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        <title>File List</title>
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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/82120/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:82120:start&quot;&gt;Trim Sheets for Game Artists&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
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&lt;p&gt;

&lt;h2 id=&quot;trim_sheets_for_game_artists_06_of_06&quot;&gt;Trim Sheets for Game Artists (06 of 06)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/12_RenderTime.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;trim_sheets_for_game_artists_05_of_06&quot;&gt;Trim Sheets for Game Artists (05 of 06)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/10_WallUnwrapping_2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/11_MaterialAlteration.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;trim_sheets_for_game_artists_04_of_06&quot;&gt;Trim Sheets for Game Artists (04 of 06)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/08_MaterialExport.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/09_WallUnwrapping_1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;trim_sheets_for_game_artists_03_of_06&quot;&gt;Trim Sheets for Game Artists (03 of 06)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/06_TrimPatternMaterial.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/07_WindowMaterial.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;trim_sheets_for_game_artists_02_of_06&quot;&gt;Trim Sheets for Game Artists (02 of 06)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/04_BrickMaterial.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/05_RockMaterial.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;trim_sheets_for_game_artists_01_of_06&quot;&gt;Trim Sheets for Game Artists (01 of 06)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/01_WhatAreTrimSheets.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/02_EnvironmentAssetModeling.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/03_TrimSheetPrePlanning.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/&lt;em class=&quot;u&quot;&gt;MACOSX/._01_WhatAreTrimSheets.mp4
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    * /General/FlippedNormals/Trim Sheets for Game Artists/&lt;/em&gt;MACOSX/._06_TrimPatternMaterial.mp4&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/&lt;em class=&quot;u&quot;&gt;MACOSX/._07_WindowMaterial.mp4
    * /General/FlippedNormals/Trim Sheets for Game Artists/&lt;/em&gt;MACOSX/._08_MaterialExport.mp4&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/&lt;em class=&quot;u&quot;&gt;MACOSX/._09_WallUnwrapping_1.mp4
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/&lt;em class=&quot;u&quot;&gt;MACOSX/._11_MaterialAlteration.mp4
    * /General/FlippedNormals/Trim Sheets for Game Artists/&lt;/em&gt;MACOSX/._12_RenderTime.mp4&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/&lt;em class=&quot;u&quot;&gt;MACOSX/._Images
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    * /General/FlippedNormals/Trim Sheets for Game Artists/&lt;/em&gt;MACOSX/Images/._.&lt;abbr title=&quot;DAZ Studio&quot;&gt;DS&lt;/abbr&gt;_Store&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/&lt;em class=&quot;u&quot;&gt;MACOSX/Images/._HDRi
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/&lt;em class=&quot;u&quot;&gt;MACOSX/Images/._Textures
    * /General/FlippedNormals/Trim Sheets for Game Artists/&lt;/em&gt;MACOSX/Images/HDRi/._outdoor_umbrellas_1k.hdr&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/&lt;em class=&quot;u&quot;&gt;MACOSX/Images/References/._Reference_Sheet.jpg
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/&lt;em class=&quot;u&quot;&gt;MACOSX/Images/Textures/._Trim_basecolor.png
    * /General/FlippedNormals/Trim Sheets for Game Artists/&lt;/em&gt;MACOSX/Images/Textures/._Trim_ID.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/&lt;em class=&quot;u&quot;&gt;MACOSX/Images/Textures/._Trim_metallic.png
    * /General/FlippedNormals/Trim Sheets for Game Artists/&lt;/em&gt;MACOSX/Images/Textures/._Trim_normal.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/&lt;em class=&quot;u&quot;&gt;MACOSX/Images/Textures/._Trim_roughness.png
    * /General/FlippedNormals/Trim Sheets for Game Artists/&lt;/em&gt;MACOSX/Meshes/._Wall_Curved.obj&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/&lt;em class=&quot;u&quot;&gt;MACOSX/Meshes/._Wall_Straight.obj
    * /General/FlippedNormals/Trim Sheets for Game Artists/&lt;/em&gt;MACOSX/Working Files/._FlippedNormals_TrimSheets.blend&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/__MACOSX/Working Files/._Trim_Sheet.sbs&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/Images/.&lt;abbr title=&quot;DAZ Studio&quot;&gt;DS&lt;/abbr&gt;_Store&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/Images/HDRi/outdoor_umbrellas_1k.hdr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/Images/References/Reference_Sheet.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/Images/Textures/Trim_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/Images/Textures/Trim_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/Images/Textures/Trim_ID.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/Images/Textures/Trim_metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/Images/Textures/Trim_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/Images/Textures/Trim_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/Meshes/Wall_Curved.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/Meshes/Wall_Straight.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/Splits/Trim Sheets for Game Artists (02 of 02).zip&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/Working Files/FlippedNormals_TrimSheets.blend&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/Working Files/Trim_Sheet.sbs&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_EDITBTN &quot;public:read_me:index:82120:file_list_core&quot; [0-] --&gt;&lt;!-- EDIT2 PLUGIN_INCLUDE_END &quot;public:read_me:index:82120:file_list_core&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/82120/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-10T17:51:33+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/82120/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;trim_sheets_for_game_artists_06_of_06&quot;&gt;Trim Sheets for Game Artists (06 of 06)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/12_RenderTime.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;trim_sheets_for_game_artists_05_of_06&quot;&gt;Trim Sheets for Game Artists (05 of 06)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/10_WallUnwrapping_2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/11_MaterialAlteration.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;trim_sheets_for_game_artists_04_of_06&quot;&gt;Trim Sheets for Game Artists (04 of 06)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/08_MaterialExport.