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        <title>File List</title>
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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/81947/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:81947:start&quot;&gt;Introduction to Texture Baking&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT1 PLUGIN_INCLUDE_START &quot;public:read_me:index:81947:file_list_core&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:81947:file_list_core&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;introduction_to_texture_baking_1_of_3&quot;&gt;Introduction to Texture Baking 1 of 3&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/4_Misc_Textures.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/1_Easy_Mode/Camera_Easy_cage.fbx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/1_Easy_Mode/Camera_Easy_high.fbx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/1_Easy_Mode/Camera_Easy_low.fbx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/2_Medium_Mode/Camera_Medium_cage.fbx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/2_Medium_Mode/Camera_Medium_high.fbx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/2_Medium_Mode/Camera_Medium_low.fbx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/3_Hard_Mode/Camera_Hard_cage.fbx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/3_Hard_Mode/Camera_Hard_high.fbx&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/3_Hard_Mode/Camera_Hard_low.fbx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/Bakes/Lense_ambient_occlusion.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/Bakes/Lense_normal_base.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/Bakes/Main_ambient_occlusion.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/Bakes/Main_normal_base.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/Bakes/Strap_Cover_ambient_occlusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/Bakes/Strap_Cover_normal_base.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/Finished_Camera/FinishedCamera_high.fbx&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/Finished_Camera/FinishedCamera_low.fbx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Meshes/Chandelier/Chandelier_high.fbx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Meshes/Chandelier/Chandelier_low.fbx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Meshes/Lense/Lense_cage.fbx&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Meshes/Lense/Lense_high.fbx&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Meshes/Lense/Lense_low.fbx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Meshes/Wet Floor Sign/FloorSign_high.FBX&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Meshes/Wet Floor Sign/FloorSign_low.FBX&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_videos/01_videos/1_What_Is_Texture_Baking.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_videos/01_videos/2_Baking_An_Asset.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_videos/01_videos/3_What_Maps_Can_We_Bake.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_videos/01_videos/4_Misc_Textures.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_videos/01_videos/5_Why_UVs_Matter.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction_to_texture_baking_2_of_3&quot;&gt;Introduction to Texture Baking 2 of 3&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/10_Floating_Geometry.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/11_Wavies.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/6_Rays_Cages_Explosions.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/7_Mesh_Linking.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/8_Hard_Soft_Edges.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/9_Duplicate_Shells.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction_to_texture_baking_3_of_3&quot;&gt;Introduction to Texture Baking 3 of 3&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/12_AO_Static_Dynamic_Bakes.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/13_Normal_Map_Formats.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/14_Triangulation.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/15_Fixing_Bakes.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/16_Homework.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_EDITBTN &quot;public:read_me:index:81947:file_list_core&quot; [0-] --&gt;&lt;!-- EDIT2 PLUGIN_INCLUDE_END &quot;public:read_me:index:81947:file_list_core&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/81947/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-02T17:10:41+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/81947/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;introduction_to_texture_baking_1_of_3&quot;&gt;Introduction to Texture Baking 1 of 3&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/4_Misc_Textures.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/1_Easy_Mode/Camera_Easy_cage.fbx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/1_Easy_Mode/Camera_Easy_high.fbx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/1_Easy_Mode/Camera_Easy_low.fbx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/2_Medium_Mode/Camera_Medium_cage.fbx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/2_Medium_Mode/Camera_Medium_high.fbx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/2_Medium_Mode/Camera_Medium_low.fbx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/3_Hard_Mode/Camera_Hard_cage.fbx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/3_Hard_Mode/Camera_Hard_high.fbx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/3_Hard_Mode/Camera_Hard_low.fbx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/Bakes/Lense_ambient_occlusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/Bakes/Lense_normal_base.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/Bakes/Main_ambient_occlusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/Bakes/Main_normal_base.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/Bakes/Strap_Cover_ambient_occlusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/Bakes/Strap_Cover_normal_base.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/Finished_Camera/FinishedCamera_high.fbx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Homework Files/Finished_Camera/FinishedCamera_low.fbx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Meshes/Chandelier/Chandelier_high.fbx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Meshes/Chandelier/Chandelier_low.fbx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Meshes/Lense/Lense_cage.fbx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Meshes/Lense/Lense_high.fbx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Meshes/Lense/Lense_low.fbx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Meshes/Wet Floor Sign/FloorSign_high.FBX&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_materials/02_materials/Meshes/Wet Floor Sign/FloorSign_low.FBX&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_videos/01_videos/1_What_Is_Texture_Baking.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_videos/01_videos/2_Baking_An_Asset.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_videos/01_videos/3_What_Maps_Can_We_Bake.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_videos/01_videos/4_Misc_Textures.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/course_videos/01_videos/5_Why_UVs_Matter.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction_to_texture_baking_2_of_3&quot;&gt;Introduction to Texture Baking 2 of 3&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/10_Floating_Geometry.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/11_Wavies.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/6_Rays_Cages_Explosions.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/7_Mesh_Linking.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/8_Hard_Soft_Edges.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/9_Duplicate_Shells.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction_to_texture_baking_3_of_3&quot;&gt;Introduction to Texture Baking 3 of 3&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/12_AO_Static_Dynamic_Bakes.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/13_Normal_Map_Formats.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/14_Triangulation.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/15_Fixing_Bakes.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Texture Baking/16_Homework.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/81947/start">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-02T17:11:18+00:00</dc:date>
        <title>Introduction to Texture Baking</title>
        <link>/public/read_me/index/81947/start</link>
        <description>
&lt;h1 id=&quot;introduction_to_texture_baking&quot;&gt;Introduction to Texture Baking&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b62f8d&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F81947%2Fi%2Fintroductiontotexturebaking00thumbdaz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/81947/i/introductiontotexturebaking00thumbdaz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=e3f04e&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F81947%2Fi%2Fintroductiontotexturebaking00thumbdaz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; Introduction to Texture Baking  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 81947  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/flippednormals/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/flippednormals/&quot; rel=&quot;nofollow noopener&quot;&gt;FlippedNormals&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2021-06-08  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [130-351] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Introduction to Texture Baking 
&lt;/p&gt;

