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       <dc:date>2026-06-16T07:58:45+00:00</dc:date>
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        <title>File List</title>
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        <description>
&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/8258/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:8258:start&quot;&gt;pwSurface 2&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT1 PLUGIN_INCLUDE_START &quot;public:read_me:index:8258:file_list_core&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:8258:file_list_core&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;pwsurface2_for_daz_studio_4&quot;&gt;pwSurface2 for Daz Studio 4&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Reflection Maps/ValSilver7.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_8258_pwSurface2.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_8258_pwSurface2.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_8258_pwSurface2.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/–Neutral–.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/–Neutral–.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/–Tutor–.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/–Tutor–.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Ancient Stone.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Ancient Stone.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/AO Only.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/AO Only.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Auburn Flow (Annika Hair).dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Auburn Flow (Annika Hair).dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Auburn Flow.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Auburn Flow.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Complex Illumination.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Complex Illumination.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Dry Skin.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Dry Skin.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Evil Epidermis Horns.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Evil Epidermis Horns.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Evil Epidermis Skin.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Evil Epidermis Skin.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Evil Epidermis Wings.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Evil Epidermis Wings.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Haunted Crystal.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Haunted Crystal.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Jade.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Jade.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Leathery Hide Horns.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Leathery Hide Horns.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Leathery Hide Skin.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Leathery Hide Skin.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Leathery Hide Wings.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Leathery Hide Wings.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Milk.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Milk.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Pearly Whites.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Pearly Whites.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Purple Goo.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Purple Goo.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Quality Levels.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Quality Levels/0 Draft.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Quality Levels/0 Draft.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Quality Levels/1 Normal.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Quality Levels/1 Normal.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Quality Levels/2 Production.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Quality Levels/2 Production.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Quality Levels/3 Print Production.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Quality Levels/3 Print Production.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Quality Levels/4 Highest Quality.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Quality Levels/4 Highest Quality.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Quicksilver.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Quicksilver.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Seductress (V4).dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Seductress (V4).dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Seductress Skin.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Seductress Skin.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Shiny Coat (Squirrel).ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Shiny Coat (Squirrel).ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Shiny Coat.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Shiny Coat.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Soft Glamour.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Soft Glamour.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Supple Skin.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Supple Skin.dsb.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/SurfaceSync.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/SurfaceSync/–Install SurfaceSync–.ds&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/SurfaceSync/–Install SurfaceSync–.ds.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Sweaty Skin.dsb&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Sweaty Skin.dsb.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Thin Satin.dsb&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Thin Satin.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Thin Sheet.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Thin Sheet.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Wet and Wild.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Wet and Wild.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Workout Garb.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Workout Garb.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Workout Hair (GlamourHair V4).ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Workout Hair (GlamourHair V4).png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Workout Hair.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Workout Hair.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Workout Skin (V4).ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Workout Skin (V4).ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Workout Skin.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Workout Skin.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Wretched Rascal (Xerr).ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Wretched Rascal (Xerr).ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Wretched Rascal Skin.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Wretched Rascal Skin.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Wretched Rascal Teeth.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Wretched Rascal Teeth.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio 4.5;4;4.x Public Build;4.x Private Build :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/diffuseFillColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/diffuseFillStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/diffuseRimColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/diffuseRimStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/diffuseRimWidth.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/diffuseSharpness.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/finalBlend.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/finalBlendStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/gatherSamples.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/indirectLightingColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/indirectLightingStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/occlusionBias.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/occlusionColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/occlusionMaxDist.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/occlusionStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/reflectionBlur.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/reflectionFresnel.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/shadowFillColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/shadowFillStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/shadowRimColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/shadowRimStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/softenSamples.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/specularModel.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/specularSharpness.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/subsurfaceColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/subsurfaceRefraction.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/subsurfaceScale.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/subsurfaceStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/translucenceColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/translucenceDensity.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/translucenceStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/translucenceStyle.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/uoffset.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/uRoughness.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/uscale.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/voffset.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/vRoughness.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/vscale.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/btn.bg.