<?xml version="1.0" encoding="utf-8"?>
<!-- generator="FeedCreator 1.7.2-ppt DokuWiki" -->
<?xml-stylesheet href="/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="/feed.php">
        <title>Documentation Center public:read_me:index:81951</title>
        <description></description>
        <link>/</link>
        <image rdf:resource="/lib/tpl/dazdoccenter/images/favicon.ico" />
       <dc:date>2026-05-23T15:10:21+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="/public/read_me/index/81951/file_list"/>
                <rdf:li rdf:resource="/public/read_me/index/81951/file_list_core"/>
                <rdf:li rdf:resource="/public/read_me/index/81951/start"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="/lib/tpl/dazdoccenter/images/favicon.ico">
        <title>Documentation Center</title>
        <link>/</link>
        <url>/lib/tpl/dazdoccenter/images/favicon.ico</url>
    </image>
    <item rdf:about="/public/read_me/index/81951/file_list">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-28T20:42:17+00:00</dc:date>
        <title>File List</title>
        <link>/public/read_me/index/81951/file_list</link>
        <description>
&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/81951/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:81951:start&quot;&gt;Introduction to Substance Designer&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT1 PLUGIN_INCLUDE_START &quot;public:read_me:index:81951:file_list_core&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:81951:file_list_core&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;introduction_to_substance_designer_1_of_2&quot;&gt;Introduction to Substance Designer (1 of 2)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/01_videos/.&lt;abbr title=&quot;DAZ Studio&quot;&gt;DS&lt;/abbr&gt;_Store&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/01_videos/01_What_Is_Substance_Designer.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/01_videos/02_PBR.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/01_videos/03_Navigation_and_Layout.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/01_videos/04_Templates_Packages_Graphs.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/01_videos/05_Atomic_Nodes.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/01_videos/06_Parameters_And_Exports.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/01_videos/07_Height_Map_Shape_Building.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/01_videos/08_Height_Map_Tiling.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/01_videos/09_Albedo_Map.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/&lt;em class=&quot;u&quot;&gt;MACOSX/._01_videos
    * /General/FlippedNormals/Introduction to Substance Designer/&lt;/em&gt;MACOSX/._02_materials&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/&lt;em class=&quot;u&quot;&gt;MACOSX/01_videos/._.&lt;abbr title=&quot;DAZ Studio&quot;&gt;DS&lt;/abbr&gt;_Store
    * /General/FlippedNormals/Introduction to Substance Designer/&lt;/em&gt;MACOSX/01_videos/._01_What_Is_Substance_Designer.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/&lt;em class=&quot;u&quot;&gt;MACOSX/01_videos/._02_PBR.mp4
    * /General/FlippedNormals/Introduction to Substance Designer/&lt;/em&gt;MACOSX/01_videos/._03_Navigation_and_Layout.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/&lt;em class=&quot;u&quot;&gt;MACOSX/01_videos/._04_Templates_Packages_Graphs.mp4
    * /General/FlippedNormals/Introduction to Substance Designer/&lt;/em&gt;MACOSX/01_videos/._05_Atomic_Nodes.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/&lt;em class=&quot;u&quot;&gt;MACOSX/01_videos/._06_Parameters_And_Exports.mp4
    * /General/FlippedNormals/Introduction to Substance Designer/&lt;/em&gt;MACOSX/01_videos/._07_Height_Map_Shape_Building.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/&lt;em class=&quot;u&quot;&gt;MACOSX/01_videos/._08_Height_Map_Tiling.mp4
    * /General/FlippedNormals/Introduction to Substance Designer/&lt;/em&gt;MACOSX/01_videos/._09_Albedo_Map.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/&lt;em class=&quot;u&quot;&gt;MACOSX/01_videos/._10_Normal_Map.mp4
    * /General/FlippedNormals/Introduction to Substance Designer/&lt;/em&gt;MACOSX/01_videos/._11_Roughness_Map.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/&lt;em class=&quot;u&quot;&gt;MACOSX/01_videos/._12_Metallic_AO_Height_Maps.mp4
    * /General/FlippedNormals/Introduction to Substance Designer/&lt;/em&gt;MACOSX/01_videos/._13_Parameters_And_Exporting_Material.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/&lt;em class=&quot;u&quot;&gt;MACOSX/01_videos/._14_Render_Time.mp4
    * /General/FlippedNormals/Introduction to Substance Designer/&lt;/em&gt;MACOSX/02_materials/._.&lt;abbr title=&quot;DAZ Studio&quot;&gt;DS&lt;/abbr&gt;_Store&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/&lt;em class=&quot;u&quot;&gt;MACOSX/02_materials/._Extra Resources
    * /General/FlippedNormals/Introduction to Substance Designer/&lt;/em&gt;MACOSX/02_materials/._Working Files&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/&lt;em class=&quot;u&quot;&gt;MACOSX/02_materials/Extra Resources/._Documentation.pdf
    * /General/FlippedNormals/Introduction to Substance Designer/&lt;/em&gt;MACOSX/02_materials/Extra Resources/._PBR Reference.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/&lt;em class=&quot;u&quot;&gt;MACOSX/02_materials/Working Files/._.&lt;abbr title=&quot;DAZ Studio&quot;&gt;DS&lt;/abbr&gt;_Store
