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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/81905/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:81905:start&quot;&gt;How to Retopologize a Full Character&lt;/a&gt; product.
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&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

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&lt;h2 id=&quot;how_to_retopologize_a_full_character&quot;&gt;How to Retopologize a Full Character&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/How to Retopologize a Full Character/videos/chapter07_feet.mp4&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/How to Retopologize a Full Character/videos/chapter09_teethEyesClawsTongue.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/How to Retopologize a Full Character/videos/chapter10_uvMappingBody.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/How to Retopologize a Full Character/videos/chapter11_additionalUVing.mp4&lt;/div&gt;
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&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;how_to_retopologize_a_full_character1&quot;&gt;How to Retopologize a Full Character&lt;/h2&gt;
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&lt;/li&gt;
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&lt;/li&gt;
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&lt;/li&gt;
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&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;how_to_retopologize_a_full_character2&quot;&gt;How to Retopologize a Full Character&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/How to Retopologize a Full Character/materials/projectfiles/chapter01_Scaled.ZTL&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/How to Retopologize a Full Character/materials/projectfiles/chapter13_finalZBrushModel.ZTL&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/How to Retopologize a Full Character/materials/uvChecker.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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        <dc:date>2021-05-30T14:06:37+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/81905/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;how_to_retopologize_a_full_character&quot;&gt;How to Retopologize a Full Character&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/How to Retopologize a Full Character/videos/chapter09_teethEyesClawsTongue.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/How to Retopologize a Full Character/videos/chapter10_uvMappingBody.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/How to Retopologize a Full Character/videos/chapter11_additionalUVing.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/How to Retopologize a Full Character/videos/chapter12_cleanup.mp4&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/How to Retopologize a Full Character/videos/chapter8_finalizingBody.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;how_to_retopologize_a_full_character1&quot;&gt;How to Retopologize a Full Character&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/How to Retopologize a Full Character/videos/chapter01_retopoPrep.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/How to Retopologize a Full Character/videos/chapter02_blockIn.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/How to Retopologize a Full Character/videos/chapter03_connectingLoops.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/How to Retopologize a Full Character/videos/chapter04_head.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/How to Retopologize a Full Character/videos/chapter05_ears.mp4&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/How to Retopologize a Full Character/videos/chapter06_hands.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;how_to_retopologize_a_full_character2&quot;&gt;How to Retopologize a Full Character&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/How to Retopologize a Full Character/ListOfHelpfulVideos.rtf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/How to Retopologize a Full Character/materials/cometRename.mel&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/How to Retopologize a Full Character/materials/projectfiles/chapter01_PreScale.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/How to Retopologize a Full Character/materials/projectfiles/chapter01_Scaled.ZTL&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/How to Retopologize a Full Character/materials/projectfiles/chapter02_blockIn.mb&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/How to Retopologize a Full Character/materials/projectfiles/chapter04_head.mb&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/How to Retopologize a Full Character/materials/projectfiles/chapter05_ear.mb&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/How to Retopologize a Full Character/materials/projectfiles/chapter13_finalZBrushModel.ZTL&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/How to Retopologize a Full Character/materials/uvChecker.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/81905/start">
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        <dc:date>2021-05-30T14:06:00+00:00</dc:date>
        <title>How to Retopologize a Full Character</title>
        <link>/public/read_me/index/81905/start</link>
        <description>
&lt;h1 id=&quot;how_to_retopologize_a_full_character&quot;&gt;How to Retopologize a Full Character&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
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		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 81905  &lt;/td&gt;
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		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/flippednormals/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/flippednormals/&quot; rel=&quot;nofollow noopener&quot;&gt;FlippedNormals&lt;/a&gt;  &lt;/td&gt;
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	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2021-07-26  &lt;/td&gt;
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&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
How to Retopologize a Full Character 
&lt;/p&gt;

&lt;p&gt;
With almost 5 hours of high-quality training, you’ll learn how to retopologize a full character from start to finish. We cover how to prepare your model in ZBrush, block out the most important loops and how to connect everything up This exact method has been used for retopo of characters like the Xenomorph from Alien Covenant, and many more. 
&lt;/p&gt;

&lt;p&gt;
FOR ALL 3D SOFTWARE 
&lt;/p&gt;

&lt;p&gt;
Follow along in your favorite 3D software, like Blender, 3ds Max and Modo! While we’re using Maya 2018, the principles are exactly the same in all other tools. As long as you know how your retopology tool works, you should be able to follow along with no problem, using your preferred 3D package! 
&lt;/p&gt;

&lt;p&gt;
LEARN HOW TO RETOPO FOR FILM
&lt;/p&gt;

&lt;p&gt;
This technique for retopology has been developed while working in the film industry, where the topology requirements are intense! Once you know this method, you’ll be able to retopologize your own characters time and time again. It’s a formula which can be repeated on any character, regardless of style and complexity. 
&lt;/p&gt;

&lt;p&gt;
PROFESSIONAL UV LAYOUT 
&lt;/p&gt;

&lt;p&gt;
Learn how to quickly and efficiently UV map a full character, which not only has no stretching, but also will be ready for texturing in Mari. By the time we’re done, the character has a very practical UDIM layout, perfect for Mari. You’ll also learn how to copy UVs from one model to another, like the teeth and claws. 
&lt;/p&gt;

&lt;p&gt;
LEVEL: INTERMEDIATE/ADVANCED 
&lt;/p&gt;

&lt;p&gt;
This tutorial is made for people with an intermediate understanding of how 3D software works – and who wants to take their work to the next level. While all the steps are shown, it’s expected that you know Maya (or your preferred 3D software) works.
&lt;/p&gt;

&lt;p&gt;
This is a personal license as stated on the FlippedNormals licensing page. 
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 3 Core&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/81905/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:81905:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
