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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
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Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/81927/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:81927:start&quot;&gt;Modular Environmental Art for Game Artists&lt;/a&gt; product.
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&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
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&lt;h2 id=&quot;modular_environmental_art_for_game_artists_03_of_11&quot;&gt;Modular Environmental Art for Game Artists (03 of 11)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/06-Creating Our Blockout Part5.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/07-Preparing Our Blockout For Unreal.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/08-Setting Up Our Scene In Unreal Engine Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/09-Setting Up Our Scene In Unreal Engine Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;modular_environmental_art_for_game_artists_02_of_11&quot;&gt;Modular Environmental Art for Game Artists (02 of 11)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/01-Going Over Our Reference And What We Will Be Creating.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/02-Start Creating Our Blockout Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/03-Creating Our Blockout Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/04-Creating Our Blockout Part3.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/05-Creating Our Blockout Part4.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;modular_environmental_art_for_game_artists_01_of_11&quot;&gt;Modular Environmental Art for Game Artists (01 of 11)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
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&lt;/li&gt;
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&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Autosaves/Game/Modular_Tutorial/Materials/Floor_Blue_Light_Auto5.uasset&lt;/div&gt;
&lt;/li&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Autosaves/Game/Modular_Tutorial/Materials/Floor_Master_Auto5.uasset&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Autosaves/Game/Modular_Tutorial/Materials/Light_Master_Auto5.uasset&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Autosaves/Game/Modular_Tutorial/Materials/Light_Soft_Auto5.uasset&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Autosaves/Game/Modular_Tutorial/Saves/Scene_Auto2.umap&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Autosaves/Game/Modular_Tutorial/Saves/Scene_Auto3.umap&lt;/div&gt;
&lt;/li&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Autosaves/Game/Modular_Tutorial/Saves/Scene_Auto5.umap&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Autosaves/Game/Modular_Tutorial/Saves/Scene_Auto6.umap&lt;/div&gt;
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&lt;/li&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Autosaves/Game/Modular_Tutorial/Textures/Fabric/Fabric_normal_Auto5.uasset&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Autosaves/Game/Modular_Tutorial/Textures/Floor/Floor_A_basecolor_Auto1.uasset&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Autosaves/Game/Modular_Tutorial/Textures/Floor/Floor_A_basecolor_Auto4.uasset&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Autosaves/Game/Modular_Tutorial/Textures/Floor/Floor_A_basecolor_Tiles_Auto3.uasset&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Autosaves/Game/Modular_Tutorial/Textures/Floor/Floor_A_basecolor_Tiles_Auto4.uasset&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Autosaves/Game/Modular_Tutorial/Textures/Floor/Floor_A_normal_Auto1.uasset&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Autosaves/Game/Modular_Tutorial/Textures/Floor/Floor_A_normal_Auto3.uasset&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Autosaves/Game/Modular_Tutorial/Textures/Floor/Floor_A_normal_Auto4.uasset&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Autosaves/Game/Modular_Tutorial/Textures/Floor/Floor_A_roughness_Auto1.uasset&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Autosaves/Game/Modular_Tutorial/Textures/Floor/Floor_A_roughness_Auto4.uasset&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Autosaves/Game/Modular_Tutorial/Textures/Gradient_Gradient_Auto1.uasset&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Autosaves/Game/Modular_Tutorial/Textures/Gradient_Gradient_Auto2.uasset&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Autosaves/Game/Modular_Tutorial/Textures/Metal/Metal_basecolor_Auto3.uasset&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Autosaves/Game/Modular_Tutorial/Textures/Metal/Metal_normal_Auto3.uasset&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Autosaves/Game/Modular_Tutorial/Textures/Metal/Metal_roughness_Auto3.uasset&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Autosaves/Game/Modular_Tutorial/Textures/Plaster/Plaster_basecolor_Auto5.uasset&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Autosaves/Game/Modular_Tutorial/Textures/Plaster/Plaster_basecolor_Auto6.uasset&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Autosaves/Game/Modular_Tutorial/Textures/Plaster/Plaster_roughness_Auto5.uasset&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Autosaves/Game/Modular_Tutorial/Textures/Plaster/Plaster_roughness_Auto6.uasset&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Autosaves/PackageRestoreData.json&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/AutoScreenshot.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Config/CrashReportClient/UE4CC-Windows-3003E8BD495B7CEFA673589EB7FFDA15/CrashReportClient.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Config/CrashReportClient/UE4CC-Windows-61F1F1B843B973DEDD41418CF6F240D3/CrashReportClient.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Config/CrashReportClient/UE4CC-Windows-9A1CD9CE4D2F0B02BD0469A79F9C72C3/CrashReportClient.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Config/CrashReportClient/UE4CC-Windows-C35D469D41C6AE31AD49DABB8293DE94/CrashReportClient.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Config/Windows/Compat.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Config/Windows/DeviceProfiles.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Config/Windows/Editor.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Config/Windows/EditorPerProjectUserSettings.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Config/Windows/Engine.