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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/82232/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:82232:start&quot;&gt;Using Trim Sheets and Decals for Game Artists&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;using_trim_sheets_and_decals_for_game_artists_3of3&quot;&gt;Using Trim Sheets and Decals for Game Artists(3of3)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Videos/10_Decal_Unwrapping.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Videos/11_Trims_Decal_Engine.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Videos/5_Edge_Decals_Setup.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Videos/6_Edge_Decals_Engine.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Videos/9_Trim_Unwrapping.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;using_trim_sheets_and_decals_for_game_artists_2of3&quot;&gt;Using Trim Sheets and Decals for Game Artists(2of3)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Videos/2_Prop_Mesh_Setup.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Videos/3_Prop_Mesh_Decal_Engine.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Videos/4_Edge_Decals_Substance_Designer.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Videos/7_Wall_Trim_Substance_Designer.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Videos/8_Wall_Decal_Substance_Designer.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;using_trim_sheets_and_decals_for_game_artists_1of3&quot;&gt;Using Trim Sheets and Decals for Game Artists(1of3)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Blends/Edge_Normal_Decals.blend&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Blends/Edge_Normal_Decals.blend1&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Blends/Prop_Mesh.blend&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Blends/Prop_Mesh.blend1&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Blends/Trims_Decals.blend&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Blends/Trims_Decals.blend1&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Meshes/barrier_low.fbx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Meshes/Edge_Normal_Decals_Pipes.fbx&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Meshes/floor.fbx&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Meshes/Prop_Mesh.fbx&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Meshes/wall_3.fbx&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Substance Designer/Trim_Sheet_SciFi.sbs&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Textures/Edge_Normal/assets_low_BaseColour.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Textures/Edge_Normal/barrier_low_Barrier_BaseColor.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Textures/Edge_Normal/barrier_low_Barrier_Roughness.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Textures/Edge_Normal/Edge_Normal_Decal_Sheet.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Textures/Edge_Normal/Edge_Opacity_Decal_Sheet_.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Textures/Prop_Mesh/Decal_Sheet_basecolor.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Textures/Prop_Mesh/Decal_Sheet_normal.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Textures/Trims_Decals/Trim_Decal_Sheet_ambientocclusion.png&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Textures/Trims_Decals/Trim_Decal_Sheet_metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Textures/Trims_Decals/Trim_Decal_Sheet_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Textures/Trims_Decals/Trim_Decal_Sheet_opacity.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Textures/Trims_Decals/Trim_Decal_Sheet_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Edge_Normals_Decals/Config/DefaultEditor.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Edge_Normals_Decals/Config/DefaultEditorPerProjectUserSettings.ini&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Edge_Normals_Decals/Config/DefaultEngine.ini&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Edge_Normals_Decals/Config/DefaultGame.ini&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Edge_Normals_Decals/Content/Level/Edge_Normal_Decal_BuiltData.uasset&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Edge_Normals_Decals/Content/Materials/assets_low_BaseColour.uasset&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Edge_Normals_Decals/Content/Materials/assets_low_Normal.uasset&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Edge_Normals_Decals/Content/Materials/assets_low_RMA.uasset&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Edge_Normals_Decals/Content/Materials/Edge_Decals.uasset&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Edge_Normals_Decals/Content/Materials/Edge_Normal_Decal_Sheet.uasset&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Edge_Normals_Decals/Content/Materials/Edge_Opacity_Decal_Sheet_.uasset&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Edge_Normals_Decals/Content/Materials/Pipe.uasset&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Edge_Normals_Decals/Content/Mesh/Edge_Normal_Decals_Pipes.uasset&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Edge_Normals_Decals/Edge_Normals_Decals.uproject&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Edge_Normals_Decals/Intermediate/AssetRegistryCache/089bc3de.bin&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Edge_Normals_Decals/Intermediate/AssetRegistryCache/50a675f9.bin&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Backup/Trims_Decals_Level_BuiltData_2021-02-04-10-49-51.uasset&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Backup/Trims_Decals_Level_BuiltData_2021-02-04-10-58-57.uasset&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Backup/Trims_Decals_Level_BuiltData_2021-02-04-11-13-44.uasset&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Backup/Trims_Decals_Level_BuiltData_2021-02-04-11-18-56.uasset&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Backup/Trims_Decals_Level_BuiltData_2021-02-04-11-24-10.uasset&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Backup/Trims_Decals_Level_BuiltData_2021-02-04-12-35-16.uasset&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Backup/Trims_Decals_Level_BuiltData_2021-02-04-12-54-13.uasset&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Backup/Trims_Decals_Level_BuiltData_2021-02-04-13-00-21.uasset&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Backup/Trims_Decals_Level_BuiltData_2021-02-04-13-06-32.uasset&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Backup/Trims_Decals_Level_BuiltData_2021-02-04-13-12-15.uasset&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Backup/Trims_Decals_Level_BuiltData_2021-02-04-13-19-53.uasset&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Backup/Trims_Decals_Level_BuiltData_2021-02-04-13-26-15.uasset&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Backup/Trims_Decals_Level_BuiltData_2021-02-04-13-37-50.uasset&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Backup/Trims_Decals_Level_BuiltData_2021-02-04-13-47-16.uasset&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Backup/Trims_Decals_Level_BuiltData_2021-02-04-14-17-22.uasset&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Backup/Trims_Decals_Level_BuiltData_2021-02-04-14-22-53.uasset&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Backup/Trims_Decals_Level_BuiltData_2021-02-04-14-29-12.uasset&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Backup/Trims_Decals_Level_BuiltData_2021-02-06-08-48-14.uasset&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Backup/Trims_Decals_Level_BuiltData_2021-02-06-08-55-13.uasset&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Backup/TutorialParticleSystem_2021-02-04-13-33-18.uasset&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Backup/wall_1_2021-02-04-11-13-39.uasset&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Backup/wall_3_2021-02-04-11-18-53.uasset&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/CrashReportClient/UE4CC-Windows-408307AE4CB8FE7735140C8D1BF5A5A1/CrashReportClient.