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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/81903/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:81903:start&quot;&gt;Introduction to ZBrush 2020&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT1 PLUGIN_INCLUDE_START &quot;public:read_me:index:81903:file_list_core&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:81903:file_list_core&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;introduction_to_zbrush_2020&quot;&gt;Introduction to ZBrush 2020&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/24_reprojection.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/25_historyRecall.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/26_polypainting.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/27_spotlight.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/28_VDMbrushes.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/29_noisemaker.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/30_zmodeller.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/31_InsertBrushes.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/32_arrayMesh.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/33_liveBooleans.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/34_nanomesh.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/35_uvMaster.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/36_morphUVs.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/37_posingWithZspheres.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/38_fibermesh.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/39_decimationMaster.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/40_multiMapExporter.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/41_importExport.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/42_universalCamera.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/43_lightingRendering.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/44_matcaps.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/45_BPRFilter.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/46_timeline.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/47_zeeZoo.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction_to_zbrush_20201&quot;&gt;Introduction to ZBrush 2020&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/01_interface.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/02_navigation.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/03_whatIsATool.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/04_savingProjectZtools.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/05_transposeGizmo.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/06_masking.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/07_brushes.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/08_dynamicBrushOption.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/09_xTractor.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/10_polygroups.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/11_dynamesh.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/12_trimBrushes.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/13_sculptrisPro.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/14_subdivisions.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/15_subDvsDynamesh.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/16_dynamicSubd.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/17_zspheres.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/18_subtools.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/19_alphas.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/20_customizinghZBrush.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/21_layers.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/22_morphTargets.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/23_Zremesher.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction_to_zbrush_20202&quot;&gt;Introduction to ZBrush 2020&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/materials/customZBrush/flippedNormalsCustomUI.cfg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/materials/customZBrush/FlippedNormalsHotkeys.TXT&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/materials/Introduction to ZBrush 2020 - PDF.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/materials/tileableFabric/16_zDepth.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/materials/trollSculpting/01_start.ZPR&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/materials/trollSculpting/02_halfWay.ZPR&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/materials/trollSculpting/03_finish.ZPR&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/materials/trollSculpting/alphas/highFreq02.PSD&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/materials/trollSculpting/alphas/pores01.PSD&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/materials/trollSculpting/baseMesh.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction_to_zbrush_20203&quot;&gt;Introduction to ZBrush 2020&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/savingProjectZtools.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/sculptrisPro.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/spotlight.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/subdivisions.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/subdivisionsVsDynamesh.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/subTools.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/transposeGizmo.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/trimBrushes.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/universalCameraImport.mb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/universalCameraImportZB.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/uvMaster.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/vdm.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/zremesh.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction_to_zbrush_20204&quot;&gt;Introduction to ZBrush 2020&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/liveBooleans01.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/liveBooleans02.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/masking.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/morphTargets.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/movie.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/nanoMesh.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/nanoMesh02.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/navigation.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/noiseMaker.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/polygroups.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/polypainting.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/posingZspheres.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/reprojection.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction_to_zbrush_20205&quot;&gt;Introduction to ZBrush 2020&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/alphas.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/arrayMesh.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/BPRFilters.ZTL&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/brushes.ZTL&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/creatingMaps.ZTL&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/decimationMaster.ZTL&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/dynamesh.ZTL&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/dynamicSubD.ZTL&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/fiberMesh.ZTL&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/importExport/importExport.ZTL&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/importExport/importGlasses.OBJ&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/importExport/importHead.OBJ&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/InsertBrushes.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/layers.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/lightingRendering.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/lightingRendering02.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction_to_zbrush_20206&quot;&gt;Introduction to ZBrush 2020&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part B - Troll Sculpting/01_block-in.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part B - Troll Sculpting/02_refinement01.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part B - Troll Sculpting/03_refinement02.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part B - Troll Sculpting/04_detailing.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