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Config/Windows/Game.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Config/Windows/GameUserSettings.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Config/Windows/Hardware.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Config/Windows/Input.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Config/Windows/Lightmass.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Config/Windows/MagicLeap.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Config/Windows/MagicLeapLightEstimation.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Config/Windows/MotoSynth.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Config/Windows/Niagara.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Config/Windows/OculusVR.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Config/Windows/Paper2D.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Config/Windows/PhysXVehicles.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Config/Windows/PostSplashScreen.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Config/Windows/RuntimeOptions.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Config/Windows/Scalability.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Config/Windows/Synthesis.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Config/Windows/UnrealInsightsSettings.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Config/Windows/VariantManagerContent.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Config/WorldState/4182581354.json&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;modular_environmental_art_for_game_artists_11_of_11&quot;&gt;Modular Environmental Art for Game Artists (11 of 11)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/10-Setting Up Our Scene In Unreal Engine Part3.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/24-Creating Our Floor Material Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/38-Polishing Our Scene Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;modular_environmental_art_for_game_artists_10_of_11&quot;&gt;Modular Environmental Art for Game Artists (10 of 11)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/35-Creating Our Statue Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/36-Creating Our Statue Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/37-Polishing Our Scene Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;modular_environmental_art_for_game_artists_09_of_11&quot;&gt;Modular Environmental Art for Game Artists (09 of 11)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/31-Creating And Placing Lines On The Floor.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/32-Creating Our Furniture -Timelapse With Narration.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/33-Creating Extra Assets - Timelapse No Narration.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/34-Creating Our Fabric Material.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;modular_environmental_art_for_game_artists_08_of_11&quot;&gt;Modular Environmental Art for Game Artists (08 of 11)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/27-Doing Our First Lighting Pass Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/28-Going Over Our Post Effects.mp4&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/29-Creating Our Colored Shapes Part1.mp4&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/30-Creating Our Colored Shapes Part2.mp4&lt;/div&gt;
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&lt;h2 id=&quot;modular_environmental_art_for_game_artists_07_of_11&quot;&gt;Modular Environmental Art for Game Artists (07 of 11)&lt;/h2&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/23-Creating Our Plaster Texture Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/25-Creating Our Floor Material Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/26-Doing Our First Lighting Pass Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;modular_environmental_art_for_game_artists_06_of_11&quot;&gt;Modular Environmental Art for Game Artists (06 of 11)&lt;/h2&gt;
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&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/19-Turning Our Blockout Into Final Models Part8.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/20-Uv Unwrapping Our Models And Creating Lightmap Uv&amp;#039;s.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/21-Creating Our Metal Texture.mp4&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/22-Creating Our Plaster Texture Part1.mp4&lt;/div&gt;
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&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;modular_environmental_art_for_game_artists_05_of_11&quot;&gt;Modular Environmental Art for Game Artists (05 of 11)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
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&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/15-Turning Our Blockout Into Final Models Part4.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/16-Turning Our Blockout Into Final Models Part5.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/17-Turning Our Blockout Into Final Models Part6.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/18-Turning Our Blockout Into Final Models Part7.mp4&lt;/div&gt;
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&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;modular_environmental_art_for_game_artists_04_of_11&quot;&gt;Modular Environmental Art for Game Artists (04 of 11)&lt;/h2&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/11-Setting Up Our Scene In Unreal Engine Part4.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/12-Turning Our Blockout Into Final Models Part1.mp4&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/13-Turning Our Blockout Into Final Models Part2.mp4&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/14-Turning Our Blockout Into Final Models Part3.mp4&lt;/div&gt;
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&lt;h2 id=&quot;modular_environmental_art_for_game_artists_03_of_11&quot;&gt;Modular Environmental Art for Game Artists (03 of 11)&lt;/h2&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/06-Creating Our Blockout Part5.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/07-Preparing Our Blockout For Unreal.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/08-Setting Up Our Scene In Unreal Engine Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/09-Setting Up Our Scene In Unreal Engine Part2.mp4&lt;/div&gt;
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&lt;/div&gt;