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/CrashReportClient/UE4CC-Windows-5F46C2AA4BCE6728F511D79E203D138C/CrashReportClient.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/CrashReportClient/UE4CC-Windows-6CE34EFC498794B6C6EF30937F234F3C/CrashReportClient.ini&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/CrashReportClient/UE4CC-Windows-EF5D84874E76DDDBAFC6CEA577BF8684/CrashReportClient.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/Windows/Compat.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/Windows/DeviceProfiles.ini&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/Windows/Editor.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/Windows/EditorPerProjectUserSettings.ini&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/Windows/EditorScriptingUtilities.ini&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/Windows/Engine.ini&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/Windows/Game.ini&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/Windows/GameUserSettings.ini&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/Windows/Hardware.ini&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/Windows/MagicLeap.ini&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/Windows/MagicLeapLightEstimation.ini&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/Windows/Niagara.ini&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/Windows/OculusVR.ini&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/Windows/Paper2D.ini&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/Windows/PhysXVehicles.ini&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/Windows/PostSplashScreen.ini&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/Windows/RuntimeOptions.ini&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/Windows/Scalability.ini&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/Windows/Synthesis.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/Windows/UnrealInsightsSettings.ini&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/Windows/VariantManagerContent.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/WorldState/4086566780.json&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Logs/Trims_Decals_Project-backup-2021.02.04-18.47.50.log&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Logs/Trims_Decals_Project-backup-2021.02.04-18.50.53.log&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Logs/Trims_Decals_Project-backup-2021.02.04-19.31.33.log&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Logs/Trims_Decals_Project.log&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Trims_Decals_Project.uproject&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Videos/1_Course_Overview.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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        <dc:date>2021-06-19T20:31:29+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/82232/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;using_trim_sheets_and_decals_for_game_artists_3of3&quot;&gt;Using Trim Sheets and Decals for Game Artists(3of3)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Videos/10_Decal_Unwrapping.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Videos/11_Trims_Decal_Engine.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Videos/5_Edge_Decals_Setup.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Videos/6_Edge_Decals_Engine.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Videos/9_Trim_Unwrapping.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;using_trim_sheets_and_decals_for_game_artists_2of3&quot;&gt;Using Trim Sheets and Decals for Game Artists(2of3)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Videos/2_Prop_Mesh_Setup.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Videos/3_Prop_Mesh_Decal_Engine.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Videos/4_Edge_Decals_Substance_Designer.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Videos/7_Wall_Trim_Substance_Designer.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Videos/8_Wall_Decal_Substance_Designer.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;using_trim_sheets_and_decals_for_game_artists_1of3&quot;&gt;Using Trim Sheets and Decals for Game Artists(1of3)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Blends/Edge_Normal_Decals.blend&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Blends/Edge_Normal_Decals.blend1&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Blends/Prop_Mesh.blend&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Blends/Prop_Mesh.blend1&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/CrashReportClient/UE4CC-Windows-408307AE4CB8FE7735140C8D1BF5A5A1/CrashReportClient.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/CrashReportClient/UE4CC-Windows-5F46C2AA4BCE6728F511D79E203D138C/CrashReportClient.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/CrashReportClient/UE4CC-Windows-6CE34EFC498794B6C6EF30937F234F3C/CrashReportClient.ini&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/CrashReportClient/UE4CC-Windows-EF5D84874E76DDDBAFC6CEA577BF8684/CrashReportClient.ini&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/Windows/Compat.ini&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/Windows/DeviceProfiles.ini&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/Windows/RuntimeOptions.ini&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/Windows/Scalability.ini&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/Windows/Synthesis.ini&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/Windows/UnrealInsightsSettings.ini&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/Windows/VariantManagerContent.ini&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Config/WorldState/4086566780.json&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Logs/Trims_Decals_Project-backup-2021.02.04-18.47.50.log&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Logs/Trims_Decals_Project-backup-2021.02.04-18.50.53.log&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Saved/Logs/Trims_Decals_Project.log&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Unreal 4 Projects/Trims_Decals/Trims_Decals_Project.uproject&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Using Trim Sheets and Decals for Game Artists/Videos/1_Course_Overview.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/82232/start">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-19T20:31:03+00:00</dc:date>
        <title>Using Trim Sheets and Decals for Game Artists</title>
        <link>/public/read_me/index/82232/start</link>
        <description>
&lt;h1 id=&quot;using_trim_sheets_and_decals_for_game_artists&quot;&gt;Using Trim Sheets and Decals for Game Artists&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=da3a59&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F82232%2Fi%2Fusingtrimsheetsanddecalsforgameartists00thumbdaz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/82232/i/usingtrimsheetsanddecalsforgameartists00thumbdaz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=7403b3&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F82232%2Fi%2Fusingtrimsheetsanddecalsforgameartists00thumbdaz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; Using Trim Sheets and Decals for Game Artists  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 82232  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/flippednormals/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/flippednormals/&quot; rel=&quot;nofollow noopener&quot;&gt;FlippedNormals&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2021-08-02  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [141-377] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Using Trim Sheets and Decals for Game Artists
&lt;/p&gt;