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        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;introduction_to_zbrush_2020&quot;&gt;Introduction to ZBrush 2020&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/24_reprojection.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/25_historyRecall.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/26_polypainting.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/27_spotlight.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/28_VDMbrushes.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/29_noisemaker.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/30_zmodeller.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/31_InsertBrushes.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/32_arrayMesh.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/33_liveBooleans.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/34_nanomesh.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/35_uvMaster.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/36_morphUVs.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/37_posingWithZspheres.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/38_fibermesh.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/39_decimationMaster.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/40_multiMapExporter.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/41_importExport.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/42_universalCamera.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/43_lightingRendering.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/44_matcaps.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/45_BPRFilter.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/46_timeline.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/47_zeeZoo.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction_to_zbrush_20201&quot;&gt;Introduction to ZBrush 2020&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/01_interface.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/02_navigation.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/03_whatIsATool.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/04_savingProjectZtools.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/05_transposeGizmo.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/06_masking.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/07_brushes.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/08_dynamicBrushOption.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/09_xTractor.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/10_polygroups.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/11_dynamesh.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/12_trimBrushes.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/13_sculptrisPro.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/14_subdivisions.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/15_subDvsDynamesh.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/16_dynamicSubd.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/17_zspheres.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/18_subtools.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/19_alphas.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/20_customizinghZBrush.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/21_layers.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/22_morphTargets.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part A - Learning ZBrush/23_Zremesher.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction_to_zbrush_20202&quot;&gt;Introduction to ZBrush 2020&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/materials/customZBrush/flippedNormalsCustomUI.cfg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/materials/customZBrush/FlippedNormalsHotkeys.TXT&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/materials/Introduction to ZBrush 2020 - PDF.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/materials/tileableFabric/16_zDepth.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/materials/trollSculpting/01_start.ZPR&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/materials/trollSculpting/02_halfWay.ZPR&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/materials/trollSculpting/03_finish.ZPR&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/materials/trollSculpting/alphas/highFreq02.PSD&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/materials/trollSculpting/alphas/pores01.PSD&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/materials/trollSculpting/baseMesh.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction_to_zbrush_20203&quot;&gt;Introduction to ZBrush 2020&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/savingProjectZtools.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/sculptrisPro.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/spotlight.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/subdivisions.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/subdivisionsVsDynamesh.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/subTools.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/transposeGizmo.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/trimBrushes.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/universalCameraImport.mb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/universalCameraImportZB.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/uvMaster.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/vdm.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/zremesh.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction_to_zbrush_20204&quot;&gt;Introduction to ZBrush 2020&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/liveBooleans01.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/liveBooleans02.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/masking.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/morphTargets.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/movie.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/nanoMesh.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/nanoMesh02.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/navigation.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/noiseMaker.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/polygroups.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/polypainting.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/posingZspheres.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/reprojection.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction_to_zbrush_20205&quot;&gt;Introduction to ZBrush 2020&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/alphas.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/arrayMesh.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/BPRFilters.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/brushes.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/creatingMaps.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/decimationMaster.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/dynamesh.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/dynamicSubD.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/fiberMesh.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/importExport/importExport.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/importExport/importGlasses.OBJ&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/importExport/importHead.OBJ&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/InsertBrushes.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/layers.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/lightingRendering.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/workingFiles/lightingRendering02.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction_to_zbrush_20206&quot;&gt;Introduction to ZBrush 2020&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part B - Troll Sculpting/01_block-in.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part B - Troll Sculpting/02_refinement01.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part B - Troll Sculpting/03_refinement02.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Flipped Normals/Introduction to ZBrush 2020/Part B - Troll Sculpting/04_detailing.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/81903/start">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-30T14:00:54+00:00</dc:date>
        <title>Introduction to ZBrush 2020</title>
        <link>/public/read_me/index/81903/start</link>
        <description>
&lt;h1 id=&quot;introduction_to_zbrush_2020&quot;&gt;Introduction to ZBrush 2020&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=fd5631&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F81903%2Fi%2FintroductionToZbrush_thumbnail.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/81903/i/introductionToZbrush_thumbnail.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=903145&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F81903%2Fi%2FintroductionToZbrush_thumbnail.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; Introduction to ZBrush 2020  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 81903  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/flippednormals/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/flippednormals/&quot; rel=&quot;nofollow noopener&quot;&gt;FlippedNormals&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2021-06-01  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [121-339] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Introduction to ZBrush 2020 
&lt;/p&gt;

