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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/81247/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:81247:start&quot;&gt;Ancient Stones - Rock&amp;#039;n&amp;#039;Roll and Moss Shaders&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;ancient_stones_-_rock_n_roll_and_moss_shaders&quot;&gt;Ancient Stones - Rock&amp;#039;n&amp;#039;Roll and Moss Shaders&lt;/h2&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/ASRR RocknRoll Mossy User Guide.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Lichen Layer/ASRR Layer 1 OFF.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Displacement and Sub D/ASRR X Displacement High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Displacement and Sub D/ASRR X Displacement High.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Displacement and Sub D/ASRR X Displacement Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Displacement and Sub D/ASRR X Displacement Low.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Displacement and Sub D/ASRR X Displacement Medium.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Displacement and Sub D/ASRR X Displacement Medium.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Displacement and Sub D/ASRR X Displacement Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Displacement and Sub D/ASRR X Displacement Off.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Displacement and Sub D/ASRR Y Sub Division 0.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Displacement and Sub D/ASRR Y Sub Division 0.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Displacement and Sub D/ASRR Y Sub Division 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Displacement and Sub D/ASRR Y Sub Division 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Displacement and Sub D/ASRR Y Sub Division 02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Displacement and Sub D/ASRR Y Sub Division 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Displacement and Sub D/ASRR Y Sub Division 03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Displacement and Sub D/ASRR Y Sub Division 03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Displacement and Sub D/ASRR Y Sub Division 04.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Displacement and Sub D/ASRR Y Sub Division 04.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Displacement and Sub D/ASRR Y Sub Division 05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Displacement and Sub D/ASRR Y Sub Division 05.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Displacement and Sub D/ASRR Y Sub Division 12.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Displacement and Sub D/ASRR Y Sub Division 12.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 01&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 01&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 05&amp;times;05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 05&amp;times;05.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 07&amp;times;05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 07&amp;times;05.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 08&amp;times;08.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 08&amp;times;08.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 10&amp;times;10.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 10&amp;times;10.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 11&amp;times;07.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 11&amp;times;07.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 13&amp;times;09.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 13&amp;times;09.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 14&amp;times;10.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 14&amp;times;10.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 15&amp;times;09.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 15&amp;times;09.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 15&amp;times;15.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 15&amp;times;15.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 21&amp;times;14.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 21&amp;times;14.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
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    <item rdf:about="/public/read_me/index/81247/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-12T18:26:06+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/81247/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;ancient_stones_-_rock_n_roll_and_moss_shaders&quot;&gt;Ancient Stones - Rock&amp;#039;n&amp;#039;Roll and Moss Shaders&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/MartinJFrost/Rocknroll/Rocknroll_instructions.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_81247_Ancient_Stones_-_Rock&amp;#039;n&amp;#039;Roll_and_Moss_Shaders.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_81247_Ancient_Stones_-_Rock&amp;#039;n&amp;#039;Roll_and_Moss_Shaders.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_81247_Ancient_Stones_-_Rock&amp;#039;n&amp;#039;Roll_and_Moss_Shaders.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/basalt 2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/basalt 2_DISP.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/basalt 2_NORM.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/basalt 2_SPEC.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/basalt 3.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/basalt 3_DISP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/basalt 3_NORM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/basalt 3_SPEC.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Basalt_1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Basalt_1_DISP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Basalt_1_NORM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Basalt_1_SPEC.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/d8.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Diff mapp fract.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/granite 2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/granite 2_DISP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/granite 2_NORM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/granite 2_SPEC.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Limestone Pale a.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Limestone Pale_DISP.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Limestone Pale_NORM.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Limestone Pale_SPEC.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Limestone.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Limestone_DISP.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Limestone_NORM.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Limestone_SPEC.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Rock 001.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Rock 001_DISP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Rock 001_NORM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Rock 001_SPEC.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Rolling Stone Moss and Lichen/d101.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Rolling Stone Moss and Lichen/d19.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Rolling Stone Moss and Lichen/d4.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Rolling Stone Moss and Lichen/d5.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Rolling Stone Moss and Lichen/d78.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Rolling Stone Moss and Lichen/d83.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Rolling Stone Moss and Lichen/Lichen _002.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Rolling Stone Moss and Lichen/Lichen _002_NORM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Rolling Stone Moss and Lichen/Lichen _002_SPEC.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Rolling Stone Moss and Lichen/Lichen _002Dsp.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Rolling Stone Moss and Lichen/Lichen _003.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Rolling Stone Moss and Lichen/Lichen _003dist.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Rolling Stone Moss and Lichen/Lichen.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Rolling Stone Moss and Lichen/Lichen_002a.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Rolling Stone Moss and Lichen/Lichen_002a_DISP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Rolling Stone Moss and Lichen/Lichen_002a_NORM.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Rolling Stone Moss and Lichen/lichen_one.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Rolling Stone Moss and Lichen/lichen_one_disp.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Rolling Stone Moss and Lichen/lichen_one_NORM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Rolling Stone Moss and Lichen/lichena.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Rolling Stone Moss and Lichen/lichena_NORM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/martinjfrost/Rocknroll/Rolling Stone Moss and Lichen/Lichentrans1.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Limestone A Mossy 01.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Limestone A Mossy 02.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Limestone C Moss 03.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Sandstone A Base.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Sandstone A Base.