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/09_WallUnwrapping_1.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;trim_sheets_for_game_artists_03_of_06&quot;&gt;Trim Sheets for Game Artists (03 of 06)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/06_TrimPatternMaterial.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/07_WindowMaterial.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;trim_sheets_for_game_artists_02_of_06&quot;&gt;Trim Sheets for Game Artists (02 of 06)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/04_BrickMaterial.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/05_RockMaterial.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;trim_sheets_for_game_artists_01_of_06&quot;&gt;Trim Sheets for Game Artists (01 of 06)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/01_WhatAreTrimSheets.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/02_EnvironmentAssetModeling.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/03_TrimSheetPrePlanning.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/&lt;em class=&quot;u&quot;&gt;MACOSX/._01_WhatAreTrimSheets.mp4
    * /General/FlippedNormals/Trim Sheets for Game Artists/&lt;/em&gt;MACOSX/._02_EnvironmentAssetModeling.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/&lt;em class=&quot;u&quot;&gt;MACOSX/._03_TrimSheetPrePlanning.mp4
    * /General/FlippedNormals/Trim Sheets for Game Artists/&lt;/em&gt;MACOSX/._04_BrickMaterial.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/&lt;em class=&quot;u&quot;&gt;MACOSX/._05_RockMaterial.mp4
    * /General/FlippedNormals/Trim Sheets for Game Artists/&lt;/em&gt;MACOSX/._06_TrimPatternMaterial.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/&lt;em class=&quot;u&quot;&gt;MACOSX/._07_WindowMaterial.mp4
    * /General/FlippedNormals/Trim Sheets for Game Artists/&lt;/em&gt;MACOSX/._08_MaterialExport.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/&lt;em class=&quot;u&quot;&gt;MACOSX/._09_WallUnwrapping_1.mp4
    * /General/FlippedNormals/Trim Sheets for Game Artists/&lt;/em&gt;MACOSX/._10_WallUnwrapping_2.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/&lt;em class=&quot;u&quot;&gt;MACOSX/._11_MaterialAlteration.mp4
    * /General/FlippedNormals/Trim Sheets for Game Artists/&lt;/em&gt;MACOSX/._12_RenderTime.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/&lt;em class=&quot;u&quot;&gt;MACOSX/._Images
    * /General/FlippedNormals/Trim Sheets for Game Artists/&lt;/em&gt;MACOSX/._Meshes&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/&lt;em class=&quot;u&quot;&gt;MACOSX/._Working Files
    * /General/FlippedNormals/Trim Sheets for Game Artists/&lt;/em&gt;MACOSX/Images/._.&lt;abbr title=&quot;DAZ Studio&quot;&gt;DS&lt;/abbr&gt;_Store&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/&lt;em class=&quot;u&quot;&gt;MACOSX/Images/._HDRi
    * /General/FlippedNormals/Trim Sheets for Game Artists/&lt;/em&gt;MACOSX/Images/._References&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/&lt;em class=&quot;u&quot;&gt;MACOSX/Images/._Textures
    * /General/FlippedNormals/Trim Sheets for Game Artists/&lt;/em&gt;MACOSX/Images/HDRi/._outdoor_umbrellas_1k.hdr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/&lt;em class=&quot;u&quot;&gt;MACOSX/Images/References/._Reference_Sheet.jpg
    * /General/FlippedNormals/Trim Sheets for Game Artists/&lt;/em&gt;MACOSX/Images/Textures/._Trim_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/&lt;em class=&quot;u&quot;&gt;MACOSX/Images/Textures/._Trim_basecolor.png
    * /General/FlippedNormals/Trim Sheets for Game Artists/&lt;/em&gt;MACOSX/Images/Textures/._Trim_ID.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/&lt;em class=&quot;u&quot;&gt;MACOSX/Images/Textures/._Trim_metallic.png
    * /General/FlippedNormals/Trim Sheets for Game Artists/&lt;/em&gt;MACOSX/Images/Textures/._Trim_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/&lt;em class=&quot;u&quot;&gt;MACOSX/Images/Textures/._Trim_roughness.png
    * /General/FlippedNormals/Trim Sheets for Game Artists/&lt;/em&gt;MACOSX/Meshes/._Wall_Curved.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/&lt;em class=&quot;u&quot;&gt;MACOSX/Meshes/._Wall_Straight.obj
    * /General/FlippedNormals/Trim Sheets for Game Artists/&lt;/em&gt;MACOSX/Working Files/._FlippedNormals_TrimSheets.blend&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/__MACOSX/Working Files/._Trim_Sheet.sbs&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/Images/.&lt;abbr title=&quot;DAZ Studio&quot;&gt;DS&lt;/abbr&gt;_Store&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/Images/HDRi/outdoor_umbrellas_1k.hdr&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/Images/References/Reference_Sheet.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/Images/Textures/Trim_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/Images/Textures/Trim_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/Images/Textures/Trim_ID.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/Images/Textures/Trim_metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/Images/Textures/Trim_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/Images/Textures/Trim_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/Meshes/Wall_Curved.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/Meshes/Wall_Straight.obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/Splits/Trim Sheets for Game Artists (02 of 02).zip&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/Working Files/FlippedNormals_TrimSheets.blend&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Trim Sheets for Game Artists/Working Files/Trim_Sheet.sbs&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/82120/start">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-10T17:51:09+00:00</dc:date>
        <title>Trim Sheets for Game Artists</title>
        <link>/public/read_me/index/82120/start</link>
        <description>
&lt;h1 id=&quot;trim_sheets_for_game_artists&quot;&gt;Trim Sheets for Game Artists&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=fce0dd&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F82120%2Fi%2Ftrimsheetsforgameartists00thumbdaz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/82120/i/trimsheetsforgameartists00thumbdaz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=8d3b56&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F82120%2Fi%2Ftrimsheetsforgameartists00thumbdaz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; Trim Sheets for Game Artists  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 82120  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/flippednormals/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/flippednormals/&quot; rel=&quot;nofollow noopener&quot;&gt;FlippedNormals&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2021-07-26  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [127-346] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Trim Sheets for Game Artists 
&lt;/p&gt;

