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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/69835/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:69835:start&quot;&gt;FSL Ragged and Dirty Fabric Shaders Iray&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;fsl_ragged_and_dirty_fabric_shaders_iray&quot;&gt;FSL Ragged and Dirty Fabric Shaders Iray&lt;/h2&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/LIE Overlays/FSLrf LIE Stain 01b.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/LIE Overlays/FSLrf LIE Stain 01b.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/LIE Overlays/FSLrf LIE Stain 02a.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/LIE Overlays/FSLrf LIE Stain 02a.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/LIE Overlays/FSLrf LIE Stain 02b.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/LIE Overlays/FSLrf LIE Stain 02b.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/Bases/FSLrf Transparency Base 00 Plain.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/Bases/FSLrf Transparency Base 00 Plain.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/Bases/FSLrf Transparency Base 05 Bttm.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/Bases/FSLrf Transparency Base 05 Bttm.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/Bases/FSLrf Transparency Base 05 Left.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/Bases/FSLrf Transparency Base 05 Left.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/Bases/FSLrf Transparency Base 05 Right.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/Bases/FSLrf Transparency Base 05 Right.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/Bases/FSLrf Transparency Base 05 Top.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/Bases/FSLrf Transparency Base 05 Top.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/Bases/FSLrf Transparency Base 06 Bttm.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/Bases/FSLrf Transparency Base 06 Bttm.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/Bases/FSLrf Transparency Base 06 Left.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/Bases/FSLrf Transparency Base 06 Left.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/Bases/FSLrf Transparency Base 06 Right.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/Bases/FSLrf Transparency Base 06 Right.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/Bases/FSLrf Transparency Base 06 Top.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/Bases/FSLrf Transparency Base 06 Top.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/Bases/FSLrf Transparency Base 07 Bttm.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/Bases/FSLrf Transparency Base 07 Bttm.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/Bases/FSLrf Transparency Base 07 Left.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/Bases/FSLrf Transparency Base 07 Left.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/Bases/FSLrf Transparency Base 07 Right.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/Bases/FSLrf Transparency Base 07 Right.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/Bases/FSLrf Transparency Base 07 Top.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/Bases/FSLrf Transparency Base 07 Top.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/Bases/FSLrf Transparency OFF.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/Bases/FSLrf Transparency OFF.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 01 Bottom.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 01 Bottom.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 01 Left.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 01 Left.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 01 Right.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 01 Right.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 01 Top.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 01 Top.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 02 Bottom.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 02 Bottom.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 02 Left.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 02 Left.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 02 Right.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 02 Right.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 02 Top.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 02 Top.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Thin 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Thin 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Thin 01b.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Thin 01b.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Thin 02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Thin 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Thin 02b.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Thin 02b.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Thin 03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Thin 03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Thin 03b.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Thin 03b.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Holes 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Holes 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Holes 02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Holes 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Holes 03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Holes 03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Holes 03b.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Holes 03b.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Holes 04.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Holes 04.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Holes 04b.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Holes 04b.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/69835/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-05T22:34:42+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/69835/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;fsl_ragged_and_dirty_fabric_shaders_iray&quot;&gt;FSL Ragged and Dirty Fabric Shaders Iray&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_69835_FSL_Ragged_and_Dirty_Fabric_Shaders_Iray.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_69835_FSL_Ragged_and_Dirty_Fabric_Shaders_Iray.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_69835_FSL_Ragged_and_Dirty_Fabric_Shaders_Iray.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Fuseling/FSLraggedFabric/FSLrFabric01a.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Fuseling/FSLraggedFabric/FSLrFabric01b.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Fuseling/FSLraggedFabric/FSLrFabric01c.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Fuseling/FSLraggedFabric/FSLrFabric01zBmp.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Fuseling/FSLraggedFabric/FSLrFabric02a.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Fuseling/FSLraggedFabric/FSLrFabric02b.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Fuseling/FSLraggedFabric/FSLrFabric02c.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Fuseling/FSLraggedFabric/FSLrFabric02zBmp.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Fuseling/FSLraggedFabric/FSLrFabric03a.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Fuseling/FSLraggedFabric/FSLrFabric03b.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Fuseling/FSLraggedFabric/FSLrFabric03c.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Fuseling/FSLraggedFabric/FSLrFabric03zBmp.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Fuseling/FSLraggedFabric/FSLrFabric04a.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Fuseling/FSLraggedFabric/FSLrFabric04b.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Fuseling/FSLraggedFabric/FSLrFabric04c.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Fuseling/FSLraggedFabric/FSLrFabric04zBmp.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Fuseling/FSLraggedFabric/FSLrFabric05a.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Fuseling/FSLraggedFabric/FSLrFabric05b.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Fuseling/FSLraggedFabric/FSLrFabric05c.jpg&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 01 Bottom.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 01 Left.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 01 Left.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 01 Right.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 01 Right.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 01 Top.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 01 Top.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 02 Bottom.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 02 Bottom.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 02 Left.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 02 Left.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 02 Right.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 02 Right.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 02 Top.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Fade 02 Top.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Thin 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Thin 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Thin 01b.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Thin 01b.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Thin 02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Thin 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Thin 02b.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Thin 02b.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Thin 03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Thin 03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Thin 03b.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Fabric Thin 03b.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Holes 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Holes 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Holes 02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Holes 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Holes 03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Holes 03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Holes 03b.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Holes 03b.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Holes 04.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Holes 04.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Holes 04b.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Ragged Fabrics Iray/Trans Maps/LIE Overlays/FSLrf LIE Holes 04b.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/69835/start">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-05T22:34:17+00:00</dc:date>
        <title>FSL Ragged and Dirty Fabric Shaders Iray</title>
        <link>/public/read_me/index/69835/start</link>
        <description>
&lt;h1 id=&quot;fsl_ragged_and_dirty_fabric_shaders_iray&quot;&gt;FSL Ragged and Dirty Fabric Shaders Iray&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=f86424&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F69835%2Fi%2Ffsl-ragged-and-dirty-fabric-shaders-iray-00-main-daz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/69835/i/fsl-ragged-and-dirty-fabric-shaders-iray-00-main-daz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=a79e5f&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F69835%2Fi%2Ffsl-ragged-and-dirty-fabric-shaders-iray-00-main-daz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/fsl-ragged-and-dirty-fabric-shaders-iray&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/fsl-ragged-and-dirty-fabric-shaders-iray&quot; rel=&quot;nofollow noopener&quot;&gt;FSL Ragged and Dirty Fabric Shaders Iray&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 69835  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/fuseling/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/fuseling/&quot; rel=&quot;nofollow noopener&quot;&gt;Fuseling&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2020-05-14  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [145-431] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Beggars, weary travelers, travel-worn space adventurers, monsters, mutants, or ghosts will look wonderfully worn in these versatile shaders! FSL Ragged and Dirty Fabric Shaders for Iray is a large set of shaders for creating ragged, dirty, damaged, and stained clothing looks. In addition, the included LIE Shaders can be used to add dirt, grime, and stains to any surface.
&lt;/p&gt;

