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        <dc:date>2021-05-28T22:04:37+00:00</dc:date>
        <title>File List</title>
        <link>/public/read_me/index/81954/file_list</link>
        <description>
&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/81954/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:81954:start&quot;&gt;Concepting with Marvelous Designer &amp;amp; ZBrush&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;concepting_with_marvelous_designer_zbrush_01_of_06&quot;&gt;Concepting with Marvelous Designer &amp;amp; ZBrush (01 of 06)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/Hotkey List/__MACOSX/._Hotkey_List_Marvelous_Designer.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/Hotkey List/Hotkey_List_Marvelous_Designer.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/_marvelousProject/_materialPresets/FN_Windbreaker.ZFAB&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/_marvelousProject/_materialPresets/MD_Windbreaker.ZFAB&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/_marvelousProject/chapter_04.ZPrj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/_marvelousProject/chapter_06.ZPrj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/_marvelousProject/chapter_07.ZPrj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/_marvelousProject/chapter_08.ZPrj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/avatar/myAvatarHi_Decimated.OBJ&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/avatar/myAvatarLow.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/basemesh/basemeshUV.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/morphTarget/Body_neutral.OBJ&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/morphTarget/Body_posed.OBJ&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/reference/initialSketch.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/reference/mdRef_01.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/reference/mdRef_02.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/reference/mdRef_03.jpg&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/reference/mdRef_06.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/zbrush/finalSculpt.ZPR&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;concepting_with_marvelous_designer_zbrush_02_of_06&quot;&gt;Concepting with Marvelous Designer &amp;amp; ZBrush (02 of 06)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/01_introToMarvelous.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/02_importingYourAvatar.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/03_referenceImages.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/04_ourFirstFabrics.mp4	&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;concepting_with_marvelous_designer_zbrush_03_of_06&quot;&gt;Concepting with Marvelous Designer &amp;amp; ZBrush (03 of 06)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/05_simulation.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/06_blockingOutTheJacket.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/07_adjustmentsAndInternalLines.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;concepting_with_marvelous_designer_zbrush_04_of_06&quot;&gt;Concepting with Marvelous Designer &amp;amp; ZBrush (04 of 06)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/08_posingWithMorphTargets.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/09_exportSettings.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/10_preppingInZbrush.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;concepting_with_marvelous_designer_zbrush_05_of_06&quot;&gt;Concepting with Marvelous Designer &amp;amp; ZBrush (05 of 06)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/11_detailingInZbrush.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;concepting_with_marvelous_designer_zbrush_06_of_06&quot;&gt;Concepting with Marvelous Designer &amp;amp; ZBrush (06 of 06)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/12_zipperAndStraps.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/bonusChapters/13_bonusMakingCollars.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/bonusChapters/14_bonusTransferTopologyInMaya.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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    <item rdf:about="/public/read_me/index/81954/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-28T22:07:06+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/81954/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;concepting_with_marvelous_designer_zbrush_01_of_06&quot;&gt;Concepting with Marvelous Designer &amp;amp; ZBrush (01 of 06)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/Hotkey List/__MACOSX/._Hotkey_List_Marvelous_Designer.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/Hotkey List/Hotkey_List_Marvelous_Designer.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/_marvelousProject/_materialPresets/FN_Windbreaker.ZFAB&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/_marvelousProject/_materialPresets/MD_Windbreaker.ZFAB&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/_marvelousProject/chapter_04.ZPrj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/_marvelousProject/chapter_06.ZPrj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/_marvelousProject/chapter_07.ZPrj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/_marvelousProject/chapter_08.ZPrj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/avatar/myAvatarHi_Decimated.OBJ&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/avatar/myAvatarLow.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/basemesh/basemeshUV.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/morphTarget/Body_neutral.OBJ&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/morphTarget/Body_posed.OBJ&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/reference/initialSketch.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/reference/mdRef_01.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/reference/mdRef_02.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/reference/mdRef_03.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/reference/mdRef_04.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/reference/mdRef_05.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/reference/mdRef_06.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/material/zbrush/finalSculpt.ZPR&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;concepting_with_marvelous_designer_zbrush_02_of_06&quot;&gt;Concepting with Marvelous Designer &amp;amp; ZBrush (02 of 06)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/01_introToMarvelous.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/02_importingYourAvatar.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/03_referenceImages.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/04_ourFirstFabrics.mp4	&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;concepting_with_marvelous_designer_zbrush_03_of_06&quot;&gt;Concepting with Marvelous Designer &amp;amp; ZBrush (03 of 06)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/05_simulation.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/06_blockingOutTheJacket.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/07_adjustmentsAndInternalLines.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;concepting_with_marvelous_designer_zbrush_04_of_06&quot;&gt;Concepting with Marvelous Designer &amp;amp; ZBrush (04 of 06)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/08_posingWithMorphTargets.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/09_exportSettings.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/10_preppingInZbrush.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;concepting_with_marvelous_designer_zbrush_05_of_06&quot;&gt;Concepting with Marvelous Designer &amp;amp; ZBrush (05 of 06)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/11_detailingInZbrush.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;concepting_with_marvelous_designer_zbrush_06_of_06&quot;&gt;Concepting with Marvelous Designer &amp;amp; ZBrush (06 of 06)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/12_zipperAndStraps.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/bonusChapters/13_bonusMakingCollars.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Concepting with Marvelous Designer &amp;amp; ZBrush/bonusChapters/14_bonusTransferTopologyInMaya.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-05-28T22:04:23+00:00</dc:date>
        <title>Concepting with Marvelous Designer &amp; ZBrush</title>
        <link>/public/read_me/index/81954/start</link>
        <description>
&lt;h1 id=&quot;concepting_with_marvelous_designer_zbrush&quot;&gt;Concepting with Marvelous Designer &amp;amp; ZBrush&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=bbb529&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F81954%2Fi%2FconceptingWithMarvelousDesignerAndZbrush_thumbnail.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/81954/i/conceptingWithMarvelousDesignerAndZbrush_thumbnail.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=af4a45&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F81954%2Fi%2FconceptingWithMarvelousDesignerAndZbrush_thumbnail.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; Concepting with Marvelous Designer &amp;amp; ZBrush  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 81954  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/flippednormals/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/flippednormals/&quot; rel=&quot;nofollow noopener&quot;&gt;FlippedNormals&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2021-06-08  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [141-375] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Concepting with Marvelous Designer &amp;amp; ZBrush 
&lt;/p&gt;