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/content.bg.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/content.bg.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/content.footer.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/content.footer.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/header.bg.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/header.bookend.left.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/header.bookend.right.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/header.graphic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/header.title.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/page.bg.gif&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/side.bg.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/side.foot.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/tab.bg.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/tab.bookend.left.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/tab.bookend.right.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/tab.hover.gif&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/tab.page.bg.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/tab.page.footer.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/tab.selected.gif&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/top.logo.bg.gif&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/top.logo.gif&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/tint.dark.25.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/tint.dark.50.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/tint.light.25.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/tint.light.50.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/includes/AC_RunActiveContent.js&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/includes/SpryData.js&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/includes/SpryEffects.js&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/includes/SpryTabbedPanels.js&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/includes/SpryXML.js&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/includes/tutor.css&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/includes/xpath.js&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/index.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/ao.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/applying.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/artificialLighting.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/diffuse.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/indirectLighting.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/reflection.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/renderopts.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/specular.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/sss.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/surfaceSync.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/translucence.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/uvmaps.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/rendertime/displacement/pwSurface2DisplaceAttribs.ds&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/rendertime/surface/pwSurface2Attribs.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/rendertime/surface/pwSurface2ShadowAttribs.ds&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/shaderDefinitions/displacement/pwSurface2DisplaceSurf.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/shaderDefinitions/surface/pwSurface2Def.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/shaderDefinitions/surface/pwSurface2ShadowSurf.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/shaderDefinitions/surface/pwSurface2Surf.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/SurfaceSync/install.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/SurfaceSync/sync.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/SurfaceSync/sync.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/SurfaceSync/tag.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/SurfaceSync/tag.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/SurfaceSync/untag.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/SurfaceSync/untag.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /shaders/pwSurface.sdl&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /shaders/pwSurface2.sdl&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pwsurface2_for_daz_studio_3&quot;&gt;pwSurface2 for Daz Studio 3&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Reflection Maps/ValSilver7.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/–Neutral–.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/–Neutral–.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/–Tutor–.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/–Tutor–.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Ancient Stone.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Ancient Stone.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/AO Only.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/AO Only.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Auburn Flow (Annika Hair).dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Auburn Flow (Annika Hair).dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Auburn Flow.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Auburn Flow.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Complex Illumination.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Complex Illumination.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Dry Skin.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Dry Skin.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Evil Epidermis Horns.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Evil Epidermis Horns.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Evil Epidermis Skin.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Evil Epidermis Skin.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Evil Epidermis Wings.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Evil Epidermis Wings.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Haunted Crystal.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Haunted Crystal.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Jade.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Jade.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Leathery Hide Horns.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Leathery Hide Horns.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Leathery Hide Skin.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Leathery Hide Skin.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Leathery Hide Wings.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Leathery Hide Wings.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Milk.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Milk.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Pearly Whites.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Pearly Whites.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Purple Goo.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Purple Goo.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Quality Levels.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Quality Levels/0 Draft.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Quality Levels/0 Draft.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Quality Levels/1 Normal.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Quality Levels/1 Normal.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Quality Levels/2 Production.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Quality Levels/2 Production.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Quality Levels/3 Print Production.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Quality Levels/3 Print Production.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Quality Levels/4 Highest Quality.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Quality Levels/4 Highest Quality.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Quicksilver.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Quicksilver.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Seductress (V4).dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Seductress (V4).dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Seductress Skin.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Seductress Skin.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Shiny Coat (Squirrel).ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Shiny Coat (Squirrel).ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Shiny Coat.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Shiny Coat.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Soft Glamour.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Soft Glamour.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Supple Skin.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Supple Skin.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/SurfaceSync.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/SurfaceSync/–Install SurfaceSync–.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/SurfaceSync/–Install SurfaceSync–.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Sweaty Skin.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Sweaty Skin.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Thin Satin.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Thin Satin.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Thin Sheet.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Thin Sheet.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Wet and Wild.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Wet and Wild.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Workout Garb.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Workout Garb.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Workout Hair (GlamourHair V4).ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Workout Hair (GlamourHair V4).png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Workout Hair.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Workout Hair.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Workout Skin (V4).ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Workout Skin (V4).ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Workout Skin.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Workout Skin.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Wretched Rascal (Xerr).ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Wretched Rascal (Xerr).ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Wretched Rascal Skin.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Wretched Rascal Skin.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Wretched Rascal Teeth.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Wretched Rascal Teeth.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio 3 Adv;3 :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/diffuseFillColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/diffuseFillStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/diffuseRimColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/diffuseRimStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/diffuseRimWidth.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/diffuseSharpness.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/finalBlend.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/finalBlendStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/gatherSamples.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/indirectLightingColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/indirectLightingStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/occlusionBias.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/occlusionColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/occlusionMaxDist.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/occlusionStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/reflectionBlur.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/reflectionFresnel.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/shadowFillColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/shadowFillStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/shadowRimColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/shadowRimStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/softenSamples.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/specularModel.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/specularSharpness.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/subsurfaceColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/subsurfaceRefraction.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/subsurfaceScale.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/subsurfaceStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/translucenceColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/translucenceDensity.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/translucenceStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/translucenceStyle.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/uoffset.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/uRoughness.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/uscale.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/voffset.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/vRoughness.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/vscale.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/btn.bg.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/content.bg.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/content.bg.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/content.footer.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/content.footer.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/header.bg.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/header.bookend.left.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/header.bookend.right.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/header.graphic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/header.title.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/page.bg.gif&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/side.bg.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/side.foot.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/tab.bg.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/tab.bookend.left.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/tab.bookend.right.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/tab.hover.gif&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/tab.page.bg.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/tab.page.footer.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/tab.selected.gif&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/top.logo.bg.gif&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/top.logo.gif&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/tint.dark.25.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/tint.dark.50.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/tint.light.25.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/tint.light.50.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/includes/AC_RunActiveContent.js&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/includes/SpryData.js&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/includes/SpryEffects.js&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/includes/SpryTabbedPanels.js&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/includes/SpryXML.js&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/includes/tutor.css&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/includes/xpath.js&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/index.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/ao.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/applying.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/artificialLighting.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/diffuse.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/indirectLighting.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/reflection.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/renderopts.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/specular.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/sss.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/surfaceSync.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/translucence.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/uvmaps.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/rendertime/displacement/pwSurface2DisplaceAttribs.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/rendertime/surface/pwSurface2Attribs.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/rendertime/surface/pwSurface2ShadowAttribs.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/shaderDefinitions/displacement/pwSurface2DisplaceSurf.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/shaderDefinitions/surface/pwSurface2Def.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/shaderDefinitions/surface/pwSurface2ShadowSurf.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/shaderDefinitions/surface/pwSurface2Surf.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/SurfaceSync/install.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/SurfaceSync/sync.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/SurfaceSync/sync.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/SurfaceSync/tag.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/SurfaceSync/tag.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/SurfaceSync/untag.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/SurfaceSync/untag.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /shaders/pwSurface2.sdl&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_EDITBTN &quot;public:read_me:index:8258:file_list_core&quot; [0-] --&gt;&lt;!-- EDIT2 PLUGIN_INCLUDE_END &quot;public:read_me:index:8258:file_list_core&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/8258/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2016-12-20T21:22:04+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/8258/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;pwsurface2_for_daz_studio_4&quot;&gt;pwSurface2 for Daz Studio 4&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Reflection Maps/ValSilver7.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_8258_pwSurface2.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_8258_pwSurface2.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_8258_pwSurface2.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/–Neutral–.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/–Neutral–.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/–Tutor–.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/–Tutor–.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Ancient Stone.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Ancient Stone.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/AO Only.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/AO Only.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Auburn Flow (Annika Hair).dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Auburn Flow (Annika Hair).dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Auburn Flow.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Auburn Flow.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Complex Illumination.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Complex Illumination.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Dry Skin.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Dry Skin.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Evil Epidermis Horns.dsb&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Evil Epidermis Horns.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Evil Epidermis Skin.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Evil Epidermis Skin.