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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
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&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/82614/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:82614:start&quot;&gt;Creature Concepting in ZBrush&lt;/a&gt; product.
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&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
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&lt;h2 id=&quot;creature_concepting_in_zbrush_01_of_07&quot;&gt;Creature Concepting in ZBrush (01 of 07)&lt;/h2&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Syllabus-MonsterConcept.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/THANK YOU.rtf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Video Tutorials/01_ideas_and_reference.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Video Tutorials/02_brush_techniques.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Video Tutorials/03_dynamesh101.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Video Tutorials/05_refining_in_photoshop.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;creature_concepting_in_zbrush_02_of_07&quot;&gt;Creature Concepting in ZBrush (02 of 07)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
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&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Video Tutorials/04_sculpting_the_base.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;creature_concepting_in_zbrush_03_of_07&quot;&gt;Creature Concepting in ZBrush (03 of 07)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Video Tutorials/08_sanity_check.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;creature_concepting_in_zbrush_04_of_07&quot;&gt;Creature Concepting in ZBrush (04 of 07)&lt;/h2&gt;
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&lt;h2 id=&quot;creature_concepting_in_zbrush_05_of_07&quot;&gt;Creature Concepting in ZBrush (05 of 07)&lt;/h2&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Video Tutorials/11_modo_for_beginners.mp4&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Video Tutorials/12_lightingIn_modo.mp4&lt;/div&gt;
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&lt;h2 id=&quot;creature_concepting_in_zbrush_06_of_07&quot;&gt;Creature Concepting in ZBrush (06 of 07)&lt;/h2&gt;
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&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
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&lt;/li&gt;
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&lt;/li&gt;
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&lt;/div&gt;

&lt;h2 id=&quot;creature_concepting_in_zbrush_07_of_07&quot;&gt;Creature Concepting in ZBrush (07 of 07)&lt;/h2&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Project Files/MODO/01_lightingStart.lxo&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Project Files/MODO/02_lightingEnd.lxo&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Project Files/Photoshop/postWorkEnd.psd&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Project Files/Photoshop/postWorkStart.psd&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Project Files/ZBrush/model01_start.ZTL&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Project Files/ZBrush/model02_halfway.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Project Files/ZBrush/model03_doneNoPose.ZTL&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Project Files/ZBrush/modelPosed.ZTL&lt;/div&gt;
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&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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&lt;/p&gt;

&lt;/div&gt;
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        <dc:date>2021-07-27T22:50:22+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/82614/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;creature_concepting_in_zbrush_01_of_07&quot;&gt;Creature Concepting in ZBrush (01 of 07)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/&lt;em class=&quot;u&quot;&gt;MACOSX/monsterConcept/._Syllabus-MonsterConcept.pdf
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Syllabus-MonsterConcept.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/THANK YOU.rtf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Video Tutorials/01_ideas_and_reference.mp4&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Video Tutorials/02_brush_techniques.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Video Tutorials/03_dynamesh101.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Video Tutorials/05_refining_in_photoshop.mp4&lt;/div&gt;
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&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;creature_concepting_in_zbrush_02_of_07&quot;&gt;Creature Concepting in ZBrush (02 of 07)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Video Tutorials/04_sculpting_the_base.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;creature_concepting_in_zbrush_03_of_07&quot;&gt;Creature Concepting in ZBrush (03 of 07)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Video Tutorials/06_sculpting_internal_shapes.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Video Tutorials/08_sanity_check.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;creature_concepting_in_zbrush_04_of_07&quot;&gt;Creature Concepting in ZBrush (04 of 07)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Video Tutorials/07_refining_the_sculpt.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Video Tutorials/09_sculpting_details.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;creature_concepting_in_zbrush_05_of_07&quot;&gt;Creature Concepting in ZBrush (05 of 07)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Video Tutorials/10_posing.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Video Tutorials/11_modo_for_beginners.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Video Tutorials/12_lightingIn_modo.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;creature_concepting_in_zbrush_06_of_07&quot;&gt;Creature Concepting in ZBrush (06 of 07)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Video Tutorials/13_post_work_in_photoshop.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;creature_concepting_in_zbrush_07_of_07&quot;&gt;Creature Concepting in ZBrush (07 of 07)&lt;/h2&gt;
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&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Project Files/MODO/01_lightingStart.lxo&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Project Files/MODO/02_lightingEnd.lxo&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Project Files/Photoshop/postWorkEnd.psd&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Project Files/Photoshop/postWorkStart.psd&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Project Files/ZBrush/model01_start.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Project Files/ZBrush/model02_halfway.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Project Files/ZBrush/model03_doneNoPose.ZTL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/FlippedNormals/Creature Concepting in ZBrush/Project Files/ZBrush/modelPosed.ZTL&lt;/div&gt;
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&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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        <dc:date>2021-07-27T22:50:03+00:00</dc:date>
        <title>Creature Concepting in ZBrush</title>
        <link>/public/read_me/index/82614/start</link>
        <description>
&lt;h1 id=&quot;creature_concepting_in_zbrush&quot;&gt;Creature Concepting in ZBrush&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
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&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; Creature Concepting in ZBrush  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 82614  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/flippednormals/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/flippednormals/&quot; rel=&quot;nofollow noopener&quot;&gt;FlippedNormals&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2021-08-09  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [129-349] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Creature Concepting in ZBrush
&lt;/p&gt;

&lt;p&gt;
In this Creature Concepting in ZBrush tutorial, we will explore a lot of different concepts when it comes to creating creatures. We will take you through some very basics techniques in ZBrush just to get you started, as well as talk about advanced sculpting concepts to really help you enhance your design.
&lt;/p&gt;

&lt;p&gt;
We’ll cover both 2D and 3D concepts, talking about design and delving into why figuring out your creature is just as important as actually producing it.
&lt;/p&gt;

&lt;p&gt;
DESIGN PRINCIPLES
&lt;/p&gt;

&lt;p&gt;
We’ll be discussing different design principles and how we go about exploring our design and making it the best it can be. Everything we talk about is directly applicable to your own work and is in no way limited to what we are showing.
&lt;/p&gt;

&lt;p&gt;
START TO FINISH
&lt;/p&gt;

&lt;p&gt;
We’ll take you through the entire process of Creature Concepting in ZBrush, from the basics in ZBrush to rendering in MODO and finally finishing off the piece in Photoshop.
&lt;/p&gt;

&lt;p&gt;
If you’re unsure if this CG tutorial series is right for you, feel free to read this review from William Vaughan.
&lt;/p&gt;

&lt;p&gt;
This is a personal license as stated on the FlippedNormals licensing page. 
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 7 Core&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/82614/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:82614:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