&lt;h2 id=&quot;modular_environmental_art_for_game_artists_02_of_11&quot;&gt;Modular Environmental Art for Game Artists (02 of 11)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
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&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/01-Going Over Our Reference And What We Will Be Creating.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/02-Start Creating Our Blockout Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/03-Creating Our Blockout Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/04-Creating Our Blockout Part3.mp4&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/05-Creating Our Blockout Part4.mp4&lt;/div&gt;
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&lt;/div&gt;

&lt;h2 id=&quot;modular_environmental_art_for_game_artists_01_of_11&quot;&gt;Modular Environmental Art for Game Artists (01 of 11)&lt;/h2&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/references/A.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/references/B.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/references/C.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/references/D.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/references/Light.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/references/Materials/Fabric/DSC_2882_0203524400.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/references/Materials/Floor/Floor.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/references/Materials/Metal/DSC_3199_0106139100.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Config/Windows/VariantManagerContent.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/SourceFiles/Unreal/Modular_Tutorial/Saved/Config/WorldState/4182581354.json&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;modular_environmental_art_for_game_artists_11_of_11&quot;&gt;Modular Environmental Art for Game Artists (11 of 11)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/10-Setting Up Our Scene In Unreal Engine Part3.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/24-Creating Our Floor Material Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/38-Polishing Our Scene Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;modular_environmental_art_for_game_artists_10_of_11&quot;&gt;Modular Environmental Art for Game Artists (10 of 11)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/35-Creating Our Statue Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/36-Creating Our Statue Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/37-Polishing Our Scene Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;modular_environmental_art_for_game_artists_09_of_11&quot;&gt;Modular Environmental Art for Game Artists (09 of 11)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/31-Creating And Placing Lines On The Floor.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/32-Creating Our Furniture -Timelapse With Narration.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/33-Creating Extra Assets - Timelapse No Narration.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/34-Creating Our Fabric Material.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;modular_environmental_art_for_game_artists_08_of_11&quot;&gt;Modular Environmental Art for Game Artists (08 of 11)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/27-Doing Our First Lighting Pass Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/28-Going Over Our Post Effects.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/29-Creating Our Colored Shapes Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/30-Creating Our Colored Shapes Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;modular_environmental_art_for_game_artists_07_of_11&quot;&gt;Modular Environmental Art for Game Artists (07 of 11)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/23-Creating Our Plaster Texture Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/25-Creating Our Floor Material Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/26-Doing Our First Lighting Pass Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;modular_environmental_art_for_game_artists_06_of_11&quot;&gt;Modular Environmental Art for Game Artists (06 of 11)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/19-Turning Our Blockout Into Final Models Part8.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/20-Uv Unwrapping Our Models And Creating Lightmap Uv&amp;#039;s.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/21-Creating Our Metal Texture.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/22-Creating Our Plaster Texture Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;modular_environmental_art_for_game_artists_05_of_11&quot;&gt;Modular Environmental Art for Game Artists (05 of 11)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/15-Turning Our Blockout Into Final Models Part4.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/16-Turning Our Blockout Into Final Models Part5.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/17-Turning Our Blockout Into Final Models Part6.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/18-Turning Our Blockout Into Final Models Part7.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;modular_environmental_art_for_game_artists_04_of_11&quot;&gt;Modular Environmental Art for Game Artists (04 of 11)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/11-Setting Up Our Scene In Unreal Engine Part4.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/12-Turning Our Blockout Into Final Models Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/13-Turning Our Blockout Into Final Models Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Modular Environmental Art for Game Artists/14-Turning Our Blockout Into Final Models Part3.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/81927/start">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-27T19:14:40+00:00</dc:date>
        <title>Modular Environmental Art for Game Artists</title>
        <link>/public/read_me/index/81927/start</link>
        <description>
&lt;h1 id=&quot;modular_environmental_art_for_game_artists&quot;&gt;Modular Environmental Art for Game Artists&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=261cae&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F81927%2Fi%2Fmodularenvironmentalartforgameartists00thumbdaz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/81927/i/modularenvironmentalartforgameartists00thumbdaz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=b7eb05&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F81927%2Fi%2Fmodularenvironmentalartforgameartists00thumbdaz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; Modular Environmental Art for Game Artists  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 81927  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/flippednormals/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/flippednormals/&quot; rel=&quot;nofollow noopener&quot;&gt;FlippedNormals&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2021-07-19  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [140-373] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Modular Environmental Art for Game Artists
&lt;/p&gt;

