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       <dc:date>2026-05-18T15:20:59+00:00</dc:date>
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        <dc:date>2021-06-15T21:50:51+00:00</dc:date>
        <title>File List</title>
        <link>/public/read_me/index/82181/file_list</link>
        <description>
&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/82181/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:82181:start&quot;&gt;Glass Shader Imperfection Pack&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT1 PLUGIN_INCLUDE_START &quot;public:read_me:index:82181:file_list_core&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:82181:file_list_core&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;glass_shader_imperfection_pack&quot;&gt;Glass Shader Imperfection Pack&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/1K/GISP Whole Glass Shattered Med 1k.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/1K/GISP Whole Shattered LCD 1k.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/2K/GSIP Bullet Impact Cracked LCD 2k.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/2K/GSIP Fine Water Droplets 2k.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/GISP Whole Glass Shattered Med 4k.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/GISP Whole Glass Shattered Med 4k.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/GISP Whole Glass Shattered Small 4k.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/GISP Whole Glass Shattered Small 4k.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/GISP Whole Shattered LCD 4k.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/GSIP Bullet Impact Cracked Glass 4k.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/GSIP Bullet Impact Cracked Glass 4k.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/GSIP Bullet Impact Cracked LCD 4k.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/GSIP Bullet Impact Cracked LCD 4k.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/GSIP Fine Water Droplets 4k.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/GSIP Fine Water Droplets 4k.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/GSIP Large Bullet Impact Cracked Glass 4k.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/GSIP Large Bullet Impact Cracked LCD 4k.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/GSIP Large Drops 4k.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/GSIP Large Drops 4k.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/GSIP Small Impact Cracked Glass 4k.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Small Impact Cracked Glass 1k/GSIP Small Impact Cracked Glass 1k_Refraction.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Small Impact Cracked Glass 2k/GSIP Small Impact Cracked Glass 2k_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Small Impact Cracked Glass 2k/GSIP Small Impact Cracked Glass 2k_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Small Impact Cracked Glass 2k/GSIP Small Impact Cracked Glass 2k_Opacity.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Small Impact Cracked Glass 2k/GSIP Small Impact Cracked Glass 2k_Refraction.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Small Impact Cracked Glass 4k/GSIP Small Impact Cracked Glass 4k_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Small Impact Cracked Glass 4k/GSIP Small Impact Cracked Glass 4k_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Small Impact Cracked Glass 4k/GSIP Small Impact Cracked Glass 4k_Opacity.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Small Impact Cracked Glass 4k/GSIP Small Impact Cracked Glass 4k_Refraction.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Waterfall Large 1k/GSIP Waterfall Large 1k_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Waterfall Large 1k/GSIP Waterfall Large 1k_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Waterfall Large 2k/GSIP Waterfall Large 2k_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Waterfall Large 2k/GSIP Waterfall Large 2k_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Waterfall Large 4k/GSIP Waterfall Large 4k_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Waterfall Large 4k/GSIP Waterfall Large 4k_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Waterfall Med 1k/GSIP Waterfall Med 1k_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Waterfall Med 1k/GSIP Waterfall Med 1k_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Waterfall Med 2k/GSIP Waterfall Med 2k_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Waterfall Med 2k/GSIP Waterfall Med 2k_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Waterfall Med 4k/GSIP Waterfall Med 4k_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Waterfall Med 4k/GSIP Waterfall Med 4k_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 1k Large Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 1k Large Ref.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 1k Medium Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 1k Medium Ref.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 1k Small Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 1k Small Ref.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 2k Large Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 2k Large Ref.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 2k Medium Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 2k Medium Ref.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 2k Small Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 2k Small Ref.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 4k Large Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 4k Large Ref.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 4K Medium Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 4K Medium Ref.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 4k Small Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 4k Small Ref.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_EDITBTN &quot;public:read_me:index:82181:file_list_core&quot; [0-] --&gt;&lt;!