    * /General/FlippedNormals/Introduction to Substance Designer/&lt;/em&gt;MACOSX/02_materials/Working Files/._Substance Archive Files (.sbsar)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/&lt;em class=&quot;u&quot;&gt;MACOSX/02_materials/Working Files/._Substance Files (.sbs)
    * /General/FlippedNormals/Introduction to Substance Designer/&lt;/em&gt;MACOSX/02_materials/Working Files/Substance Archive Files (.sbsar)/._Padding_Material.sbsar&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/&lt;em class=&quot;u&quot;&gt;MACOSX/02_materials/Working Files/Substance Archive Files (.sbsar)/._Parameters_Export.sbsar
    * /General/FlippedNormals/Introduction to Substance Designer/&lt;/em&gt;MACOSX/02_materials/Working Files/Substance Files (.sbs)/._AtomicNodes_Examples.sbs&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/&lt;em class=&quot;u&quot;&gt;MACOSX/02_materials/Working Files/Substance Files (.sbs)/._Padding_Material.sbs
    * /General/FlippedNormals/Introduction to Substance Designer/&lt;/em&gt;MACOSX/02_materials/Working Files/Substance Files (.sbs)/._Parameters_Export.sbs&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction_to_substance_designer_2_of_2&quot;&gt;Introduction to Substance Designer (2 of 2)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/01_videos/10_Normal_Map.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/01_videos/11_Roughness_Map.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/01_videos/12_Metallic_AO_Height_Maps.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/01_videos/13_Parameters_And_Exporting_Material.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/01_videos/14_Render_Time.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/02_materials/.&lt;abbr title=&quot;DAZ Studio&quot;&gt;DS&lt;/abbr&gt;_Store&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/02_materials/Extra Resources/Documentation.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/02_materials/Extra Resources/PBR Reference.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/02_materials/Working Files/.&lt;abbr title=&quot;DAZ Studio&quot;&gt;DS&lt;/abbr&gt;_Store&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/02_materials/Working Files/Substance Archive Files (.sbsar)/Padding_Material.sbsar&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/02_materials/Working Files/Substance Archive Files (.sbsar)/Parameters_Export.sbsar&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/02_materials/Working Files/Substance Files (.sbs)/AtomicNodes_Examples.sbs&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/02_materials/Working Files/Substance Files (.sbs)/Padding_Material.sbs&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/02_materials/Working Files/Substance Files (.sbs)/Parameters_Export.sbs&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_EDITBTN &quot;public:read_me:index:81951:file_list_core&quot; [0-] --&gt;&lt;!-- EDIT2 PLUGIN_INCLUDE_END &quot;public:read_me:index:81951:file_list_core&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/81951/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-28T20:42:19+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/81951/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;introduction_to_substance_designer_1_of_2&quot;&gt;Introduction to Substance Designer (1 of 2)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/01_videos/.&lt;abbr title=&quot;DAZ Studio&quot;&gt;DS&lt;/abbr&gt;_Store&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/01_videos/01_What_Is_Substance_Designer.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/01_videos/02_PBR.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/01_videos/03_Navigation_and_Layout.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/01_videos/04_Templates_Packages_Graphs.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/01_videos/05_Atomic_Nodes.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/01_videos/06_Parameters_And_Exports.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/01_videos/07_Height_Map_Shape_Building.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/01_videos/08_Height_Map_Tiling.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/01_videos/09_Albedo_Map.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/&lt;em class=&quot;u&quot;&gt;MACOSX/._01_videos
    * /General/FlippedNormals/Introduction to Substance Designer/&lt;/em&gt;MACOSX/._02_materials&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/&lt;em class=&quot;u&quot;&gt;MACOSX/01_videos/._.&lt;abbr title=&quot;DAZ Studio&quot;&gt;DS&lt;/abbr&gt;_Store
    * /General/FlippedNormals/Introduction to Substance Designer/&lt;/em&gt;MACOSX/01_videos/._01_What_Is_Substance_Designer.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/&lt;em class=&quot;u&quot;&gt;MACOSX/01_videos/._02_PBR.mp4
    * /General/FlippedNormals/Introduction to Substance Designer/&lt;/em&gt;MACOSX/01_videos/._03_Navigation_and_Layout.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/&lt;em class=&quot;u&quot;&gt;MACOSX/01_videos/._04_Templates_Packages_Graphs.mp4
    * /General/FlippedNormals/Introduction to Substance Designer/&lt;/em&gt;MACOSX/01_videos/._05_Atomic_Nodes.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/&lt;em class=&quot;u&quot;&gt;MACOSX/01_videos/._06_Parameters_And_Exports.mp4
    * /General/FlippedNormals/Introduction to Substance Designer/&lt;/em&gt;MACOSX/01_videos/._07_Height_Map_Shape_Building.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/&lt;em class=&quot;u&quot;&gt;MACOSX/01_videos/._08_Height_Map_Tiling.mp4
    * /General/FlippedNormals/Introduction to Substance Designer/&lt;/em&gt;MACOSX/01_videos/._09_Albedo_Map.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/&lt;em class=&quot;u&quot;&gt;MACOSX/01_videos/._10_Normal_Map.mp4
