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        <title>File List</title>
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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/82116/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:82116:start&quot;&gt;Hero Prop Creation in Blender and Substance Painter&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT1 PLUGIN_INCLUDE_START &quot;public:read_me:index:82116:file_list_core&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:82116:file_list_core&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;hero_prop_creation_in_blender_and_substance_painter&quot;&gt;Hero Prop Creation in Blender and Substance Painter&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_05/46-Creating Our Graphics In Photoshop Part3.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_05/47-Polishing Our Texture.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_05/48-Rendering Our Final Scene Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_05/49-Rendering Our Final Scene Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;hero_prop_creation_in_blender_and_substance_painter1&quot;&gt;Hero Prop Creation in Blender and Substance Painter&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_05/41-Painting In Some Custom Damage Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_05/42-Painting In Some Custom Damage Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_05/43-Painting In Some Custom Damage Part3.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_05/44-Creating Our Graphics In Photoshop Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_05/45-Creating Our Graphics In Photoshop Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;hero_prop_creation_in_blender_and_substance_painter2&quot;&gt;Hero Prop Creation in Blender and Substance Painter&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_04/36-What Is Texturing-1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_04/37-Setting Up Our Painter Scene And Painting Normal Map Details.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_04/38-Creating Our Base Colors Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_04/39-Creating Our Base Colors Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_04/40-Creating Our Base Colors Part3.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;hero_prop_creation_in_blender_and_substance_painter3&quot;&gt;Hero Prop Creation in Blender and Substance Painter&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_04/31-Uv Unwrapping Our Model Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_04/32-Uv Unwrapping Our Model Part3.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_04/33-what is baking.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_04/34-Baking Our Asset Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_04/35-Baking Our Asset Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;hero_prop_creation_in_blender_and_substance_painter4&quot;&gt;Hero Prop Creation in Blender and Substance Painter&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/26-Creating Our High Poly Part9.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/27-Creating Our Paper Sheet.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/28-Doing A Final Optimization Pass On Our Low Poly.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/29-What Is Uv Unwrapping.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/30-Uv Unwrapping Our Model Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;hero_prop_creation_in_blender_and_substance_painter5&quot;&gt;Hero Prop Creation in Blender and Substance Painter&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_03/21-Creating Our High Poly Part4.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_03/22-Creating Our High Poly Part5.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_03/23-Creating Our High Poly Part6.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_03/24-Creating Our High Poly Part7.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_03/25-Creating Our High Poly Part8.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;hero_prop_creation_in_blender_and_substance_painter6&quot;&gt;Hero Prop Creation in Blender and Substance Painter&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_02/16-Creating Our Low Poly Part12.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_02/17-What is a high poly.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_02/18-Creating Our High Poly Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_02/19-Creating Our High Poly Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_02/20-Creating Our High Poly Part3.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;hero_prop_creation_in_blender_and_substance_painter7&quot;&gt;Hero Prop Creation in Blender and Substance Painter&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_02/11-Creating Our Low Poly Part7.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_02/12-Creating Our Low Poly Part8.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_02/13-Creating Our Low Poly Part9.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_02/14-Creating Our Low Poly Part10.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_02/15-Creating Our Low Poly Part11.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;hero_prop_creation_in_blender_and_substance_painter8&quot;&gt;Hero Prop Creation in Blender and Substance Painter&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Video_01/05-Creating Our Low Poly Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Video_01/06-Creating Our Low Poly Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Video_01/07-Creating Our Low Poly Part3.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Video_01/08-Creating Our Low Poly Part4.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Video_01/09-Creating Our Low Poly Part5.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Video_01/10-Creating Our Low Poly Part6.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;hero_prop_creation_in_blender_and_substance_painter9&quot;&gt;Hero Prop Creation in Blender and Substance Painter&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Video_01/00-Going Over Our Workflow And Plugins.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Video_01/01-WhatIsABlockout.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Video_01/02-Creating Our Blockout Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Video_01/03-Creating Our Blockout Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Video_01/04-What Is A Low Poly.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;hero_prop_creation_in_blender_and_substance_painter10&quot;&gt;Hero Prop Creation in Blender and Substance Painter&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/references/FlippedNormals_Pokedex_JustusSluijter_HighRes_Image_3.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/sceneFiles/Pokedex_Sourcefiles.zip&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;hero_prop_creation_in_blender_and_substance_painter11&quot;&gt;Hero Prop Creation in Blender and Substance Painter&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/01_videos/01-Modeling And Uv Unwrapping Our Pokeball.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/01_videos/02-Texturing And Rendering Our Pokeball.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/references/PokeballA.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/references/PokeballB.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/sceneFiles/Pokeball_Sourcefiles/Sourcefiles/Blender/BsMax_2_80-master.zip&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/sceneFiles/Pokeball_Sourcefiles/Sourcefiles/Blender/KeyMap.py&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/sceneFiles/Pokeball_Sourcefiles/Sourcefiles/Blender/maxivz_tools_v1.0.zip&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/sceneFiles/Pokeball_Sourcefiles/Sourcefiles/Exports/Pokeball.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/sceneFiles/Pokeball_Sourcefiles/Sourcefiles/Saves/PaintScene.spp&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/sceneFiles/Pokeball_Sourcefiles/Sourcefiles/Saves/Pokeball.blend&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/sceneFiles/Pokeball_Sourcefiles/Sourcefiles/Saves/Pokeball.blend1&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/sceneFiles/Pokeball_Sourcefiles/Sourcefiles/Saves/RenderScene.tbscene&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/sceneFiles/Pokeball_Sourcefiles/Sourcefiles/Textures/Pokeball_Pokeball_AO.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/sceneFiles/Pokeball_Sourcefiles/Sourcefiles/Textures/Pokeball_Pokeball_BaseColor.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/sceneFiles/Pokeball_Sourcefiles/Sourcefiles/Textures/Pokeball_Pokeball_Emissive.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/sceneFiles/Pokeball_Sourcefiles/Sourcefiles/Textures/Pokeball_Pokeball_Metallic.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/sceneFiles/Pokeball_Sourcefiles/Sourcefiles/Textures/Pokeball_Pokeball_Normal.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/sceneFiles/Pokeball_Sourcefiles/Sourcefiles/Textures/Pokeball_Pokeball_Roughness.tga&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