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Evil Epidermis Wings.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Evil Epidermis Wings.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Haunted Crystal.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Haunted Crystal.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Jade.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Jade.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Leathery Hide Horns.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Leathery Hide Horns.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Leathery Hide Skin.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Leathery Hide Skin.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Leathery Hide Wings.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Leathery Hide Wings.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Milk.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Milk.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Pearly Whites.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Pearly Whites.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Purple Goo.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Purple Goo.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Quality Levels.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Quality Levels/0 Draft.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Quality Levels/0 Draft.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Quality Levels/1 Normal.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Quality Levels/1 Normal.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Quality Levels/2 Production.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Quality Levels/2 Production.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Quality Levels/3 Print Production.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Quality Levels/3 Print Production.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Quality Levels/4 Highest Quality.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Quality Levels/4 Highest Quality.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Quicksilver.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Quicksilver.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Seductress (V4).dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Seductress (V4).dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Seductress Skin.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Seductress Skin.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Shiny Coat (Squirrel).ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Shiny Coat (Squirrel).ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Shiny Coat.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Shiny Coat.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Soft Glamour.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Soft Glamour.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Supple Skin.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Supple Skin.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/SurfaceSync.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/SurfaceSync/–Install SurfaceSync–.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/SurfaceSync/–Install SurfaceSync–.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Sweaty Skin.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Sweaty Skin.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Thin Satin.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Thin Satin.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Thin Sheet.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Thin Sheet.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Wet and Wild.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Wet and Wild.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Workout Garb.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Workout Garb.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Workout Hair (GlamourHair V4).ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Workout Hair (GlamourHair V4).png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Workout Hair.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Workout Hair.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Workout Skin (V4).ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Workout Skin (V4).ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Workout Skin.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Workout Skin.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Wretched Rascal (Xerr).ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Wretched Rascal (Xerr).ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Wretched Rascal Skin.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Wretched Rascal Skin.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Wretched Rascal Teeth.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2 Resources/Wretched Rascal Teeth.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;/pwSurface 2.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio 4.5;4;4.x Public Build;4.x Private Build :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/diffuseFillColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/diffuseFillStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/diffuseRimColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/diffuseRimStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/diffuseRimWidth.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/diffuseSharpness.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/finalBlend.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/finalBlendStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/gatherSamples.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/indirectLightingColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/indirectLightingStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/occlusionBias.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/occlusionColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/occlusionMaxDist.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/occlusionStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/reflectionBlur.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/reflectionFresnel.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/shadowFillColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/shadowFillStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/shadowRimColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/shadowRimStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/softenSamples.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/specularModel.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/specularSharpness.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/subsurfaceColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/subsurfaceRefraction.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/subsurfaceScale.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/subsurfaceStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/translucenceColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/translucenceDensity.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/translucenceStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/translucenceStyle.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/uoffset.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/uRoughness.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/uscale.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/voffset.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/vRoughness.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/vscale.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/btn.bg.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/content.bg.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/content.bg.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/content.footer.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/content.footer.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/header.bg.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/header.bookend.left.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/header.bookend.right.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/header.graphic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/header.title.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/page.bg.gif&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/side.bg.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/side.foot.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/tab.bg.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/tab.bookend.left.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/tab.bookend.right.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/tab.hover.gif&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/tab.page.bg.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/tab.page.footer.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/tab.selected.gif&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/top.logo.bg.gif&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/top.logo.gif&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/tint.dark.25.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/tint.dark.50.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/tint.light.25.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/tint.light.50.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/includes/AC_RunActiveContent.js&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/includes/SpryData.js&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/includes/SpryEffects.js&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/includes/SpryTabbedPanels.js&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/includes/SpryXML.js&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/includes/tutor.css&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/includes/xpath.js&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/index.