&lt;p&gt;
Become a much more valuable game artist by learning how to use trim sheets and decals in a production. Reuse of assets in games is an incredibly important optimization, at the cost of truly unique pieces and visibly repetitive patterns. Prop decals are an efficient way to alter very common assets in your game for minimal resources, allowing artists to easily break up this repetition and provide virtually infinite combinations of designs for their assets.
&lt;/p&gt;

&lt;p&gt;
NO MORE HARD EDGES
&lt;/p&gt;

&lt;p&gt;
All games suffer from sharp edges and visibly low-polygonal corners. However, by using edge normal decals, we can effectively remove any trace of these nasty edges. With a bit of simple extra geometry, as well as clever decal unwrapping, we can completely revolutionize our edges. Giving our environmental assets a higher quality look that would be more difficult to capture in traditional texture bakes.
&lt;/p&gt;

&lt;p&gt;
A PURELY MODULAR WORKFLOW
&lt;/p&gt;

&lt;p&gt;
There is an unlimited amount of optimizations an Environment Artist needs to make in order to prepare the game world in a playable way. By harnessing the power of modular textures and meshes together, an artist will be able to enhance the detail of their worlds while simultaneously cutting down on the performance costs of the resources they use. With a purely modular workflow, artists will have both total control and creativity over their game worlds.
&lt;/p&gt;

&lt;p&gt;
YOUR INSTRUCTOR
&lt;/p&gt;

&lt;p&gt;
Charlie “Chunck” Trafagander is a Freelance Game Artist, Indie Dev, Tutorial-Maker, and, in general, curious mind. Having worked for a few Indie developers, he has been able to touch most roles in game development, which he also likes to break down in various formats on his YouTube channel “Get Learnt”. Currently, he is working as a Material Artist in the AAA industry.
&lt;/p&gt;

&lt;p&gt;
SKILL LEVEL
&lt;/p&gt;

&lt;p&gt;
Because this is an advanced-level course, I expect that you are familiar with 3D modeling, UV unwrapping, and simple texture creation in general, as well as knowing how to navigate and use your software. While I use Blender, Substance Designer, and Unreal Engine 4 throughout this series, the concepts taught in this course are as software agnostic as possible.
&lt;/p&gt;

&lt;p&gt;
REQUIREMENTS
&lt;/p&gt;

&lt;p&gt;
To maximize your experience with this course, it’s recommended that you:
&lt;/p&gt;

&lt;p&gt;
Be confident in modeling, UV unwrapping, and tileable texture creation
Know how to efficiently import/export 3D files with your modeling application of choice
Be able to navigate several different software packages
NOTE ABOUT GAME ENGINES
&lt;/p&gt;

&lt;p&gt;
Where you may run into issues is your game engine of choice. If you aren’t using UE4, in order to follow along, your game engine must support “deferred decal materials”. We make use of that for many of the complex “normals-only” materials we create.
&lt;/p&gt;

&lt;p&gt;
This is a personal license as stated on the FlippedNormals licensing page.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 3 Core&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/82232/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:82232:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