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        <title>Core</title>
        <link>/public/read_me/index/82116/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;hero_prop_creation_in_blender_and_substance_painter&quot;&gt;Hero Prop Creation in Blender and Substance Painter&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_05/46-Creating Our Graphics In Photoshop Part3.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_05/47-Polishing Our Texture.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_05/48-Rendering Our Final Scene Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_05/49-Rendering Our Final Scene Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;hero_prop_creation_in_blender_and_substance_painter1&quot;&gt;Hero Prop Creation in Blender and Substance Painter&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_05/41-Painting In Some Custom Damage Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_05/42-Painting In Some Custom Damage Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_05/43-Painting In Some Custom Damage Part3.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_05/44-Creating Our Graphics In Photoshop Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_05/45-Creating Our Graphics In Photoshop Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;hero_prop_creation_in_blender_and_substance_painter2&quot;&gt;Hero Prop Creation in Blender and Substance Painter&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_04/36-What Is Texturing-1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_04/37-Setting Up Our Painter Scene And Painting Normal Map Details.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_04/38-Creating Our Base Colors Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_04/39-Creating Our Base Colors Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_04/40-Creating Our Base Colors Part3.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;hero_prop_creation_in_blender_and_substance_painter3&quot;&gt;Hero Prop Creation in Blender and Substance Painter&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_04/31-Uv Unwrapping Our Model Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_04/32-Uv Unwrapping Our Model Part3.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_04/33-what is baking.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_04/34-Baking Our Asset Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_04/35-Baking Our Asset Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;hero_prop_creation_in_blender_and_substance_painter4&quot;&gt;Hero Prop Creation in Blender and Substance Painter&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/26-Creating Our High Poly Part9.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/27-Creating Our Paper Sheet.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/28-Doing A Final Optimization Pass On Our Low Poly.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/29-What Is Uv Unwrapping.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/30-Uv Unwrapping Our Model Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;hero_prop_creation_in_blender_and_substance_painter5&quot;&gt;Hero Prop Creation in Blender and Substance Painter&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_03/21-Creating Our High Poly Part4.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_03/22-Creating Our High Poly Part5.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_03/23-Creating Our High Poly Part6.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_03/24-Creating Our High Poly Part7.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_03/25-Creating Our High Poly Part8.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;hero_prop_creation_in_blender_and_substance_painter6&quot;&gt;Hero Prop Creation in Blender and Substance Painter&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_02/16-Creating Our Low Poly Part12.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_02/17-What is a high poly.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_02/18-Creating Our High Poly Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_02/19-Creating Our High Poly Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_02/20-Creating Our High Poly Part3.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;hero_prop_creation_in_blender_and_substance_painter7&quot;&gt;Hero Prop Creation in Blender and Substance Painter&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_02/11-Creating Our Low Poly Part7.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_02/12-Creating Our Low Poly Part8.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_02/13-Creating Our Low Poly Part9.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_02/14-Creating Our Low Poly Part10.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Videos_02/15-Creating Our Low Poly Part11.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;hero_prop_creation_in_blender_and_substance_painter8&quot;&gt;Hero Prop Creation in Blender and Substance Painter&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Video_01/05-Creating Our Low Poly Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Video_01/06-Creating Our Low Poly Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Video_01/07-Creating Our Low Poly Part3.