    * /General/FlippedNormals/Introduction to Substance Designer/&lt;/em&gt;MACOSX/01_videos/._11_Roughness_Map.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/&lt;em class=&quot;u&quot;&gt;MACOSX/01_videos/._12_Metallic_AO_Height_Maps.mp4
    * /General/FlippedNormals/Introduction to Substance Designer/&lt;/em&gt;MACOSX/01_videos/._13_Parameters_And_Exporting_Material.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/&lt;em class=&quot;u&quot;&gt;MACOSX/01_videos/._14_Render_Time.mp4
    * /General/FlippedNormals/Introduction to Substance Designer/&lt;/em&gt;MACOSX/02_materials/._.&lt;abbr title=&quot;DAZ Studio&quot;&gt;DS&lt;/abbr&gt;_Store&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/&lt;em class=&quot;u&quot;&gt;MACOSX/02_materials/._Extra Resources
    * /General/FlippedNormals/Introduction to Substance Designer/&lt;/em&gt;MACOSX/02_materials/._Working Files&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/&lt;em class=&quot;u&quot;&gt;MACOSX/02_materials/Extra Resources/._Documentation.pdf
    * /General/FlippedNormals/Introduction to Substance Designer/&lt;/em&gt;MACOSX/02_materials/Extra Resources/._PBR Reference.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/&lt;em class=&quot;u&quot;&gt;MACOSX/02_materials/Working Files/._.&lt;abbr title=&quot;DAZ Studio&quot;&gt;DS&lt;/abbr&gt;_Store
    * /General/FlippedNormals/Introduction to Substance Designer/&lt;/em&gt;MACOSX/02_materials/Working Files/._Substance Archive Files (.sbsar)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/&lt;em class=&quot;u&quot;&gt;MACOSX/02_materials/Working Files/._Substance Files (.sbs)
    * /General/FlippedNormals/Introduction to Substance Designer/&lt;/em&gt;MACOSX/02_materials/Working Files/Substance Archive Files (.sbsar)/._Padding_Material.sbsar&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/&lt;em class=&quot;u&quot;&gt;MACOSX/02_materials/Working Files/Substance Archive Files (.sbsar)/._Parameters_Export.sbsar
    * /General/FlippedNormals/Introduction to Substance Designer/&lt;/em&gt;MACOSX/02_materials/Working Files/Substance Files (.sbs)/._AtomicNodes_Examples.sbs&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/&lt;em class=&quot;u&quot;&gt;MACOSX/02_materials/Working Files/Substance Files (.sbs)/._Padding_Material.sbs
    * /General/FlippedNormals/Introduction to Substance Designer/&lt;/em&gt;MACOSX/02_materials/Working Files/Substance Files (.sbs)/._Parameters_Export.sbs&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction_to_substance_designer_2_of_2&quot;&gt;Introduction to Substance Designer (2 of 2)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/01_videos/10_Normal_Map.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/01_videos/11_Roughness_Map.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/01_videos/12_Metallic_AO_Height_Maps.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/01_videos/13_Parameters_And_Exporting_Material.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/01_videos/14_Render_Time.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/02_materials/.&lt;abbr title=&quot;DAZ Studio&quot;&gt;DS&lt;/abbr&gt;_Store&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/02_materials/Extra Resources/Documentation.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/02_materials/Extra Resources/PBR Reference.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/02_materials/Working Files/.&lt;abbr title=&quot;DAZ Studio&quot;&gt;DS&lt;/abbr&gt;_Store&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/02_materials/Working Files/Substance Archive Files (.sbsar)/Padding_Material.sbsar&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/02_materials/Working Files/Substance Archive Files (.sbsar)/Parameters_Export.sbsar&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/02_materials/Working Files/Substance Files (.sbs)/AtomicNodes_Examples.sbs&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/02_materials/Working Files/Substance Files (.sbs)/Padding_Material.sbs&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Introduction to Substance Designer/02_materials/Working Files/Substance Files (.sbs)/Parameters_Export.sbs&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/81951/start">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-28T20:42:11+00:00</dc:date>
        <title>Introduction to Substance Designer</title>
        <link>/public/read_me/index/81951/start</link>
        <description>
&lt;h1 id=&quot;introduction_to_substance_designer&quot;&gt;Introduction to Substance Designer&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=d69497&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F81951%2Fi%2Fintroductiontosubstancedesigner00thumbdaz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/81951/i/introductiontosubstancedesigner00thumbdaz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=402404&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F81951%2Fi%2Fintroductiontosubstancedesigner00thumbdaz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; Introduction to Substance Designer  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 81951  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/flippednormals/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/flippednormals/&quot; rel=&quot;nofollow noopener&quot;&gt;FlippedNormals&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2021-06-08  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [134-359] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Introduction to Substance Designer
&lt;/p&gt;

