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        <title>File List</title>
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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/81975/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:81975:start&quot;&gt;Material Creation for AAA Games&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT1 PLUGIN_INCLUDE_START &quot;public:read_me:index:81975:file_list_core&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:81975:file_list_core&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;material_creation_for_aaa_games&quot;&gt;Material Creation for AAA Games&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/27-Adding Our Base Colors To Our Sci-Fi Material Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/28-Adding Our Base Colors To Our Sci-Fi Material Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/29-Bonus Chapter.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;material_creation_for_aaa_games1&quot;&gt;Material Creation for AAA Games&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/24-Modeling Our Sci-Fi Material Part9.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/25-Baking Our Sci-Fi Material.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/26-Adding Normal Map Details To Our Sci-Fi Material.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;material_creation_for_aaa_games2&quot;&gt;Material Creation for AAA Games&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/21-Modeling Our Sci-Fi Material Part6.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/22-Modeling Our Sci-Fi Material Part7.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/23-Modeling Our Sci-Fi Material Part8.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/&lt;em class=&quot;u&quot;&gt;MACOSX/._21-Modeling Our Sci-Fi Material Part6.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/&lt;/em&gt;MACOSX/._22-Modeling Our Sci-Fi Material Part7.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/&lt;em class=&quot;u&quot;&gt;MACOSX/._23-Modeling Our Sci-Fi Material Part8.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/&lt;/em&gt;MACOSX/._24-Modeling Our Sci-Fi Material Part9.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/&lt;em class=&quot;u&quot;&gt;MACOSX/._25-Baking Our Sci-Fi Material.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/&lt;/em&gt;MACOSX/._26-Adding Normal Map Details To Our Sci-Fi Material.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/&lt;em class=&quot;u&quot;&gt;MACOSX/._27-Adding Our Base Colors To Our Sci-Fi Material Part1.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/&lt;/em&gt;MACOSX/._28-Adding Our Base Colors To Our Sci-Fi Material Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/&lt;em class=&quot;u&quot;&gt;MACOSX/._29-Bonus Chapter.mp4


===== Material Creation for AAA Games =====

  * &lt;strong&gt;Content :&lt;/strong&gt;
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/16-Modeling Our Sci-Fi Material Part1.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/17-Modeling Our Sci-Fi Material Part2.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/18-Modeling Our Sci-Fi Material Part3.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/19-Modeling Our Sci-Fi Material Part4.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/20-Modeling Our Sci-Fi Material Part5.mp4


===== Material Creation for AAA Games =====

  * &lt;strong&gt;Content :&lt;/strong&gt;
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/11-Creating The Main Plaster Material Part6.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/12-Creating The Main Plaster Material Part7.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/13-Creating The Main Plaster Material Part8.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/14-Creating The Main Plaster Material Part9.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/15-Going Over Our Reference And Setting Up Blender For Our Sci-Fi Material.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/&lt;/em&gt;MACOSX/._11-Creating The Main Plaster Material Part6.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/&lt;em class=&quot;u&quot;&gt;MACOSX/._12-Creating The Main Plaster Material Part7.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/&lt;/em&gt;MACOSX/._13-Creating The Main Plaster Material Part8.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/&lt;em class=&quot;u&quot;&gt;MACOSX/._14-Creating The Main Plaster Material Part9.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/&lt;/em&gt;MACOSX/._15-Going Over Our Reference And Setting Up Blender For Our Sci-Fi Material.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/&lt;em class=&quot;u&quot;&gt;MACOSX/._16-Modeling Our Sci-Fi Material Part1.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/&lt;/em&gt;MACOSX/._17-Modeling Our Sci-Fi Material Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/&lt;em class=&quot;u&quot;&gt;MACOSX/._18-Modeling Our Sci-Fi Material Part3.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/&lt;/em&gt;MACOSX/._19-Modeling Our Sci-Fi Material Part4.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/&lt;em class=&quot;u&quot;&gt;MACOSX/._20-Modeling Our Sci-Fi Material Part5.mp4


===== Material Creation for AAA Games =====

  * &lt;strong&gt;Content :&lt;/strong&gt;
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_01/06-Creating The Main Plaster Material Part1.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_01/07-Creating The Main Plaster Material Part2.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_01/08-Creating The Main Plaster Material Part3.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_01/09-Creating The Main Plaster Material Part4.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_01/10-Creating The Main Plaster Material Part5.mp4