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/ao.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/applying.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/artificialLighting.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/diffuse.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/indirectLighting.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/reflection.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/renderopts.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/specular.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/sss.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/surfaceSync.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/translucence.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/uvmaps.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/rendertime/displacement/pwSurface2DisplaceAttribs.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/rendertime/surface/pwSurface2Attribs.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/rendertime/surface/pwSurface2ShadowAttribs.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/shaderDefinitions/displacement/pwSurface2DisplaceSurf.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/shaderDefinitions/surface/pwSurface2Def.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/shaderDefinitions/surface/pwSurface2ShadowSurf.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/shaderDefinitions/surface/pwSurface2Surf.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/SurfaceSync/install.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/SurfaceSync/sync.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/SurfaceSync/sync.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/SurfaceSync/tag.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/SurfaceSync/tag.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/SurfaceSync/untag.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/SurfaceSync/untag.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /shaders/pwSurface.sdl&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /shaders/pwSurface2.sdl&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pwsurface2_for_daz_studio_3&quot;&gt;pwSurface2 for Daz Studio 3&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Reflection Maps/ValSilver7.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/–Neutral–.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/–Neutral–.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/–Tutor–.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/–Tutor–.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Ancient Stone.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Ancient Stone.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/AO Only.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/AO Only.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Auburn Flow (Annika Hair).dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Auburn Flow (Annika Hair).dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Auburn Flow.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Auburn Flow.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Complex Illumination.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Complex Illumination.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Dry Skin.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Dry Skin.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Evil Epidermis Horns.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Evil Epidermis Horns.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Evil Epidermis Skin.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Evil Epidermis Skin.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Evil Epidermis Wings.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Evil Epidermis Wings.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Haunted Crystal.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Haunted Crystal.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Jade.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Jade.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Leathery Hide Horns.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Leathery Hide Horns.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Leathery Hide Skin.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Leathery Hide Skin.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Leathery Hide Wings.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Leathery Hide Wings.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Milk.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Milk.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Pearly Whites.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Pearly Whites.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Purple Goo.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Purple Goo.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Quality Levels.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Quality Levels/0 Draft.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Quality Levels/0 Draft.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Quality Levels/1 Normal.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Quality Levels/1 Normal.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Quality Levels/2 Production.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Quality Levels/2 Production.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Quality Levels/3 Print Production.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Quality Levels/3 Print Production.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Quality Levels/4 Highest Quality.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Quality Levels/4 Highest Quality.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Quicksilver.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Quicksilver.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Seductress (V4).dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Seductress (V4).dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Seductress Skin.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Seductress Skin.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Shiny Coat (Squirrel).ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Shiny Coat (Squirrel).ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Shiny Coat.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Shiny Coat.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Soft Glamour.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Soft Glamour.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Supple Skin.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Supple Skin.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/SurfaceSync.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/SurfaceSync/–Install SurfaceSync–.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/SurfaceSync/–Install SurfaceSync–.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Sweaty Skin.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Sweaty Skin.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Thin Satin.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Thin Satin.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Thin Sheet.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Thin Sheet.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Wet and Wild.dsb&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Wet and Wild.dsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Workout Garb.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Workout Garb.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Workout Hair (GlamourHair V4).ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Workout Hair (GlamourHair V4).png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Workout Hair.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Workout Hair.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Workout Skin (V4).ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Workout Skin (V4).ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Workout Skin.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Workout Skin.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Wretched Rascal (Xerr).ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Wretched Rascal (Xerr).ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Wretched Rascal Skin.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Wretched Rascal Skin.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Wretched Rascal Teeth.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2 Resources/Wretched Rascal Teeth.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/pwSurface2_DS3/pwSurface 2.ds.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio 3 Adv;3 :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/diffuseFillColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/diffuseFillStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/diffuseRimColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/diffuseRimStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/diffuseRimWidth.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/diffuseSharpness.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/finalBlend.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/finalBlendStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/gatherSamples.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/indirectLightingColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/indirectLightingStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/occlusionBias.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/occlusionColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/occlusionMaxDist.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/occlusionStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/reflectionBlur.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/reflectionFresnel.