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       <dc:date>2026-04-29T04:13:04+00:00</dc:date>
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    <item rdf:about="/public/read_me/index/70989/file_list">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-24T17:00:11+00:00</dc:date>
        <title>File List</title>
        <link>/public/read_me/index/70989/file_list</link>
        <description>
&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/70989/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:70989:start&quot;&gt;Prototyping: Unlimited Character Development for DAZ Studio&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT1 PLUGIN_INCLUDE_START &quot;public:read_me:index:70989:file_list_core&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:70989:file_list_core&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;prototypingunlimited_character_development_for_daz_studio_1_of_3&quot;&gt;Prototyping: Unlimited Character Development for DAZ Studio 1 of 3&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/Prototyping Unlimited Character Development for &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio/PrototypingSession1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;prototypingunlimited_character_development_for_daz_studio_2_of_3&quot;&gt;Prototyping: Unlimited Character Development for DAZ Studio 2 of 3&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/Prototyping Unlimited Character Development for &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio/PrototypingSession2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;prototypingunlimited_character_development_for_daz_studio_3_of_3&quot;&gt;Prototyping: Unlimited Character Development for DAZ Studio 3 of 3&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/Prototyping Unlimited Character Development for &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio/PrototypingSupplemental/Rapidclass_dragrec_custom_zbrushalpha.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/Prototyping Unlimited Character Development for &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio/PrototypingSupplemental/Rapidclass_fibermesh_eyebrows.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/Prototyping Unlimited Character Development for &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio/PrototypingSupplemental/Rapidclass_glossyweightmap.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/Prototyping Unlimited Character Development for &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio/PrototypingSupplemental/Rapidclass_ritualscars.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/Prototyping Unlimited Character Development for &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio/PrototypingSupplemental/Rapidclass_Skin_PS_alpha.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/Prototyping Unlimited Character Development for &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio/PrototypingSupplemental/Rapidclass_translucenymap.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/Prototyping Unlimited Character Development for &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio/PrototypingSupplemental/Rapidclass_woundscars.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_EDITBTN &quot;public:read_me:index:70989:file_list_core&quot; [0-] --&gt;&lt;!-- EDIT2 PLUGIN_INCLUDE_END &quot;public:read_me:index:70989:file_list_core&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/70989/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-24T17:00:21+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/70989/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;prototypingunlimited_character_development_for_daz_studio_1_of_3&quot;&gt;Prototyping: Unlimited Character Development for DAZ Studio 1 of 3&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/Prototyping Unlimited Character Development for &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio/PrototypingSession1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;prototypingunlimited_character_development_for_daz_studio_2_of_3&quot;&gt;Prototyping: Unlimited Character Development for DAZ Studio 2 of 3&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/Prototyping Unlimited Character Development for &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio/PrototypingSession2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;prototypingunlimited_character_development_for_daz_studio_3_of_3&quot;&gt;Prototyping: Unlimited Character Development for DAZ Studio 3 of 3&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/Prototyping Unlimited Character Development for &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio/PrototypingSupplemental/Rapidclass_dragrec_custom_zbrushalpha.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/Prototyping Unlimited Character Development for &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio/PrototypingSupplemental/Rapidclass_fibermesh_eyebrows.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/Prototyping Unlimited Character Development for &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio/PrototypingSupplemental/Rapidclass_glossyweightmap.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/Prototyping Unlimited Character Development for &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio/PrototypingSupplemental/Rapidclass_ritualscars.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/Prototyping Unlimited Character Development for &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio/PrototypingSupplemental/Rapidclass_Skin_PS_alpha.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/Prototyping Unlimited Character Development for &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio/PrototypingSupplemental/Rapidclass_translucenymap.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/Prototyping Unlimited Character Development for &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio/PrototypingSupplemental/Rapidclass_woundscars.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/70989/start">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-24T17:00:01+00:00</dc:date>
        <title>Prototyping: Unlimited Character Development for DAZ Studio</title>
        <link>/public/read_me/index/70989/start</link>
        <description>
&lt;h1 id=&quot;prototypingunlimited_character_development_for_daz_studio&quot;&gt;Prototyping: Unlimited Character Development for DAZ Studio&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=6af93b&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F70989%2Fi%2Fprototyping-unlimited-character-development-for-daz-studio-00-thumb-daz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/70989/i/prototyping-unlimited-character-development-for-daz-studio-00-thumb-daz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=b03245&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F70989%2Fi%2Fprototyping-unlimited-character-development-for-daz-studio-00-thumb-daz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/prototyping-unlimited-character-development-for-daz-studio&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/prototyping-unlimited-character-development-for-daz-studio&quot; rel=&quot;nofollow noopener&quot;&gt;Prototyping: Unlimited Character Development for DAZ Studio&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 70989  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/digital-art-live/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/digital-art-live/&quot; rel=&quot;nofollow noopener&quot;&gt;Digital Art Live&lt;/a&gt;, &lt;a href=&quot;https://www.daz3d.com/magbhitu/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/magbhitu/&quot; rel=&quot;nofollow noopener&quot;&gt;magbhitu&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2020-07-09  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [164-549] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Artbreeder is a free must-have resource for rapidly generating absolutely unique characters. 
&lt;/p&gt;

&lt;p&gt;
What if you could take Artbreeder 2D characters to create 3D character models in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio?  
&lt;/p&gt;

&lt;p&gt;
You would have an unlimited selection of brand new characters to try in your &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio scenes! 
&lt;/p&gt;