&lt;p&gt;
This versatile set has 100 base shaders representing a variety of aged, dirty, and damaged fabrics. Also included are 35 LIE shaders that can be used with any texture. There are also 100 utility shaders for adjusting the tiling, diffuse tint, and transparency maps.
&lt;/p&gt;

&lt;p&gt;
This set is specially configured so that you can mix and match the base fabric shaders with the LIE options for a nearly endless array of gritty and damaged fabrics, then adjust them with the included utility shaders for even more versatility.
&lt;/p&gt;

&lt;p&gt;
Get FSL Ragged and Dirty Fabric Shaders Iray for an extremely versatile collection of outstanding shaders!
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;fsl_ragged_and_dirty_fabric_shaders_iray_core&quot;&gt;FSL Ragged and Dirty Fabric Shaders Iray (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:FSL Ragged Fabrics Iray”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:FSL Ragged Fabrics Iray:Base Fabrics 01”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:FSL Ragged Fabrics Iray:Base Fabrics 02”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:FSL Ragged Fabrics Iray:Base Fabrics 03”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:FSL Ragged Fabrics Iray:Diffuse Tints”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:FSL Ragged Fabrics Iray:LIE Overlays”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:FSL Ragged Fabrics Iray:Trans Maps:Bases”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:FSL Ragged Fabrics Iray:Trans Maps:LIE Overlays”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:FSL Ragged Fabrics Iray”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:FSL Ragged Fabrics Iray:Base Fabrics 01”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:FSL Ragged Fabrics Iray:Base Fabrics 02”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:FSL Ragged Fabrics Iray:Base Fabrics 03”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:FSL Ragged Fabrics Iray:Diffuse Tints”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:FSL Ragged Fabrics Iray:LIE Overlays”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:FSL Ragged Fabrics Iray:Trans Maps:Bases”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:FSL Ragged Fabrics Iray:Trans Maps:LIE Overlays”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Fabric”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Diffuse”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Opacity”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Tiling”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/69835/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:69835:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of this package are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