&lt;p&gt;
Learn the secrets of environmental game art by using a modular workflow. You’ll learn everything you need to know to create effective modular environments in quick succession – everything from use-cases, snapping, quick modifier techniques, transitional UV unwrapping, setup, and more!
&lt;/p&gt;

&lt;p&gt;
PROFESSIONAL GAME WORKFLOW
&lt;/p&gt;

&lt;p&gt;
All the modeling and UV mapping will be done in 3ds Max and textures will be created using Substance Designer. We’ll be using Unreal Engine 4, along with a tiny bit of Photoshop for our scene set-up. We’ll take you through the entire process from start to finish.
&lt;/p&gt;

&lt;p&gt;
13 HOURS OF QUALITY GAME ART TRAINING
&lt;/p&gt;

&lt;p&gt;
This course contains just under 13 hours of content and you can follow along with every single step. The course does include a few small, time-lapses, this is only to speed up very repetitive tasks, the rest is done in real-time.
&lt;/p&gt;

&lt;p&gt;
We will start by creating a blockout using 3ds Max and Unreal Engine to get a sense of scale and composition, after that we will start to create our final models along with all the textures needed.
&lt;/p&gt;

&lt;p&gt;
FROM BLOCKOUT TO FINAL MODELS
&lt;/p&gt;

&lt;p&gt;
We will replace our blockout with the brand-new final models and textures and then we will spend the rest of our time on lighting, composition, and general scene improvement. Finally, we will finish this tutorial off by creating some additional assets (this will be done part time-lapse), before ending up with the striking scene as shown in the images. The plants in the final image are premade free assets from the Unreal Engine Marketplace.
&lt;/p&gt;

&lt;p&gt;
SKILL LEVEL
&lt;/p&gt;

&lt;p&gt;
This course is perfect for students who have some familiarity with 3ds Max, Substance Designer, and Unreal Engine 4. Everything in this tutorial will be explained in detail. If you have never touched Substance Designer before we recommend that you first watch our Intro series on the software.
&lt;/p&gt;

&lt;p&gt;
TOOLS USED
&lt;/p&gt;

&lt;p&gt;
3ds Max (all versions)
Substance Designer 2020
Unreal Engine 4
Photoshop (for color balancing only)
YOUR INSTRUCTOR
&lt;/p&gt;

&lt;p&gt;
Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He&amp;#039;s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist. He is currently working right here at FlippedNormals as a Senior 3D Artist.
&lt;/p&gt;

&lt;p&gt;
This is a personal license as stated on the FlippedNormals licensing page.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/81927/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:81927:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