&lt;p&gt;
John Haverkamp has refined a workflow to do just this. You can learn how this works step by step in this tutorial set. 
&lt;/p&gt;

&lt;p&gt;
There is a hybrid software approach to this, with all of these applications free to try. 
&lt;/p&gt;

&lt;p&gt;
Artbreeder for rapid generation of the concept character 
&lt;/p&gt;

&lt;p&gt;
Facegen (demo software is free) to create the custom 3D mesh and UV layout 
&lt;/p&gt;

&lt;p&gt;
&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio - Load the mesh into &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio allowing a bridge to ZBrush 
&lt;/p&gt;

&lt;p&gt;
Zbrush or ZBrush Core (trial for free for 30 days) for polypaint and normal map generation 
&lt;/p&gt;

&lt;p&gt;
GIMP (or PS) for map blending and adjustment. 
&lt;/p&gt;

&lt;p&gt;
Total Tutorial Set Running Time : 5 hours and 9 minutes 
&lt;/p&gt;

&lt;p&gt;
Tutorial Set Content 
&lt;/p&gt;

&lt;p&gt;
Essentials in face structure and sculptural forms 
&lt;/p&gt;

&lt;p&gt;
The Skull 
&lt;/p&gt;

&lt;p&gt;
Muscles 
&lt;/p&gt;

&lt;p&gt;
Eyes 
&lt;/p&gt;

&lt;p&gt;
Mouth 
&lt;/p&gt;

&lt;p&gt;
Fat 
&lt;/p&gt;

&lt;p&gt;
Skin Pores and Wrinkles 
&lt;/p&gt;

&lt;p&gt;
Male, Female, and Ethnic Differences 
Artbreeder  
&lt;/p&gt;

&lt;p&gt;
Best practices for picking Artbreeder images 
&lt;/p&gt;

&lt;p&gt;
Provisos for selecting Artbreeder image 
&lt;/p&gt;

&lt;p&gt;
High resolution export (ideal) 
&lt;/p&gt;

&lt;p&gt;
Facegen 
&lt;/p&gt;

&lt;p&gt;
Attention to profile view : adjustments required 
&lt;/p&gt;

&lt;p&gt;
Adjust demographic sliders if needed 
&lt;/p&gt;

&lt;p&gt;
Play with the color 
&lt;/p&gt;

&lt;p&gt;
Adjust the final map ready for export 
&lt;/p&gt;

&lt;p&gt;
&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio 
&lt;/p&gt;

&lt;p&gt;
Blend multiple Facegen results : to get the result you want (blending the morphs) 
&lt;/p&gt;

&lt;p&gt;
Cleaning multiple morph inputs via Morph Loader Pro 
&lt;/p&gt;

&lt;p&gt;
ZBrush 
&lt;/p&gt;

&lt;p&gt;
Adjusting and fine tuning the morph 
&lt;/p&gt;

&lt;p&gt;
Special attention in fixing issues on the eyes 
&lt;/p&gt;

&lt;p&gt;
Fibremesh or Sculpt eyebrows 
&lt;/p&gt;

&lt;p&gt;
Polygrouping for isolating UV zones. 
&lt;/p&gt;

&lt;p&gt;
Subdividing the Zbrush model 
&lt;/p&gt;

&lt;p&gt;
Polypainting 
&lt;/p&gt;

&lt;p&gt;
Skin pore painting : base pass using the color map from Facegen. 
&lt;/p&gt;

&lt;p&gt;
Skin pore painting : skin pore hand painting strategies 
&lt;/p&gt;

&lt;p&gt;
Normal map export 
&lt;/p&gt;

&lt;p&gt;
Diffuse map export 
&lt;/p&gt;

&lt;p&gt;
Photoshop 
&lt;/p&gt;

&lt;p&gt;
Fixing and blending the maps 
&lt;/p&gt;

&lt;p&gt;
Rinse and Repeat &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio ↔ ZBrush ↔ Photoshop 
&lt;/p&gt;

&lt;p&gt;
Supplemental Tutorials 
&lt;/p&gt;

&lt;p&gt;
Custom Zbrush alphas 
&lt;/p&gt;

&lt;p&gt;
Fibremesh eyebrows 
&lt;/p&gt;

&lt;p&gt;
Glossy weight maps 
&lt;/p&gt;

&lt;p&gt;
Scarring for skin 
&lt;/p&gt;

&lt;p&gt;
Translucency maps 
&lt;/p&gt;

&lt;p&gt;
About John Haverkamp 
&lt;/p&gt;

&lt;p&gt;
John Haverkamp was born in Ohio and then moved to the pristine Blue Ridge Mountains of Virginia at a young age. There he spent a semi-isolated childhood re-enacting the Lord of the Rings and being corrupted by Dungeons and Dragons. Always with the fondness for the fantastical and medieval, Art school drove him deeper into Luddite territory by granting him the skills of a traditional metal-smith. This meant post-college jobs making copper fountains, welding and steel fabricating, casting and finishing bronze sculptures, and working for an architectural blacksmith throughout his twenties. 
&lt;/p&gt;

&lt;p&gt;
Digitally, John got sucked into cyberspace and the arcane mysteries of 3D studio max. The perfect software match for John was Zbrush discovered six years ago. Now he teaches digital arts part time, and constantly endeavours to improve his craft as a digital-sculptor and visualizer through personal work, illustration and indie game projects.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 3 Core&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/70989/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:70989:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