&lt;p&gt;
Learn how to bake flawless maps for your game models with this ultimate introduction. By the end of Introduction to Texture Baking, you&amp;#039;ll know how to bake every kind of model you&amp;#039;ll encounter professionally. The techniques you&amp;#039;ll learn are used by every game studio, from small indie studios to big AAA productions. 
&lt;/p&gt;

&lt;p&gt;
PERFECT BAKES EVERY TIME 
&lt;/p&gt;

&lt;p&gt;
We identify what kinds of textures we can bake, why we may want to bake them, and possible use-cases for each later down the pipeline. While baking allows us to capture a significant amount of detail, knowing what certain textures do and how we could use them is important. 
&lt;/p&gt;

&lt;p&gt;
PROFESSIONAL TECHNIQUES 
&lt;/p&gt;

&lt;p&gt;
Learn techniques normally reserved for the big studios in Introduction to Texture Baking. We cover ray cages, mesh linking, hard and soft edges, high and low poly, duplicated shells, exploding meshes, floating geometry, normal map formats, and much more! You&amp;#039;ll also learn how to fix bad bakes, a skill every professional needs to know. Included are also exercises for you to do in order to get perfect bakes every time. 
&lt;/p&gt;

&lt;p&gt;
YOUR INSTRUCTOR 
&lt;/p&gt;

&lt;p&gt;
Charlie “Chunck” Trafagander is a Freelance Game Artist, Indie Dev, Tutorial-Maker, and in general a curious mind. Having worked for a few Indie developers, he has been able to touch most roles in game development, which he also likes to break down in various formats on his YouTube channel “Get Learnt”. 
&lt;/p&gt;

&lt;p&gt;
SKILL LEVEL 
&lt;/p&gt;

&lt;p&gt;
While texture baking relies heavily on other foundational skills, this course is highly recommended for beginner artists who have no knowledge of texture baking. The course covers several different software which you are expected to have a working knowledge of. See the course requirements for more detail. 
&lt;/p&gt;

&lt;p&gt;
REQUIREMENTS 
&lt;/p&gt;

&lt;p&gt;
To maximize your experience with this course, it is recommended you: 
&lt;/p&gt;

&lt;p&gt;
Be confident in both modeling and UV unwrapping 
&lt;/p&gt;

&lt;p&gt;
Know how to efficiently import/export 3D files with your modeling application of choice 
&lt;/p&gt;

&lt;p&gt;
Have a solid understanding of either Substance Painter or Marmoset Toolbag 3 or 4 
&lt;/p&gt;

&lt;p&gt;
CHAPTERS 
&lt;/p&gt;

&lt;p&gt;
01- What Is Texture Baking
&lt;/p&gt;

&lt;p&gt;
02- Baking An Asset
&lt;/p&gt;

&lt;p&gt;
03- What Maps Can We Bake
&lt;/p&gt;

&lt;p&gt;
04- Misc Textures
&lt;/p&gt;

&lt;p&gt;
05- Why UVs Matter
&lt;/p&gt;

&lt;p&gt;
06- Rays Cages Explosions
&lt;/p&gt;

&lt;p&gt;
07- Mesh Linking
&lt;/p&gt;

&lt;p&gt;
08- Hard Soft Edges
&lt;/p&gt;

&lt;p&gt;
09- Duplicate Shells
&lt;/p&gt;

&lt;p&gt;
10- Floating Geometry
&lt;/p&gt;

&lt;p&gt;
11- Wavies
&lt;/p&gt;

&lt;p&gt;
12- AO Static Dynamic Bakes
&lt;/p&gt;

&lt;p&gt;
13- Normal Map Formats
&lt;/p&gt;

&lt;p&gt;
14- Triangulation
&lt;/p&gt;

&lt;p&gt;
15- Fixing Bakes
&lt;/p&gt;

&lt;p&gt;
16- Homework 
&lt;/p&gt;

&lt;p&gt;
This is a personal license as stated on the FlippedNormals licensing page. 
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 3 Core&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/81947/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:81947:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