&lt;p&gt;
In this 7.5 hours long series, you&amp;#039;ll learn everything you need to know in order to get started with ZBrush 2020! Learning ZBrush can be incredibly frustrating and after having taught ZBrush to students for years and both in class and online and we&amp;#039;ve done our very best at making the best Introduction series possible! Starting out, you&amp;#039;ll learn all the tools and features you need in order to use ZBrush 2020. Next up, we cover how to sculpt a cave troll, combining everything we&amp;#039;ve learned so far into an easy to understand project. 
&lt;/p&gt;

&lt;p&gt;
TAUGHT BY PROFESSIONAL CREATURE MODELLERS 
We&amp;#039;ve been using ZBrush professionally for years, having had the pleasure of making hero creatures in ZBrush for films like Pacific Rim Uprising, Alien Covenant, Pirates of the Caribbean and and much more! Our experience as senior modellers in the VFX industry makes us uniquely qualified to teach ZBrush and only the features we know you&amp;#039;ll use are taught, and we use practical examples whenever possible! 
&lt;/p&gt;

&lt;p&gt;
PERFECT FOR BEGINNERS 
&lt;/p&gt;

&lt;p&gt;
Introduction to ZBrush 2020 is the fastest way to get started with ZBrush. We cover all the necessary tools and techniques for you to get up to speed with ZBrush 2020. The course has been tested in classrooms in universities around the world, before finally being put together as one elaborate training course available to all. 
&lt;/p&gt;

&lt;p&gt;
START SCULPTING RIGHT AWAY 
&lt;/p&gt;

&lt;p&gt;
Introduction to ZBrush 2020 not only covers the technical tools, but also the basics of how to get started with sculpting. Showing you simple industry-proven sculpting techniques means you&amp;#039;ll make great models time and time again. By the end of the series, you&amp;#039;ll have a solid understanding of how to get started with your own projects. 
&lt;/p&gt;

&lt;p&gt;
This series is not an introduction to sculpting and does not cover the deeper creative aspects thereof. If you&amp;#039;re already familiar with the &lt;abbr title=&quot;User Interface&quot;&gt;UI&lt;/abbr&gt; of ZBrush, our Introduction to Sculpting is for you! 
&lt;/p&gt;

&lt;p&gt;
SKILL LEVEL 
&lt;/p&gt;

&lt;p&gt;
Introduction to ZBrush is perfect for complete beginners to ZBrush. We cover all essential features in ZBrush as well as more advanced features. If you go in as a complete beginner, you&amp;#039;ll have a great understanding of ZBrush by the time you finish this tutorial series. 
&lt;/p&gt;

&lt;p&gt;
REQUIREMENTS 
&lt;/p&gt;

&lt;p&gt;
You do not need any previous experience with ZBrush to take this course 
This is not an introduction to sculpting, you can find that here
&lt;/p&gt;

&lt;p&gt;
MORE TRAINING 
&lt;/p&gt;

&lt;p&gt;
Introduction to Sculpting is the perfect companion to Intro to ZBrush. Take what you learn and bring your sculpting to the next level. Be guided from simple sculpting techniques, to more advanced topics which will be sure to seriously improve your sculpting. 
&lt;/p&gt;

&lt;p&gt;
This is a personal license as stated on the FlippedNormals licensing page.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 7 Core&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/81903/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:81903:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