&lt;p&gt;
Learn how to make stunning clothing – using Marvelous Designer and ZBrush! In this FlippedNormals Tutorial Series, we are covering cutting edge techniques used on some of the biggest films and games out today! 
&lt;/p&gt;

&lt;p&gt;
DESIGNED FOR CHARACTERS 
&lt;/p&gt;

&lt;p&gt;
Concepting with Marvelous Designer &amp;amp; ZBrush is designed for both newcomers and artists experienced with other 3D software – You’ll learn a lot regardless of your skill level. Having Marvelous Designer in your toolbelt is a necessity if you want to create believable characters! 
&lt;/p&gt;

&lt;p&gt;
JOINING FORCES 
&lt;/p&gt;

&lt;p&gt;
One of the big challenges when going from Marvelous and ZBrush is getting them to work together. We take you through simple, yet industry-proven methods, to ensure you always get the results you expect. More importantly – you can spend your time creating gorgeous images instead of dealing with technical issues. 
&lt;/p&gt;

&lt;p&gt;
4 HOURS OF COMPREHENSIVE TRAINING 
&lt;/p&gt;

&lt;p&gt;
We aim to bring you quality over quantity and as with all of our tutorials try to focus on both the ‘why’ and the ‘how’. We’ve spread this series over 4 hours to keep you engaged and give you the most important bits to get you started concepting with Marvelous Designer &amp;amp; ZBrush. 
&lt;/p&gt;

&lt;p&gt;
WHAT YOU’LL LEARN 
&lt;/p&gt;

&lt;p&gt;
We start out by giving you a brief introduction to Marvelous Designer; you’ll have a good idea of how to use the software by the end of it. Once you understand how it works, we move on to creating some simple fabrics, such as trousers and a tank top. We are also talking about the properties of fabric – how is silk different from denim? Next up, we are starting on a more complicated piece of clothing – where we spend most of our time: The windbreaker jacket. This is an excellent piece of clothing to cover as it has a lot of interesting problems to solve. 
&lt;/p&gt;

&lt;p&gt;
We jump into ZBrush once we’ve finished up our windbreaker. ZBrush is a great tool for enhancing our fabric. We are combining the proceduralness and the ease of use of Marvelous Designer with the precision and control of ZBrush. This gives us amazing results in a short amount of time. Zippers, stitches and final details are then added for the last bit of realism! 
&lt;/p&gt;

&lt;p&gt;
For anyone using Marvelous Designer in a pipeline, we are also giving you some nice tips and tricks on how to drastically improve your workflow! 
&lt;/p&gt;

&lt;p&gt;
CHAPTER LIST:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 01 – Intro To Marvelous &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 02 – Importing Your Avatar &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 03 – Reference Images &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 04 – Our First Fabrics &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 05 – Simulation &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 07 – Adjustments and Internal Lines &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 08 – Posing with Morph Targets &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 09 – Export Settings &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 10 – Prepping In Zbrush &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 11 – Detailing In Zbrush &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 12 – Zipper and Straps&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 13 – Bonus Chapter: Making Collars  &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 14 – Bonus Chapter: Transferring Topology in Maya&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
This is a personal license as stated on the FlippedNormals licensing page. 
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 6 Core&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/81954/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:81954:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
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