===== Material Creation for AAA Games =====

  * &lt;strong&gt;Content :&lt;/strong&gt;
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/._01-Talking about the different type of materials.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/._02-Going Over The Reference Of Our Plaster Material.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/._03-Creating The Base Concrete For Our Plaster Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/._04-Creating The Base Concrete For Our Plaster Part2.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/._05-Creating The Base Concrete For Our Plaster Part3.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/._06-Creating The Main Plaster Material Part1.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/._07-Creating The Main Plaster Material Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/._08-Creating The Main Plaster Material Part3.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/._09-Creating The Main Plaster Material Part4.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/._10-Creating The Main Plaster Material Part5.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_01/01-Talking about the different type of materials.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_01/02-Going Over The Reference Of Our Plaster Material.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_01/03-Creating The Base Concrete For Our Plaster Part1.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_01/04-Creating The Base Concrete For Our Plaster Part2.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_01/05-Creating The Base Concrete For Our Plaster Part3.mp4


===== Material Creation for AAA Games =====

  * &lt;strong&gt;Content :&lt;/strong&gt;
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/._references&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/._sceneFiles
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/references/._MaterialA&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/references/._MaterialB
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/references/MaterialA/._TEX_2654_1217773400.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/references/MaterialA/._TEX_2655_1217832000.jpg
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/references/MaterialA/._TEX_2656_1217879400.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/references/MaterialA/._TEX_2657_1217928300.jpg
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/references/MaterialA/._TEX_2698_1224699400.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/references/MaterialA/._TEX_2699_1224760900.jpg
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/references/MaterialA/._TEX_2701_1224820600.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/references/MaterialA/._TEX_2702_1224875400.jpg
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/references/MaterialA/._TEX_2752.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/references/MaterialA/._TEX_2753.jpg
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/references/MaterialA/._TEX_2754_1231955800.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/references/MaterialA/._TEX_2755_1231996500.jpg
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/references/MaterialA/._TEX_2756_1232027600.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/references/MaterialA/._TEX_2757_1232064400.jpg
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/references/MaterialA/._TEX_2758_1232108600.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/references/MaterialB/._C_Main Camera.jpg
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/references/MaterialB/._CamRecorder_2020-12-17_20-13-07.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/references/MaterialB/._V4.jpg
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/sceneFiles/._SourceFiles.zip&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialA/TEX_2654_1217773400.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialA/TEX_2655_1217832000.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialA/TEX_2656_1217879400.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialA/TEX_2657_1217928300.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialA/TEX_2698_1224699400.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialA/TEX_2699_1224760900.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialA/TEX_2701_1224820600.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialA/TEX_2702_1224875400.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialA/TEX_2752.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialA/TEX_2753.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialA/TEX_2754_1231955800.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialA/TEX_2755_1231996500.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialA/TEX_2756_1232027600.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialA/TEX_2757_1232064400.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialA/TEX_2758_1232108600.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialB/C_Main Camera.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialB/CamRecorder_2020-12-17_20-13-07.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialB/V4.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/sceneFiles/SourceFiles.zip&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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&lt;/div&gt;

&lt;/p&gt;

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        <dc:format>text/html</dc:format>
        <dc:date>2021-06-01T17:19:04+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/81975/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;material_creation_for_aaa_games&quot;&gt;Material Creation for AAA Games&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/27-Adding Our Base Colors To Our Sci-Fi Material Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/28-Adding Our Base Colors To Our Sci-Fi Material Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/29-Bonus Chapter.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;material_creation_for_aaa_games1&quot;&gt;Material Creation for AAA Games&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/24-Modeling Our Sci-Fi Material Part9.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/25-Baking Our Sci-Fi Material.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/26-Adding Normal Map Details To Our Sci-Fi Material.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;material_creation_for_aaa_games2&quot;&gt;Material Creation for AAA Games&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/21-Modeling Our Sci-Fi Material Part6.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/22-Modeling Our Sci-Fi Material Part7.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/23-Modeling Our Sci-Fi Material Part8.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/&lt;em class=&quot;u&quot;&gt;MACOSX/._21-Modeling Our Sci-Fi Material Part6.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/&lt;/em&gt;MACOSX/._22-Modeling Our Sci-Fi Material Part7.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/&lt;em class=&quot;u&quot;&gt;MACOSX/._23-Modeling Our Sci-Fi Material Part8.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/&lt;/em&gt;MACOSX/._24-Modeling Our Sci-Fi Material Part9.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/&lt;em class=&quot;u&quot;&gt;MACOSX/._25-Baking Our Sci-Fi Material.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/&lt;/em&gt;MACOSX/._26-Adding Normal Map Details To Our Sci-Fi Material.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/&lt;em class=&quot;u&quot;&gt;MACOSX/._27-Adding Our Base Colors To Our Sci-Fi Material Part1.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/&lt;/em&gt;MACOSX/._28-Adding Our Base Colors To Our Sci-Fi Material Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_03/&lt;em class=&quot;u&quot;&gt;MACOSX/._29-Bonus Chapter.mp4