-- EDIT2 PLUGIN_INCLUDE_END &quot;public:read_me:index:82181:file_list_core&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/82181/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-15T21:50:56+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/82181/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;glass_shader_imperfection_pack&quot;&gt;Glass Shader Imperfection Pack&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/1K/GISP Whole Glass Shattered Large 1k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/1K/GISP Whole Glass Shattered Large 1k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/1K/GISP Whole Glass Shattered Med 1k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/1K/GISP Whole Glass Shattered Med 1k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/1K/GISP Whole Glass Shattered Small 1k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/1K/GISP Whole Glass Shattered Small 1k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/1K/GISP Whole Shattered LCD 1k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/1K/GISP Whole Shattered LCD 1k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/1K/GSIP Bullet Impact Cracked Glass 1k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/1K/GSIP Bullet Impact Cracked Glass 1k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/1K/GSIP Bullet Impact Cracked LCD 1k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/1K/GSIP Bullet Impact Cracked LCD 1k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/1K/GSIP Fine Water Droplets 1k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/1K/GSIP Fine Water Droplets 1k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/1K/GSIP Large Bullet Impact Cracked Glass 1k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/1K/GSIP Large Bullet Impact Cracked Glass 1k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/1K/GSIP Large Bullet Impact Cracked LCD 1k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/1K/GSIP Large Bullet Impact Cracked LCD 1k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/1K/GSIP Large Drops 1k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/1K/GSIP Large Drops 1k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/1K/GSIP Small Impact Cracked Glass 1k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/1K/GSIP Small Impact Cracked Glass 1k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/1K/GSIP Small Impact Cracked LCD 1k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/1K/GSIP Small Impact Cracked LCD 1k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/1K/GSIP Waterfall 1K.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/1K/GSIP Waterfall 1K.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/1K/GSIP Waterfall Large Detail 1K.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/1K/GSIP Waterfall Large Detail 1K.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/2K/GISP Whole Glass Shattered Large 2k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/2K/GISP Whole Glass Shattered Large 2k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/2K/GISP Whole Glass Shattered Med 2k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/2K/GISP Whole Glass Shattered Med 2k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/2K/GISP Whole Glass Shattered Small 2k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/2K/GISP Whole Glass Shattered Small 2k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/2K/GISP Whole Shattered LCD 2k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/2K/GISP Whole Shattered LCD 2k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/2K/GSIP Bullet Impact Cracked Glass 2k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/2K/GSIP Bullet Impact Cracked Glass 2k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/2K/GSIP Bullet Impact Cracked LCD 2k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/2K/GSIP Bullet Impact Cracked LCD 2k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/2K/GSIP Fine Water Droplets 2k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/2K/GSIP Fine Water Droplets 2k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/2K/GSIP Large Bullet Impact Cracked Glass 2k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/2K/GSIP Large Bullet Impact Cracked Glass 2k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/2K/GSIP Large Bullet Impact Cracked LCD 2k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/2K/GSIP Large Bullet Impact Cracked LCD 2k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/2K/GSIP Large Drops 2k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/2K/GSIP Large Drops 2k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/2K/GSIP Small Impact Cracked Glass 2k.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/2K/GSIP Small Impact Cracked Glass 2k.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Presets/Shaders/Censored/Glass Shader Imperfection Pack/2K/GSIP Small Impact Cracked LCD 2k.duf&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Bullet Impact Cracked Glass 2k/GSIP Bullet Impact Cracked Glass 2k_Opacity.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Bullet Impact Cracked Glass 2k/GSIP Bullet Impact Cracked Glass 2k_Refraction.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Bullet Impact Cracked Glass 4k/GSIP Bullet Impact Cracked Glass 4k_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Bullet Impact Cracked Glass 4k/GSIP Bullet Impact Cracked Glass 4k_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Bullet Impact Cracked Glass 4k/GSIP Bullet Impact Cracked Glass 4k_Opacity.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Bullet Impact Cracked Glass 4k/GSIP Bullet Impact Cracked Glass 4k_Refraction.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Fine Water Droplets 1k/GSIP Fine Water Droplets 1k_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Fine Water Droplets 1k/GSIP Fine Water Droplets 1k_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Fine Water Droplets 2k/GSIP Fine Water Droplets 2k_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Fine Water Droplets 2k/GSIP Fine Water Droplets 2k_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Fine Water Droplets 4k/GSIP Fine Water Droplets 4k.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Fine Water Droplets 4k/GSIP Fine Water Droplets 4k_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Large Bullet Impact Cracked Glass 1k/GSIP Large Bullet Impact Cracked Glass 1k_Diffuse.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Large Bullet Impact Cracked Glass 1k/GSIP Large Bullet Impact Cracked Glass 1k_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Large Bullet Impact Cracked Glass 1k/GSIP Large Bullet Impact Cracked Glass 1k_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Large Bullet Impact Cracked Glass 1k/GSIP Large Bullet Impact Cracked Glass 1k_Opacity.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Large Bullet Impact Cracked Glass 2k/GSIP Large Bullet Impact Cracked Glass 2k_Diffuse.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Large Bullet Impact Cracked Glass 2k/GSIP Large Bullet Impact Cracked Glass 2k_Height.png&lt;/div&gt;
&lt;/li&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Large Bullet Impact Cracked Glass 2k/GSIP Large Bullet Impact Cracked Glass 2k_Opacity.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Large Bullet Impact Cracked Glass 4k/GSIP Large Bullet Impact Cracked Glass 4k_Diffuse.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Large Bullet Impact Cracked Glass 4k/GSIP Large Bullet Impact Cracked Glass 4k_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Large Bullet Impact Cracked Glass 4k/GSIP Large Bullet Impact Cracked Glass 4k_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Large Bullet Impact Cracked Glass 4k/GSIP Large Bullet Impact Cracked Glass 4k_Opacity.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Large Rain 1k/GSIP Large Rain 1k_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Large Rain 1k/GSIP Large Rain 1k_Normal.png&lt;/div&gt;