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Video_01/08-Creating Our Low Poly Part4.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Video_01/09-Creating Our Low Poly Part5.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Video_01/10-Creating Our Low Poly Part6.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;hero_prop_creation_in_blender_and_substance_painter9&quot;&gt;Hero Prop Creation in Blender and Substance Painter&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Video_01/00-Going Over Our Workflow And Plugins.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Video_01/01-WhatIsABlockout.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Video_01/02-Creating Our Blockout Part1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Video_01/03-Creating Our Blockout Part2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/Video_01/04-What Is A Low Poly.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;hero_prop_creation_in_blender_and_substance_painter10&quot;&gt;Hero Prop Creation in Blender and Substance Painter&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/references/FlippedNormals_Pokedex_JustusSluijter_HighRes_Image_3.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/sceneFiles/Pokedex_Sourcefiles.zip&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;hero_prop_creation_in_blender_and_substance_painter11&quot;&gt;Hero Prop Creation in Blender and Substance Painter&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/01_videos/01-Modeling And Uv Unwrapping Our Pokeball.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/01_videos/02-Texturing And Rendering Our Pokeball.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/references/PokeballA.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/references/PokeballB.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/sceneFiles/Pokeball_Sourcefiles/Sourcefiles/Blender/BsMax_2_80-master.zip&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/sceneFiles/Pokeball_Sourcefiles/Sourcefiles/Blender/KeyMap.py&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/sceneFiles/Pokeball_Sourcefiles/Sourcefiles/Blender/maxivz_tools_v1.0.zip&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/sceneFiles/Pokeball_Sourcefiles/Sourcefiles/Exports/Pokeball.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/sceneFiles/Pokeball_Sourcefiles/Sourcefiles/Saves/PaintScene.spp&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/sceneFiles/Pokeball_Sourcefiles/Sourcefiles/Saves/Pokeball.blend&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/sceneFiles/Pokeball_Sourcefiles/Sourcefiles/Saves/Pokeball.blend1&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/sceneFiles/Pokeball_Sourcefiles/Sourcefiles/Saves/RenderScene.tbscene&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/sceneFiles/Pokeball_Sourcefiles/Sourcefiles/Textures/Pokeball_Pokeball_AO.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/sceneFiles/Pokeball_Sourcefiles/Sourcefiles/Textures/Pokeball_Pokeball_BaseColor.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/sceneFiles/Pokeball_Sourcefiles/Sourcefiles/Textures/Pokeball_Pokeball_Emissive.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/sceneFiles/Pokeball_Sourcefiles/Sourcefiles/Textures/Pokeball_Pokeball_Metallic.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/sceneFiles/Pokeball_Sourcefiles/Sourcefiles/Textures/Pokeball_Pokeball_Normal.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Hero Prop Creation in Blender and Substance Painter/02_materials/sceneFiles/Pokeball_Sourcefiles/Sourcefiles/Textures/Pokeball_Pokeball_Roughness.tga&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/82116/start">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-10T13:34:38+00:00</dc:date>
        <title>Hero Prop Creation in Blender and Substance Painter</title>
        <link>/public/read_me/index/82116/start</link>
        <description>
&lt;h1 id=&quot;hero_prop_creation_in_blender_and_substance_painter&quot;&gt;Hero Prop Creation in Blender and Substance Painter&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=68d467&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F82116%2Fi%2Fheropropcreationinblenderandsubstancepainter00thumbdaz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/82116/i/heropropcreationinblenderandsubstancepainter00thumbdaz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=f0e910&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F82116%2Fi%2Fheropropcreationinblenderandsubstancepainter00thumbdaz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; Hero Prop Creation in Blender and Substance Painter  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 82116  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/flippednormals/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/flippednormals/&quot; rel=&quot;nofollow noopener&quot;&gt;FlippedNormals&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2021-07-12  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [147-389] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Hero Prop Creation in Blender and Substance Painter 
&lt;/p&gt;