===== Material Creation for AAA Games =====

  * &lt;strong&gt;Content :&lt;/strong&gt;
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/16-Modeling Our Sci-Fi Material Part1.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/17-Modeling Our Sci-Fi Material Part2.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/18-Modeling Our Sci-Fi Material Part3.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/19-Modeling Our Sci-Fi Material Part4.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/20-Modeling Our Sci-Fi Material Part5.mp4


===== Material Creation for AAA Games =====

  * &lt;strong&gt;Content :&lt;/strong&gt;
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/11-Creating The Main Plaster Material Part6.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/12-Creating The Main Plaster Material Part7.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/13-Creating The Main Plaster Material Part8.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/14-Creating The Main Plaster Material Part9.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/15-Going Over Our Reference And Setting Up Blender For Our Sci-Fi Material.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/&lt;/em&gt;MACOSX/._11-Creating The Main Plaster Material Part6.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/&lt;em class=&quot;u&quot;&gt;MACOSX/._12-Creating The Main Plaster Material Part7.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/&lt;/em&gt;MACOSX/._13-Creating The Main Plaster Material Part8.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/&lt;em class=&quot;u&quot;&gt;MACOSX/._14-Creating The Main Plaster Material Part9.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/&lt;/em&gt;MACOSX/._15-Going Over Our Reference And Setting Up Blender For Our Sci-Fi Material.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/&lt;em class=&quot;u&quot;&gt;MACOSX/._16-Modeling Our Sci-Fi Material Part1.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/&lt;/em&gt;MACOSX/._17-Modeling Our Sci-Fi Material Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/&lt;em class=&quot;u&quot;&gt;MACOSX/._18-Modeling Our Sci-Fi Material Part3.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/&lt;/em&gt;MACOSX/._19-Modeling Our Sci-Fi Material Part4.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_02/&lt;em class=&quot;u&quot;&gt;MACOSX/._20-Modeling Our Sci-Fi Material Part5.mp4


===== Material Creation for AAA Games =====

  * &lt;strong&gt;Content :&lt;/strong&gt;
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_01/06-Creating The Main Plaster Material Part1.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_01/07-Creating The Main Plaster Material Part2.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_01/08-Creating The Main Plaster Material Part3.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_01/09-Creating The Main Plaster Material Part4.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_01/10-Creating The Main Plaster Material Part5.mp4


===== Material Creation for AAA Games =====

  * &lt;strong&gt;Content :&lt;/strong&gt;
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/._01-Talking about the different type of materials.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/._02-Going Over The Reference Of Our Plaster Material.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/._03-Creating The Base Concrete For Our Plaster Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/._04-Creating The Base Concrete For Our Plaster Part2.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/._05-Creating The Base Concrete For Our Plaster Part3.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/._06-Creating The Main Plaster Material Part1.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/._07-Creating The Main Plaster Material Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/._08-Creating The Main Plaster Material Part3.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/._09-Creating The Main Plaster Material Part4.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/._10-Creating The Main Plaster Material Part5.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_01/01-Talking about the different type of materials.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_01/02-Going Over The Reference Of Our Plaster Material.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_01/03-Creating The Base Concrete For Our Plaster Part1.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_01/04-Creating The Base Concrete For Our Plaster Part2.mp4
    * /General/FlippedNormals/Material Creation for AAA Games/gameMaterials_videos_01/05-Creating The Base Concrete For Our Plaster Part3.mp4