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Sandstone A Moss 01.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Sandstone A Moss 01.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Sandstone A Moss 02.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Sandstone A Moss 02.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Sandstone A Moss 03.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Sandstone A Moss 03.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Sandstone B Base.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Sandstone B Base.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Sandstone B Lichen.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Sandstone B Lichen.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Sandstone B Moss 01.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Sandstone B Moss 01.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Sandstone B Moss 02.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Sandstone B Moss 02.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Sandstone C Horizontal Base.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Sandstone C Horizontal Base.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Sandstone C Horizontal Moss 01.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Sandstone C Horizontal Moss 01.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Sandstone C Horizontal Moss 02.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Sandstone C Horizontal Moss 02.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Sandstone C Vertical Base.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Sandstone C Vertical Lichen.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Sandstone C Vertical Lichen.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Sandstone C Vertical Moss 01.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Sandstone D Horizontal Base.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Sandstone D Horizontal Lichen.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Sandstone D Horizontal Lichen.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Sandstone D vertical Lichen.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Shist B Moss 01.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Shist B Moss 02.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Slate Base.duf&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Slate Lichen 01.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Slate Lichen 02.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Slate Moss 01.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Slate Moss 02.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Slate Moss 03.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Slate Moss 03.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Tufa Lichen.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Tufa Lichen.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Tufa Moss 01.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Tufa Moss 01.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Tufa Moss 02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/ASRR Tufa Moss 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/ASRR RocknRoll Mossy User Guide.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/ASRR RocknRoll Mossy User Guide.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Base Rock Tints/ASRR Mat Base Tint Lavender.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Base Rock Tints/ASRR Mat Base Tint Lavender.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Base Rock Tints/ASRR Mat Base Tint Taupe.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Base Rock Tints/ASRR Mat Base Tint Taupe.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Lichen Layer/ASRR Layer 1 Lichen 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Lichen Layer/ASRR Layer 1 Lichen 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Lichen Layer/ASRR Layer 1 Lichen 02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Lichen Layer/ASRR Layer 1 Lichen 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Lichen Layer/ASRR Layer 1 Lichen 03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Lichen Layer/ASRR Layer 1 Lichen 03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Lichen Layer/ASRR Layer 1 OFF.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Lichen Layer/ASRR Layer 1 OFF.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Lichen Layer/ASRR Layer 2 Lichen 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Lichen Layer/ASRR Layer 2 Lichen 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Lichen Layer/ASRR Layer 2 Lichen 02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Lichen Layer/ASRR Layer 2 Lichen 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Lichen Layer/ASRR Layer 2 Lichen 03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Lichen Layer/ASRR Layer 2 Lichen 03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Lichen Layer/ASRR Layer 2 Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Lichen Layer/ASRR Layer 2 Off.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Moss Layer/ASRR Layer 2 Moss 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Moss Layer/ASRR Layer 2 Moss 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Moss Layer/ASRR Layer 2 Moss 02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Moss Layer/ASRR Layer 2 Moss 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Moss Layer/ASRR Layer 2 Moss 03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Moss Layer/ASRR Layer 2 Moss 03.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Moss Layer/ASRR Layer 2 Moss 04.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Moss Layer/ASRR Layer 2 Moss 04.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Moss Layer/ASRR Layer 2 Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Moss Layer/ASRR Layer 2 Off.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Moss Layer/ASRR Layer 3 Moss 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Moss Layer/ASRR Layer 3 Moss 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Moss Layer/ASRR Layer 3 Moss 02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Moss Layer/ASRR Layer 3 Moss 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Moss Layer/ASRR Layer 3 Moss 03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Moss Layer/ASRR Layer 3 Moss 03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Moss Layer/ASRR Layer 3 Moss 04.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Moss Layer/ASRR Layer 3 Moss 04.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Change Moss Layer/ASRR Layer 3 Off.duf&lt;/div&gt;
&lt;/li&gt;
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&lt;/li&gt;
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&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 13&amp;times;09.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 14&amp;times;10.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 14&amp;times;10.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 15&amp;times;09.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 15&amp;times;09.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 15&amp;times;15.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 15&amp;times;15.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 21&amp;times;14.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Stones - Rock and Roll and Moss/Utilities/Tiling/ASRR XY Tiling 21&amp;times;14.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/81247/start">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-12T18:23:33+00:00</dc:date>
        <title>Ancient Stones - Rock'n'Roll and Moss Shaders</title>
        <link>/public/read_me/index/81247/start</link>
        <description>
&lt;h1 id=&quot;ancient_stones_-_rock_n_roll_and_moss_shaders&quot;&gt;Ancient Stones - Rock&amp;#039;n&amp;#039;Roll and Moss Shaders&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=f7de89&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F81247%2Fi%2Fancientstonesrocknrollandmossshaders00thumbdaz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/81247/i/ancientstonesrocknrollandmossshaders00thumbdaz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=39c277&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F81247%2Fi%2Fancientstonesrocknrollandmossshaders00thumbdaz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/ancient-stones--rocknroll-and-moss-shaders&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/ancient-stones--rocknroll-and-moss-shaders&quot; rel=&quot;nofollow noopener&quot;&gt;Ancient Stones - Rock&amp;#039;n&amp;#039;Roll and Moss Shaders&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 81247  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/daz-originals/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/daz-originals/&quot; rel=&quot;nofollow noopener&quot;&gt;Daz Originals&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/martinjfrost/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/martinjfrost/&quot; rel=&quot;nofollow noopener&quot;&gt;MartinJFrost&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2021-07-21  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [139-491] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Pick up this great bundle of over 75 Ancient Stones with Rock&amp;#039;n&amp;#039;Roll and Moss shader pre-sets, and gather all of the moss you want for your digital boulders, stones, walls, building blocks, statues, and just about anything else you care to turn to stone.
&lt;/p&gt;