&lt;p&gt;
Learn the “What, Why, and How” of trim sheets to get you started quickly developing high-quality environment assets as a studio Environment Artist! During this 4.5 hour course, you will go from being introduced to the concept of trim sheets to capturing a high-quality render of your completed environment assets, and the entire pipeline in between! 
&lt;/p&gt;

&lt;p&gt;
ESSENTIAL FOR ENVIRONMENTAL ARTISTS 
&lt;/p&gt;

&lt;p&gt;
Familiarise yourself with what trim sheets are, and just how much of a powerful tool they become to an Environment Artist’s toolkit. You will learn when to use trim sheets and how to properly build and unwrap your assets to utilize these texture resources. 
&lt;/p&gt;

&lt;p&gt;
PROCEDURAL FREEDOM 
&lt;/p&gt;

&lt;p&gt;
Procedurality will be a big topic in this series, allowing us to harness the power of custom parametric materials within Substance Designer. By developing our trim sheets with procedural flexibility in mind, we will effectively open up our designs for endless reusability, further expanding the use-cases of our assets and our resourcefulness as an Environment Artist. 
&lt;/p&gt;

&lt;p&gt;
YOUR INSTRUCTOR 
&lt;/p&gt;

&lt;p&gt;
Charlie “Chunck” Trafagander is a Freelance Game Artist, Indie Dev, Tutorial-Maker, and in general a curious mind. Having worked for a few Indie developers, he has been able to touch most roles in game development, which he also likes to break down in various formats on his YouTube channel “Get Learnt”. 
&lt;/p&gt;

&lt;p&gt;
SKILL LEVEL 
&lt;/p&gt;

&lt;p&gt;
This tutorial series is considered an intermediate-level course. While not essential, it is recommended that the viewer already be familiar with modeling, UV unwrapping and basic material creation within Substance Designer to be able to confidently follow along with no difficulty. 
&lt;/p&gt;

&lt;p&gt;
USE ANY 3D SOFTWARE 
&lt;/p&gt;

&lt;p&gt;
You can follow along in any 3D software! While Blender is used in this Trim Sheets tutorial series, the concepts are completely software agnostic. You can follow using Blender, Maya, Cinema 4D, 3ds Max, Houdini, and more! 
&lt;/p&gt;

&lt;p&gt;
TOOLS USED 
&lt;/p&gt;

&lt;p&gt;
Blender 
Substance Designer 
Affinity Photo (or any image editor) 
&lt;/p&gt;

&lt;p&gt;
CHAPTERS 
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 01 What Are Trim Sheets &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 02 Environment Asset Modeling &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 03 Trim Sheet Pre Planning &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 04 Brick Material &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 05 Rock Material &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 06 Trim Pattern Material &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 07 Window Material &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 08 Material Export &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 09 Wall Unwrapping 01 &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 10 Wall Unwrapping 02 &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 11 Material Alteration &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 12 Render Time &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
CONTAINS 
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 12 HD video files &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Working files &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
This is a personal license as stated on the FlippedNormals licensing page.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 6 Core&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/82120/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:82120:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