===== Material Creation for AAA Games =====

  * &lt;strong&gt;Content :&lt;/strong&gt;
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/._references&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/._sceneFiles
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/references/._MaterialA&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/references/._MaterialB
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/references/MaterialA/._TEX_2654_1217773400.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/references/MaterialA/._TEX_2655_1217832000.jpg
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/references/MaterialA/._TEX_2656_1217879400.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/references/MaterialA/._TEX_2657_1217928300.jpg
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/references/MaterialA/._TEX_2698_1224699400.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/references/MaterialA/._TEX_2699_1224760900.jpg
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/references/MaterialA/._TEX_2701_1224820600.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/references/MaterialA/._TEX_2702_1224875400.jpg
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/references/MaterialA/._TEX_2752.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/references/MaterialA/._TEX_2753.jpg
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/references/MaterialA/._TEX_2754_1231955800.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/references/MaterialA/._TEX_2755_1231996500.jpg
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/references/MaterialA/._TEX_2756_1232027600.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/references/MaterialA/._TEX_2757_1232064400.jpg
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/references/MaterialA/._TEX_2758_1232108600.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/references/MaterialB/._C_Main Camera.jpg
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/references/MaterialB/._CamRecorder_2020-12-17_20-13-07.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/&lt;em class=&quot;u&quot;&gt;MACOSX/references/MaterialB/._V4.jpg
    * /General/FlippedNormals/Material Creation for AAA Games/&lt;/em&gt;MACOSX/sceneFiles/._SourceFiles.zip&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialA/TEX_2654_1217773400.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialA/TEX_2655_1217832000.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialA/TEX_2656_1217879400.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialA/TEX_2657_1217928300.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialA/TEX_2698_1224699400.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialA/TEX_2699_1224760900.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialA/TEX_2701_1224820600.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialA/TEX_2702_1224875400.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialA/TEX_2752.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialA/TEX_2753.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialA/TEX_2754_1231955800.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialA/TEX_2755_1231996500.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialA/TEX_2756_1232027600.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialA/TEX_2757_1232064400.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialA/TEX_2758_1232108600.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialB/C_Main Camera.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialB/CamRecorder_2020-12-17_20-13-07.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/references/MaterialB/V4.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Material Creation for AAA Games/sceneFiles/SourceFiles.zip&lt;/div&gt;
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&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/81975/start">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-01T17:18:35+00:00</dc:date>
        <title>Material Creation for AAA Games</title>
        <link>/public/read_me/index/81975/start</link>
        <description>
&lt;h1 id=&quot;material_creation_for_aaa_games&quot;&gt;Material Creation for AAA Games&lt;/h1&gt;
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&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=806140&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F81975%2Fi%2FmaterialCreationForAAAGames_thumbnail.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/81975/i/materialCreationForAAAGames_thumbnail.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=4cbd0e&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F81975%2Fi%2FmaterialCreationForAAAGames_thumbnail.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
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&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; Material Creation for AAA Games  &lt;/td&gt;
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	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 81975  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/flippednormals/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/flippednormals/&quot; rel=&quot;nofollow noopener&quot;&gt;FlippedNormals&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2021-07-12  &lt;/td&gt;
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&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
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&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Material Creation for AAA Games 
&lt;/p&gt;

&lt;p&gt;
In this course, you’ll learn how to create high-end materials for games. Senior Environment Artist, Emiel Sleegers, will be your instructor and will show you every single step of the process. You will learn the techniques used in today’s AAA game production to make stunning materials for realtime use, and create 2 materials for your portfolio using different industry-proven approaches. With close to 11 hours of professional teaching, you’ll be equipped with the knowledge you need to take your game art to the next level. 
&lt;/p&gt;

&lt;p&gt;
TAUGHT BY SENIOR ENVIRONMENT ARTIST 
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&lt;p&gt;
Emiel Sleegers is a senior environment artist who has worked on several AAA titles such as The Division 2 at Ubisoft, and Forza Horizon 3 at Playground Games. 
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&lt;p&gt;
SKILL LEVEL 
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&lt;p&gt;
This course is aimed at intermediate artists who know how to use the software listed under ‘Tools Used’. 
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&lt;p&gt;
REQUIREMENTS 
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&lt;p&gt;
You need to know how to use Substance Painter, Substance Designer, Blender, Marmoset Toolbag, and Photoshop 
Some experience with material creation is recommended. This course will help hone your skills and take your work to the next level. 
&lt;/p&gt;

&lt;p&gt;
This is a personal license as stated on the FlippedNormals licensing page. 
&lt;/p&gt;

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&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
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&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
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&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
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&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 8 Core&lt;/div&gt;
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&lt;/ul&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
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&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
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&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/81975/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:81975:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
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&lt;/ul&gt;




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&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
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Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
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&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
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