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/shadowFillColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/shadowFillStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/shadowRimColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/shadowRimStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/softenSamples.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/specularModel.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/specularSharpness.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/subsurfaceColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/subsurfaceRefraction.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/subsurfaceScale.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/subsurfaceStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/translucenceColor.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/translucenceDensity.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/translucenceStrength.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/translucenceStyle.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/uoffset.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/uRoughness.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/uscale.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/voffset.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/vRoughness.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/fl/vscale.swf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/btn.bg.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/content.bg.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/content.bg.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/content.footer.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/content.footer.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/header.bg.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/header.bookend.left.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/header.bookend.right.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/header.graphic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/header.title.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/page.bg.gif&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/side.bg.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/side.foot.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/tab.bg.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/tab.bookend.left.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/tab.bookend.right.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/tab.hover.gif&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/tab.page.bg.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/tab.page.footer.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/tab.selected.gif&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/top.logo.bg.gif&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/layout/top.logo.gif&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/tint.dark.25.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/tint.dark.50.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/tint.light.25.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/images/tint.light.50.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/includes/AC_RunActiveContent.js&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/includes/SpryData.js&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/includes/SpryEffects.js&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/includes/SpryTabbedPanels.js&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/includes/SpryXML.js&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/includes/tutor.css&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/includes/xpath.js&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/index.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/ao.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/applying.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/artificialLighting.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/diffuse.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/indirectLighting.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/reflection.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/renderopts.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/specular.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/sss.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/surfaceSync.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/translucence.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /docs/Poseworks/pwSurface2/pages/uvmaps.html&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/rendertime/displacement/pwSurface2DisplaceAttribs.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/rendertime/surface/pwSurface2Attribs.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/rendertime/surface/pwSurface2ShadowAttribs.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/shaderDefinitions/displacement/pwSurface2DisplaceSurf.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/shaderDefinitions/surface/pwSurface2Def.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/shaderDefinitions/surface/pwSurface2ShadowSurf.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/shaderDefinitions/surface/pwSurface2Surf.ds&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/SurfaceSync/install.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/SurfaceSync/sync.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/SurfaceSync/sync.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/SurfaceSync/tag.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/SurfaceSync/tag.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/SurfaceSync/untag.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /scripts/support/Poseworks/SurfaceSync/untag.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /shaders/pwSurface2.sdl&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/8258/start">
        <dc:format>text/html</dc:format>
        <dc:date>2016-12-20T22:39:04+00:00</dc:date>
        <title>pwSurface 2</title>
        <link>/public/read_me/index/8258/start</link>
        <description>
&lt;h1 id=&quot;pwsurface_2&quot;&gt;pwSurface 2&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=4bd020&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F8258%2Fi%2Fpwsurface-2-large.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/8258/i/pwsurface-2-large.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=d742eb&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F8258%2Fi%2Fpwsurface-2-large.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/pwsurface-2&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/pwsurface-2&quot; rel=&quot;nofollow noopener&quot;&gt;pwSurface 2&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 8258  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/daz-originals/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/daz-originals/&quot; rel=&quot;nofollow noopener&quot;&gt;Daz Originals&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/poseworks/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/poseworks/&quot; rel=&quot;nofollow noopener&quot;&gt;Poseworks&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2008-11-18  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [107-387] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
The ultimate surface shader just got better! pwSurface 2 brings even more professional features to &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio, with more than 50 additional properties over the default shader. Expand your toolkit to render lush skin, soft cloth, and vibrant, shiny hair, and use the amazing new SurfaceSync to work faster than ever before! Shaders compatible in 3Delight. 
NOW compatible with &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio 4!
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 2 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;pwsurface2_for_daz_studio_4_core&quot;&gt;pwSurface2 for Daz Studio 4 (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;:pwSurface 2 Resources”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;:pwSurface 2 Resources:Quality Levels”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:pwSurface2_&lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt;:pwSurface 2 Resources:SurfaceSync”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:pwSurface2”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:pwSurface2:pwSurface 2 Resources”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:pwSurface2:pwSurface 2 Resources:Quality Levels”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:3Delight:Other”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Other”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;pwsurface2_for_daz_studio_3_core&quot;&gt;pwSurface2 for Daz Studio 3 (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:pwSurface2_DS3”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:pwSurface2_DS3:pwSurface 2 Resources”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:pwSurface2_DS3:pwSurface 2 Resources:Quality Levels”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:pwSurface2_DS3:pwSurface 2 Resources:SurfaceSync”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/8258/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:8258:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 2016-12-18 - Corrected missing texture map for Quicksilver shader.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 2013-12-20 - Updated Metadata, moved documentation to ReadMe&amp;#039;s folder.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 2013-12-3 - Moved presets to Shader Presets folder, for consistency. Fixed presets folder names. Updated support scripts to handle gamma.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for further &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us/&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;p&gt;
Thank you and enjoy your new products!
&lt;/p&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of these packages are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