&lt;p&gt;
In this course, you&amp;#039;ll learn everything you need to know about making professional hero props for games. Senior Environment Artist, Emiel Sleegers, will be your instructor and will show you every single step of the process and no timelapses. You will learn the techniques used in today&amp;#039;s AAA game production to make high-quality hero props for games, and create your very own Pokdex. With 17 hours of professional teaching, you&amp;#039;ll be equipped with the knowledge you need to take your game art to the next level. 
&lt;/p&gt;

&lt;p&gt;
WORK LIKE A PROFESSIONAL GAMES ARTIST 
&lt;/p&gt;

&lt;p&gt;
In Hero Prop Creation in Blender and Substance Painter, you&amp;#039;ll learn the techniques used every day in the AAA games industry. Understand low poly techniques, how to make a high poly model, maps baking, UV mapping, and PBR texturing. These techniques will serve as a foundation for all your game props and help you tremendously as a 3D artist. 
&lt;/p&gt;

&lt;p&gt;
TOOLS USED &lt;br/&gt;

Blender 2.8 &lt;br/&gt;

Substance Painter 2020 &lt;br/&gt;

Photoshop 2020 &lt;br/&gt;

Marmoset Toolbag 3 
&lt;/p&gt;

&lt;p&gt;
TAUGHT BY SENIOR ENVIRONMENT ARTIST 
&lt;/p&gt;

&lt;p&gt;
Emiel Sleegers is a senior environment artist who has worked on several AAA titles such as The Division 2 at Ubisoft, and Forza Horizon 3 at Playground Games. 
&lt;/p&gt;

&lt;p&gt;
SKILL LEVEL 
&lt;/p&gt;

&lt;p&gt;
This course is aimed at beginners who know their way around Blender, Marmoset Toolbag, Photoshop, and Substance Painter. 
&lt;/p&gt;

&lt;p&gt;
REQUIREMENTS 
&lt;/p&gt;

&lt;p&gt;
You need to know how to use Blender, Marmoset Toolbag, Photoshop, and Substance Painter &lt;br/&gt;

Absolute beginners to Blender can find our Introduction to Blender serieshere &lt;br/&gt;

Absolute beginners to Substance Painter can find our Introduction to Substance Painter here 
CONTAINS 
&lt;/p&gt;

&lt;p&gt;
50 HD Videos &lt;br/&gt;

Scene Files and Reference&lt;br/&gt;

Pokeball Bonus Tutorial 
&lt;/p&gt;

&lt;p&gt;
Credit: Pokdex concept is made byJustus Sluijter 
&lt;/p&gt;

&lt;p&gt;
This is a personal license as stated on the FlippedNormals licensing page. 
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 12 Core&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/82116/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:82116:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