&lt;p&gt;
From granite to tufa, basalt to layered sandstone and schist — this huge bundle of layered shaders for Daz Studio and Iray has got you covered in moss and lichen in any number of combinations! In fact, there are over 1500 different possible combinations of these realistic rock shaders and their mossy covers!
&lt;/p&gt;

&lt;p&gt;
Based on the 4-layer uber PBR MDL shader that ships with Daz Studio, this is a must-have set of shaders for anyone who wants some realistic, moss-covered, lichen-sprinkled goodness in their scenes!
&lt;/p&gt;

&lt;p&gt;
The set comes with loads of utility pre-sets for displacement intensity, subdivision ( this can really make a difference with low poly models), tiling ratios, rock tints, and many different settings for the 3 layers of moss and lichen that you can cover the base rocks with!
&lt;/p&gt;

&lt;p&gt;
When you add the shaders onto your object, you may wonder what is happening, until you use the Iray viewport, where the magic happens before your very eyes. Due to the nature of the layered shader, changes you make to tiling and any other mapping do not become apparent until Iray is used, thus it&amp;#039;s a handy tip to add the shader, turn on your Iray preview, and then make the adjustments to scale, displacement, etc.
&lt;/p&gt;

&lt;p&gt;
Included is a quick usage guide with a link in the utility&amp;#039;s menu so that you can get the best from these awesome rock and moss shaders! Also, check out What&amp;#039;s Included and Features for more detail.
&lt;/p&gt;

&lt;p&gt;
So whether you want to turn Michael 8.1 to stone or simply want a weathered look for a prop or building, these shaders have you covered — in mossy goodness!
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;ancient_stones_-_rock_n_roll_and_moss_shaders_core&quot;&gt;Ancient Stones - Rock&amp;#039;n&amp;#039;Roll and Moss Shaders (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Ancient Stones - Rock and Roll and Moss”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Ancient Stones - Rock and Roll and Moss:Utilities”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Ancient Stones - Rock and Roll and Moss:Utilities:Base Rock Tints”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Ancient Stones - Rock and Roll and Moss:Utilities:Change Lichen Layer”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Ancient Stones - Rock and Roll and Moss:Utilities:Change Moss Layer”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Ancient Stones - Rock and Roll and Moss:Utilities:Displacement and Sub D”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Ancient Stones - Rock and Roll and Moss:Utilities:Tiling”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Stone”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Color”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Displacement”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Tiling”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Visibility”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Utilities:Scripts”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Scripts included in this product includes source or derivative code from the Scripting Samples provided here:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/file_io/file_find/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:samples:file_io:file_find:start&quot;&gt;File Find&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Because these shaders are built using the Daz Iray PBR 4 Layer shader as a base, it is important to remember the following when applying or editing them.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; You should select your surface and apply the ‘Apply This First’ setting before any of the shaders in the set. If you wish to change the shaders completely you can use the ‘Apply This First ‘ Setting to reset them.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can either apply a base layer ( marked base) and then choose your own moss and lichen settings from the utilities folders, and turn off any layers you don&amp;#039;t want to use, or you can apply the ready made shaders in the bundle, and edit them using the utility moss and lichen partial shaders.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; When editing the shaders you must only use the utilities presets supplied with these shaders, as other utility presets or partial shader presets will remove the layers and leave you with just the base layer. You can always use your own setting values in the shader tab. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Remember that the shaders will only show up properly in the IRAY preview, scaling and layers will not show up in the normal preview,3 delight or octane.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The shaders load with a medium to high displacement intensity. You will need to adjust this depending on how dense your mesh is, the size of the object your are shading and the amount of sub division your object has. The shaders work best with subdivision activated for an object.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The higher the subdivision/poly count of the object the better the detail will be in the shader. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; When you add the shaders on to your object you may wonder what is happening, until you use the iray viewport where the magic happens before your very eyes. Due to the nature of the layered shader, changes you make to tiling and any other mapping do not become apparent till iray is used, thus its a handy tip to add the shader, turn on your Iray prevue and then make the adjustments to scale, displacement etc! &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/81247/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:81247:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of this package are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