&lt;/li&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Large Rain 2k/GSIP Large Rain 2k_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Large Rain 4k/GSIP Large Rain 4k_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Large Rain 4k/GSIP Large Rain 4k_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Small Impact Cracked Glass 1k/GSIP Small Impact Cracked Glass 1k_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Small Impact Cracked Glass 1k/GSIP Small Impact Cracked Glass 1k_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Small Impact Cracked Glass 1k/GSIP Small Impact Cracked Glass 1k_Opacity.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Small Impact Cracked Glass 1k/GSIP Small Impact Cracked Glass 1k_Refraction.png&lt;/div&gt;
&lt;/li&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Small Impact Cracked Glass 2k/GSIP Small Impact Cracked Glass 2k_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Small Impact Cracked Glass 2k/GSIP Small Impact Cracked Glass 2k_Opacity.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Small Impact Cracked Glass 2k/GSIP Small Impact Cracked Glass 2k_Refraction.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Small Impact Cracked Glass 4k/GSIP Small Impact Cracked Glass 4k_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Small Impact Cracked Glass 4k/GSIP Small Impact Cracked Glass 4k_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Small Impact Cracked Glass 4k/GSIP Small Impact Cracked Glass 4k_Opacity.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Small Impact Cracked Glass 4k/GSIP Small Impact Cracked Glass 4k_Refraction.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Waterfall Large 1k/GSIP Waterfall Large 1k_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Waterfall Large 1k/GSIP Waterfall Large 1k_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Waterfall Large 2k/GSIP Waterfall Large 2k_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Waterfall Large 2k/GSIP Waterfall Large 2k_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Waterfall Large 4k/GSIP Waterfall Large 4k_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Waterfall Large 4k/GSIP Waterfall Large 4k_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Waterfall Med 1k/GSIP Waterfall Med 1k_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Waterfall Med 1k/GSIP Waterfall Med 1k_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Waterfall Med 2k/GSIP Waterfall Med 2k_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Waterfall Med 2k/GSIP Waterfall Med 2k_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Waterfall Med 4k/GSIP Waterfall Med 4k_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Waterfall Med 4k/GSIP Waterfall Med 4k_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 1k Large Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 1k Large Ref.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 1k Medium Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 1k Medium Ref.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 1k Small Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 1k Small Ref.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 2k Large Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 2k Large Ref.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 2k Medium Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 2k Medium Ref.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 2k Small Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 2k Small Ref.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 4k Large Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 4k Large Ref.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 4K Medium Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 4K Medium Ref.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 4k Small Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Censored/Glass Shader Imperfection Pack/GSIP Whole Shattered/Shattered Glass 4k Small Ref.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/82181/start">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-15T21:50:44+00:00</dc:date>
        <title>Glass Shader Imperfection Pack</title>
        <link>/public/read_me/index/82181/start</link>
        <description>
&lt;h1 id=&quot;glass_shader_imperfection_pack&quot;&gt;Glass Shader Imperfection Pack&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=844173&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F82181%2Fi%2Fglassshaderimperfectionpack00thumbdaz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/82181/i/glassshaderimperfectionpack00thumbdaz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=40dea5&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F82181%2Fi%2Fglassshaderimperfectionpack00thumbdaz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; Glass Shader Imperfection Pack  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 82181  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/censored/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/censored/&quot; rel=&quot;nofollow noopener&quot;&gt;Censored&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2021-07-04  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [130-339] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Through hundreds of combinations rooted in the 12 base shaders and 28 utilities, the Glass Shader Imperfection Pack provides users with the ability to add little details to complete their renders. 
Creating a contemplative character scene? Mix it up with a shot through a window dressed up with the GSIP Large Drops shader for that atmospheric feel. 
Is your abandoned warehouse just not feeling one hundred percent? Apply GSIP&amp;#039;s various cracked and shattered glass shaders with the addition of our frosted and grunge utilities for added realism. 
GSIP comes with the utility options: 
12 traditional glass colors 
3 grunge variants 
4 tiling options 
frosted, part-frosted, and clear roughness options 
All of them are in 4k, 2k, and 1k qualities.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;glass_shader_imperfection_pack_core&quot;&gt;Glass Shader Imperfection Pack (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Presets:Shaders:Censored:Glass Shader Imperfection Pack”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Presets:Shaders:Censored:Glass Shader Imperfection Pack:1K”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Presets:Shaders:Censored:Glass Shader Imperfection Pack:2K”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Presets:Shaders:Censored:Glass Shader Imperfection Pack:Utilities”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Glass”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Tiling”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/82181/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:82181:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of this package are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