&lt;p&gt;
In this series, we will break down these barriers to enable you to quickly get into using Substance Designer and understanding both nodes and physically-based rendering at a greater fundamental level.
&lt;/p&gt;

&lt;p&gt;
Substance Designer is an incredibly powerful tool to develop realistic tileable materials and stunning unique textures, thanks to its node-based approach. However, with great power comes a potentially greater barrier to entry.
&lt;/p&gt;

&lt;p&gt;
PROCEDURAL FREEDOM
&lt;/p&gt;

&lt;p&gt;
The flexibility that proceduralism provides to the creation of textures is unparalleled. Familiarizing yourself with the structures of procedurality, as well as its conventions and shortcomings will enable you to be a strong artist across the board and give you the tools to develop flexible, long-lasting and battle-hardened art.
&lt;/p&gt;

&lt;p&gt;
PBR
&lt;/p&gt;

&lt;p&gt;
Understanding the use-cases for the images created within Substance Designer is critical to proper texture development. This series will flesh-out our knowledge of physically-based rendering and the specific texture maps that this system requires.
&lt;/p&gt;

&lt;p&gt;
MATERIAL WORKFLOW
&lt;/p&gt;

&lt;p&gt;
To complement all of the theory, you will get hands-on experience developing a high quality material from scratch. Beyond simply understanding what nodes to put where, you will understand “why” we use each node and how it contributes to the higher, more abstract thinking that Texture/Material Artists exercise when working on their art.
&lt;/p&gt;

&lt;p&gt;
YOUR INSTRUCTOR
&lt;/p&gt;

&lt;p&gt;
Charlie “Chunck” Trafagander is a Freelance Game Artist, Indie Dev, Tutorial-Maker and in general a curious mind. Having worked for a few Indie developers, he has been able to touch most roles in game development, which he also likes to breakdown in various formats on his YouTube channel “Get Learnt”.
&lt;/p&gt;

&lt;p&gt;
SKILL LEVEL
&lt;/p&gt;

&lt;p&gt;
This course is a complete introduction to the Substance Designer workflow and theory, therefore is approachable by complete beginners to the software. It’s recommended you’re at least aware of some of the various PBR-related texture maps, however physically-based rendering and textures are covered in more depth in the series.
&lt;/p&gt;

&lt;p&gt;
This is a personal license as stated on the FlippedNormals licensing page.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 2 Core&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/81951/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:81951:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
