel=&quot;nofollow noopener&quot;&gt;ROG Medieval Fantasy Bedroom&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 62037  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/strangefate/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/strangefate/&quot; rel=&quot;nofollow noopener&quot;&gt;Strangefate&lt;/a&gt;, &lt;a href=&quot;https://www.daz3d.com/roguey/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/roguey/&quot; rel=&quot;nofollow noopener&quot;&gt;Roguey&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2019-07-10  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [133-443] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
A complete, realistic Medieval fantasy Bedroom for Iray.
&lt;/p&gt;

&lt;p&gt;
Bed Blankets are dForce ready&lt;br/&gt;

All props are rigged and/or have morphs to open etc.&lt;br/&gt;

All textures and UV maps are optimized to not waste any resources.&lt;br/&gt;

Candle flames and smoke have morphs to help you with more dynamic situations.&lt;br/&gt;

Candles emit realistic light and invisible planes outside each window cast light from the outside.&lt;br/&gt;

Day &amp;amp; Night scene presets are already included to get you started and can be tweaked to get more dramatic results.&lt;br/&gt;

Walls and ceiling are extra long and floor tiles are modular, allowing you to resize the room to fit your needs or to build new spaces, like castle hallways.&lt;br/&gt;

Includes several render settings that take advantage of the new denoiser feature for Iray in Daz 4.11 allowing you to get Iray renders done faster.&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;rog_medieval_fantasy_bedroom_core&quot;&gt;ROG Medieval Fantasy Bedroom (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Environments:Architecture:Roguey:MedBedroom”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Environments:Architecture:Roguey:MedBedroom:Architecture”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Environments:Architecture:Roguey:MedBedroom:Cameras”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Environments:Architecture:Roguey:MedBedroom:Lights”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Environments:Architecture:Roguey:MedBedroom:Props”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Environments:Architecture:Roguey:MedBedroom:Render Presets”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Cameras”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Environments:Architecture:Interior”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Lights:Iray”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Architecture”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Debris”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Furnishings:Decor”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Furnishings:Furniture”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Kitchenware”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Weapons:Blades”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Render-Settings:Iray”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Blanket pose morphs not designed to be used with the Thinner for dForce morph.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/62037/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:62037:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 06-28-2022- update fixes all light source materials in the affected DUFs to work correctly with Daz 4.20 &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
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&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
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&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of this package are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

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</description>
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